summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorTharo <17233964+Thar0@users.noreply.github.com>2024-08-14 20:29:43 +0100
committerGitHub <noreply@github.com>2024-08-14 21:29:43 +0200
commiteaf955ad22ad7252e93c9f1429efeae897400d2b (patch)
tree8b1445f9b185718b5d48966c4e22110f1c5be770 /src/code
parent137e0d2a10fa5ff4d115d1105846e4da1dc58d56 (diff)
Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_en_a_keep.c2
-rw-r--r--src/code/z_en_item00.c4
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_room.c2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 57799c22e..37c5abcf2 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -80,7 +80,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
EnAObj* this = (EnAObj*)thisx;
f32 shadowScale = 6.0f;
- this->textId = (thisx->params >> 8) & 0xFF;
+ this->textId = PARAMS_GET_U(thisx->params, 8, 8);
thisx->params &= 0xFF;
switch (thisx->params) {
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 7306c4689..a009c7cfc 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -142,10 +142,10 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
f32 yOffset = 980.0f;
f32 shadowScale = 6.0f;
s32 getItemId = GI_NONE;
- s16 spawnParam8000 = this->actor.params & 0x8000;
+ s16 spawnParam8000 = PARAMS_GET_NOSHIFT(this->actor.params, 15, 1);
s32 pad1;
- this->collectibleFlag = (this->actor.params & 0x3F00) >> 8;
+ this->collectibleFlag = PARAMS_GET_S(this->actor.params, 8, 6);
this->actor.params &= 0xFF;
diff --git a/src/code/z_play.c b/src/code/z_play.c
index e211862d6..7ebb6ccea 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -443,7 +443,7 @@ void Play_Init(GameState* thisx) {
Camera_InitDataUsingPlayer(&this->mainCamera, player);
Camera_RequestMode(&this->mainCamera, CAM_MODE_NORMAL);
- playerStartBgCamIndex = player->actor.params & 0xFF;
+ playerStartBgCamIndex = PARAMS_GET_U(player->actor.params, 0, 8);
if (playerStartBgCamIndex != 0xFF) {
PRINTF("player has start camera ID (" VT_FGCOL(BLUE) "%d" VT_RST ")\n", playerStartBgCamIndex);
Camera_RequestBgCam(&this->mainCamera, playerStartBgCamIndex);
diff --git a/src/code/z_room.c b/src/code/z_room.c
index cb3b624ac..3093d4e68 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -429,7 +429,7 @@ RoomShapeImageMultiBgEntry* Room_GetImageMultiBgEntry(RoomShapeImageMulti* roomS
}
player = GET_PLAYER(play);
- player->actor.params = (player->actor.params & 0xFF00) | bgCamIndex;
+ player->actor.params = PARAMS_GET_NOSHIFT(player->actor.params, 8, 8) | bgCamIndex;
bgEntry = SEGMENTED_TO_VIRTUAL(roomShapeImageMulti->backgrounds);
for (i = 0; i < roomShapeImageMulti->numBackgrounds; i++) {