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authorTharo <tharo10600@gmail.com>2026-09-24 05:29:19 +0100
committerGitHub <noreply@github.com>2026-09-24 06:29:19 +0200
commit1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch)
tree7436c39fce905685f6d2115d487be3303ceda09c /src/overlays/actors/ovl_En_Viewer
parent39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff)
Unused variable/parameter cleanup (#1321)HEADmain
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/overlays/actors/ovl_En_Viewer')
-rw-r--r--src/overlays/actors/ovl_En_Viewer/z_en_viewer.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
index 5d3ad650e..51f0b5691 100644
--- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
+++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c
@@ -18,6 +18,7 @@
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
+#include "stack_pad.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "audio.h"
@@ -629,7 +630,7 @@ s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList,
}
void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
- s32 pad;
+ STACK_PAD(s32);
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
if (limbIndex == 16) {
@@ -715,7 +716,7 @@ static EnViewerDrawFunc sDrawFuncs[] = {
void EnViewer_Draw(Actor* thisx, PlayState* play) {
EnViewer* this = (EnViewer*)thisx;
- s32 pad;
+ STACK_PAD(s32);
s16 type;
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1760);