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AgeCommit message (Expand)Author
5 daysUnused variable/parameter cleanup (#1321)HEADmainTharo
12 daysRemove src/ from include path and consider src/ includes in includes style (#...Dragorn421
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-12Assets: Move limb enums into xmls 1 (#2625)Dragorn421
2025-06-05Add various undocumented resources in xmls 1 (#2589)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-20Improve Matches: Part 3 (#1544)engineer124
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-10-02Various minor fixes (#1383)Roman971
2022-08-29Document object_gndd (Young Ganondorf) (#1353)Tom Overton
2022-08-29Document Ganon objects (#1345)Tom Overton
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-20Use `BINANG_TO_RAD_ALT` more (#1156)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-12Small Skin system documentation pass (#1017)Anghelo Carvajal
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-12-02boss_ganon (Ganondorf) OK (#1037)fig02
2021-11-30Audio Sequence Player Ids Enum (#1040)engineer124
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-11-24Even more objects (#913)louist103