diff options
| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2020-12-05 00:34:27 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-04 19:34:27 -0500 |
| commit | f85a2d10ee92861c91243dab8366ad4e81fa5979 (patch) | |
| tree | d71d5a5e80f3834a87f7ca99a76737b8b9ad6701 /src/code | |
| parent | e983d2b72b2ed4885d8f4b3c354469af06cb4665 (diff) | |
Poe Actor Decomps (#463)
* Poe actors progress
* Some more progress, En_Poh almost matching
* Further progress
* Fix merge
* Decompile data
* Actor struct cleanups
* More functions OK
* Progress
* Last function decompiled, some nonmatchings left
* Few more OK, skelanime_init definition changes
* Progress
* Style improvements, OPEN/CLOSE_DISPS, few more OK
* Few more style improvements, function prototype additions/changes, another function OK
* Remove unused asm, begin documentation
* Use generated reloc
* Cleanup, format
* Remove a few no longer needed comments
* PR suggestions
* DISP macros
* Missed some FrameUpdateMatrix != 0 replacements
* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx
* Fix merge, reformat
* Review Suggestions
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Further review suggestions
* Ran formatter
* Less DECR usage
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_skelanime.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 61ab1fdf6..e57b770dd 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1300,8 +1300,8 @@ s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeade } } -void SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, - AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount) { +s32 SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, + AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount) { FlexSkeletonHeader* skeletonHeader = SEGMENTED_TO_VIRTUAL(skeletonHeaderSeg); skelAnime->limbCount = skeletonHeader->sh.limbCount + 1; |
