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authormzxrules <mzxrules@gmail.com>2024-10-12 22:28:55 -0400
committerGitHub <noreply@github.com>2024-10-12 22:28:55 -0400
commiteee7ba9bd574631c58837a92463e0a4d6a28cae6 (patch)
tree1e65385f3308b8c269e7ace37b6dd30e8ce9cbb4 /src/code
parent44460eeaec1824f4e361e1e243c06862cbf4f8c8 (diff)
Rename RoomBehaviorType2 (#2270)
* Rename RoomBehavior2 * fig proposal * fig comment
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_player_lib.c2
-rw-r--r--src/code/z_scene.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 053151a42..4281b15c0 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -7881,7 +7881,7 @@ s32 Camera_UpdateWater(Camera* camera) {
s32 Camera_UpdateHotRoom(Camera* camera) {
camera->distortionFlags &= ~DISTORTION_HOT_ROOM;
- if (camera->play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) {
+ if (camera->play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) {
camera->distortionFlags |= DISTORTION_HOT_ROOM;
}
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 1699dd200..5c0318064 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -928,7 +928,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
EnvHazardTextTriggerEntry* triggerEntry;
s32 envHazard;
- if (play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) { // Room is hot
+ if (play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) { // Room is hot
envHazard = PLAYER_ENV_HAZARD_HOTROOM - 1;
} else if ((this->underwaterTimer > 80) &&
((this->currentBoots == PLAYER_BOOTS_IRON) || (this->underwaterTimer >= 300))) {
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index f96005a4a..13dce2d48 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -262,7 +262,7 @@ BAD_RETURN(s32) Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
BAD_RETURN(s32) Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) {
play->roomCtx.curRoom.behaviorType1 = cmd->roomBehavior.gpFlag1;
- play->roomCtx.curRoom.behaviorType2 = cmd->roomBehavior.gpFlag2 & 0xFF;
+ play->roomCtx.curRoom.environmentType = cmd->roomBehavior.gpFlag2 & 0xFF;
play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
play->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
}