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authorJoshDuMan <40190173+JoshDuMan@users.noreply.github.com>2020-04-21 04:19:33 -0400
committerGitHub <noreply@github.com>2020-04-21 04:19:33 -0400
commite050319e0769ec504bd6d73374e3595dad0a6ee3 (patch)
tree2e38e834f234e3e272610e37149c45fca00f531f /src/code
parentaecf375b8486041c2426d825ac3351204e98d26b (diff)
Decompile playback.c (#82)
* Decompile playback.c * Remove rename_sym.sh * Fixed for loop in pop_node_... * Address krim's other issues * Remove rename_sym again * Address Roman's comments. * Fix build and remove rename_sym another time.
Diffstat (limited to 'src/code')
-rw-r--r--src/code/audio_playback.c785
1 files changed, 785 insertions, 0 deletions
diff --git a/src/code/audio_playback.c b/src/code/audio_playback.c
new file mode 100644
index 000000000..0baf115b5
--- /dev/null
+++ b/src/code/audio_playback.c
@@ -0,0 +1,785 @@
+#include <ultra64.h>
+#include <global.h>
+
+#ifdef NON_MATCHING
+// 630 score, primarily regalloc left. Issues seem based around the usage of pan.
+// Currently the array of pan and reverb solves a lot, but doesn't make a ton of logical sense.
+void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
+ f32 volRight, volLeft;
+ // u16 unkMask = 0x7F;
+ s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
+ // u8 reverbT = reverb->reverb;
+ Note* tNote = note;
+ ReverbBits sp24;
+ u8 pan[2];
+ f32 vel = reverb->unk_8;
+ u32 temp;
+
+ pan[1] = reverb->pan;
+ pan[0] = reverb->reverb;
+ sp24 = reverb->reverbBits;
+
+ sub->bitField0.asByte = tNote->noteSubEu.bitField0.asByte & 0xFF;
+ sub->bitField1.asByte = tNote->noteSubEu.bitField1.asByte & 0xFF;
+ sub->sound.samples = tNote->noteSubEu.sound.samples;
+ sub->unk_06 = tNote->noteSubEu.unk_06;
+
+ Audio_NoteSetResamplingRate(sub, reverb->velocity);
+
+ pan[1] &= 0x7F;
+
+ sub->bitField0.asBitfields.stereoStrongRight = 0;
+ sub->bitField0.asBitfields.stereoStrongLeft = 0;
+ sub->bitField0.asBitfields.stereoHeadsetEffects = sp24.stereoHeadsetEffects;
+ sub->bitField0.asBitfields.usesHeadsetPanEffects = sp24.usesHeadsetPanEffects;
+ if (stereoHeadsetEffects && gSoundMode == 1) {
+ s32 smallPanIndex = pan[1] >> 1;
+ if (smallPanIndex >= 0x40) {
+ smallPanIndex = 0x3f;
+ }
+
+ sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
+ sub->headsetPanRight = gHeadsetPanQuantization[15 - smallPanIndex];
+ sub->bitField1.asBitfields.hasTwoAdpcmParts = 1;
+
+ volLeft = gHeadsetPanVolume[pan[1]];
+ volRight = gHeadsetPanVolume[127 - pan[1]];
+ } else if (stereoHeadsetEffects && gSoundMode == 0) {
+ u8 strongLeft = 0;
+ u8 strongRight = 0;
+ sub->headsetPanRight = 0;
+ sub->headsetPanLeft = 0;
+ sub->bitField1.asBitfields.hasTwoAdpcmParts = 0;
+
+ volLeft = gStereoPanVolume[pan[1]];
+ volRight = gStereoPanVolume[127 - pan[1]];
+ temp = pan[1];
+ if ((s32)temp < 0x20) {
+ strongLeft = 1;
+ } else if ((s32)(u8)temp > 0x60) {
+ strongRight = 1;
+ }
+
+ sub->bitField0.asBitfields.stereoStrongRight = strongRight;
+ sub->bitField0.asBitfields.stereoStrongLeft = strongLeft;
+
+ switch (sp24.bit2) {
+ case 0:
+ break;
+ case 1:
+ sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight;
+ sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft;
+ break;
+ case 2:
+ sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight | strongRight;
+ sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft | strongLeft;
+ break;
+ case 3:
+ sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight ^ strongRight;
+ sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft ^ strongLeft;
+ break;
+ }
+
+ } else if (gSoundMode == 3) {
+ sub->bitField0.asBitfields.stereoHeadsetEffects = 0;
+ sub->bitField0.asBitfields.usesHeadsetPanEffects = 0;
+ volLeft = 0.707f;
+ volRight = 0.707f;
+ } else {
+ sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight;
+ sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft;
+ volLeft = gDefaultPanVolume[pan[1]];
+ volRight = gDefaultPanVolume[127 - pan[1]];
+ }
+
+ vel = 0.0f > vel ? 0.0f : vel;
+ vel = 1.0f < vel ? 1.0f : vel;
+
+ sub->targetVolLeft = (s32)((vel * volLeft) * 4095.999f);
+ sub->targetVolRight = (s32)((vel * volRight) * 4095.999f);
+
+ sub->bankId = reverb->bankId;
+ sub->unk_14 = reverb->unk_10;
+ sub->unk_07 = reverb->unk_14;
+ sub->unk_10 = reverb->unk_16;
+ sub->reverbVol = pan[1];
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/Audio_NoteSetVelPanReverb.s")
+#endif
+
+void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) {
+ f32 resamplingRate = 0.0f;
+
+ if (resamplingRateInput < 2.0f) {
+ noteSubEu->bitField1.asBitfields.isSyntheticWave = 0;
+
+ if (1.99998f < resamplingRateInput) {
+ resamplingRate = 1.99998f;
+ } else {
+ resamplingRate = resamplingRateInput;
+ }
+
+ } else {
+ noteSubEu->bitField1.asBitfields.isSyntheticWave = 1;
+ if (3.99996f < resamplingRateInput) {
+ resamplingRate = 1.99998f;
+ } else {
+ resamplingRate = resamplingRateInput * 0.5f;
+ }
+ }
+ noteSubEu->resamplingRateFixedPoint = (s32)(resamplingRate * 32768.0f);
+}
+
+void Audio_NoteInit(Note* note) {
+ if (note->playbackState.parentLayer->adsr.releaseRate == 0) {
+ Audio_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->seqChannel->adsr.envelope,
+ &note->playbackState.adsrVolScale);
+ } else {
+ Audio_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
+ &note->playbackState.adsrVolScale);
+ }
+
+ note->playbackState.unk_04 = 0;
+ note->playbackState.adsr.adsrAction.adsrBits.bits0 = 1;
+ note->noteSubEu = gDefaultNoteSub;
+}
+
+void Audio_NoteDisable(Note* note) {
+ if (note->noteSubEu.bitField0.asBitfields.needsInit == 1) {
+ note->noteSubEu.bitField0.asBitfields.needsInit = 0;
+ }
+ note->playbackState.priority = 0;
+ note->noteSubEu.bitField0.asBitfields.enabled = 0;
+ note->playbackState.unk_04 = 0;
+ note->noteSubEu.bitField0.asBitfields.finished = 0;
+ note->playbackState.parentLayer = NO_LAYER;
+ note->playbackState.prevParentLayer = NO_LAYER;
+ note->playbackState.adsr.adsrAction.adsrBits.bits0 = 0;
+ note->playbackState.adsr.fadeOutVel = 0;
+}
+
+#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/Audio_ProcessNotes.s")
+
+AudioBankSound* Audio_InstrumentGetAudioBankSound(Instrument* instrument, s32 semitone) {
+ AudioBankSound* sound;
+ if (semitone < instrument->normalRangeLo) {
+ sound = &instrument->lowNotesSound;
+ } else if (semitone <= instrument->normalRangeHi) {
+ sound = &instrument->normalNotesSound;
+ } else {
+ sound = &instrument->highNotesSound;
+ }
+ return sound;
+}
+
+Instrument* Audio_GetInstrumentInner(s32 bankId, s32 instId) {
+ Instrument* inst;
+
+ if (bankId == 0xFF) {
+ return NULL;
+ }
+
+ if (func_800E18B0(bankId) == 0) {
+ gAudioContext.gAudioErrorFlags = bankId + 0x10000000;
+ return NULL;
+ }
+
+ if (instId >= gAudioContext.gCtlEntries[bankId].numInstruments) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + instId) + 0x3000000;
+ return NULL;
+ }
+
+ inst = gAudioContext.gCtlEntries[bankId].instruments[instId];
+ if (inst == NULL) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + instId) + 0x1000000;
+ return inst;
+ }
+
+ return inst;
+}
+
+Drum* Audio_GetDrum(s32 bankId, s32 drumId) {
+ Drum* drum;
+
+ if (bankId == 0xFF) {
+ return NULL;
+ }
+
+ if (func_800E18B0(bankId) == 0) {
+ gAudioContext.gAudioErrorFlags = bankId + 0x10000000;
+ return NULL;
+ }
+
+ if (drumId >= gAudioContext.gCtlEntries[bankId].numDrums) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + drumId) + 0x4000000;
+ return NULL;
+ }
+ if ((u32)gAudioContext.gCtlEntries[bankId].drums < 0x80000000U) {
+ return NULL;
+ }
+ drum = gAudioContext.gCtlEntries[bankId].drums[drumId];
+
+ if (drum == NULL) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + drumId) + 0x5000000;
+ }
+
+ return drum;
+}
+
+UnkInstrument* Audio_GetUnkInstrument(s32 bankId, s32 unkInstrumentId) {
+ UnkInstrument* unkInstrument;
+
+ if (bankId == 0xFF) {
+ return NULL;
+ }
+
+ if (func_800E18B0(bankId) == 0) {
+ gAudioContext.gAudioErrorFlags = bankId + 0x10000000;
+ return NULL;
+ }
+
+ if (unkInstrumentId >= gAudioContext.gCtlEntries[bankId].numUnkInstruments) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + unkInstrumentId) + 0x4000000;
+ return NULL;
+ }
+
+ if ((u32)gAudioContext.gCtlEntries[bankId].unkInstruments < 0x80000000U) {
+ return NULL;
+ }
+
+ unkInstrument = &gAudioContext.gCtlEntries[bankId].unkInstruments[unkInstrumentId];
+
+ if (unkInstrument == NULL) {
+ gAudioContext.gAudioErrorFlags = ((bankId << 8) + unkInstrumentId) + 0x5000000;
+ }
+
+ if (unkInstrument->unk_0 == 0) {
+ return NULL;
+ }
+
+ return unkInstrument;
+}
+
+#ifdef NON_MATCHING
+// Regalloc in case 1.
+s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
+ UnkInstrument* temp_t7;
+
+ if (bankId == 0xFF) {
+ return -1;
+ }
+
+ if (func_800E18B0(bankId) == 0) {
+ return -2;
+ }
+
+ switch (instrument) {
+ case 0:
+ if (instId >= (gAudioContext.gCtlEntries[bankId].numDrums)) {
+ return -3;
+ }
+ gAudioContext.gCtlEntries[bankId].drums[instId] = arg3;
+ break;
+
+ case 1:
+ if (instId >= (gAudioContext.gCtlEntries[bankId].numUnkInstruments)) {
+ return -3;
+ }
+ temp_t7 = &gAudioContext.gCtlEntries[bankId].unkInstruments[instId];
+ temp_t7->unk_0 = arg3->unk_0;
+ temp_t7->unk_4 = arg3->unk_4;
+ break;
+
+ default:
+ if (instId >= (gAudioContext.gCtlEntries[bankId].numInstruments)) {
+ return -3;
+ }
+ gAudioContext.gCtlEntries[bankId].instruments[instId] = arg3;
+ break;
+ }
+
+ return 0;
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/func_800E7744.s")
+#endif
+
+#if 0
+// This code is SM64 PAL's version with changes made to build here (and a couple legitimate changes made in the function).
+// This function needs massive work, hence why it is not set for NON_MATCHING
+void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target) {
+ Note* note;
+ NoteAttributes* attributes;
+
+ if (seqLayer == NO_LAYER) {
+ return;
+ }
+
+ seqLayer->unusedEu0b8 = 0;
+
+ if (seqLayer->note == NULL) {
+ return;
+ }
+
+ note = seqLayer->note;
+ attributes = &note->playbackState.attributes;
+
+ if (note->playbackState.wantedParentLayer == seqLayer) {
+ note->playbackState.wantedParentLayer = NO_LAYER;
+ }
+
+ if (note->playbackState.parentLayer != seqLayer) {
+ if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER && note->playbackState.prevParentLayer == seqLayer && target != 6) {
+ note->playbackState.adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
+ note->playbackState.adsr.adsrAction.action |= 0x10;
+ }
+ return;
+ }
+
+ seqLayer->status = 0;
+ if (note->playbackState.adsr.state != 6) {
+ attributes->freqScale = seqLayer->noteFreqScale;
+ attributes->velocity = seqLayer->noteVelocity;
+ attributes->pan = seqLayer->notePan;
+ if (seqLayer->seqChannel != NULL) {
+ attributes->reverb = seqLayer->seqChannel->reverb;
+ }
+ note->playbackState.priority = 1;
+ note->playbackState.prevParentLayer = note->playbackState.parentLayer;
+ note->playbackState.parentLayer = NO_LAYER;
+ if (target == 7) {
+ note->playbackState.adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
+ note->playbackState.adsr.adsrAction.action |= 0x10;
+ } else {
+ note->playbackState.adsr.adsrAction.action |= 0x20;
+ if (seqLayer->adsr.releaseRate == 0) {
+ note->playbackState.adsr.fadeOutVel = seqLayer->seqChannel->adsr.releaseRate * gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled;
+ } else {
+ note->playbackState.adsr.fadeOutVel = seqLayer->adsr.releaseRate * gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled;
+ }
+ note->playbackState.adsr.sustain = ((f32) (s32) (seqLayer->seqChannel->adsr.sustain) * note->playbackState.adsr.current) / 256.0f;
+ }
+ }
+
+ if (target == 6) {
+ Audio_AudioListRemove(&note->listItem);
+ Audio_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
+ }
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/Audio_SeqChanLayerDecayRelease.s")
+#endif
+
+void Audio_SeqChanLayerNoteDecay(SequenceChannelLayer* seqLayer) {
+ Audio_SeqChanLayerDecayRelease(seqLayer, 6);
+}
+
+void Audio_SeqChanLayerNoteRelease(SequenceChannelLayer* seqLayer) {
+ Audio_SeqChanLayerDecayRelease(seqLayer, 7);
+}
+
+s32 Audio_BuildSyntheticWave(Note* note, SequenceChannelLayer* seqLayer, s32 waveId) {
+ f32 freqScale;
+ f32 ratio;
+ u8 sampleCountIndex;
+
+ if (waveId < 128) {
+ waveId = 128;
+ }
+
+ freqScale = seqLayer->noteFreqScale;
+ if (seqLayer->portamento.mode != 0 && 0.0f < seqLayer->portamento.speed) {
+ freqScale *= (seqLayer->portamento.speed + 1.0f);
+ }
+ if (freqScale < 0.99999f) {
+ sampleCountIndex = 0;
+ ratio = 1.0465f;
+ } else if (freqScale < 1.99999f) {
+ sampleCountIndex = 1;
+ ratio = 0.52325f;
+ } else if (freqScale < 3.99999f) {
+ sampleCountIndex = 2;
+ ratio = 0.26263f;
+ } else {
+ sampleCountIndex = 3;
+ ratio = 0.13081f;
+ }
+ seqLayer->noteFreqScale *= ratio;
+ note->playbackState.waveId = waveId;
+ note->playbackState.sampleCountIndex = sampleCountIndex;
+
+ note->noteSubEu.sound.samples = &gWaveSamples[waveId - 128][sampleCountIndex * 64];
+
+ return sampleCountIndex;
+}
+
+void Audio_InitSyntheticWave(Note* note, SequenceChannelLayer* seqLayer) {
+ s32 sampleCountIndex;
+ s32 waveSampleCountIndex;
+ s32 waveId = seqLayer->instOrWave;
+
+ if (waveId == 0xff) {
+ waveId = seqLayer->seqChannel->instOrWave;
+ }
+
+ sampleCountIndex = note->playbackState.sampleCountIndex;
+ waveSampleCountIndex = Audio_BuildSyntheticWave(note, seqLayer, waveId);
+
+ if (waveSampleCountIndex != sampleCountIndex) {
+ note->noteSubEu.unk_06 = waveSampleCountIndex * 4 + sampleCountIndex;
+ }
+}
+
+void Audio_InitNoteList(AudioListItem* list) {
+ list->prev = list;
+ list->next = list;
+ list->u.count = 0;
+}
+
+void Audio_InitNoteLists(NotePool* pool) {
+ Audio_InitNoteList(&pool->disabled);
+ Audio_InitNoteList(&pool->decaying);
+ Audio_InitNoteList(&pool->releasing);
+ Audio_InitNoteList(&pool->active);
+ pool->disabled.pool = pool;
+ pool->decaying.pool = pool;
+ pool->releasing.pool = pool;
+ pool->active.pool = pool;
+}
+
+void Audio_InitNoteFreeList(void) {
+ s32 i;
+
+ Audio_InitNoteLists(&gNoteFreeLists);
+ for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
+ gAudioContext.gNotes[i].listItem.u.value = &gAudioContext.gNotes[i];
+ gAudioContext.gNotes[i].listItem.prev = NULL;
+ Audio_AudioListPushBack(&gNoteFreeLists.disabled, &gAudioContext.gNotes[i].listItem);
+ }
+}
+
+void Audio_NotePoolClear(NotePool* pool) {
+ s32 i;
+ AudioListItem* source;
+ AudioListItem* cur;
+ AudioListItem* dest;
+
+ for (i = 0; i < 4; i++) {
+ switch (i) {
+ case 0:
+ source = &pool->disabled;
+ dest = &gNoteFreeLists.disabled;
+ break;
+
+ case 1:
+ source = &pool->decaying;
+ dest = &gNoteFreeLists.decaying;
+ break;
+
+ case 2:
+ source = &pool->releasing;
+ dest = &gNoteFreeLists.releasing;
+ break;
+
+ case 3:
+ source = &pool->active;
+ dest = &gNoteFreeLists.active;
+ break;
+ }
+
+ for (;;) {
+ cur = source->next;
+ if (cur == source || cur == NULL) {
+ break;
+ }
+ Audio_AudioListRemove(cur);
+ Audio_AudioListPushBack(dest, cur);
+ }
+ }
+}
+
+void Audio_NotePoolFill(NotePool* pool, s32 count) {
+ s32 i;
+ s32 j;
+ Note* note;
+ AudioListItem* source;
+ AudioListItem* dest;
+
+ Audio_NotePoolClear(pool);
+
+ for (i = 0, j = 0; j < count; i++) {
+ if (i == 4) {
+ return;
+ }
+
+ switch (i) {
+ case 0:
+ source = &gNoteFreeLists.disabled;
+ dest = &pool->disabled;
+ break;
+
+ case 1:
+ source = &gNoteFreeLists.decaying;
+ dest = &pool->decaying;
+ break;
+
+ case 2:
+ source = &gNoteFreeLists.releasing;
+ dest = &pool->releasing;
+ break;
+
+ case 3:
+ source = &gNoteFreeLists.active;
+ dest = &pool->active;
+ break;
+ }
+
+ while (j < count) {
+ note = Audio_AudioListPopBack(source);
+ if (note == NULL) {
+ break;
+ }
+ Audio_AudioListPushBack(dest, &note->listItem);
+ j++;
+ }
+ }
+}
+
+void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item) {
+ // add 'item' to the front of the list given by 'list', if it's not in any list
+ if (item->prev == NULL) {
+ item->prev = list;
+ item->next = list->next;
+ list->next->prev = item;
+ list->next = item;
+ list->u.count++;
+ item->pool = list->pool;
+ }
+}
+
+void Audio_AudioListRemove(AudioListItem* item) {
+ // remove 'item' from the list it's in, if any
+ if (item->prev != NULL) {
+ item->prev->next = item->next;
+ item->next->prev = item->prev;
+ item->prev = NULL;
+ }
+}
+
+Note* Audio_PopNodeWithValueLessEqual(AudioListItem* list, s32 limit) {
+ AudioListItem* cur = list->next;
+ AudioListItem* best;
+
+ if (cur == list) {
+ return NULL;
+ }
+
+ for (best = cur; cur != list; cur = cur->next) {
+ if (((Note*)best->u.value)->playbackState.priority >=
+ ((Note*)cur->u.value)->playbackState.priority) {
+ best = cur;
+ }
+ }
+
+ if (best == NULL) {
+ return NULL;
+ }
+
+ if (limit <= ((Note*)best->u.value)->playbackState.priority) {
+ return NULL;
+ }
+
+ return best->u.value;
+}
+
+void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer) {
+ s32 pad[3];
+ s16 instId;
+ NotePlaybackState* playback = &note->playbackState;
+ NoteSubEu* sub = &note->noteSubEu;
+
+ note->playbackState.prevParentLayer = NO_LAYER;
+ note->playbackState.parentLayer = seqLayer;
+ playback->priority = seqLayer->seqChannel->notePriority;
+ seqLayer->bit0 = 1;
+ seqLayer->unusedEu0b8 = 1;
+ seqLayer->note = note;
+ seqLayer->seqChannel->noteUnused = note;
+ seqLayer->seqChannel->layerUnused = seqLayer;
+ seqLayer->unk_40 = 0.0f;
+ Audio_NoteInit(note);
+ instId = seqLayer->instOrWave;
+
+ if (instId == 0xff) {
+ instId = seqLayer->seqChannel->instOrWave;
+ }
+ sub->sound.audioBankSound = seqLayer->sound;
+
+ if (instId >= 0x80 && instId < 0xC0) {
+ sub->bitField1.asBitfields.bit2 = 1;
+ } else {
+ sub->bitField1.asBitfields.bit2 = 0;
+ }
+
+ if (sub->bitField1.asBitfields.bit2) {
+ Audio_BuildSyntheticWave(note, seqLayer, instId);
+ }
+
+ playback->bankId = seqLayer->seqChannel->bankId;
+ playback->stereoHeadsetEffects = seqLayer->seqChannel->stereoHeadsetEffects;
+ sub->bitField1.asBitfields.reverbIndex = seqLayer->seqChannel->reverbIndex & 3;
+}
+
+void func_800E82C0(Note* note, SequenceChannelLayer* seqLayer) {
+ Audio_SeqChanLayerNoteRelease(note->playbackState.parentLayer);
+ note->playbackState.wantedParentLayer = seqLayer;
+}
+
+void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceChannelLayer* seqLayer) {
+ note->playbackState.wantedParentLayer = seqLayer;
+ note->playbackState.priority = seqLayer->seqChannel->notePriority;
+
+ note->playbackState.adsr.velocity = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
+ note->playbackState.adsr.adsrAction.adsrBits.bits4 = 1;
+}
+
+Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceChannelLayer* seqLayer) {
+ Note* note = Audio_AudioListPopBack(&pool->disabled);
+ if (note != NULL) {
+ Audio_NoteInitForLayer(note, seqLayer);
+ Audio_AudioListPushFront(&pool->active, &note->listItem);
+ }
+ return note;
+}
+
+Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceChannelLayer* seqLayer) {
+ Note* note = Audio_AudioListPopBack(&pool->decaying);
+ if (note != NULL) {
+ Audio_NoteReleaseAndTakeOwnership(note, seqLayer);
+ Audio_AudioListPushBack(&pool->releasing, &note->listItem);
+ }
+ return note;
+}
+
+Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceChannelLayer* seqLayer) {
+ Note* rNote;
+ Note* aNote;
+ s32 rPriority, aPriority;
+ rPriority = aPriority = 0x10;
+
+ rNote = Audio_PopNodeWithValueLessEqual(&pool->releasing, seqLayer->seqChannel->notePriority);
+
+ if (rNote != NULL) {
+ rPriority = rNote->playbackState.priority;
+ }
+
+ aNote = Audio_PopNodeWithValueLessEqual(&pool->active, seqLayer->seqChannel->notePriority);
+
+ if (aNote != NULL) {
+ aPriority = aNote->playbackState.priority;
+ }
+
+ if (rNote == NULL && aNote == NULL) {
+ return NULL;
+ }
+
+ if (aPriority < rPriority) {
+ Audio_AudioListRemove(&aNote->listItem);
+ func_800E82C0(aNote, seqLayer);
+ Audio_AudioListPushBack(&pool->releasing, &aNote->listItem);
+ aNote->playbackState.priority = seqLayer->seqChannel->notePriority;
+ return aNote;
+ }
+ rNote->playbackState.wantedParentLayer = seqLayer;
+ rNote->playbackState.priority = seqLayer->seqChannel->notePriority;
+ return rNote;
+}
+
+Note* Audio_AllocNote(SequenceChannelLayer* seqLayer) {
+ Note* ret;
+ u32 policy = seqLayer->seqChannel->noteAllocPolicy;
+
+ if (policy & 1) {
+ ret = seqLayer->note;
+ if (ret != NULL && ret->playbackState.prevParentLayer == seqLayer &&
+ ret->playbackState.wantedParentLayer == NO_LAYER) {
+ Audio_NoteReleaseAndTakeOwnership(ret, seqLayer);
+ Audio_AudioListRemove(&ret->listItem);
+ Audio_AudioListPushBack(&ret->listItem.pool->releasing, &ret->listItem);
+ return ret;
+ }
+ }
+
+ if (policy & 2) {
+ if (!(ret = Audio_AllocNoteFromDisabled(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&seqLayer->seqChannel->notePool, seqLayer))) {
+ goto null_return;
+ }
+ return ret;
+ }
+
+ if (policy & 4) {
+ if (!(ret = Audio_AllocNoteFromDisabled(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDisabled(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer))) {
+ goto null_return;
+ }
+ return ret;
+ }
+
+ if (policy & 8) {
+ if (!(ret = Audio_AllocNoteFromDisabled(&gNoteFreeLists, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&gNoteFreeLists, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&gNoteFreeLists, seqLayer))) {
+ goto null_return;
+ }
+ return ret;
+ }
+
+ if (!(ret = Audio_AllocNoteFromDisabled(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDisabled(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDisabled(&gNoteFreeLists, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromDecaying(&gNoteFreeLists, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&seqLayer->seqChannel->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&seqLayer->seqChannel->seqPlayer->notePool, seqLayer)) &&
+ !(ret = Audio_AllocNoteFromActive(&gNoteFreeLists, seqLayer))) {
+ goto null_return;
+ }
+ return ret;
+
+null_return:
+ seqLayer->unusedEu0b8 = 1;
+ return NULL;
+}
+
+void Audio_NoteInitAll(void) {
+ Note* note;
+ s32 i;
+
+ for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
+ note = &gAudioContext.gNotes[i];
+ note->noteSubEu = gZeroNoteSub;
+ note->playbackState.priority = 0;
+ note->playbackState.unk_04 = 0;
+ note->playbackState.parentLayer = NO_LAYER;
+ note->playbackState.wantedParentLayer = NO_LAYER;
+ note->playbackState.prevParentLayer = NO_LAYER;
+ note->playbackState.waveId = 0;
+ note->playbackState.attributes.velocity = 0.0f;
+ note->playbackState.adsrVolScale = 0;
+ note->playbackState.adsr.adsrAction.action = 0;
+ note->unk_B0 = 0;
+ note->unk_92 = 0;
+ note->unk_94 = 0;
+ note->playbackState.stereoHeadsetEffects = 0;
+ note->unk_BC = 0;
+ note->synthesisState.synthesisBuffers = Audio_SoundAlloc(&gAudioContext.gNotesAndBuffersPool, 0x1E0);
+ }
+}