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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-05-24 02:52:01 +1000
committerGitHub <noreply@github.com>2022-05-23 18:52:01 +0200
commite68f321777be140726591b9a5dc4c45fe127d6d3 (patch)
tree98317590b9cbdb73d2707d4bcf72b77aebbaf7e4 /src/code
parent2e6279bc8e528833704bc6b77635f0eeae6bbe44 (diff)
Document Magic (#1199)
* Magic docs WIP * More docs, first round finished * Better docs * More renaming * Simpler name * Another small adjustment * rm if(1) * Better names again after in-game testing * Change comments * change comment * Big rename based on all the suggestions * Small touch-up * More PR Suggestions * RESTORE_IDLE -> RESET * More docs * Capitalization * PR suggestions * Make declaration consistent * Health_ChangeBy (amount) * PR Suggestions * Missed one * More PR Suggestions * Change comment * Add another clarity comment * Discord discussions on `magicFillTarget` * Comments * grammar * More comment clarity * Another bad comment * PR suggestions, improved comments * One more comment * one more thing * bar -> meter
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_construct.c8
-rw-r--r--src/code/z_elf_message.c2
-rw-r--r--src/code/z_kaleido_setup.c3
-rw-r--r--src/code/z_parameter.c334
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_player_lib.c3
-rw-r--r--src/code/z_sram.c16
8 files changed, 206 insertions, 164 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 4a45d50ab..594cd82fc 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1950,7 +1950,7 @@ void func_80030488(PlayState* play) {
void Actor_DisableLens(PlayState* play) {
if (play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
- func_800876C8(play);
+ Magic_Reset(play);
}
}
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index f4ce2ad7c..f1c93e63a 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -18,7 +18,7 @@ void func_801109B0(PlayState* play) {
interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = interfaceCtx->unk_1F0 = 0;
interfaceCtx->unk_22E = 0;
- interfaceCtx->unk_230 = 16;
+ interfaceCtx->lensMagicConsumptionTimer = 16;
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_228 = XREG(95);
interfaceCtx->minimapAlpha = 0;
@@ -382,9 +382,9 @@ void func_80111070(void) {
XREG(45) = 36;
XREG(46) = 16;
XREG(47) = 8;
- R_MAGIC_BAR_SMALL_Y = 34;
- R_MAGIC_BAR_X = 18;
- R_MAGIC_BAR_LARGE_Y = 42;
+ R_MAGIC_METER_Y_HIGHER = 34;
+ R_MAGIC_METER_X = 18;
+ R_MAGIC_METER_Y_LOWER = 42;
R_MAGIC_FILL_X = 26;
XREG(52) = 0;
XREG(53) = 1;
diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c
index 0d119e1ce..e05b5798f 100644
--- a/src/code/z_elf_message.c
+++ b/src/code/z_elf_message.c
@@ -54,7 +54,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
return ((msg->byte0 & 1) == 1) ==
(CHECK_QUEST_ITEM(msg->byte3 - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST) != 0);
case (ELF_MSG_CONDITION_MAGIC << 4):
- return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.magicAcquired) != 0);
+ return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.isMagicAcquired) != 0);
}
}
diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c
index bbc66d5bc..b6314ece3 100644
--- a/src/code/z_kaleido_setup.c
+++ b/src/code/z_kaleido_setup.c
@@ -15,7 +15,8 @@ void KaleidoSetup_Update(PlayState* play) {
if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
- play->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
+ play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
+ gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 20255ca48..4b4a6a4f8 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1696,11 +1696,14 @@ u8 Item_Give(PlayState* play, u8 item) {
Health_ChangeBy(play, 0x10);
return item;
} else if (item == ITEM_MAGIC_SMALL) {
- if (gSaveContext.unk_13F0 != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
+ // This function is only used to store the magicState.
+ // Setting the state to FILL gets immediately overwritten in Magic_RequestChange.
+ // I.e. magic is added not filled
Magic_Fill(play);
}
- func_80087708(play, 12, 5);
+ Magic_RequestChange(play, 12, MAGIC_ADD);
if (!GET_INFTABLE(INFTABLE_198)) {
SET_INFTABLE(INFTABLE_198);
@@ -1709,11 +1712,14 @@ u8 Item_Give(PlayState* play, u8 item) {
return item;
} else if (item == ITEM_MAGIC_LARGE) {
- if (gSaveContext.unk_13F0 != 10) {
+ if (gSaveContext.magicState != MAGIC_STATE_ADD) {
+ // This function is only used to store the magicState.
+ // Setting the state to FILL gets immediately overwritten in Magic_RequestChange.
+ // I.e. magic is added not filled.
Magic_Fill(play);
}
- func_80087708(play, 24, 5);
+ Magic_RequestChange(play, 24, MAGIC_ADD);
if (!GET_INFTABLE(INFTABLE_198)) {
SET_INFTABLE(INFTABLE_198);
@@ -2149,25 +2155,27 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) {
interfaceCtx->unk_1FA = true;
}
-s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
+/**
+ * @return false if player is out of health
+ */
+s32 Health_ChangeBy(PlayState* play, s16 amount) {
u16 heartCount;
u16 healthLevel;
// "***** Fluctuation=%d (now=%d, max=%d) ***"
- osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health,
+ osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", amount, gSaveContext.health,
gSaveContext.healthCapacity);
// clang-format off
- if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- } else if (gSaveContext.doubleDefense && (healthChange < 0)) {
- healthChange >>= 1;
- osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d"
+ if (amount > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ } else if (gSaveContext.doubleDefense && (amount < 0)) {
+ amount >>= 1;
+ osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
}
// clang-format on
- gSaveContext.health += healthChange;
+ gSaveContext.health += amount;
if (gSaveContext.health > gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
@@ -2265,115 +2273,133 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
}
void Magic_Fill(PlayState* play) {
- if (gSaveContext.magicAcquired) {
- gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
- gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30;
- gSaveContext.unk_13F0 = 9;
+ if (gSaveContext.isMagicAcquired) {
+ gSaveContext.prevMagicState = gSaveContext.magicState;
+ gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER;
+ gSaveContext.magicState = MAGIC_STATE_FILL;
}
}
-void func_800876C8(PlayState* play) {
- if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
- if (gSaveContext.unk_13F0 == 10) {
- gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
+void Magic_Reset(PlayState* play) {
+ if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
+ if (gSaveContext.magicState == MAGIC_STATE_ADD) {
+ gSaveContext.prevMagicState = gSaveContext.magicState;
}
- gSaveContext.unk_13F0 = 5;
+ gSaveContext.magicState = MAGIC_STATE_RESET;
}
}
-s32 func_80087708(PlayState* play, s16 arg1, s16 arg2) {
- if (!gSaveContext.magicAcquired) {
- return 0;
+/**
+ * Request to either increase or consume magic.
+ * @param amount the positive-valued amount to either increase or decrease magic by
+ * @param type how the magic is increased or consumed.
+ * @return false if the request failed
+ */
+s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
+ if (!gSaveContext.isMagicAcquired) {
+ return false;
}
- if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
- if (gSaveContext.unk_13F4 != 0) {
+ if ((type != MAGIC_ADD) && (gSaveContext.magic - amount) < 0) {
+ if (gSaveContext.magicCapacity != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
- return 0;
+ return false;
}
- switch (arg2) {
- case 0:
- case 2:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
- if (gSaveContext.unk_13F0 == 7) {
+ switch (type) {
+ case MAGIC_CONSUME_NOW:
+ case MAGIC_CONSUME_NOW_ALT:
+ // Consume magic immediately
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
- gSaveContext.unk_13F0 = 1;
- return 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
+ return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- return 0;
+ return false;
}
- case 1:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
- if (gSaveContext.unk_13F0 == 7) {
+
+ case MAGIC_CONSUME_WAIT_NO_PREVIEW:
+ // Sets consume target but waits to consume.
+ // No yellow magic to preview target consumption.
+ // Unused
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
- gSaveContext.unk_13F0 = 6;
- return 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
+ return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- return 0;
+ return false;
}
- case 3:
- if (gSaveContext.unk_13F0 == 0) {
+
+ case MAGIC_CONSUME_LENS:
+ if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.magic != 0) {
- play->interfaceCtx.unk_230 = 80;
- gSaveContext.unk_13F0 = 7;
- return 1;
+ play->interfaceCtx.lensMagicConsumptionTimer = 80;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
+ return true;
} else {
- return 0;
+ return false;
}
+ } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
+ return true;
} else {
- if (gSaveContext.unk_13F0 == 7) {
- return 1;
- } else {
- return 0;
- }
+ return false;
}
- case 4:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
- if (gSaveContext.unk_13F0 == 7) {
+
+ case MAGIC_CONSUME_WAIT_PREVIEW:
+ // Sets consume target but waits to consume.
+ // Preview consumption with a yellow bar
+ if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
+ (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
+ if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
- gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
- gSaveContext.unk_13F0 = 4;
- return 1;
+ gSaveContext.magicTarget = gSaveContext.magic - amount;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
+ return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- return 0;
+ return false;
}
- case 5:
- if (gSaveContext.unk_13F4 >= gSaveContext.magic) {
- gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
- if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) {
- gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
+ case MAGIC_ADD:
+ // Sets target for magic to increase to
+ if (gSaveContext.magic <= gSaveContext.magicCapacity) {
+ gSaveContext.magicTarget = gSaveContext.magic + amount;
+
+ if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) {
+ gSaveContext.magicTarget = gSaveContext.magicCapacity;
}
- gSaveContext.unk_13F0 = 10;
- return 1;
+ gSaveContext.magicState = MAGIC_STATE_ADD;
+ return true;
}
break;
}
- return 0;
+ return false;
}
-void Interface_UpdateMagicBar(PlayState* play) {
+void Magic_Update(PlayState* play) {
static s16 sMagicBorderColors[][3] = {
{ 255, 255, 255 },
{ 150, 150, 150 },
- { 255, 255, 150 },
- { 255, 255, 50 },
+ { 255, 255, 150 }, // unused
+ { 255, 255, 50 }, // unused
};
static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
@@ -2383,29 +2409,34 @@ void Interface_UpdateMagicBar(PlayState* play) {
s16 borderChangeR;
s16 borderChangeG;
s16 borderChangeB;
- s16 temp;
-
- switch (gSaveContext.unk_13F0) {
- case 8:
- temp = gSaveContext.magicLevel * 0x30;
- if (gSaveContext.unk_13F4 != temp) {
- if (gSaveContext.unk_13F4 < temp) {
- gSaveContext.unk_13F4 += 8;
- if (gSaveContext.unk_13F4 > temp) {
- gSaveContext.unk_13F4 = temp;
+ s16 temp; // target for magicCapacity, or magicBorderIndex
+
+ switch (gSaveContext.magicState) {
+ case MAGIC_STATE_STEP_CAPACITY:
+ // Step magicCapacity to the capacity determined by magicLevel
+ // This changes the width of the magic meter drawn
+ temp = gSaveContext.magicLevel * MAGIC_NORMAL_METER;
+ if (gSaveContext.magicCapacity != temp) {
+ if (gSaveContext.magicCapacity < temp) {
+ gSaveContext.magicCapacity += 8;
+ if (gSaveContext.magicCapacity > temp) {
+ gSaveContext.magicCapacity = temp;
}
} else {
- gSaveContext.unk_13F4 -= 8;
- if (gSaveContext.unk_13F4 <= temp) {
- gSaveContext.unk_13F4 = temp;
+ gSaveContext.magicCapacity -= 8;
+ if (gSaveContext.magicCapacity <= temp) {
+ gSaveContext.magicCapacity = temp;
}
}
} else {
- gSaveContext.unk_13F0 = 9;
+ // Once the capacity has reached its target,
+ // follow up by filling magic to magicFillTarget
+ gSaveContext.magicState = MAGIC_STATE_FILL;
}
break;
- case 9:
+ case MAGIC_STATE_FILL:
+ // Add magic until magicFillTarget is reached
gSaveContext.magic += 4;
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
@@ -2414,32 +2445,36 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
// "Storage MAGIC_NOW=%d (%d)"
- osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
- if (gSaveContext.magic >= gSaveContext.unk_13F6) {
- gSaveContext.magic = gSaveContext.unk_13F6;
- gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
- gSaveContext.unk_13F2 = 0;
+ osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.magicFillTarget);
+
+ if (gSaveContext.magic >= gSaveContext.magicFillTarget) {
+ gSaveContext.magic = gSaveContext.magicFillTarget;
+ gSaveContext.magicState = gSaveContext.prevMagicState;
+ gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
}
break;
- case 1:
+ case MAGIC_STATE_CONSUME_SETUP:
+ // Sets the speed at which magic border flashes
sMagicBorderRatio = 2;
- gSaveContext.unk_13F0 = 2;
+ gSaveContext.magicState = MAGIC_STATE_CONSUME;
break;
- case 2:
+ case MAGIC_STATE_CONSUME:
+ // Consume magic until target is reached or no more magic is available
gSaveContext.magic -= 2;
if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
- gSaveContext.unk_13F0 = 3;
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
- } else if (gSaveContext.magic == gSaveContext.unk_13F8) {
- gSaveContext.unk_13F0 = 3;
+ } else if (gSaveContext.magic == gSaveContext.magicTarget) {
+ gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
}
- case 3:
- case 4:
- case 6:
+ // fallthrough (flash border while magic is being consumed)
+ case MAGIC_STATE_METER_FLASH_1:
+ case MAGIC_STATE_METER_FLASH_2:
+ case MAGIC_STATE_METER_FLASH_3:
temp = sMagicBorderIndices[sMagicBorderStep];
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
@@ -2476,12 +2511,13 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
break;
- case 5:
+ case MAGIC_STATE_RESET:
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
- gSaveContext.unk_13F0 = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
- case 7:
+ case MAGIC_STATE_CONSUME_LENS:
+ // Slowly consume magic while lens is on
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
@@ -2490,18 +2526,19 @@ void Interface_UpdateMagicBar(PlayState* play) {
(gSaveContext.equips.buttonItems[2] != ITEM_LENS) &&
(gSaveContext.equips.buttonItems[3] != ITEM_LENS)) ||
!play->actorCtx.lensActive) {
+ // Force lens off and set magic meter state to idle
play->actorCtx.lensActive = false;
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- gSaveContext.unk_13F0 = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
break;
}
- interfaceCtx->unk_230--;
- if (interfaceCtx->unk_230 == 0) {
+ interfaceCtx->lensMagicConsumptionTimer--;
+ if (interfaceCtx->lensMagicConsumptionTimer == 0) {
gSaveContext.magic--;
- interfaceCtx->unk_230 = 80;
+ interfaceCtx->lensMagicConsumptionTimer = 80;
}
}
@@ -2541,34 +2578,35 @@ void Interface_UpdateMagicBar(PlayState* play) {
}
break;
- case 10:
+ case MAGIC_STATE_ADD:
+ // Add magic until target is reached
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- if (gSaveContext.magic >= gSaveContext.unk_13F8) {
- gSaveContext.magic = gSaveContext.unk_13F8;
- gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
- gSaveContext.unk_13F2 = 0;
+ if (gSaveContext.magic >= gSaveContext.magicTarget) {
+ gSaveContext.magic = gSaveContext.magicTarget;
+ gSaveContext.magicState = gSaveContext.prevMagicState;
+ gSaveContext.prevMagicState = MAGIC_STATE_IDLE;
}
break;
default:
- gSaveContext.unk_13F0 = 0;
+ gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
}
}
-void Interface_DrawMagicBar(PlayState* play) {
+void Magic_DrawMeter(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
- s16 magicBarY;
+ s16 magicMeterY;
OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2650);
if (gSaveContext.magicLevel != 0) {
if (gSaveContext.healthCapacity > 0xA0) {
- magicBarY = R_MAGIC_BAR_LARGE_Y;
+ magicMeterY = R_MAGIC_METER_Y_LOWER; // two rows of hearts
} else {
- magicBarY = R_MAGIC_BAR_SMALL_Y;
+ magicMeterY = R_MAGIC_METER_Y_HIGHER; // one row of hearts
}
func_80094520(play->state.gfxCtx);
@@ -2576,55 +2614,55 @@ void Interface_DrawMagicBar(PlayState* play) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
- OVERLAY_DISP =
- Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, R_MAGIC_METER_X, magicMeterY, 8, 16,
+ 1 << 10, 1 << 10);
- OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
- gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, R_MAGIC_METER_X + 8, magicMeterY,
+ gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10);
- gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
- ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
- 256, 0, 1 << 10, 1 << 10);
+ gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 8) << 2, magicMeterY << 2,
+ ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 16) << 2, (magicMeterY + 16) << 2,
+ G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
- if (gSaveContext.unk_13F0 == 4) {
- // Yellow part of the bar indicating the amount of magic to be subtracted
+ if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
+ // Yellow part of the meter indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
- // Fill the rest of the bar with the normal magic color
+ // Fill the rest of the meter with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
interfaceCtx->magicAlpha);
- gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
- 0, 0, 1 << 10, 1 << 10);
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.magicTarget) << 2, (magicMeterY + 10) << 2,
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
- // Fill the whole bar with the normal magic color
+ // Fill the whole meter with the normal magic color
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
}
}
@@ -3161,7 +3199,7 @@ void Interface_Draw(PlayState* play) {
16, svar3, 206, 8, 16, 1 << 10, 1 << 10);
}
- Interface_DrawMagicBar(play);
+ Magic_DrawMeter(play);
Minimap_Draw(play);
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
@@ -4076,22 +4114,24 @@ void Interface_Update(PlayState* play) {
WREG(7) = interfaceCtx->unk_1F4;
+ // Update Magic
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
- if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
- gSaveContext.magicLevel = gSaveContext.doubleMagic + 1;
- gSaveContext.unk_13F0 = 8;
+
+ if (gSaveContext.isMagicAcquired && (gSaveContext.magicLevel == 0)) {
+ gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
+ gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
- osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6);
- osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4);
+ osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
+ osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity);
osSyncPrintf(VT_RST);
}
- Interface_UpdateMagicBar(play);
+ Magic_Update(play);
}
if (gSaveContext.timer1State == 0) {
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 706b12a32..9aebec12a 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -271,7 +271,7 @@ void Play_Init(GameState* thisx) {
if (gSaveContext.gameMode != 0 || gSaveContext.cutsceneIndex >= 0xFFF0) {
gSaveContext.nayrusLoveTimer = 0;
- func_800876C8(this);
+ Magic_Reset(this);
gSaveContext.sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4;
} else if (!LINK_IS_ADULT && IS_DAY) {
gSaveContext.sceneSetupIndex = 0;
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index b71c89ccc..a3567ff98 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -483,7 +483,8 @@ s32 Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) ||
(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
(this->stateFlags3 & PLAYER_STATE3_7) ||
- ((gSaveContext.unk_13F0 != 0) && (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0));
+ ((gSaveContext.magicState != MAGIC_STATE_IDLE) &&
+ (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0));
}
s32 Player_InCsMode(PlayState* play) {
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 746413491..a0d58fbff 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -17,9 +17,9 @@ typedef struct {
/* 0x18 */ s16 rupees;
/* 0x1A */ u16 swordHealth;
/* 0x1C */ u16 naviTimer;
- /* 0x1E */ u8 magicAcquired;
+ /* 0x1E */ u8 isMagicAcquired;
/* 0x1F */ u8 unk_1F;
- /* 0x20 */ u8 doubleMagic;
+ /* 0x20 */ u8 isDoubleMagicAcquired;
/* 0x21 */ u8 doubleDefense;
/* 0x22 */ u8 bgsFlag;
/* 0x23 */ u8 ocarinaGameRoundNum;
@@ -104,13 +104,13 @@ static SavePlayerData sNewSavePlayerData = {
0x30, // healthCapacity
0x30, // defense
0, // magicLevel
- 0x30, // magic
+ MAGIC_NORMAL_METER, // magic
0, // rupees
0, // swordHealth
0, // naviTimer
- 0, // magicAcquired
+ false, // isMagicAcquired
0, // unk_1F
- 0, // doubleMagic
+ false, // isDoubleMagicAcquired
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameRoundNum
@@ -189,13 +189,13 @@ static SavePlayerData sDebugSavePlayerData = {
0xE0, // healthCapacity
0xE0, // health
0, // magicLevel
- 0x30, // magic
+ MAGIC_NORMAL_METER, // magic
150, // rupees
8, // swordHealth
0, // naviTimer
- 1, // magicAcquired
+ true, // isMagicAcquired
0, // unk_1F
- 0, // doubleMagic
+ false, // isDoubleMagicAcquired
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameRoundNum