diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-05-24 02:52:01 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-23 18:52:01 +0200 |
| commit | e68f321777be140726591b9a5dc4c45fe127d6d3 (patch) | |
| tree | 98317590b9cbdb73d2707d4bcf72b77aebbaf7e4 /src/code | |
| parent | 2e6279bc8e528833704bc6b77635f0eeae6bbe44 (diff) | |
Document Magic (#1199)
* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* Discord discussions on `magicFillTarget`
* Comments
* grammar
* More comment clarity
* Another bad comment
* PR suggestions, improved comments
* One more comment
* one more thing
* bar -> meter
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_construct.c | 8 | ||||
| -rw-r--r-- | src/code/z_elf_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 3 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 334 | ||||
| -rw-r--r-- | src/code/z_play.c | 2 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 3 | ||||
| -rw-r--r-- | src/code/z_sram.c | 16 |
8 files changed, 206 insertions, 164 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 4a45d50ab..594cd82fc 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1950,7 +1950,7 @@ void func_80030488(PlayState* play) { void Actor_DisableLens(PlayState* play) { if (play->actorCtx.lensActive) { play->actorCtx.lensActive = false; - func_800876C8(play); + Magic_Reset(play); } } diff --git a/src/code/z_construct.c b/src/code/z_construct.c index f4ce2ad7c..f1c93e63a 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -18,7 +18,7 @@ void func_801109B0(PlayState* play) { interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0; interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = interfaceCtx->unk_1F0 = 0; interfaceCtx->unk_22E = 0; - interfaceCtx->unk_230 = 16; + interfaceCtx->lensMagicConsumptionTimer = 16; interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_228 = XREG(95); interfaceCtx->minimapAlpha = 0; @@ -382,9 +382,9 @@ void func_80111070(void) { XREG(45) = 36; XREG(46) = 16; XREG(47) = 8; - R_MAGIC_BAR_SMALL_Y = 34; - R_MAGIC_BAR_X = 18; - R_MAGIC_BAR_LARGE_Y = 42; + R_MAGIC_METER_Y_HIGHER = 34; + R_MAGIC_METER_X = 18; + R_MAGIC_METER_Y_LOWER = 42; R_MAGIC_FILL_X = 26; XREG(52) = 0; XREG(53) = 1; diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index 0d119e1ce..e05b5798f 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -54,7 +54,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) { return ((msg->byte0 & 1) == 1) == (CHECK_QUEST_ITEM(msg->byte3 - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST) != 0); case (ELF_MSG_CONDITION_MAGIC << 4): - return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.magicAcquired) != 0); + return ((msg->byte0 & 1) == 1) == (((void)0, gSaveContext.isMagicAcquired) != 0); } } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index bbc66d5bc..b6314ece3 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -15,7 +15,8 @@ void KaleidoSetup_Update(PlayState* play) { if (pauseCtx->state == 0 && pauseCtx->debugState == 0 && play->gameOverCtx.state == GAMEOVER_INACTIVE && play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && - play->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 && + play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && + gSaveContext.magicState != MAGIC_STATE_FILL && (play->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 20255ca48..4b4a6a4f8 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1696,11 +1696,14 @@ u8 Item_Give(PlayState* play, u8 item) { Health_ChangeBy(play, 0x10); return item; } else if (item == ITEM_MAGIC_SMALL) { - if (gSaveContext.unk_13F0 != 10) { + if (gSaveContext.magicState != MAGIC_STATE_ADD) { + // This function is only used to store the magicState. + // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. + // I.e. magic is added not filled Magic_Fill(play); } - func_80087708(play, 12, 5); + Magic_RequestChange(play, 12, MAGIC_ADD); if (!GET_INFTABLE(INFTABLE_198)) { SET_INFTABLE(INFTABLE_198); @@ -1709,11 +1712,14 @@ u8 Item_Give(PlayState* play, u8 item) { return item; } else if (item == ITEM_MAGIC_LARGE) { - if (gSaveContext.unk_13F0 != 10) { + if (gSaveContext.magicState != MAGIC_STATE_ADD) { + // This function is only used to store the magicState. + // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. + // I.e. magic is added not filled. Magic_Fill(play); } - func_80087708(play, 24, 5); + Magic_RequestChange(play, 24, MAGIC_ADD); if (!GET_INFTABLE(INFTABLE_198)) { SET_INFTABLE(INFTABLE_198); @@ -2149,25 +2155,27 @@ void Interface_LoadActionLabelB(PlayState* play, u16 action) { interfaceCtx->unk_1FA = true; } -s32 Health_ChangeBy(PlayState* play, s16 healthChange) { +/** + * @return false if player is out of health + */ +s32 Health_ChangeBy(PlayState* play, s16 amount) { u16 heartCount; u16 healthLevel; // "***** Fluctuation=%d (now=%d, max=%d) ***" - osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, + osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", amount, gSaveContext.health, gSaveContext.healthCapacity); // clang-format off - if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); - } else if (gSaveContext.doubleDefense && (healthChange < 0)) { - healthChange >>= 1; - osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d" + if (amount > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + } else if (gSaveContext.doubleDefense && (amount < 0)) { + amount >>= 1; + osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d" } // clang-format on - gSaveContext.health += healthChange; + gSaveContext.health += amount; if (gSaveContext.health > gSaveContext.healthCapacity) { gSaveContext.health = gSaveContext.healthCapacity; @@ -2265,115 +2273,133 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } void Magic_Fill(PlayState* play) { - if (gSaveContext.magicAcquired) { - gSaveContext.unk_13F2 = gSaveContext.unk_13F0; - gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30; - gSaveContext.unk_13F0 = 9; + if (gSaveContext.isMagicAcquired) { + gSaveContext.prevMagicState = gSaveContext.magicState; + gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER; + gSaveContext.magicState = MAGIC_STATE_FILL; } } -void func_800876C8(PlayState* play) { - if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) { - if (gSaveContext.unk_13F0 == 10) { - gSaveContext.unk_13F2 = gSaveContext.unk_13F0; +void Magic_Reset(PlayState* play) { + if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { + if (gSaveContext.magicState == MAGIC_STATE_ADD) { + gSaveContext.prevMagicState = gSaveContext.magicState; } - gSaveContext.unk_13F0 = 5; + gSaveContext.magicState = MAGIC_STATE_RESET; } } -s32 func_80087708(PlayState* play, s16 arg1, s16 arg2) { - if (!gSaveContext.magicAcquired) { - return 0; +/** + * Request to either increase or consume magic. + * @param amount the positive-valued amount to either increase or decrease magic by + * @param type how the magic is increased or consumed. + * @return false if the request failed + */ +s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { + if (!gSaveContext.isMagicAcquired) { + return false; } - if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) { - if (gSaveContext.unk_13F4 != 0) { + if ((type != MAGIC_ADD) && (gSaveContext.magic - amount) < 0) { + if (gSaveContext.magicCapacity != 0) { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } - return 0; + return false; } - switch (arg2) { - case 0: - case 2: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + switch (type) { + case MAGIC_CONSUME_NOW: + case MAGIC_CONSUME_NOW_ALT: + // Consume magic immediately + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 1; - return 1; + gSaveContext.magicTarget = gSaveContext.magic - amount; + gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; + return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - return 0; + return false; } - case 1: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + + case MAGIC_CONSUME_WAIT_NO_PREVIEW: + // Sets consume target but waits to consume. + // No yellow magic to preview target consumption. + // Unused + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 6; - return 1; + gSaveContext.magicTarget = gSaveContext.magic - amount; + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; + return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - return 0; + return false; } - case 3: - if (gSaveContext.unk_13F0 == 0) { + + case MAGIC_CONSUME_LENS: + if (gSaveContext.magicState == MAGIC_STATE_IDLE) { if (gSaveContext.magic != 0) { - play->interfaceCtx.unk_230 = 80; - gSaveContext.unk_13F0 = 7; - return 1; + play->interfaceCtx.lensMagicConsumptionTimer = 80; + gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS; + return true; } else { - return 0; + return false; } + } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + return true; } else { - if (gSaveContext.unk_13F0 == 7) { - return 1; - } else { - return 0; - } + return false; } - case 4: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { - if (gSaveContext.unk_13F0 == 7) { + + case MAGIC_CONSUME_WAIT_PREVIEW: + // Sets consume target but waits to consume. + // Preview consumption with a yellow bar + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - gSaveContext.unk_13F8 = gSaveContext.magic - arg1; - gSaveContext.unk_13F0 = 4; - return 1; + gSaveContext.magicTarget = gSaveContext.magic - amount; + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; + return true; } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - return 0; + return false; } - case 5: - if (gSaveContext.unk_13F4 >= gSaveContext.magic) { - gSaveContext.unk_13F8 = gSaveContext.magic + arg1; - if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) { - gSaveContext.unk_13F8 = gSaveContext.unk_13F4; + case MAGIC_ADD: + // Sets target for magic to increase to + if (gSaveContext.magic <= gSaveContext.magicCapacity) { + gSaveContext.magicTarget = gSaveContext.magic + amount; + + if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) { + gSaveContext.magicTarget = gSaveContext.magicCapacity; } - gSaveContext.unk_13F0 = 10; - return 1; + gSaveContext.magicState = MAGIC_STATE_ADD; + return true; } break; } - return 0; + return false; } -void Interface_UpdateMagicBar(PlayState* play) { +void Magic_Update(PlayState* play) { static s16 sMagicBorderColors[][3] = { { 255, 255, 255 }, { 150, 150, 150 }, - { 255, 255, 150 }, - { 255, 255, 50 }, + { 255, 255, 150 }, // unused + { 255, 255, 50 }, // unused }; static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 }; static s16 sMagicBorderRatio = 2; @@ -2383,29 +2409,34 @@ void Interface_UpdateMagicBar(PlayState* play) { s16 borderChangeR; s16 borderChangeG; s16 borderChangeB; - s16 temp; - - switch (gSaveContext.unk_13F0) { - case 8: - temp = gSaveContext.magicLevel * 0x30; - if (gSaveContext.unk_13F4 != temp) { - if (gSaveContext.unk_13F4 < temp) { - gSaveContext.unk_13F4 += 8; - if (gSaveContext.unk_13F4 > temp) { - gSaveContext.unk_13F4 = temp; + s16 temp; // target for magicCapacity, or magicBorderIndex + + switch (gSaveContext.magicState) { + case MAGIC_STATE_STEP_CAPACITY: + // Step magicCapacity to the capacity determined by magicLevel + // This changes the width of the magic meter drawn + temp = gSaveContext.magicLevel * MAGIC_NORMAL_METER; + if (gSaveContext.magicCapacity != temp) { + if (gSaveContext.magicCapacity < temp) { + gSaveContext.magicCapacity += 8; + if (gSaveContext.magicCapacity > temp) { + gSaveContext.magicCapacity = temp; } } else { - gSaveContext.unk_13F4 -= 8; - if (gSaveContext.unk_13F4 <= temp) { - gSaveContext.unk_13F4 = temp; + gSaveContext.magicCapacity -= 8; + if (gSaveContext.magicCapacity <= temp) { + gSaveContext.magicCapacity = temp; } } } else { - gSaveContext.unk_13F0 = 9; + // Once the capacity has reached its target, + // follow up by filling magic to magicFillTarget + gSaveContext.magicState = MAGIC_STATE_FILL; } break; - case 9: + case MAGIC_STATE_FILL: + // Add magic until magicFillTarget is reached gSaveContext.magic += 4; if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) { @@ -2414,32 +2445,36 @@ void Interface_UpdateMagicBar(PlayState* play) { } // "Storage MAGIC_NOW=%d (%d)" - osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6); - if (gSaveContext.magic >= gSaveContext.unk_13F6) { - gSaveContext.magic = gSaveContext.unk_13F6; - gSaveContext.unk_13F0 = gSaveContext.unk_13F2; - gSaveContext.unk_13F2 = 0; + osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.magicFillTarget); + + if (gSaveContext.magic >= gSaveContext.magicFillTarget) { + gSaveContext.magic = gSaveContext.magicFillTarget; + gSaveContext.magicState = gSaveContext.prevMagicState; + gSaveContext.prevMagicState = MAGIC_STATE_IDLE; } break; - case 1: + case MAGIC_STATE_CONSUME_SETUP: + // Sets the speed at which magic border flashes sMagicBorderRatio = 2; - gSaveContext.unk_13F0 = 2; + gSaveContext.magicState = MAGIC_STATE_CONSUME; break; - case 2: + case MAGIC_STATE_CONSUME: + // Consume magic until target is reached or no more magic is available gSaveContext.magic -= 2; if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; - gSaveContext.unk_13F0 = 3; + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; - } else if (gSaveContext.magic == gSaveContext.unk_13F8) { - gSaveContext.unk_13F0 = 3; + } else if (gSaveContext.magic == gSaveContext.magicTarget) { + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; } - case 3: - case 4: - case 6: + // fallthrough (flash border while magic is being consumed) + case MAGIC_STATE_METER_FLASH_1: + case MAGIC_STATE_METER_FLASH_2: + case MAGIC_STATE_METER_FLASH_3: temp = sMagicBorderIndices[sMagicBorderStep]; borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio; borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio; @@ -2476,12 +2511,13 @@ void Interface_UpdateMagicBar(PlayState* play) { } break; - case 5: + case MAGIC_STATE_RESET: sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = MAGIC_STATE_IDLE; break; - case 7: + case MAGIC_STATE_CONSUME_LENS: + // Slowly consume magic while lens is on if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { @@ -2490,18 +2526,19 @@ void Interface_UpdateMagicBar(PlayState* play) { (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) || !play->actorCtx.lensActive) { + // Force lens off and set magic meter state to idle play->actorCtx.lensActive = false; Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = MAGIC_STATE_IDLE; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; break; } - interfaceCtx->unk_230--; - if (interfaceCtx->unk_230 == 0) { + interfaceCtx->lensMagicConsumptionTimer--; + if (interfaceCtx->lensMagicConsumptionTimer == 0) { gSaveContext.magic--; - interfaceCtx->unk_230 = 80; + interfaceCtx->lensMagicConsumptionTimer = 80; } } @@ -2541,34 +2578,35 @@ void Interface_UpdateMagicBar(PlayState* play) { } break; - case 10: + case MAGIC_STATE_ADD: + // Add magic until target is reached gSaveContext.magic += 4; Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - if (gSaveContext.magic >= gSaveContext.unk_13F8) { - gSaveContext.magic = gSaveContext.unk_13F8; - gSaveContext.unk_13F0 = gSaveContext.unk_13F2; - gSaveContext.unk_13F2 = 0; + if (gSaveContext.magic >= gSaveContext.magicTarget) { + gSaveContext.magic = gSaveContext.magicTarget; + gSaveContext.magicState = gSaveContext.prevMagicState; + gSaveContext.prevMagicState = MAGIC_STATE_IDLE; } break; default: - gSaveContext.unk_13F0 = 0; + gSaveContext.magicState = MAGIC_STATE_IDLE; break; } } -void Interface_DrawMagicBar(PlayState* play) { +void Magic_DrawMeter(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; - s16 magicBarY; + s16 magicMeterY; OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2650); if (gSaveContext.magicLevel != 0) { if (gSaveContext.healthCapacity > 0xA0) { - magicBarY = R_MAGIC_BAR_LARGE_Y; + magicMeterY = R_MAGIC_METER_Y_LOWER; // two rows of hearts } else { - magicBarY = R_MAGIC_BAR_SMALL_Y; + magicMeterY = R_MAGIC_METER_Y_HIGHER; // one row of hearts } func_80094520(play->state.gfxCtx); @@ -2576,55 +2614,55 @@ void Interface_DrawMagicBar(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, R_MAGIC_METER_X, magicMeterY, 8, 16, + 1 << 10, 1 << 10); - OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, R_MAGIC_METER_X + 8, magicMeterY, + gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10); - gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, - ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, - 256, 0, 1 << 10, 1 << 10); + gSPTextureRectangle(OVERLAY_DISP++, ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 8) << 2, magicMeterY << 2, + ((R_MAGIC_METER_X + gSaveContext.magicCapacity) + 16) << 2, (magicMeterY + 16) << 2, + G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10); gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - if (gSaveContext.unk_13F0 == 4) { - // Yellow part of the bar indicating the amount of magic to be subtracted + if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) { + // Yellow part of the meter indicating the amount of magic to be subtracted gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - // Fill the rest of the bar with the normal magic color + // Fill the rest of the meter with the normal magic color gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, - 0, 0, 1 << 10, 1 << 10); + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.magicTarget) << 2, (magicMeterY + 10) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { - // Fill the whole bar with the normal magic color + // Fill the whole meter with the normal magic color gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicMeterY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicMeterY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } } @@ -3161,7 +3199,7 @@ void Interface_Draw(PlayState* play) { 16, svar3, 206, 8, 16, 1 << 10, 1 << 10); } - Interface_DrawMagicBar(play); + Magic_DrawMeter(play); Minimap_Draw(play); if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { @@ -4076,22 +4114,24 @@ void Interface_Update(PlayState* play) { WREG(7) = interfaceCtx->unk_1F4; + // Update Magic if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) { - if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) { - gSaveContext.magicLevel = gSaveContext.doubleMagic + 1; - gSaveContext.unk_13F0 = 8; + + if (gSaveContext.isMagicAcquired && (gSaveContext.magicLevel == 0)) { + gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1; + gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY; osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!" osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel); osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic); - osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6); - osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4); + osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget); + osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity); osSyncPrintf(VT_RST); } - Interface_UpdateMagicBar(play); + Magic_Update(play); } if (gSaveContext.timer1State == 0) { diff --git a/src/code/z_play.c b/src/code/z_play.c index 706b12a32..9aebec12a 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -271,7 +271,7 @@ void Play_Init(GameState* thisx) { if (gSaveContext.gameMode != 0 || gSaveContext.cutsceneIndex >= 0xFFF0) { gSaveContext.nayrusLoveTimer = 0; - func_800876C8(this); + Magic_Reset(this); gSaveContext.sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4; } else if (!LINK_IS_ADULT && IS_DAY) { gSaveContext.sceneSetupIndex = 0; diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index b71c89ccc..a3567ff98 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -483,7 +483,8 @@ s32 Player_InBlockingCsMode(PlayState* play, Player* this) { return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) || (this->stateFlags3 & PLAYER_STATE3_7) || - ((gSaveContext.unk_13F0 != 0) && (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); + ((gSaveContext.magicState != MAGIC_STATE_IDLE) && + (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); } s32 Player_InCsMode(PlayState* play) { diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 746413491..a0d58fbff 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -17,9 +17,9 @@ typedef struct { /* 0x18 */ s16 rupees; /* 0x1A */ u16 swordHealth; /* 0x1C */ u16 naviTimer; - /* 0x1E */ u8 magicAcquired; + /* 0x1E */ u8 isMagicAcquired; /* 0x1F */ u8 unk_1F; - /* 0x20 */ u8 doubleMagic; + /* 0x20 */ u8 isDoubleMagicAcquired; /* 0x21 */ u8 doubleDefense; /* 0x22 */ u8 bgsFlag; /* 0x23 */ u8 ocarinaGameRoundNum; @@ -104,13 +104,13 @@ static SavePlayerData sNewSavePlayerData = { 0x30, // healthCapacity 0x30, // defense 0, // magicLevel - 0x30, // magic + MAGIC_NORMAL_METER, // magic 0, // rupees 0, // swordHealth 0, // naviTimer - 0, // magicAcquired + false, // isMagicAcquired 0, // unk_1F - 0, // doubleMagic + false, // isDoubleMagicAcquired 0, // doubleDefense 0, // bgsFlag 0, // ocarinaGameRoundNum @@ -189,13 +189,13 @@ static SavePlayerData sDebugSavePlayerData = { 0xE0, // healthCapacity 0xE0, // health 0, // magicLevel - 0x30, // magic + MAGIC_NORMAL_METER, // magic 150, // rupees 8, // swordHealth 0, // naviTimer - 1, // magicAcquired + true, // isMagicAcquired 0, // unk_1F - 0, // doubleMagic + false, // isDoubleMagicAcquired 0, // doubleDefense 0, // bgsFlag 0, // ocarinaGameRoundNum |
