diff options
| author | inspectredc <78732756+inspectredc@users.noreply.github.com> | 2024-06-09 19:43:15 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-09 14:43:15 -0400 |
| commit | e88084fe6539f0fa98a3e90055dccb8cf0407498 (patch) | |
| tree | 9ac74daeb94de577312ae42b2a3f5ce5156e78f8 /src/code | |
| parent | 05c87518e7ef5b6f12792c38975aa6a06cbaaf60 (diff) | |
Fix LensMode Enum Names (#1954)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 214fa7138..6afae4f1f 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2452,7 +2452,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis gDPPipeSync(POLY_XLU_DISP++); - if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) { + if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) { // Update both the color frame buffer and the z-buffer gDPSetOtherMode(POLY_XLU_DISP++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | @@ -2501,7 +2501,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis // "Magic lens invisible Actor display END" gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors); - if (play->roomCtx.curRoom.lensMode != LENS_MODE_HIDE_ACTORS) { + if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) { // Draw the lens overlay to the color frame buffer gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)" @@ -2596,7 +2596,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_5 | ACTOR_FLAG_6))) { if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) && - ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive || + ((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) || play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) { ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX, "invisible_actor_counter < INVISIBLE_ACTOR_MAX", "../z_actor.c", 6464); |
