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authorKrimtonZ <krimtonz@gmail.com>2020-03-20 16:12:26 -0500
committerKrimtonZ <krimtonz@gmail.com>2020-03-20 16:12:26 -0500
commitdb5f70ad1cc8477bf7556517517ff5f347c70070 (patch)
treee928bec2691938a3600a9016915a8616ed7acef0 /src/code
parentaa2d45310dee1f3d9d96a79b836cbc1175d1017b (diff)
skelanime wip
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_skelanime.c1384
1 files changed, 1301 insertions, 83 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index ff51b8f99..cf13a38c1 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -2,8 +2,97 @@
#include <global.h>
s32 func_800A4478(SkelAnime*,f32,f32);
+void func_800A52F8(SkelAnime* skelAnime, u32 animation);
+void func_800A54FC(SkelAnime*,Vec3f*,s16);
+s32 func_800A3D70(GlobalContext*,SkelAnime*);
+s32 func_800A3E0C(GlobalContext*,SkelAnime*);
+void func_800A34DC(GlobalContext*,u8,Vec3s*,Vec3s*,f32);
+void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram);
+s32 func_800A4D9C(SkelAnime* skelAnime);
+s32 func_800A4EE0(SkelAnime* skelAnime);
+s32 func_800A4E38(SkelAnime* skelAnime);
+void func_800A1D8C(u32,s32,u8,Vec3s*);
+void func_800A2E70(u8,Vec3s*,Vec3s*,Vec3s*,f32);
+void func_800A49B0(SkelAnime*);
+
+typedef struct
+{
+ u32 limbIndexSeg;
+ u8 limbCount;
+ char unk_05[3];
+ u8 dListCount;
+} SkelAnimeInit;
+
+//.data
+static u32 D_8012A480 = 0;
+typedef void (*testfunc)(GlobalContext*,char*);
+static testfunc D_8012A484[] =
+{
+ (testfunc)0x800A3678,
+ (testfunc)0x800A36A4,
+ (testfunc)0x800A3714,
+ (testfunc)0x800A3770,
+ (testfunc)0x800A37F0,
+ (testfunc)0x800A3874,
+};
+
+//.bss
+u32 D_801600B0;
+
+#ifdef NON_MATCHING
+void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, s32 arg7)
+{
+ GraphicsContext* gfxCtx;
+ Gfx* gfx[3];
+ SkelLimbEntry* limbEntry;
+ Vec3s rot;
+ Vec3f pos;
+ Gfx* dList;
+
+ gfxCtx = globalCtx->state.gfxCtx;
+ func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 773);
+ Matrix_Push();
+ limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
+ limbIndex++;
+ rot = actorDrawTable[limbIndex];
+
+ pos.x = limbEntry->pos.x;
+ pos.y = limbEntry->pos.y;
+ pos.z = limbEntry->pos.z;
+
+ dList = &limbEntry->dList[arg7];
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0))
+ {
+ func_800D1340(&pos, &rot);
+ if (dList != NULL)
+ {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(gfxCtx, "../z_skelanime.c", 0x325), G_MTX_LOAD);
+ gSPDisplayList(gfxCtx->polyOpa.p++, dList);
+ }
+ }
+
+ if (appendDlistFunc != NULL)
+ {
+ appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
+ }
+
+ if (limbEntry->firstChildIndex != 0xFF)
+ {
+ func_800A08A0(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, arg7);
+ }
+
+ Matrix_Pull();
+ if (limbEntry->nextLimbIndex != 0xFF)
+ {
+ func_800A08A0(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, arg7);
+ }
+ func_800C6B54(&gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x335);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A08A0.s")
+#endif
+#undef NON_MATCHING
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A0B40.s")
@@ -11,17 +100,376 @@ s32 func_800A4478(SkelAnime*,f32,f32);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A106C.s")
+#ifdef NON_MATCHING
+// SkelAnime_DrawLimb
+void func_800A1344(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor)
+{
+ GraphicsContext* gfxCtx;
+ Gfx* gfx[4];
+ SkelLimbEntry* limbEntry;
+ Vec3s rot;
+ Vec3f pos;
+ Gfx* dList;
+
+ gfxCtx = globalCtx->state.gfxCtx;
+ func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x434);
+ Matrix_Push();
+ limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
+ limbIndex++;
+ rot = actorDrawTable[limbIndex];
+ pos.x = (f32) limbEntry->pos.x;
+ pos.y = (f32) limbEntry->pos.y;
+ pos.z = (f32) limbEntry->pos.z;
+ dList = limbEntry->dList;
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0))
+ {
+ func_800D1340(&pos, &rot);
+ if (dList != NULL)
+ {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(gfxCtx, "../z_skelanime.c", 0x44F), G_MTX_LOAD);
+ gSPDisplayList(gfxCtx->polyOpa.p++, dList);
+ }
+ }
+
+ if (appendDlistFunc != NULL)
+ {
+ appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
+ }
+
+ if (limbEntry->firstChildIndex != 0xFF)
+ {
+ func_800A1344(globalCtx, limbEntry->firstChildIndex, limbTable,
+ actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ }
+
+ Matrix_Pull();
+
+ if (limbEntry->nextLimbIndex != 0xFF)
+ {
+ func_800A1344(globalCtx, limbEntry->nextLimbIndex, limbTable,
+ actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ }
+
+ func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x461);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1344.s")
+#endif
+
+#ifdef NON_MATCHING
+void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor)
+{
+ SkelLimbEntry* rootLimb;
+ Vec3s rot;
+ Vec3f pos;
+ Gfx* dList;
+ GraphicsContext* gfxCtx;
+ Gfx* gfx[5];
+
+ if (limbTable == NULL)
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Si2_draw():skelがNULLです。\n"); // Si2_draw (): skel is NULL.
+ osSyncPrintf("\x1b[m");
+ return;
+ }
+
+ gfxCtx = globalCtx->state.gfxCtx;
+
+ func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1148);
+ Matrix_Push();
+ rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
+
+ pos.x = (f32) actorDrawTable[0].x;
+ pos.y = (f32) actorDrawTable[0].y;
+ pos.z = (f32) actorDrawTable[0].z;
+
+ rot = actorDrawTable[1];
+ dList = rootLimb->dList;
+
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0))
+ {
+ func_800D1340(&pos, &rot);
+ if (dList != NULL)
+ {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD);
+ gSPDisplayList(gfxCtx->polyOpa.p++, dList);
+ }
+ }
+
+ if (appendDlistFunc != NULL)
+ {
+ appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
+ }
+ if (rootLimb->firstChildIndex != 0xFF)
+ {
+ func_800A1344(globalCtx, rootLimb->firstChildIndex, limbTable,
+ actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ }
+
+ Matrix_Pull();
+ func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1190);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_Draw.s")
+#endif
+
+#ifdef NON_MATCHING
+// SkelAnime_Draw2Limb
+void func_800A180C(GlobalContext *globalCtx, u32 limbIndex, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, Mtx** limbMatricies)
+{
+ Gfx* limbDlist[2];
+ Vec3f limbPos;
+ Vec3s limbRot;
+ GraphicsContext *gfxCtx;
+ Gfx* sp34[3];
+ SkelLimbEntry* limbEntry;
+
+ gfxCtx = globalCtx->state.gfxCtx;
+ func_800C6AC4(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4BE);
+ Matrix_Push();
+ limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
+ limbRot = actorDrawTable[++limbIndex];
+
+ limbPos.x = (f32) limbEntry->pos.x;
+ limbPos.y = (f32) limbEntry->pos.y;
+ limbPos.z = (f32) limbEntry->pos.z;
+
+ limbDlist[0] = limbEntry->dList;
+ limbDlist[1] = limbEntry->dList;
+
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0))
+ {
+ func_800D1340(&limbPos, &limbRot);
+ if (limbDlist[0] != NULL)
+ {
+ Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4DA);
+ gSPMatrix(gfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD);
+ gSPDisplayList(gfxCtx->polyOpa.p++, &limbDlist[0]);
+ (*limbMatricies)++;
+ }
+ else
+ {
+ if (&limbDlist[1] != 0)
+ {
+ Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4E1);
+ (*limbMatricies)++;
+ }
+ }
+ }
+ if (appendDlistFunc != NULL)
+ {
+ appendDlistFunc(globalCtx, limbIndex, &limbDlist[1], &limbRot, actor);
+ }
+
+ if (limbEntry->firstChildIndex != 0xFF)
+ {
+ func_800A180C(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, limbMatricies);
+ }
+
+ Matrix_Pull();
+
+ if (limbEntry->nextLimbIndex != 0xFF)
+ {
+ func_800A180C(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable,
+ updateMtxFunc, appendDlistFunc, actor, limbMatricies);
+ }
+
+ func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4F1);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A180C.s")
+#endif
+
+#ifdef NON_MATCHING
+// SkelAnime_Draw2
+void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor)
+{
+ SkelLimbEntry *rootLimb;
+ Gfx* skelDlist[2];
+ Vec3f pos;
+ Vec3s rot;
+ GraphicsContext* gfxCtx;
+ Mtx* limbMatricies;
+ Gfx *gfx[5];
+ limbMatricies = Graph_Alloc(globalCtx->state.gfxCtx, dListCount << 6);
+
+ if (limbTable == NULL)
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); //Si2_draw_SV (): skel is NULL.
+ osSyncPrintf("\x1b[m");
+ return;
+ }
+
+ gfxCtx = globalCtx->state.gfxCtx;
+
+ func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1294);
+
+ gSPSegment(gfxCtx->polyOpa.p++, 0xD, limbMatricies);
+ Matrix_Push();
+ rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
+
+ pos.x = (f32) actorDrawTable[0].x;
+ pos.y = (f32) actorDrawTable[0].y;
+ pos.z = (f32) actorDrawTable[0].z;
+
+ rot = actorDrawTable[1];
+
+ skelDlist[0] = skelDlist[1] = rootLimb->dList;
+
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0))
+ {
+ func_800D1340(&pos, &rot);
+ if (skelDlist[0] != NULL)
+ {
+ Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1327);
+ gSPMatrix(gfxCtx->polyOpa.p++, limbMatricies, G_MTX_LOAD);
+ gSPDisplayList(gfxCtx->polyOpa.p++, skelDlist[0]);
+ limbMatricies++;
+ }
+ else
+ {
+ if (skelDlist[1] != 0)
+ {
+ Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1334);
+ limbMatricies++;
+ }
+ }
+ }
+
+ if (appendDlistFunc != 0)
+ {
+ appendDlistFunc(globalCtx, 1, &skelDlist[1], &rot, actor);
+ }
+
+ if (rootLimb->firstChildIndex != 0xFF)
+ {
+ func_800A180C(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable,
+ updateMtxFunc, appendDlistFunc, actor, &limbMatricies);
+ }
+
+ Matrix_Pull();
+ func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1347);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1AC8.s")
+#endif
+#undef NON_MATCHING
+
+#ifdef NON_MATCHING
+typedef struct
+{
+ s16 animFrameCount;
+ u32 rotationValuesSeg;
+ u32 actorDrawTableSeg;
+ s16 limit;
+} AnimationHeader;
+
+typedef struct
+{
+ Vec3s pos;
+ Vec3s rotations[1];
+} RotationIndex;
+u16 func_800A1D8C(u32 animationSeg, s32 arg1, s32 arg2, Vec3s* arg3)
+{
+ s32 temp_s2;
+ s32 temp_s3;
+ s32 temp_s4;
+ u16 temp_v0_2;
+ u16 temp_v0_3;
+ u16 temp_v0_4;
+ void *temp_v0;
+ void *phi_s0;
+ void *phi_s1;
+ s32 phi_s4;
+ u16 phi_return;
+ AnimationHeader* animation;
+ Vec3s* rotationValues;
+ u32* limbTable;
+ u32 i;
+
+ animation = SEGMENTED_TO_VIRTUAL(animationSeg);
+ rotationValues = SEGMENTED_TO_VIRTUAL(animation->rotationValuesSeg);
+
+ phi_return = temp_v0;
+ for(i = 0;i < arg2; i++){
+
+ }
+ if (arg2 > 0)
+ {
+ temp_s3 = (arg1 * 2) + temp_s2;
+ phi_s0 = arg3;
+ phi_s1 = (*(&gSegments + (((u32) (temp_v0->unk8 * 0x10) >> 0x1C) * 4)) + (temp_v0->unk8 & 0xFFFFFF)) + 0x80000000;
+ phi_s4 = 0;
+loop_2:
+ if ((((phi_s0 == 0) || (phi_s1 == 0)) || (temp_s3 == 0)) || (temp_s2 == 0))
+ {
+ LogUtils_LogThreadId("../z_skelanime.c", 0x570);
+ osSyncPrintf("out = %08x\n", phi_s0);
+ LogUtils_LogThreadId("../z_skelanime.c", 0x571);
+ osSyncPrintf("ref_tbl = %08x\n", phi_s1);
+ LogUtils_LogThreadId("../z_skelanime.c", 0x572);
+ osSyncPrintf("frame_tbl = %08x\n", temp_s3);
+ LogUtils_LogThreadId("../z_skelanime.c", 0x573);
+ osSyncPrintf("tbl = %08x\n", temp_s2);
+ }
+ else
+ {
+
+ }
+ temp_v0_2 = phi_s1->unk0;
+ temp_s4 = phi_s4 + 1;
+ if (temp_v0_2 >= temp_v0->unkC)
+ {
+ phi_s0->unk0 = (s16) *(temp_s3 + (temp_v0_2 * 2));
+ }
+ else
+ {
+ phi_s0->unk0 = (s16) *(temp_s2 + (temp_v0_2 * 2));
+ }
+ temp_v0_3 = phi_s1->unk2;
+ if (temp_v0_3 >= temp_v0->unkC)
+ {
+ phi_s0->unk2 = (s16) *(temp_s3 + (temp_v0_3 * 2));
+ }
+ else
+ {
+ phi_s0->unk2 = (s16) *(temp_s2 + (temp_v0_3 * 2));
+ }
+ temp_v0_4 = phi_s1->unk4;
+ if (temp_v0_4 >= temp_v0->unkC)
+ {
+ phi_s0->unk4 = (s16) *(temp_s3 + (temp_v0_4 * 2));
+ }
+ else
+ {
+ phi_s0->unk4 = (s16) *(temp_s2 + (temp_v0_4 * 2));
+ }
+ phi_s0 = phi_s0 + 6;
+ phi_s1 = phi_s1 + 6;
+ phi_s4 = temp_s4;
+ phi_return = temp_v0_4;
+ if (temp_s4 != arg2)
+ {
+ goto loop_2;
+ }
+ }
+ return phi_return;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1D8C.s")
+#endif
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1FC8.s")
+s32 func_800A1FC8(s32 arg0)
+{
+ u16* virt = (u16*)SEGMENTED_TO_VIRTUAL(arg0);
+ return (s16)(*virt);
+}
s32 SkelAnime_GetFrameCount(u32 animation)
{
@@ -40,23 +488,93 @@ s32 SkelAnime_GetFrameCount(u32 animation)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2DBC.s")
+s16 func_800A2DBC(s32 arg0)
+{
+ u16* virt = SEGMENTED_TO_VIRTUAL(arg0);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2DF4.s")
+ return virt[1];
+}
+
+s16 func_800A2DF4(s32 arg0)
+{
+ u16* virt = SEGMENTED_TO_VIRTUAL(arg0);
+
+ return *virt;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E2C.s")
+s32 func_800A2E2C(s32 arg0){
+ s16* virt = SEGMENTED_TO_VIRTUAL(arg0);
+
+ return (s16)(*virt - 1);
+}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A32EC.s")
+void func_800A32EC(u16* arg0)
+{
+ *arg0 = 0;
+}
+
+void func_800A32F4(s32 arg0)
+{
+ D_801600B0 *= 2;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A32F4.s")
+void func_800A3310(void* arg0)
+{
+ u32* D_8012A480Ptr = &D_8012A480;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3310.s")
+ *D_8012A480Ptr |= D_801600B0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3334.s")
+AnimationEntry* func_800A3334(AnimationContext* animationCtx, s32 arg1)
+{
+ AnimationEntry *entry;
+ s16 index = animationCtx->animationCount;
+ if (index >= 0x32)
+ {
+ return NULL;
+ }
+ animationCtx->animationCount = index + 1;
+ entry = &animationCtx->entries[index];
+ entry->unk_00 = arg1;
+ return entry;
+}
+
+#ifdef NON_MATCHING
+typedef struct
+{
+ u32 unk_00;
+ u32 rom;
+} anim;
+
+void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram)
+{
+ s32 sp3C;
+ anim *sp38;
+ s32 sp30;
+ OSMesgQueue temp_a0;
+ s32 temp_a3;
+ s32 temp_at;
+ AnimationEntry* temp_ret;
+ DmaRequest req;
+
+ temp_ret = func_800A3334(&globalCtx->animationCtx, 0);
+ if (temp_ret != NULL)
+ {
+ temp_a0 = temp_ret->msgQueue;
+ sp38 = SEGMENTED_TO_VIRTUAL(arg1);
+ sp3C = temp_ret;
+ osCreateMesgQueue(temp_ret, &temp_ret->msg, 1);
+ temp_a3 = sizeof(Vec3s) * limbCount;
+ DmaMgr_SendRequest2(&req, ram, ((sp38->rom + (u32)&_link_animetionSegmentRomStart) - 0x7000000) + (temp_a3 * arg2), temp_a3, 0, &temp_ret->msgQueue, NULL, "../z_skelanime.c" , 0x7D4);
+ }
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A336C.s")
+#endif
+#undef NON_MATCHING
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3478.s")
@@ -83,7 +601,7 @@ typedef struct {
SkelAnime* skelAnime;
f32 unk_8;
} UNK_800A3874_A1;
-void func_800A54FC(SkelAnime*,Vec3f*,s16);
+
void func_800A3874(s32 arg0, UNK_800A3874_A1* arg1)
{
char pad[4];
@@ -96,168 +614,868 @@ void func_800A3874(s32 arg0, UNK_800A3874_A1* arg1)
temp_v0->posRot.pos.z += pos.z * temp_v0->scale.z;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A390C.s")
+void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
+{
+ AnimationEntry* entry;
+
+ for(entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--)
+ {
+ D_8012A484[entry->unk_00](globalCtx, entry->unk_04);
+ }
+
+ D_801600B0 = 1;
+ D_8012A480 = 0;
+}
+
+#ifdef NON_MATCHING
+// some kind of init
+void func_800A3F08(GlobalContext*,SkelAnime*,s32,f32,f32,f32,s8,f32);
+void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, s32 arg3, s8 arg4, Vec3s* actorDrawTable, s32 arg6, s32 arg7)
+{
+ SkelAnimeInit* skelAnimeInit;
+ u8 flag;
+ size_t size;
+
+ skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
+ skelAnime->unk_34 = arg4;
+ flag = arg4 & 2 == 0 ? 1U : skelAnimeInit->limbCount;
+ if ((arg4 & 2) != 0)
+ {
+ flag = skelAnimeInit->limbCount;
+ }
+ else
+ {
+ flag = 1;
+ }
+
+ if((arg4 & 1) != 0)
+ {
+ flag += skelAnimeInit->limbCount;
+ }
+
+ if((arg4 & 4) != 0)
+ {
+ flag += skelAnimeInit->limbCount;
+ }
+
+ skelAnime->limbCount = flag;
+ skelAnime->dListCount = skelAnimeInit->dListCount;
+ skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
+ size = sizeof(Vec3s);
+ if ((arg4 & 8) != 0)
+ {
+ size += 2;
+ }
+ if (actorDrawTable == NULL)
+ {
+ skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(size, "../z_skelanime.c", 2364);
+ skelAnime->unk_24 = ZeldaArena_MallocDebug(size, "../z_skelanime.c", 2365);
+ }
+ else
+ {
+ if (arg7 != flag)
+ {
+ __assert("joint_buff_num == joint_num", "../z_skelanime.c", 2369);
+ }
+ skelAnime->actorDrawTbl = ALIGN16((u32)actorDrawTable);
+ skelAnime->unk_24 = ALIGN16(arg6);
+
+ }
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); //Skeleton_Info_Rom_SV_ct Memory allocation error
+ osSyncPrintf("\x1b[m");
+ }
+
+ func_800A3F08(globalCtx, skelAnime, arg3, 1.0f, 0.0f, 0.0f, 0, 0.0f);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A39AC.s")
+#endif
+#undef NON_MATCHING
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3B8C.s")
+void func_800A3B8C(SkelAnime* skelAnime)
+{
+ if (skelAnime->unk_01 < 2)
+ {
+ skelAnime->mtxUpdate = &func_800A3D70;
+ }
+ else
+ {
+ skelAnime->mtxUpdate = &func_800A3E0C;
+ }
+ skelAnime->unk_28 = 0.0f;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3BC0.s")
+//SkelAnime_FrameUpdateMatrixGlobalCtx
+void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ skelAnime->mtxUpdate(globalCtx, skelAnime);
+}
+#ifdef NON_MATCHING
+s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ f32 prevUnk28 = skelAnime->unk_28;
+ skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.5f);
+ if (skelAnime->unk_28 <= 0.0f)
+ {
+ func_800A3B8C(skelAnime);
+ }
+ func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (skelAnime->unk_28 / prevUnk28));
+ return 0;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3BE4.s")
+#endif
+
+void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ f32 updateRate;
+
+ func_800A336C(globalCtx, skelAnime->animCurrent, skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ if (skelAnime->unk_28 != 0)
+ {
+ updateRate = R_UPDATE_RATE * 0.5f;
+ skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
+ if (skelAnime->unk_28 <= 0.0f)
+ {
+ skelAnime->unk_28 = 0.0f;
+ return;
+ }
+ func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
+ }
+}
+
+s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ f32 updateRate = R_UPDATE_RATE * 0.5f;
+
+ skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
+ if (skelAnime->animCurrentFrame < 0.0f)
+ {
+ skelAnime->animCurrentFrame += skelAnime->unk_14;
+ }
+ else
+ {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame){
+ skelAnime->animCurrentFrame -= skelAnime->unk_14;
+ }
+ }
+ func_800A3C9C(globalCtx, skelAnime);
+ return 0;
+}
+
+// returns 1 if animation is done?
+s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ f32 updateRate = R_UPDATE_RATE * 0.5f;
+
+ if (skelAnime->animCurrentFrame == skelAnime->animFrameCount)
+ {
+ func_800A3C9C(globalCtx, skelAnime);
+ return 1;
+ }
+ skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
+ if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed))
+ {
+ skelAnime->animCurrentFrame = skelAnime->animFrameCount;
+ }
+ else
+ {
+ if (skelAnime->animCurrentFrame < 0.0f)
+ {
+ skelAnime->animCurrentFrame += skelAnime->unk_14;
+ }
+ else
+ {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
+ {
+ skelAnime->animCurrentFrame -= skelAnime->unk_14;
+ }
+ }
+ }
+ func_800A3C9C(globalCtx, skelAnime);
+ return 0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3C9C.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3D70.s")
+void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2)
+{
+ skelAnime->unk_28 = 1.0f;
+ skelAnime->unk_2C = 1.0f / arg2;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3E0C.s")
+s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime);
+void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7);
+#ifdef NON_MATCHING
+void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7)
+{
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3EE8.s")
+ skelAnime->unk_01 = arg6;
+ if ((arg7 != 0.0f) &&
+ ((animation == skelAnime->animCurrent) || (arg4 != skelAnime->animCurrentFrame)))
+ {
+ if(arg7 < 0.0f)
+ {
+ func_800A3B8C(skelAnime);
+ func_800A5774(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
+ arg7 = -arg7;
+ }
+ else
+ {
+ skelAnime->mtxUpdate = &func_800A3BE4;
+ func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->unk_24);
+ }
+ skelAnime->unk_28 = 1.0f;
+ skelAnime->unk_2C = 1.0f / arg7;
+ }
+ else
+ {
+ func_800A3B8C(skelAnime);
+ func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ skelAnime->unk_28 = 0.0f;
+ }
+ skelAnime->animCurrentFrame = animation;
+ skelAnime->unk_0C = arg4;
+ skelAnime->animCurrentFrame = arg4;
+ skelAnime->animFrameCount = frameCount;
+ skelAnime->unk_14 = func_800A1FC8(animation);
+ skelAnime->animPlaybackSpeed = playbackSpeed;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3F08.s")
+#endif
+#undef NON_MATCHING
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A407C.s")
+void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation)
+{
+ func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A40DC.s")
+void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
+{
+ func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4140.s")
+void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation)
+{
+ func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A419C.s")
+void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
+{
+ func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A41FC.s")
+void func_800A3478(GlobalContext*,u8,Vec3s*,Vec3s*);
+void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->unk_24, skelAnime->actorDrawTbl);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A422C.s")
+void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime)
+{
+ func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A425C.s")
+void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3)
+{
+ func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->unk_24);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A42A0.s")
+void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3)
+{
+ func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->actorDrawTbl);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A42E4.s")
+void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2)
+{
+ func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2);
+}
+
+void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3, s32 arg4, f32 arg5, f32 arg6, s32 arg7)
+{
+ s32 alignedAddr;
+ func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->actorDrawTbl);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A431C.s")
+ alignedAddr = ALIGN16(arg7);
+ func_800A336C(globalCtx, arg4, (s32) arg5, skelAnime->limbCount, alignedAddr);
+ func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedAddr, arg6);
+}
+
+#ifdef NON_MATCHING
+void func_800A43B8(s32 arg0, void *arg1, ? arg2, f32 arg3, s32 arg4, f32 arg5, f32 arg6, s32 arg7)
+{
+ s32 sp28;
+ s32 temp_v0;
+
+ func_800A336C(arg3, arg2, (s32) arg3, arg1->unk0, (s32) arg1->unk24);
+ temp_v0 = (arg7 + 0xF) & -0x10;
+ sp28 = temp_v0;
+ func_800A336C(arg0, arg4, (s32) arg5, arg1->unk0, temp_v0);
+ func_800A34DC(arg0, arg1->unk0, arg1->unk24, sp28, arg6);
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A43B8.s")
+#endif
+
+void func_800A4454(SkelAnime* skelAnime)
+{
+ skelAnime->unk_01 = 2;
+ func_800A3B8C(skelAnime);
+}
+
+
+s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate)
+{
+ f32 temp_f0;
+ f32 temp_f12;
+ f32 temp_f2;
+
+ temp_f0 = skelAnime->animPlaybackSpeed * updateRate;
+ temp_f2 = skelAnime->animCurrentFrame - temp_f0;
+ if (temp_f2 < 0.0f)
+ {
+ temp_f2 += skelAnime->unk_14;
+ }
+ else
+ {
+ temp_f2 = temp_f2;
+ if (skelAnime->unk_14 <= temp_f2)
+ {
+ temp_f2 = temp_f2 - skelAnime->unk_14;
+ }
+ }
+ if (arg1 == 0.0f)
+ {
+ if (0.0f < temp_f0)
+ {
+ arg1 = skelAnime->unk_14;
+ }
+ }
+ temp_f12 = (temp_f2 + temp_f0) - arg1;
+ if (0.0f <= (temp_f12 * temp_f0))
+ {
+ if (((temp_f12 - temp_f0) * temp_f0) < 0.0f)
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4454.s")
+s32 func_800A4530(SkelAnime* skelAnime, f32 arg1)
+{
+ f32 updateRate = R_UPDATE_RATE * 0.5f;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4478.s")
+ return func_800A4478(skelAnime, arg1, updateRate);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4530.s")
+void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
+{
+ SkelAnimeInit* skelAnimeInit;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_Init.s")
+ skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
+ skelAnime->limbCount = skelAnimeInit->limbCount + 1;
+ skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
+ if (actorDrawTable == NULL)
+ {
+ skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968);
+ skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 2969);
+ }
+ else
+ {
+ if (limbCount != skelAnime->limbCount)
+ {
+ __assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 2973);
+ }
+ skelAnime->actorDrawTbl = actorDrawTable;
+ skelAnime->unk_24 = arg5;
+ }
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Skeleton_Info2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_ct memory allocation error
+ osSyncPrintf("\x1b[m");
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A46F8.s")
+ if (animation != 0)
+ {
+ func_800A52F8(skelAnime, animation);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A487C.s")
+// another init
+void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
+{
+ SkelAnimeInit *skelAnimeInit;
+
+ skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
+ skelAnime->limbCount = skelAnimeInit->limbCount + 1;
+ skelAnime->dListCount = skelAnimeInit->dListCount;
+ skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
+
+ if (actorDrawTable == NULL)
+ {
+ skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3047);
+ skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3048);
+ }
+ else
+ {
+ if (limbCount != skelAnime->limbCount)
+ {
+ __assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 0xBEC);
+ }
+ skelAnime->actorDrawTbl = actorDrawTable;
+ skelAnime->unk_24 = arg5;
+ }
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
+ osSyncPrintf("\x1b[m");
+ }
+
+ if (animation != 0)
+ {
+ func_800A52F8(skelAnime, animation);
+ }
+}
+
+// some kind of init
+void func_800A487C(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 skelAnimeInitSeg, u32 animation)
+{
+ SkelAnimeInit *skelAnimeInit;
+
+ skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
+ skelAnime->limbCount = skelAnimeInit->limbCount + 1;
+ skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
+ skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120);
+ skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
+ {
+ osSyncPrintf("\x1b[31m");
+ osSyncPrintf("Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); //Skeleton_Info2_skin2_ct Memory allocation error
+ osSyncPrintf("\x1b[m");
+ }
+
+ if (animation != 0)
+ {
+ func_800A52F8(skelAnime, animation);
+ }
+}
+
+void func_800A49B0(SkelAnime* skelAnime)
+{
+ if (skelAnime->unk_01 < 2)
+ {
+ skelAnime->mtxUpdate = &func_800A4D9C;
+ return;
+ }
+ if (skelAnime->unk_01 < 4)
+ {
+ skelAnime->mtxUpdate = &func_800A4EE0;
+ return;
+ }
+ skelAnime->mtxUpdate = &func_800A4E38;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A49B0.s")
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime){
return skelAnime->mtxUpdate(skelAnime);
}
+#ifdef NON_MATCHING
+s32 func_800A4A20(SkelAnime* skelAnime)
+{
+ f32 sp2C;
+ f32 temp_f12;
+ f32 phi_f0;
+
+ temp_f12 = skelAnime->unk_28;
+ skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
+ phi_f0 = skelAnime->unk_28;
+ if (skelAnime->unk_28 <= 0.0f)
+ {
+ sp2C = temp_f12;
+ func_800A49B0(skelAnime);
+ skelAnime->unk_28 = 0.0f;
+ phi_f0 = skelAnime->unk_28;
+ }
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (phi_f0 / temp_f12));
+ return 0;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4A20.s")
+#endif
+#ifdef NON_MATCHING
+s32 func_800A4AD8(SkelAnime* skelAnime)
+{
+ f32 sp28;
+ s16 temp_a1;
+ s16 temp_a2;
+ f32 phi_f2;
+
+ temp_a2 = (s16)(skelAnime->unk_28 * 16384.0f);
+ skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
+ if (skelAnime->unk_28 <= 0.0f)
+ {
+ func_800A49B0(skelAnime);
+ skelAnime->unk_28 = 0.0f;
+ }
+ temp_a1 = (s16)(skelAnime->unk_28 * 16384.0f);
+ if (skelAnime->unk_03 < 0)
+ {
+ sp28 = 1.0f - Math_Coss(temp_a2);
+ phi_f2 = 1.0f - Math_Coss(temp_a1);
+ }
+ else
+ {
+ sp28 = Math_Sins(temp_a2);
+ phi_f2 = Math_Sins(temp_a1);
+ }
+ if (phi_f2 != 0.0f)
+ {
+ phi_f2 /= sp28;
+ }
+ else
+ {
+ phi_f2 = 0.0f;
+ }
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - phi_f2);
+ return 0;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4AD8.s")
+#endif
+#ifdef NON_MATCHING
+// close
+void func_800A4C58(SkelAnime* skelAnime)
+{
+ Vec3s sp38[98];
+ f32 temp_f0;
+ f32 temp_f2;
+ s32 temp_f10;
+ s32 temp_f8;
+
+ func_800A1D8C(skelAnime->animCurrent, (s32) skelAnime->animPlaybackSpeed, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ if ((skelAnime->unk_01 & 1) != 0)
+ {
+ temp_f8 = (s32) skelAnime->animCurrentFrame;
+ temp_f10 = temp_f8;
+ temp_f8 = temp_f8 + 1;
+ temp_f2 = skelAnime->animCurrentFrame - (f32) temp_f10;
+ if (temp_f8 >= (s32) skelAnime->unk_14)
+ {
+ temp_f8 = 0;
+ }
+ func_800A1D8C(skelAnime->animCurrent, temp_f8, skelAnime->limbCount, sp38);
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, &sp38, temp_f2);
+ }
+ if (0.0f != skelAnime->unk_28)
+ {
+ skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
+ temp_f0 = skelAnime->unk_28;
+ if (temp_f0 <= 0.0f)
+ {
+ skelAnime->unk_28 = 0.0f;
+ return;
+ }
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
+ }
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4C58.s")
+#endif
+#undef NON_MATCHING
+#ifdef NON_MATCHING
+//reg alloc
+s32 func_800A4D9C(SkelAnime* skelAnime)
+{
+ skelAnime->animCurrentFrame += (R_UPDATE_RATE * 0.33333334f) + skelAnime->animPlaybackSpeed;
+ if (skelAnime->animCurrentFrame < 0.0f)
+ {
+ skelAnime->animCurrentFrame += skelAnime->unk_14;
+ }
+ else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
+ {
+ skelAnime->animCurrentFrame -= skelAnime->unk_14;
+ }
+ func_800A4C58(skelAnime);
+ return 0;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4D9C.s")
+#endif
+#undef NON_MATCHING
+#ifdef NON_MATCHING
+//reg alloc
+s32 func_800A4E38(SkelAnime* skelAnime)
+{
+ skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * (R_UPDATE_RATE * 0.33333334f);
+ if (skelAnime->animCurrentFrame < skelAnime->unk_0C)
+ {
+ skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->unk_0C) + skelAnime->animFrameCount;
+ }
+ else
+ {
+ if (skelAnime->animFrameCount <= skelAnime->animCurrentFrame)
+ {
+ skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->animFrameCount) + skelAnime->unk_0C;
+ }
+ }
+ func_800A4C58(skelAnime);
+ return 0;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4E38.s")
+#endif
+#undef NON_MATCHING
+
+s32 func_800A4EE0(SkelAnime *skelAnime)
+{
+ f32 temp_f14;
+
+ temp_f14 = (f32) R_UPDATE_RATE * 0.33333334f;
+ if (skelAnime->animCurrentFrame == skelAnime->animFrameCount)
+ {
+
+ func_800A1D8C(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ func_800A4C58(skelAnime);
+ return 1;
+ }
+ skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * temp_f14;
+ if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed))
+ {
+ skelAnime->animCurrentFrame = skelAnime->animFrameCount;
+ }
+ else
+ {
+ if (skelAnime->animCurrentFrame < 0.0f)
+ {
+ skelAnime->animCurrentFrame += skelAnime->unk_14;
+ }
+ else
+ {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
+ {
+ skelAnime->animCurrentFrame -= skelAnime->unk_14;
+ }
+ }
+ }
+ func_800A4C58(skelAnime);
+ return 0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4EE0.s")
+#ifdef NON_MATCHING
+// close some regalloc, missing move zero fpr
+s32 func_800A4AD8(SkelAnime* skelAnime);
+s32 func_800A4A20(SkelAnime* skelAnime);
+void func_800A1D8C(u32,s32,u8,Vec3s*);
+void func_800A4FE4(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2)
+{
+ skelAnime->unk_01 = unk1;
+ if ((transitionRate != 0.0f) &&
+ ((animation != skelAnime->animCurrent) || (unk0 != skelAnime->animCurrentFrame)))
+ {
+ if (transitionRate < 0.0f)
+ {
+ func_800A49B0(skelAnime);
+ func_800A5774(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
+ transitionRate = -transitionRate;
+ }
+ else
+ {
+ if (unk2 != 0)
+ {
+ skelAnime->mtxUpdate = (void*)&func_800A4AD8;
+ skelAnime->unk_03 = unk2;
+ }
+ else
+ {
+ skelAnime->mtxUpdate = (void*)&func_800A4A20;
+ }
+ func_800A1D8C(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ }
+ skelAnime->unk_28 = 1.0f;
+ skelAnime->unk_2C = 1.0f / transitionRate;
+ }
+ else
+ {
+ func_800A49B0(skelAnime);
+ func_800A1D8C(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ skelAnime->unk_28 = 0.0f;
+ }
+ skelAnime->animCurrent = animation;
+ skelAnime->unk_0C = unk0;
+ skelAnime->animFrameCount = frameCount;
+ skelAnime->unk_14 = (f32) func_800A1FC8(animation);
+ if (skelAnime->unk_01 >= 4)
+ {
+ skelAnime->animCurrentFrame = 0.0f;
+ }
+ else
+ {
+ skelAnime->animCurrentFrame = unk0;
+ if (skelAnime->unk_01 < 2)
+ {
+ skelAnime->animFrameCount = skelAnime->unk_14 - 1.0f;
+ }
+ }
+ skelAnime->animPlaybackSpeed = playbackSpeed;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4FE4.s")
+#endif
+#undef NON_MATCHING
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, /* 0x10 */ f32 frameCount, /* 0x14 */ u8 unk1, /* 0x18 */ f32 transitionRate)
{
func_800A4FE4(skelAnime, animation, playbackSpeed, unk0, frameCount, unk1, transitionRate, 0);
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A51E8.s")
+void func_800A51E8(SkelAnime* skelAnime, u32 animation)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5240.s")
+void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0, (f32) SkelAnime_GetFrameCount(animation), 2, transitionRate);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A529C.s")
+void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A52F8.s")
+// SkelAnime_ChangeAnimationDefault
+void func_800A52F8(SkelAnime* skelAnime, u32 animation)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A534C.s")
+// SkelAnime_ChangeAnimationTransitionRate
+void func_800A534C(SkelAnime* skelAnime, u32 animation, f32 transitionRate)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, transitionRate);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5384.s")
+//SkelAnime_ChangeAnimationPlaybackSpeed
+void func_800A5384(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
+{
+ SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A53DC.s")
+void func_800A53DC(SkelAnime* skelAnime)
+{
+ skelAnime->unk_01 = 2;
+ skelAnime->animFrameCount = skelAnime->unk_14;
+ func_800A49B0(skelAnime);
+}
+#ifdef NON_MATCHING
+// regalloc
+void func_800A5408(SkelAnime* skelAnime)
+{
+ f32 animPlaybackSpeed = skelAnime->animPlaybackSpeed;
+ f32 unk_C = skelAnime->unk_0C;
+ f32 frameCount = skelAnime->animFrameCount;
+
+ skelAnime->animFrameCount = unk_C;
+ skelAnime->animPlaybackSpeed = -animPlaybackSpeed;
+ skelAnime->unk_0C = frameCount;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
+#endif
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5428.s")
+void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
+{
+ s32 i;
+ for(i = 0; i < skelAnime->limbCount; i++, dst++, src++)
+ {
+ if(*arg3++)
+ {
+ *dst = *src;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5490.s")
+void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
+{
+ s32 i;
+ for(i = 0;i < skelAnime->limbCount; i++, dst++, src++)
+ {
+ if(*arg3++ < 1U){
+ *dst = *src;
+ }
+ }
+}
-#ifdef NON_MATCHING
void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
{
- f32 temp_f20;
- f32 temp_f20_2;
- f32 temp_f22;
- f32 temp_f22_2;
- f32 temp_f24;
- f32 temp_f24_2;
- f32 temp_ret;
- f32 temp_ret_2;
+ f32 x;
+ f32 z;
+ f32 sin;
+ f32 cos;
- if ((skelAnime->unk_35 & 0x10) != 0)
+ if((skelAnime->unk_35 & 0x10) != 0)
{
pos->z = 0.0f;
pos->x = 0.0f;
}
else
{
-
- temp_f20 = (f32) *(s16*)(skelAnime->actorDrawTbl);
- temp_f22 = (f32) ((s16*)skelAnime->actorDrawTbl)[2];
- temp_f24 = Math_Sins(angle);
- temp_ret = Math_Coss(angle);
- pos->x = (f32) ((temp_f20 * temp_ret) + (temp_f22 * temp_f24));
- pos->z = (f32) ((temp_f22 * temp_ret) - (temp_f20 * temp_f24));
- temp_f20_2 = (f32) skelAnime->unk_38;
- temp_f22_2 = (f32) skelAnime->unk_3C;
- temp_f24_2 = Math_Sins(skelAnime->unk_36);
- temp_ret_2 = Math_Coss(skelAnime->unk_36);
- pos->x -= ((temp_f20_2 * temp_ret_2) + (temp_f22_2 * temp_f24_2));
- pos->z -= ((temp_f22_2 * temp_ret_2) - (temp_f20_2 * temp_f24_2));
- //arg1->unk0 = (f32) (arg1->unk0 - ((temp_f20_2 * temp_ret_2) + (temp_f22_2 * temp_f24_2)));
- //arg1->unk8 = (f32) (arg1->unk8 - ((temp_f22_2 * temp_ret_2) - (temp_f20_2 * temp_f24_2)));
+ x = (f32)skelAnime->actorDrawTbl->x;
+ z = (f32)skelAnime->actorDrawTbl->z;
+ sin = Math_Sins(angle);
+ cos = Math_Coss(angle);
+ pos->x = x * cos + z * sin;
+ pos->z = z * cos - x * sin;
+ x = (f32)skelAnime->unk_38;
+ z = (f32)skelAnime->unk_3C;
+ sin = Math_Sins(skelAnime->unk_36);
+ cos = Math_Coss(skelAnime->unk_36);
+ pos->x -= x * cos + z * sin;
+ pos->z -= z * cos - x * sin;
}
+
skelAnime->unk_36 = angle;
- skelAnime->unk_38 = *(s16*)(skelAnime->actorDrawTbl);
- *(s16*)(skelAnime->actorDrawTbl) = skelAnime->unk_3E;
- skelAnime->unk_3C = ((s16*)skelAnime->actorDrawTbl)[2];
- ((s16*)skelAnime->actorDrawTbl)[2] = skelAnime->unk_42;
- if ((skelAnime->unk_35 & 2) != 0)
+ skelAnime->unk_38 = skelAnime->actorDrawTbl->x;
+ skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
+ skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
+ skelAnime->actorDrawTbl->z = skelAnime->unk_42;
+ if((skelAnime->unk_35 & 2) != 0)
{
- if ((skelAnime->unk_35 & 0x10) != 0)
+ if((skelAnime->unk_35 & 0x10) != 0)
{
pos->y = 0.0f;
}
else
{
- pos->y = (f32) ((s16*)skelAnime->actorDrawTbl)[1];
+ pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
}
- skelAnime->unk_3A = ((s16*)skelAnime->actorDrawTbl)[1];
- ((s16*)skelAnime->actorDrawTbl)[1] = skelAnime->unk_40;
+ skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
+ skelAnime->actorDrawTbl->y = skelAnime->unk_40;
}
else
{
pos->y = 0.0f;
- skelAnime->unk_3A = ((s16*)skelAnime->actorDrawTbl)[1];
+ skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
}
skelAnime->unk_35 &= ~0x10;
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A54FC.s")
-#endif
s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
{
@@ -266,7 +1484,7 @@ s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
{
- if (skelAnime->actorDrawTbl != 0)
+ if (skelAnime->actorDrawTbl != NULL)
{
ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
}
@@ -274,7 +1492,7 @@ void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
{
osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
}
- if (skelAnime->unk_24 != 0)
+ if (skelAnime->unk_24 != NULL)
{
ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
return;