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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2020-04-27 03:12:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-26 21:12:27 -0400 |
| commit | e126e3708411981b49db13f7d6d9002dc1dfde62 (patch) | |
| tree | 85507bfb8e2fd0405186caa9982677c16bebb812 /src/code | |
| parent | 28387947e2ac4bb2110b8b5930c00d293b2fbcf9 (diff) | |
func_800418D0 and func_800417A0 in z_bgcheck.c, matching (#79)
* func_800418D0 and func_800417A0 in z_bgcheck.c, matching
* func_800417A0 cleanup
* More func_800418D0 cleanup
Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_bgcheck.c | 37 |
1 files changed, 35 insertions, 2 deletions
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 12c66c975..f0532b86b 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -298,11 +298,44 @@ void func_8003E954(u32 uParm1, u8* puParm2) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_80041648.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800417A0.s") +typedef struct { + /* 0x00 */ char unk_00[0x10]; + /* 0x10 */ void* unk_10; + /* 0x14 */ char unk_[0x04]; + /* 0x18 */ void* unk_18; + /* 0x1C */ void* unk_1C; + /* 0x20 */ void* unk_20; + /* 0x24 */ char unk_24[4]; + /* 0x28 */ void* unk_28; +} Struct800417A0; // size = 0x32 + +// called by func_800418D0 with actorMesh->unk_08 +void func_800417A0(Struct800417A0* arg0) { + arg0->unk_10 = SEGMENTED_TO_VIRTUAL(arg0->unk_10); + arg0->unk_18 = SEGMENTED_TO_VIRTUAL(arg0->unk_18); + arg0->unk_1C = SEGMENTED_TO_VIRTUAL(arg0->unk_1C); + arg0->unk_20 = SEGMENTED_TO_VIRTUAL(arg0->unk_20); + arg0->unk_28 = SEGMENTED_TO_VIRTUAL(arg0->unk_28); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_80041880.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800418D0.s") +void func_800418D0(CollisionContext* colCtx, GlobalContext* globalCtx) { + ActorMesh* actorMesh; + DynaCollisionContext* dynaColCtx; + s32 i; + u16 flag; + + dynaColCtx = &colCtx->dyna; + for (i = 0; i < 50; i++) { + flag = dynaColCtx->flags[i]; + if ((flag & 1) && !(flag & 2)) { + actorMesh = &dynaColCtx->actorMeshArr[i]; + Actor_SetObjectDependency(globalCtx, actorMesh->actor); + func_800417A0(actorMesh->unk_08); + } + } +} #ifdef NON_MATCHING void func_80041978(int iParm1, int iParm2) { |
