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authorfig02 <fig02srl@gmail.com>2020-03-20 08:04:35 -0400
committerfig02 <fig02srl@gmail.com>2020-03-20 08:04:35 -0400
commitf3b509eb68a3563b48d4cc2226e93a213d6bf427 (patch)
treee707301b9146644287b7f06e6d3fdbcfbfe0c9c7 /src/code
parent898a103b78d458d727bbf7ff9110f6544c86c837 (diff)
en_dog OK
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c13
-rw-r--r--src/code/z_common_data.c2
-rw-r--r--src/code/z_parameter.c2
3 files changed, 3 insertions, 14 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 3b6698c30..9c9690299 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3763,7 +3763,7 @@ void Actor_SetTextWithPrefix(GlobalContext* globalCtx, Actor* actor, s16 baseTex
case SCENE_HAKADAN_BS:
case SCENE_KAKARIKO:
case SCENE_KAKARIKO3:
- case SCENE_IMPA:
+ case SCENE_BACK_ALLEY:
case SCENE_HUT:
case SCENE_HAKAANA:
case SCENE_HAKASITARELAY:
@@ -4344,17 +4344,6 @@ s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3)
return arg2;
}
-// Some animation related structure
-typedef struct
-{
- /* 0x00 */ u32 animation;
- /* 0x04 */ f32 playbackSpeed;
- /* 0x08 */ f32 unk_08;
- /* 0x0C */ f32 frameCount;
- /* 0x10 */ u8 unk_10;
- /* 0x14 */ f32 transitionRate;
-} struct_80034EC0_Entry; // size = 0x18
-
void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2)
{
f32 frameCount;
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 63802a742..23197ea6c 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -14,7 +14,7 @@ void SaveContext_Init(void)
gSaveContext.chamber_cutscene_num = 0;
gSaveContext.next_day_time = 0xFFFF;
gSaveContext.environment_time = 0;
- gSaveContext.unk_141C = 1;
+ gSaveContext.richardIsLost = 1;
gSaveContext.transition_type = 0xFF;
gSaveContext.unk_13EE = 50;
}
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index cb5fb307c..0ec248605 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -72,7 +72,7 @@ RestrictionFlags sRestrictionFlags[] =
{ SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
{ SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
{ SCENE_HUT, 0x10, 0x10, 0x15 },
- { SCENE_IMPA, 0x10, 0x10, 0x15 },
+ { SCENE_BACK_ALLEY, 0x10, 0x10, 0x15 },
{ SCENE_LABO, 0x10, 0x10, 0x15 },
{ SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
{ SCENE_TENT, 0x10, 0x10, 0x15 },