diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-10-16 12:12:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-16 12:12:36 -0400 |
| commit | e4664b475022c51b6fc2318e041348e037dd60e7 (patch) | |
| tree | 961ded7ea838ee003666cadaa37cb9328911bcce /src/code | |
| parent | 7996df1913bcf47095f972534385fcdd0bafeb6e (diff) | |
Misc Sequence Docs (#1400)
* misc bgm and fanfare docs
* more docs
* function.h cleanup
* fix horse
* typo
* add comment to song of storms cutscene in windmill
* PR review
* woopsie
* seqId macros
* revert macro
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_800EC960.c | 126 | ||||
| -rw-r--r-- | src/code/z_demo.c | 4 |
2 files changed, 67 insertions, 63 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 7c649b6e3..fb4fd25fe 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -1241,8 +1241,8 @@ u8 sMalonSingingTimer; u8 sAudioSpecPeakNumNotes[0x12]; u8 sMalonSingingDisabled; u8 D_8016B9F3; -u8 D_8016B9F4; -u16 D_8016B9F6; +u8 sFanfareStartTimer; +u16 sFanfareSeqId; OcarinaStaff sPlayingStaff; OcarinaStaff sPlaybackStaff; @@ -3208,7 +3208,7 @@ void AudioDebug_ProcessInput_SndCont(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) { if (sAudioSndContSel == 0) { if (1) {} - func_800F595C(sAudioSndContWork[sAudioSndContSel]); + Audio_PlaySequenceInCutscene(sAudioSndContWork[sAudioSndContSel]); } } @@ -3693,7 +3693,7 @@ void AudioDebug_ProcessInput(void) { } void Audio_UpdateRiverSoundVolumes(void); -void func_800F5CF8(void); +void Audio_UpdateFanfare(void); /** * This is Audio_Update for the graph thread @@ -3707,7 +3707,7 @@ void func_800F3054(void) { Audio_StepFreqLerp(&sWaterfallFreqScaleLerp); Audio_UpdateRiverSoundVolumes(); Audio_UpdateSceneSequenceResumePoint(); - func_800F5CF8(); + Audio_UpdateFanfare(); if (gAudioSpecId == 7) { Audio_ClearSariaBgm(); } @@ -4260,17 +4260,17 @@ void Audio_StepFreqLerp(FreqLerp* lerp) { } } -void func_800F47BC(void) { +void Audio_SetBgmVolumeOffDuringFanfare(void) { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0, 10); Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0, 10); } -void func_800F47FC(void) { +void Audio_SetBgmVolumeOnDuringFanfare(void) { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 3); Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0x7F, 3); } -void func_800F483C(u8 targetVol, u8 volFadeTimer) { +void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer) { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, targetVol, volFadeTimer); } @@ -4593,7 +4593,7 @@ void Audio_PlaySceneSequence(u16 seqId) { Audio_QueueCmdS32(0xF8000000, 0); } - if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME) { + if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) { // Resume the sequence from the point where it left off last time it was played in the scene if ((sSeqResumePoint & 0x3F) != 0) { fadeInDuration = 30; @@ -4622,7 +4622,7 @@ void Audio_PlaySceneSequence(u16 seqId) { void Audio_UpdateSceneSequenceResumePoint(void) { u16 seqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN); - if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[(u8)seqId & 0xFF] & SEQ_FLAG_RESUME)) { + if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) { if (sSeqResumePoint != SEQ_RESUME_POINT_NONE) { // Get the current point to resume from sSeqResumePoint = gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3]; @@ -4633,14 +4633,15 @@ void Audio_UpdateSceneSequenceResumePoint(void) { } } -void func_800F5718(void) { +void Audio_PlayWindmillBgm(void) { if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_WINDMILL) { SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_WINDMILL); } } -void func_800F574C(f32 scaleTempoAndFreq, u8 duration) { +void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration) { if (scaleTempoAndFreq == 1.0f) { + // Should instead use `SEQCMD_SETUP_RESET_TEMPO` to wait until the fanfare is finished SEQCMD_RESET_TEMPO(SEQ_PLAYER_BGM_MAIN, duration); } else { SEQCMD_SETUP_SCALE_TEMPO(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f); @@ -4649,52 +4650,51 @@ void func_800F574C(f32 scaleTempoAndFreq, u8 duration) { SEQCMD_SETUP_SET_PLAYER_FREQ(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f); } -void func_800F5918(void) { - if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_TIMED_MINI_GAME && +/** + * Set the tempo for the timed minigame sequence to 210 bpm, + * which is faster than the default tempo + */ +void Audio_SetFastTempoForTimedMinigame(void) { + if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_TIMED_MINI_GAME) && Audio_IsSeqCmdNotQueued(SEQCMD_OP_PLAY_SEQUENCE << 28, SEQCMD_OP_MASK)) { SEQCMD_SET_TEMPO(SEQ_PLAYER_BGM_MAIN, 5, 210); } } -void func_800F595C(u16 arg0) { - u8 arg0b = arg0 & 0xFF; - - if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE) { - Audio_PlayFanfare(arg0); - } else if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE_GANON) { - SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 0, 0, arg0); - +void Audio_PlaySequenceInCutscene(u16 seqId) { + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) { + Audio_PlayFanfare(seqId); + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) { + SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 0, 0, seqId); } else { - Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, arg0, 0, 7, SEQ_IO_VAL_NONE); + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, SEQ_IO_VAL_NONE); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); } } -void func_800F59E8(u16 arg0) { - u8 arg0b = arg0 & 0xFF; - - if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE) { +void Audio_StopSequenceInCutscene(u16 seqId) { + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); - } else if (sSeqFlags[arg0b] & SEQ_FLAG_FANFARE_GANON) { + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); } else { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0); } } -s32 func_800F5A58(u8 arg0) { - u8 phi_a1 = 0; +s32 Audio_IsSequencePlaying(u16 seqId) { + u8 seqPlayerIndex = SEQ_PLAYER_BGM_MAIN; - if (sSeqFlags[arg0 & 0xFF] & SEQ_FLAG_FANFARE) { - phi_a1 = 1; - } else if (sSeqFlags[arg0 & 0xFF] & SEQ_FLAG_FANFARE_GANON) { - phi_a1 = 1; + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) { + seqPlayerIndex = SEQ_PLAYER_FANFARE; + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) { + seqPlayerIndex = SEQ_PLAYER_FANFARE; } - if (arg0 == (u8)Audio_GetActiveSeqId(phi_a1)) { - return 1; + if ((seqId & 0xFF) == (Audio_GetActiveSeqId(seqPlayerIndex) & 0xFF)) { + return true; } else { - return 0; + return false; } } @@ -4757,31 +4757,35 @@ void func_800F5C2C(void) { } void Audio_PlayFanfare(u16 seqId) { - u16 sp26; - u32 sp20; - u8* sp1C; - u8* sp18; - - sp26 = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE); - sp1C = func_800E5E84(sp26 & 0xFF, &sp20); - sp18 = func_800E5E84(seqId & 0xFF, &sp20); - if ((sp26 == NA_BGM_DISABLED) || (*sp1C == *sp18)) { - D_8016B9F4 = 1; + u16 curSeqId; + u32 outNumFonts; + u8* curFontId; + u8* requestedFontId; + + curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE); + + curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts); + requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts); + + if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) { + sFanfareStartTimer = 1; } else { - D_8016B9F4 = 5; + // Give extra time to start the fanfare if both another fanfare needs to be stopped + // and a new fontId needs to be loaded in + sFanfareStartTimer = 5; SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0); } - D_8016B9F6 = seqId; + sFanfareSeqId = seqId; } -void func_800F5CF8(void) { +void Audio_UpdateFanfare(void) { u16 seqIdFanfare; u16 seqIdBgmMain; u16 seqIdBgmSub; - if (D_8016B9F4 != 0) { - D_8016B9F4--; - if (D_8016B9F4 == 0) { + if (sFanfareStartTimer != 0) { + sFanfareStartTimer--; + if (sFanfareStartTimer == 0) { Audio_QueueCmdS32(0xE3000000, SEQUENCE_TABLE); Audio_QueueCmdS32(0xE3000000, FONT_TABLE); @@ -4802,7 +4806,7 @@ void func_800F5CF8(void) { SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_SUB, 0); } } - SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 1, 0, D_8016B9F6); + SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 1, 0, sFanfareSeqId); SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_MAIN, 0xFFFF); if (seqIdBgmSub != NA_BGM_LONLON) { SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFF); @@ -4833,7 +4837,7 @@ void Audio_SetSequenceMode(u8 seqMode) { seqMode = SEQ_MODE_IGNORE; } - if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[(u8)(seqId & 0xFF)] & SEQ_FLAG_ENEMY) || + if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY) || ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY)) { if (seqMode != (sPrevSeqMode & 0x7F)) { if (seqMode == SEQ_MODE_ENEMY) { @@ -5160,10 +5164,10 @@ void func_800F6964(u16 arg0) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, (arg0 * 3) / 2); } -void func_800F6AB0(u16 arg0) { - SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, arg0); - SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, arg0); - SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, arg0); +void Audio_StopBgmAndFanfare(u16 fadeOutDuration) { + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, fadeOutDuration); + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, fadeOutDuration); + SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, fadeOutDuration); Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 0); Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 0); } @@ -5223,7 +5227,7 @@ void func_800F6C34(void) { sPrevMainBgmSeqId = NA_BGM_DISABLED; Audio_QueueCmdS8(0x46 << 24 | SEQ_PLAYER_BGM_MAIN << 16, -1); sSariaBgmPtr = NULL; - D_8016B9F4 = 0; + sFanfareStartTimer = 0; D_8016B9F3 = 1; sMalonSingingDisabled = false; } @@ -5297,7 +5301,7 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) { u8 ioData; if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) || - !(sSeqFlags[((u8)gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId) & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) { + !(sSeqFlags[gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) { Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO, sNatureAmbienceDataIO[natureAmbienceId].channelMask); diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 9aba6c7fe..de50eeaa3 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -437,14 +437,14 @@ void Cutscene_Command_SetLighting(PlayState* play, CutsceneContext* csCtx, CsCmd // Command 0x56: Play Background Music void Cutscene_Command_PlayBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) { if (csCtx->frames == cmd->startFrame) { - func_800F595C(cmd->sequence - 1); + Audio_PlaySequenceInCutscene(cmd->sequence - 1); } } // Command 0x57: Stop Background Music void Cutscene_Command_StopBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) { if (csCtx->frames == cmd->startFrame) { - func_800F59E8(cmd->sequence - 1); + Audio_StopSequenceInCutscene(cmd->sequence - 1); } } |
