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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
5 days
Unused variable/parameter cleanup (#1321)
HEAD
main
Tharo
12 days
Remove src/ from include path and consider src/ includes in includes style (#...
Dragorn421
2026-08-31
gActorSetupDls (#2802)
Derek Hensley
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-12
Assets: Move limb enums into xmls 1 (#2625)
Dragorn421
2025-06-05
Add various undocumented resources in xmls 1 (#2589)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-09-20
Improve Matches: Part 3 (#1544)
engineer124
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-02
Various minor fixes (#1383)
Roman971
2022-08-29
Document object_gndd (Young Ganondorf) (#1353)
Tom Overton
2022-08-29
Document Ganon objects (#1345)
Tom Overton
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-20
Use `BINANG_TO_RAD_ALT` more (#1156)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-12
Small Skin system documentation pass (#1017)
Anghelo Carvajal
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-24
Even more objects (#913)
louist103
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