diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2020-11-19 15:49:08 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-19 16:49:08 -0500 |
| commit | cf24a76fe4b5c0ae2eaf716bbd08185ce345560b (patch) | |
| tree | 89e034af162a1d458408b06fd3488017e00eabbf /src | |
| parent | 930cee306181de187c0c7df6857a92606c5f2bb6 (diff) | |
Three new matching functions (#492)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
Diffstat (limited to 'src')
51 files changed, 328 insertions, 397 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index ab3123788..e2290e5a7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -24,8 +24,8 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx* POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C); - gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, - 0, 0, COMBINED); + gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0, + COMBINED); temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1); temp2 = 1.0f - (temp1 * (1.f / 350)); @@ -374,8 +374,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW); Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, - (u8)spCE); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, (u8)spCE); Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY); @@ -741,14 +740,14 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, - G_TX_RENDERTILE, 0, 0, 1024, 1024); + gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE, + 0, 0, 1024, 1024); spC8 = titleCtx->unk_9 - spC8; if (spC8 > 0) { - gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, - spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, + 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1, @@ -2274,8 +2273,8 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) | GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA)); - gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, - 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, + PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74); } @@ -3806,9 +3805,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPPipeSync(POLY_OPA_DISP++); gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx)); - POLY_OPA_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860); } @@ -3823,9 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx)); - POLY_XLU_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904); } diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index ecc0290c4..c75eed4f5 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -762,18 +762,17 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, - G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); - gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); + gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); - gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, - this->altEnvColor.a); + gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a); CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329); } diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 43e73f6c9..6005c3faf 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -164,16 +164,15 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); if (1) {} // Necessary to match - gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, - 0, 0, COMBINED, 0, 0, 0, COMBINED); + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, + 0, COMBINED, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); - gSPClearGeometryMode(POLY_XLU_DISP++, - G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); EffectShieldParticle_GetColors(this, &primColor, &envColor); diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 7be59e286..c17633053 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -166,13 +166,12 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); - gSPClearGeometryMode(POLY_XLU_DISP++, - G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index c987ab8f6..c990f02f0 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -71,8 +71,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur func_80094C50(gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB, this->rgPrimColorA); - gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, - this->rgEnvColorA); + gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, this->rgEnvColorA); gSPDisplayList(POLY_XLU_DISP++, this->gfx); } diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index c868525aa..3cb3905f2 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -135,8 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321), + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -145,15 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* dList = limb->dList[0]; if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332), + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } dList = limb->dList[1]; if (dList != NULL) { - gSPMatrix(POLY_XLU_DISP++, - Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338), + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dList); } diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index b0c9db619..f4d92e86f 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -319,16 +319,15 @@ void Health_Draw(GlobalContext* globalCtx) { if (curCombineModeSet != 1) { curCombineModeSet = 1; func_80094520(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 3) { curCombineModeSet = 3; func_80094520(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, - PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } @@ -347,16 +346,15 @@ void Health_Draw(GlobalContext* globalCtx) { if (curCombineModeSet != 2) { curCombineModeSet = 2; func_80094A14(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } } else { if (curCombineModeSet != 4) { curCombineModeSet = 4; func_80094A14(gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, - PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index c9259e8da..8608f5122 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -380,8 +380,8 @@ void Minimap_Draw(GlobalContext* globalCtx) { case SCENE_ICE_DOUKUTO: if (!R_MINIMAP_TOGGLED) { func_80094520(globalCtx->state.gfxCtx); - gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, - PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, + TEXEL0, 0, PRIMITIVE, 0); if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); @@ -438,8 +438,8 @@ void Minimap_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), - R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), + interfaceCtx->minimapAlpha); gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA, gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0, @@ -476,8 +476,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, - 1024); + gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024); } Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position diff --git a/src/code/z_moji.c b/src/code/z_moji.c index 3180c9377..123608bba 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -49,9 +49,8 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) { D_8015FFC0 = arg1 & 3; } - gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, - (D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, - 1024); + gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2, + G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024); CLOSE_DISPS(gfxCtx, "../z_moji.c", 123); } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 66e790bc8..6f5d96c10 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2560,15 +2560,13 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, - interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1024, 1024); + gSaveContext.unk_13F4, 16, 1024, 1024); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -2585,8 +2583,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { 256, 0, 1024, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { @@ -2603,16 +2601,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2700,12 +2698,10 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), - interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); @@ -2740,20 +2736,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); @@ -2788,20 +2782,17 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, - sCUpLabelTextures[gSaveContext.language]); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, @@ -2831,9 +2822,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8( - OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), - R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), + R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); } } @@ -2843,9 +2834,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); - gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, @@ -2903,11 +2893,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -2928,9 +2918,8 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) { G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0); - gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); @@ -3124,14 +3113,13 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, - PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; @@ -3143,14 +3131,13 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; if (interfaceCtx->counterDigits[2] != 0) { - OVERLAY_DISP = - Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); phi_s2 = 50; } - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], - 8, 16, phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); } phi_s2 = 42; @@ -3173,8 +3160,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, - 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; @@ -3197,8 +3184,8 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, - 16, phi_s2, 206, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2, + 206, 8, 16, 1024, 1024); } Interface_DrawMagicBar(globalCtx); @@ -3224,17 +3211,16 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); } } } else { // B Button Do Action Label gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, @@ -3265,8 +3251,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); } @@ -3278,8 +3264,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); } @@ -3291,8 +3277,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); } @@ -3361,8 +3347,8 @@ void Interface_Draw(GlobalContext* globalCtx) { } else { // Magic Arrow Equip Effect phi_s3_2 = pauseCtx->unk_24E - 0xBF; - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], - sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], + sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) { phi_s3_2 = (pauseCtx->unk_258 / 8) / 2; @@ -3850,7 +3836,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274], - gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); + gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter gDPPipeSync(OVERLAY_DISP++); @@ -3872,9 +3858,9 @@ void Interface_Draw(GlobalContext* globalCtx) { for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16, - gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), - VREG(43) * 2, VREG(43) * 2); + gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], + gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), + VREG(43) * 2, VREG(43) * 2); } } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 87caa61b5..2be93f95c 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) { return globalCtx->activeCamera; } -void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) { +s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) { s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId; if (status == 7) { diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 241b1596c..b6e2c4518 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -1431,8 +1431,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) { gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); - gDPSetFillColor(POLY_OPA_DISP++, - (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); + gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)); gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1); gDPPipeSync(POLY_OPA_DISP++); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index b60a0529f..58069b1ca 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -190,15 +190,11 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) { return 0; } -// Scene Command 0x00: Link Spawn List -#ifdef NON_MATCHING -// regalloc differences void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { - ActorEntry* linkEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + - globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; + ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + + globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; s16 linkObjectId; - globalCtx->linkActorEntry = linkEntry; globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge); linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)]; @@ -206,10 +202,6 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId; Object_Spawn(&globalCtx->objectCtx, linkObjectId); } -#else -void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene/func_80098508.s") -#endif // Scene Command 0x01: Actor List void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index ac3e24235..f2ec63de8 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1108,16 +1108,14 @@ void func_8009A45C(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment( POLY_OPA_DISP++, 0x0A, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32)); - gSPSegment(POLY_OPA_DISP++, 0x0B, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0, (gameplayFrames * 60) % 2048, 8, 512)); @@ -1140,8 +1138,7 @@ void func_8009A798(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1260,8 +1257,7 @@ void func_8009AFE0(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); { s32 pad[2]; } @@ -1540,8 +1536,7 @@ void func_8009C608(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); + gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0, (gameplayFrames * 50) % 2048, 8, 512)); @@ -1685,8 +1680,7 @@ void func_8009D0E8(GlobalContext* globalCtx) { gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32)); - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16)); gSPSegment(POLY_OPA_DISP++, 0x0A, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16)); gSPSegment( @@ -1755,8 +1749,7 @@ void func_8009D5B4(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x08, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); + gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0, 1023 - (gameplayFrames * 6) % 1024, 16, 256)); @@ -1998,8 +1991,7 @@ void func_8009E730(GlobalContext* globalCtx) { if (LINK_IS_ADULT) { var = 0; } - gSPSegment(POLY_OPA_DISP++, 0x0C, - Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32)); + gSPSegment(POLY_OPA_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -2446,8 +2438,7 @@ void func_800A059C(GlobalContext* globalCtx) { gameplayFrames = globalCtx->gameplayFrames; gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64)); - gSPSegment(POLY_OPA_DISP++, 0x09, - Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128)); + gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128)); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 441dcef53..a8eda088d 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -49,8 +49,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -110,8 +109,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } @@ -275,8 +273,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } @@ -332,8 +329,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) { Matrix_JointPosition(&pos, &rot); if (dList != NULL) { - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), - G_MTX_LOAD); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, dList); } } diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 1145bd9b3..f0a61bb5d 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -221,20 +221,23 @@ ItemEquips sDebugSaveEquips = { 0x1122, // equipment }; -Inventory sDebugSaveInventory = { - { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE, - ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND, - ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, - ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items - { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo - 0x7777, // equipment - 0x125249, // upgrades - 0x1E3FFFF, // questItems - { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems - { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys - 0, // defenseHearts - 0, // gsTokens -}; +Inventory + sDebugSaveInventory = + { + { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, + ITEM_DINS_FIRE, ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, + ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, + ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED, + ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items + { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo + 0x7777, // equipment + 0x125249, // upgrades + 0x1E3FFFF, // questItems + { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems + { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys + 0, // defenseHearts + 0, // gsTokens + }; u16 sDebugSaveChecksum = 0; diff --git a/src/code/z_view.c b/src/code/z_view.c index 99666b3b8..f4f3b183d 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) { view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); - gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, - view->viewport.rightX, view->viewport.bottomY); + gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, + view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); @@ -468,8 +468,8 @@ s32 func_800AB560(View* view) { view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); - gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, - view->viewport.rightX, view->viewport.bottomY); + gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, + view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 7bae32f44..cd4e42792 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -536,8 +536,8 @@ void func_80985CE8(DemoIm* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_26C); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, - skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + NULL, NULL, NULL, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_im_inKenjyanomaDemo02.c", 308); } diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index fb044f31a..bd499a30e 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -469,8 +469,8 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, - skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + NULL, NULL, NULL, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo_sa_inKenjyanomaDemo02.c", 325); } diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c index 909c4fe72..b381b8c38 100644 --- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c +++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c @@ -114,14 +114,12 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPDisplayList(POLY_XLU_DISP++, D_809932D0); if (this->unk_14C & 1) { - gSPDisplayList(POLY_XLU_DISP++, - Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0, - 255 - ((unk_14E * 5) & 255), 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), + 16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, D_80993390); } else if (this->unk_14C & 2) { - gSPDisplayList(POLY_XLU_DISP++, - Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0, - 255 - ((unk_14E * 5) & 255), 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), + 16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, D_809934B8); } diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c index c720966ed..c54d82f26 100644 --- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c +++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c @@ -183,12 +183,11 @@ s32 func_809B55EC(EnAttackNiw* this, GlobalContext* globalCtx) { } #ifdef NON_MATCHING -// Stack, every variable off by 4 bytes +// &this->actor.posRot.pos stored at wrong place void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) { - Vec3f* pos = &this->actor.posRot.pos; - f32 tmpf1; s16 sp4E; s16 sp4C; + f32 tmpf1; f32 tmpf2; f32 tmpf3; Vec3f sp34; @@ -203,13 +202,17 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) { sp34.y = globalCtx->view.lookAt.y + tmpf2; sp34.z = globalCtx->view.lookAt.z + tmpf3; - this->unk_2D4 = Math_Vec3f_Yaw(pos, &sp34); - this->unk_2D0 = (Math_Vec3f_Pitch(pos, &sp34) * -1.0f); + if (1) {} + this->unk_2D4 = Math_Vec3f_Yaw(&this->actor.posRot.pos, &sp34); + this->unk_2D0 = Math_Vec3f_Pitch(&this->actor.posRot.pos, &sp34) * -1.0f; + Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->unk_2D4, 5, this->unk_2DC, 0); Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.x, this->unk_2D0, 5, this->unk_2DC, 0); Math_SmoothScaleMaxF(&this->unk_2DC, 5000.0f, 1.0f, 100.0f); + Actor_SetHeight(&this->actor, this->unk_2E4); func_8002F374(globalCtx, &this->actor, &sp4E, &sp4C); + if (this->actor.bgCheckFlags & 8) { this->unk_2D4 = this->actor.yawTowardsLink; this->unk_2D0 = this->actor.posRot.rot.x - 3000.0f; @@ -224,10 +227,11 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx) { (fabsf(sp34.y - this->actor.posRot.pos.y) < 50.0f) && (fabsf(sp34.z - this->actor.posRot.pos.z) < 50.0f)) || (this->actor.bgCheckFlags & 1)) { - this->unk_254 = this->unk_256 = this->unk_258 = this->unk_25A = 0; - this->unk_284 = this->unk_27C = this->unk_2DC = 0.0f; + this->unk_2D4 = this->actor.yawTowardsLink; this->unk_2D0 = this->actor.posRot.rot.x - 2000.0f; + this->unk_284 = this->unk_27C = this->unk_2DC = 0.0f; + this->unk_254 = this->unk_256 = this->unk_258 = this->unk_25A = 0; this->actor.gravity = -0.2f; this->unk_2E0 = 5.0f; this->unk_288 = 0.0f; diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c index f8756882f..56b21cc31 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -646,7 +646,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(globalCtx->state.gfxCtx)); func_80093D18(globalCtx->state.gfxCtx); POLY_OPA_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, - EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP); + EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP); } else if (this->alpha != 0) { gDPPipeSync(POLY_XLU_DISP++); func_80093D84(globalCtx->state.gfxCtx); @@ -657,7 +657,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(globalCtx->state.gfxCtx)); } POLY_XLU_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, - EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP); + EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_box.c", 1639); diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index 3c366c465..bee8d6bc9 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -122,8 +122,7 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColors[this->type].r, primColors[this->type].g, primColors[this->type].b, 255); - gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b, - 128); + gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b, 128); gSPDisplayList(POLY_XLU_DISP++, D_0601C160); CLOSE_DISPS(gfxCtx, "../z_en_dy_extra.c", 325); diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index bb928f7da..3da6cb917 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -572,8 +572,6 @@ void func_80A03018(EnElf* this, GlobalContext* globalCtx) { Actor_MoveForward(&this->actor); } -#ifdef NON_MATCHING -// slight ordering and regalloc void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4) { f32 xVelTarget; f32 zVelTarget; @@ -582,27 +580,25 @@ void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4) { xVelTarget = ((arg1->x + this->unk_28C.x) - this->actor.posRot.pos.x) * arg4; zVelTarget = ((arg1->z + this->unk_28C.z) - this->actor.posRot.pos.z) * arg4; + arg4 += 0.3f; arg3 += 30.0f; - func_80A02BD8(this, arg1, arg4 + 0.3f); + func_80A02BD8(this, arg1, arg4); xzVelocity = sqrtf(SQ(xVelTarget) + SQ(zVelTarget)); - clampedXZ = CLAMP(xzVelocity, arg2, arg3); - this->actor.speedXZ = clampedXZ; + + this->actor.speedXZ = clampedXZ = CLAMP(xzVelocity, arg2, arg3); if ((xzVelocity != clampedXZ) && (xzVelocity != 0.0f)) { - zVelTarget *= (clampedXZ / xzVelocity); - xVelTarget *= (clampedXZ / xzVelocity); + xzVelocity = clampedXZ / xzVelocity; + xVelTarget *= xzVelocity; + zVelTarget *= xzVelocity; } Math_ApproxF(&this->actor.velocity.x, xVelTarget, 5.0f); Math_ApproxF(&this->actor.velocity.z, zVelTarget, 5.0f); - func_8002D7EC(this); + func_8002D7EC(&this->actor); } -#else -void func_80A03148(EnElf* this, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4); -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Elf/func_80A03148.s") -#endif void func_80A0329C(EnElf* this, GlobalContext* globalCtx) { Player* refActor = PLAYER; @@ -839,8 +835,6 @@ void EnElf_UpdateLights(EnElf* this, GlobalContext* globalCtx) { Actor_SetScale(&this->actor, this->actor.scale.x); } -#ifdef NON_MATCHING -// float regalloc void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { Vec3f nextPos; Vec3f prevPos; @@ -897,13 +891,14 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { switch (this->unk_2A8) { case 7: func_80A02C98(this, &player->bodyPartsPos[8], 1.0f - this->unk_2AE * 0.033333335f); - xScale = - 1.0f - ((Math_Vec3f_DistXYZ(&player->bodyPartsPos[8], &this->actor.posRot.pos) - 5.0f) * 0.05f); + xScale = Math_Vec3f_DistXYZ(&player->bodyPartsPos[8], &this->actor.posRot.pos); if (distFromLinksHead < 7.0f) { this->unk_2C0 = 0; xScale = 0.0f; } else if (distFromLinksHead < 25.0f) { + xScale = (xScale - 5.0f) * 0.05f; + xScale = 1.0f - xScale; xScale = (1.0f - SQ(xScale)) * 0.008f; } else { xScale = 0.008f; @@ -917,7 +912,7 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { break; case 11: nextPos = player->bodyPartsPos[8]; - nextPos.y += this->actor.scale.y * 1500.0f; + nextPos.y += 1500.0f * this->actor.scale.y; func_80A02E30(this, &nextPos); EnElf_SpawnSparkles(this, globalCtx, 16); @@ -990,9 +985,6 @@ void func_80A03CF8(EnElf* this, GlobalContext* globalCtx) { EnElf_UpdateLights(this, globalCtx); } -#else -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Elf/func_80A03CF8.s") -#endif void EnElf_ChangeColor(Color_RGBAf* dest, Color_RGBAf* newColor, Color_RGBAf* curColor, f32 rate) { Color_RGBAf rgbaDiff; @@ -1097,54 +1089,52 @@ void func_80A0461C(EnElf* this, GlobalContext* globalCtx) { if ((player->stateFlags1 & 0x400) || ((YREG(15) & 0x10) && func_800BC56C(globalCtx, 2))) { temp = 12; this->unk_2C0 = 100; - } else { - if ((arrowPointedActor == NULL) || (temp = 1, (arrowPointedActor->type == ACTORTYPE_NPC))) { - if (arrowPointedActor != NULL) { - this->unk_2C0 = 100; - player->stateFlags2 |= 0x100000; - temp = 0; - } else { - switch (this->unk_2A8) { - case 0: - if (this->unk_2C0 != 0) { - this->unk_2C0--; - temp = 0; - } else { - if (this->unk_2C7 == 0) { - Audio_PlayActorSound2(&this->actor, NA_SE_EV_NAVY_VANISH); - } - temp = 7; - } - break; - case 7: - if (this->unk_2C0 != 0) { - if (this->unk_2AE > 0) { - this->unk_2AE--; - temp = 7; - } else { - player->stateFlags2 |= 0x100000; - temp = 0; - } - } else { - temp = 8; - func_80A029A8(this, 10); + } else if ((arrowPointedActor == NULL) || (temp = 1, (arrowPointedActor->type == ACTORTYPE_NPC))) { + if (arrowPointedActor != NULL) { + this->unk_2C0 = 100; + player->stateFlags2 |= 0x100000; + temp = 0; + } else { + switch (this->unk_2A8) { + case 0: + if (this->unk_2C0 != 0) { + this->unk_2C0--; + temp = 0; + } else { + if (this->unk_2C7 == 0) { + Audio_PlayActorSound2(&this->actor, NA_SE_EV_NAVY_VANISH); } - break; - case 8: - temp = 8; - break; - case 11: - temp = this->unk_2A8; - if (this->unk_2C0 > 0) { - this->unk_2C0--; + temp = 7; + } + break; + case 7: + if (this->unk_2C0 != 0) { + if (this->unk_2AE > 0) { + this->unk_2AE--; + temp = 7; } else { + player->stateFlags2 |= 0x100000; temp = 0; } - break; - default: + } else { + temp = 8; + func_80A029A8(this, 10); + } + break; + case 8: + temp = 8; + break; + case 11: + temp = this->unk_2A8; + if (this->unk_2C0 > 0) { + this->unk_2C0--; + } else { temp = 0; - break; - } + } + break; + default: + temp = 0; + break; } } } @@ -1540,7 +1530,7 @@ void EnElf_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, (u8)(envAlpha * alphaScale)); POLY_XLU_DISP = SkelAnime_Draw2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, - EnElf_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); + EnElf_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_elf.c", 2793); } diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 7d3cb4519..4da7e8c17 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -179,22 +179,22 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) { TransitionActorEntry* transitionEntry; f32 planeHalfWidth; s32 pad2; + Player* player = PLAYER; s32 useViewEye = D_8011D394 != 0 || globalCtx->csCtx.state != 0; s32 transitionActorIdx; f32 absZ; s32 side; - Player* player = PLAYER; func_8002DBD0(&this->actor, &vec, (useViewEye) ? &globalCtx->view.eye : &player->actor.posRot.pos); planeHalfWidth = (((this->actor.params >> 6) & 7) == 6) ? PLANE_HALFWIDTH : PLANE_HALFWIDTH_2; if (EnHoll_IsKokiriSetup8() || (vec.y > PLANE_Y_MIN && vec.y < PLANE_Y_MAX && fabsf(vec.x) < planeHalfWidth && - (absZ = fabsf(vec.z), (absZ < 100.0f && absZ > 50.0f)))) { + fabsf(vec.z) < 100.0f && fabsf(vec.z) > 50.0f)) { transitionActorIdx = (u16)this->actor.params >> 0xA; side = (vec.z < 0.0f) ? 0 : 1; transitionEntry = &globalCtx->transitionActorList[transitionActorIdx]; this->actor.room = transitionEntry->sides[side].room; if (this->actor.room != globalCtx->roomCtx.curRoom.num && - func_8009728C(globalCtx, &globalCtx->roomCtx, (u32)this->actor.room) != 0) { + func_8009728C(globalCtx, &globalCtx->roomCtx, (u32)this->actor.room)) { EnHoll_SetupAction(this, EnHoll_NextAction); } } diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 8bd8cf801..302eadb17 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -261,25 +261,26 @@ void func_80A7C598(EnInsect* this) { this->unk_314 |= 0x100; } -#ifdef NON_MATCHING -// a stack offset is wrong void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) { - s32 pad[2]; + s32 pad1; + s32 pad2; + s16 yaw; s16 sp34 = this->actor.params & 3; Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 1.5f, 0.1f, 0.5f, 0.0f); if (EnInsect_XZDistanceSquared(&this->actor.posRot.pos, &this->actor.initPosRot.pos) > 1600.0f || (this->unk_31A < 4)) { - Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, - Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos), 2000); + yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos); + Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000); } else if (this->actor.child != NULL && &this->actor != this->actor.child) { - Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, - Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.child->posRot.pos), 2000); + yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.child->posRot.pos); + Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000); } this->actor.shape.rot.y = this->actor.posRot.rot.y; this->skelAnime.animPlaybackSpeed = CLAMP(this->actor.speedXZ * 1.4f, 0.7f, 1.9f); + SkelAnime_FrameUpdateMatrix(&this->skelAnime); if (this->unk_31A <= 0) { @@ -295,9 +296,6 @@ void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) { func_80A7C818(this); } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Insect/func_80A7C5EC.s") -#endif void func_80A7C818(EnInsect* this) { this->unk_31A = Math_Rand_S16Offset(10, 40); @@ -309,40 +307,40 @@ void func_80A7C818(EnInsect* this) { #ifdef NON_MATCHING // regalloc, minor reordering void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx) { - s32 pad[3]; - s16 phi_a1; - s16 sp38; - - sp38 = 0; - if (this->actor.xzDistFromLink < 40.0f) { - sp38 = 1; - } + s32 pad[2]; + s16 pad2; + s16 frames; + s16 yaw; + s16 sp38 = this->actor.xzDistFromLink < 40.0f; Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 1.8f, 0.1f, 0.5f, 0.0f); if (EnInsect_XZDistanceSquared(&this->actor.posRot.pos, &this->actor.initPosRot.pos) > 25600.0f || this->unk_31A < 4) { - Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, - Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos), 2000); + yaw = Math_Vec3f_Yaw(&this->actor.posRot.pos, &this->actor.initPosRot.pos); + Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000); } else if (sp38 != 0) { - phi_a1 = this->actor.yawTowardsLink + 0x8000; + frames = globalCtx->state.frames; + yaw = this->actor.yawTowardsLink + 0x8000; - if ((s16)globalCtx->state.frames & 0x10) { - if ((s16)globalCtx->state.frames & 0x20) { - phi_a1 += 0x2000; + if (frames & 0x10) { + if (frames & 0x20) { + yaw += 0x2000; + } + } else { + if (frames & 0x20) { + yaw -= 0x2000; } - } else if ((s16)globalCtx->state.frames & 0x20) { - phi_a1 -= 0x2000; } - Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, phi_a1, 2000); + Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yaw, 2000); } this->actor.shape.rot.y = this->actor.posRot.rot.y; this->skelAnime.animPlaybackSpeed = CLAMP(this->actor.speedXZ * 1.6f, 0.8f, 1.9f); SkelAnime_FrameUpdateMatrix(&this->skelAnime); - if (this->unk_31A <= 0 || sp38 == 0) { + if (this->unk_31A <= 0 || !sp38) { func_80A7C3A0(this); } else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) { func_80A7CE60(this); diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c index 0ac8109e4..a9ea7f52a 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -174,8 +174,7 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) { dList = D_0404D4E0; gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g, flameParams->primColor.b, flameParams->primColor.a); - gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, - 0); + gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0); } else { gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63), diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c index 50d764d73..20aaebf66 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -871,8 +871,8 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->unk_314); gSPSegment(POLY_OPA_DISP++, 8, &D_80116280[2]); POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, - this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw, - &this->actor, POLY_OPA_DISP); + this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw, + &this->actor, POLY_OPA_DISP); func_80033C30(&thisPos, &D_80AE4958, 255, globalCtx); if (this->unk_31A != 0) { this->actor.dmgEffectTimer++; @@ -886,9 +886,9 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) { func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_314); gSPSegment(POLY_XLU_DISP++, 8, &D_80116280[0]); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, - this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor, - POLY_XLU_DISP); + POLY_XLU_DISP = + SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, + this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); func_80033C30(&thisPos, &D_80AE4958, this->unk_314, globalCtx); } diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index 1c1d105c4..c112a2bb6 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -316,8 +316,8 @@ void func_80AE7D94(EnRl* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, - skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + NULL, NULL, NULL, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rl_inKenjyanomaDemo02.c", 331); } diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 75b28e63b..862767d80 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -2366,9 +2366,8 @@ void func_80AF0400(EnRu1* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); - POLY_OPA_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, &this->actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1309); } @@ -2392,9 +2391,8 @@ void func_80AF05D4(EnRu1* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_2A8); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); - POLY_XLU_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - EnRu1_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + EnRu1_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru1.c", 1353); } diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index d4a3dfdff..659db00c0 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -485,8 +485,8 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); - POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, - skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + NULL, NULL, NULL, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291); } diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index 65f256308..843b09c27 100644 --- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -39,7 +39,7 @@ const ActorInit En_Tubo_Trap_InitVars = { (ActorFunc)EnTuboTrap_Draw, }; -extern UNK_TYPE D_05017A60; +extern Gfx D_05017A60[]; extern Gfx D_05017870[]; void EnTuboTrap_Init(Actor* thisx, GlobalContext* globalCtx) { @@ -65,7 +65,7 @@ void EnTuboTrap_DropCollectible(EnTuboTrap* this, GlobalContext* globalCtx) { s16 param3FF = (params >> 6) & 0x3FF; if (param3FF >= 0 && param3FF < 0x1A) { - Item_DropCollectible(globalCtx, &this->actor.posRot, param3FF | ((params & 0x3F) << 8)); + Item_DropCollectible(globalCtx, &this->actor.posRot.pos, param3FF | ((params & 0x3F) << 8)); } } @@ -106,7 +106,7 @@ void EnTuboTrap_SpawnEffectsOnLand(EnTuboTrap* this, GlobalContext* globalCtx) { EffectSsKakera_Spawn(globalCtx, &pos, &velocity, actorPos, -240, arg5, 10, 10, 0, (Math_Rand_ZeroOne() * 65.0f) + 15.0f, 0, 32, 60, KAKERA_COLOR_NONE, - OBJECT_GAMEPLAY_DANGEON_KEEP, &D_05017A60); + OBJECT_GAMEPLAY_DANGEON_KEEP, D_05017A60); } func_80033480(globalCtx, actorPos, 30.0f, 4, 20, 50, 0); @@ -152,7 +152,7 @@ void EnTuboTrap_SpawnEffectsInWater(EnTuboTrap* this, GlobalContext* globalCtx) EffectSsKakera_Spawn(globalCtx, &pos, &velocity, actorPos, -180, arg5, 30, 30, 0, (Math_Rand_ZeroOne() * 65.0f) + 15.0f, 0, 32, 70, KAKERA_COLOR_NONE, - OBJECT_GAMEPLAY_DANGEON_KEEP, &D_05017A60); + OBJECT_GAMEPLAY_DANGEON_KEEP, D_05017A60); } } @@ -224,7 +224,7 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, GlobalContext* globalCtx) { } if (this->actor.xzDistFromLink < 200.0f && this->actor.posRot.pos.y <= player->actor.posRot.pos.y) { - Actor_ChangeType(globalCtx, &globalCtx->actorCtx, this, ACTORTYPE_ENEMY); + Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY); this->actor.flags |= 1; targetHeight = 40.0f + -10.0f * gSaveContext.linkAge; @@ -234,7 +234,7 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, GlobalContext* globalCtx) { } this->originPos = this->actor.posRot.pos; - Audio_PlayActorSound2(this, NA_SE_EV_POT_MOVE_START); + Audio_PlayActorSound2(&this->actor, NA_SE_EV_POT_MOVE_START); this->actionFunc = EnTuboTrap_Levitate; } } @@ -274,8 +274,8 @@ void EnTuboTrap_Update(Actor* thisx, GlobalContext* globalCtx) { func_8002E4B4(globalCtx, &this->actor, 10.0f, 10.0f, 20.0f, 0x1D); Actor_SetHeight(&this->actor, 0.0f); Collider_CylinderUpdate(&this->actor, &this->collider); - CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider); - CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider); + CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); + CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void EnTuboTrap_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index af34297b9..5c77041ae 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -1694,9 +1694,8 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0B, &D_80116280[2]); - POLY_OPA_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1648); } @@ -1720,9 +1719,8 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0B, &D_80116280[0]); - POLY_XLU_DISP = - SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, - EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); + POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, + EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1692); } diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.c b/src/overlays/actors/ovl_End_Title/z_end_title.c index 1b7979ac7..b7e371af5 100644 --- a/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -89,43 +89,43 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetRenderMode(OVERLAY_DISP++, G_RM_PASS, G_RM_XLU_SURF2); gSPClearGeometryMode(OVERLAY_DISP++, G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, - 0, COMBINED, 0, 0, 0, COMBINED); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, + COMBINED, 0, 0, 0, COMBINED); gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->endAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 80, D_80B670E0); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, - 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, + G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPLoadSync(OVERLAY_DISP++); gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (80 << 2), (24 << 2)); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, + 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (80 << 2), (24 << 2)); - gSPTextureRectangle(OVERLAY_DISP++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0, - (32 << 5), (32 << 5)); + gSPTextureRectangle(OVERLAY_DISP++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0, (32 << 5), + (32 << 5)); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 120, D_80B65EA0); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, - 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, + G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPLoadSync(OVERLAY_DISP++); gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (120 << 2), (24 << 2)); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, + 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (120 << 2), (24 << 2)); gSPTextureRectangle(OVERLAY_DISP++, (100 << 2), (160 << 2), (220 << 2), (183 << 2), G_TX_RENDERTILE, 0, 0, (32 << 5), (32 << 5)); gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0x00, 0x80, 0, 0, 0, this->ootAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 112, D_80B669E0); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, - 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, + G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPLoadSync(OVERLAY_DISP++); gDPLoadTile(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, (112 << 2), (16 << 2)); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, + 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, (112 << 2), (16 << 2)); gSPTextureRectangle(OVERLAY_DISP++, (104 << 2), (177 << 2), (216 << 2), (192 << 2), G_TX_RENDERTILE, 0, 0, (32 << 5), (32 << 5)); diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index f216970f8..d833ae3f9 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -393,8 +393,8 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 809); func_80093D18(globalCtx->state.gfxCtx); - gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), - (u8)(this->color[2] >> 6), (u8)(this->alpha >> 6)); + gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6), + (u8)(this->alpha >> 6)); gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]); if ((this->actor.params & 1) == 1) { @@ -443,8 +443,8 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 890); func_80093D84(globalCtx->state.gfxCtx); - gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), - (u8)(this->color[2] >> 6), (u8)(this->alpha >> 6)); + gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6), + (u8)(this->alpha >> 6)); gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280); sp68.x = this->actor.posRot.pos.x; diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index ebc2bfe6e..a70a69528 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -157,8 +157,8 @@ void OceffSpot_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 469), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sTextureDL); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 32, - 1, 0, scroll * (-8), 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 32, 1, + 0, scroll * (-8), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sCylinderDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_spot.c", 485); diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 8103a05af..6c6d7c0d2 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -140,9 +140,9 @@ void OceffStorm_Draw2(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 150, this->primColorAlpha); gSPDisplayList(POLY_XLU_DISP++, sTextureDL); gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 8, scroll * 4, 64, 64, 1, - scroll * 4, scroll * 4, 64, 64)); - gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, (SCREEN_WIDTH << 2), (SCREEN_HEIGHT << 2), G_TX_RENDERTILE, 0, 0, - 140, (1 << 15) | (31 << 10) | 884); + scroll * 4, scroll * 4, 64, 64)); + gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, (SCREEN_WIDTH << 2), (SCREEN_HEIGHT << 2), G_TX_RENDERTILE, 0, 0, 140, + (1 << 15) | (31 << 10) | 884); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 477); } @@ -168,8 +168,8 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sCylinderTexDl); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 4, (0 - scroll) * 8, 32, - 32, 1, scroll * 8, (0 - scroll) * 12, 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 4, (0 - scroll) * 8, 32, 32, + 1, scroll * 8, (0 - scroll) * 12, 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sCylinderDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 512); diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index 5f8bdb90e..9b92e4c86 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -120,8 +120,8 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) { } gSPDisplayList(POLY_XLU_DISP++, sTextureDL); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32, - 1, 0 - scroll, scroll * (-2), 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0 - scroll, scroll * (-2), 32, 32, 1, + 0 - scroll, scroll * (-2), 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 398); diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 8eb698681..61fb0c980 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -102,8 +102,8 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255); gDPSetEnvColor(POLY_XLU_DISP++, 255, 100, 0, 128); gSPDisplayList(POLY_XLU_DISP++, sTextureDL); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64, - 1, scroll * (-6), 0, 64, 64)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64, 1, + scroll * (-6), 0, 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 417); diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index ad8f7f94a..4fd58952e 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -103,8 +103,8 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255); gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128); gSPDisplayList(POLY_XLU_DISP++, sTextureDL); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, - 64, 1, scroll * 8, scroll * (-8), 64, 64)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1, + scroll * 8, scroll * (-8), 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 370); diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 027b6bf64..6ca4bd12a 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -101,8 +101,8 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) { } gSPDisplayList(POLY_XLU_DISP++, sTextureDL2); - gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64, - 1, scroll * (-1), scroll, 32, 32)); + gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 2, scroll * (-2), 32, 64, 1, + scroll * (-1), scroll, 32, 32)); gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 344); diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index e0070f1eb..a250405d5 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -10444,8 +10444,8 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx) { if (this->invincibilityTimer > 0) { this->unk_88F += CLAMP(50 - this->invincibilityTimer, 8, 40); - POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP, 255, 0, 0, 0, 0, - 4000 - (s32)(Math_Coss(this->unk_88F * 256) * 2000.0f)); + POLY_OPA_DISP = + Gfx_SetFog2(POLY_OPA_DISP, 255, 0, 0, 0, 0, 4000 - (s32)(Math_Coss(this->unk_88F * 256) * 2000.0f)); } func_8002EBCC(&this->actor, globalCtx, 0); diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c index ab9c8fb54..eb0d9829a 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c +++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c @@ -69,8 +69,7 @@ void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { func_80093D84(globalCtx->state.gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); func_800BFCB8(globalCtx, &mf, &this->pos); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, - this->rPrimColorA); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); Matrix_Put(&mf); Matrix_Scale(radius, radius, radius, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_blast.c", 199), diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c index 1148bf09f..42d3a50a3 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c @@ -109,13 +109,12 @@ void EffectSsDeadDd_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { if (mtx != NULL) { func_80094BC4(gfxCtx); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, - this->rAlpha); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rAlpha); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rAlpha); gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); - gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, - 0, PRIMITIVE, 0); + gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); gSPDisplayList(POLY_XLU_DISP++, D_04037730); } diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index aad1dd137..e8bcc5211 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -110,8 +110,8 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gDPPipeSync(POLY_XLU_DISP++); if (this->rDrawFlags & 1) { - gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, - 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED); + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, + COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_CLD_SURF2); gSPSetGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING); } else if (this->rDrawFlags & 2) { diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c index 5be471fb3..3b467dda9 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c @@ -110,8 +110,8 @@ void EffectSsHahen_DrawGray(GlobalContext* globalCtx, u32 index, EffectSs* this) gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_hahen.c", 271), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(globalCtx->state.gfxCtx); - gDPSetCombineLERP(POLY_OPA_DISP++, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, - SHADE, 0, PRIMITIVE, 0); + gDPSetCombineLERP(POLY_OPA_DISP++, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0, + PRIMITIVE, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0x0, 0x01, 100, 100, 120, 255); gSPDisplayList(POLY_OPA_DISP++, this->gfx); diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c index 881d7ec15..f4473453f 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c +++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c @@ -117,8 +117,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { func_80093D84(globalCtx->state.gfxCtx); if (colorIdx >= 0) { - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, - 255); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255); } gSPDisplayList(POLY_XLU_DISP++, this->gfx); @@ -128,8 +127,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { func_80093D18(globalCtx->state.gfxCtx); if (colorIdx >= 0) { - gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, - 255); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255); } gSPDisplayList(POLY_OPA_DISP++, this->gfx); diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c index 163a341b8..a8290700c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c @@ -73,8 +73,7 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki.c", 176), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); - gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, - this->rPrimColorA); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); gDPSetEnvColor(POLY_OPA_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx); gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(D_0401A160)); diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c index d7d75eb80..5b41efccc 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c @@ -66,8 +66,7 @@ void EffectSsSibuki2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki2.c", 171), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80093D18(gfxCtx); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, - this->rPrimColorA); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA); gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rTexIdx])); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(D_0401E2C0)); diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c index 62c4e6836..0861f45b9 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c @@ -67,8 +67,8 @@ void EffectSsStone1_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); func_80094C50(gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(drawParams->texture)); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, drawParams->primColor.r, drawParams->primColor.g, - drawParams->primColor.b, 255); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, drawParams->primColor.r, drawParams->primColor.g, drawParams->primColor.b, + 255); gDPSetEnvColor(POLY_XLU_DISP++, drawParams->envColor.r, drawParams->envColor.g, drawParams->envColor.b, 255); gSPDisplayList(POLY_XLU_DISP++, D_04029E90); diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 8a1c6ddfc..7cf422cbe 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -99,8 +99,8 @@ void Title_Draw(TitleContext* this) { gDPPipeSync(POLY_OPA_DISP++); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP); - gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, - ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0); + gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, PRIMITIVE, ENV_ALPHA, TEXEL0, 0, 0, 0, TEXEL0, PRIMITIVE, ENVIRONMENT, + COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 170, 255, 255, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 255, 128); |
