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authorRoman971 <32455037+Roman971@users.noreply.github.com>2022-06-13 01:24:45 +0200
committerGitHub <noreply@github.com>2022-06-12 19:24:45 -0400
commitfeadb0d9ee54ecf9db8d8eaea03f5565e2011271 (patch)
tree9c5edc44deec6b288719679564c39fade27c0009 /src
parent4cb1c3345f3134670537682f4ada2c2a5bdc5a13 (diff)
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY * Enable more IDO warnings and disable unwanted warning 516 * Fix most new and remaining warnings * Improve skelanime comment * Improve asmproc pragma comment Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Add suggested comment for a wrong prototype * Update asm-processor with the latest fix Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/code/code_800F9280.c8
-rw-r--r--src/code/graph.c3
-rw-r--r--src/code/sys_cfb.c2
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_lights.c2
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_skelanime.c20
-rw-r--r--src/code/z_vr_box.c2
-rw-r--r--src/overlays/actors/ovl_Boss_Va/z_boss_va.c2
-rw-r--r--src/overlays/actors/ovl_Demo_Du/z_demo_du.c5
-rw-r--r--src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c4
-rw-r--r--src/overlays/actors/ovl_Demo_Im/z_demo_im.c3
-rw-r--r--src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c3
-rw-r--r--src/overlays/actors/ovl_En_Ds/z_en_ds.c2
-rw-r--r--src/overlays/actors/ovl_En_Eg/z_en_eg.c2
-rw-r--r--src/overlays/actors/ovl_En_Fr/z_en_fr.c2
-rw-r--r--src/overlays/actors/ovl_En_Holl/z_en_holl.c2
-rw-r--r--src/overlays/actors/ovl_En_Jj/z_en_jj.c3
-rw-r--r--src/overlays/actors/ovl_En_Md/z_en_md.c2
-rw-r--r--src/overlays/actors/ovl_En_Nb/z_en_nb.c3
-rw-r--r--src/overlays/actors/ovl_En_Ru1/z_en_ru1.c3
-rw-r--r--src/overlays/actors/ovl_En_Ru2/z_en_ru2.c5
-rw-r--r--src/overlays/actors/ovl_En_Tp/z_en_tp.c6
-rw-r--r--src/overlays/actors/ovl_En_Xc/z_en_xc.c2
-rw-r--r--src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c3
25 files changed, 55 insertions, 38 deletions
diff --git a/src/code/code_800F9280.c b/src/code/code_800F9280.c
index 075d609aa..b1d28d681 100644
--- a/src/code/code_800F9280.c
+++ b/src/code/code_800F9280.c
@@ -96,9 +96,10 @@ typedef enum {
} SeqCmdType;
void Audio_ProcessSeqCmd(u32 cmd) {
- s32 pad[2];
+ s32 pad;
u16 fadeTimer;
u16 channelMask;
+ u32 channelMaskReversed;
u16 val;
u8 oldSpec;
u8 spec;
@@ -305,9 +306,10 @@ void Audio_ProcessSeqCmd(u32 cmd) {
// stop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 1);
}
- if ((channelMask ^ 0xFFFF) != 0) {
+ channelMaskReversed = channelMask ^ 0xFFFF;
+ if (channelMaskReversed != 0) {
// with channel mask ~channelMask...
- Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), (channelMask ^ 0xFFFF));
+ Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), channelMaskReversed);
// unstop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 0);
}
diff --git a/src/code/graph.c b/src/code/graph.c
index f70663b59..98b1bcaf6 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -31,6 +31,9 @@ void Graph_FaultClient(void) {
osViSwapBuffer(nextFb);
}
+// TODO: merge Gfx and GfxMod to make this function's arguments consistent
+void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
+
void Graph_DisassembleUCode(Gfx* workBuf) {
UCodeDisas disassembler;
diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c
index 1d4b5495f..1bd8fa22a 100644
--- a/src/code/sys_cfb.c
+++ b/src/code/sys_cfb.c
@@ -36,7 +36,7 @@ void SysCfb_Init(s32 n64dd) {
osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]);
}
-void SysCfb_Reset() {
+void SysCfb_Reset(void) {
sSysCfbFbPtr[0] = 0;
sSysCfbFbPtr[1] = 0;
sSysCfbEnd = 0;
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 6f9face0d..fe079d91b 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -8142,7 +8142,7 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera) {
return true;
}
-s32 Camera_GetDbgCamEnabled() {
+s32 Camera_GetDbgCamEnabled(void) {
return gDbgCamEnabled;
}
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index 3767e19da..4557b6334 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -161,7 +161,7 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
}
}
-LightNode* Lights_FindBufSlot() {
+LightNode* Lights_FindBufSlot(void) {
LightNode* node;
if (sLightsBuffer.numOccupied >= LIGHTS_BUFFER_SIZE) {
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 196839f70..dd8c42466 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -307,7 +307,7 @@ void Play_Init(GameState* thisx) {
if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT09) &&
gSaveContext.sceneSetupIndex == 6) {
osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts"
- ((void (*)())0x81000000)();
+ ((void (*)(void))0x81000000)();
osSyncPrintf("出戻り?\n"); // "Return?"
}
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index fe19883b2..1398b8a52 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -1086,9 +1086,9 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
*/
void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
- skelAnime->update = LinkAnimation_Loop;
+ skelAnime->update.link = LinkAnimation_Loop;
} else {
- skelAnime->update = LinkAnimation_Once;
+ skelAnime->update.link = LinkAnimation_Once;
}
skelAnime->morphWeight = 0.0f;
}
@@ -1098,7 +1098,7 @@ void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) {
* finishes.
*/
s32 LinkAnimation_Update(PlayState* play, SkelAnime* skelAnime) {
- return skelAnime->update(play, skelAnime);
+ return skelAnime->update.link(play, skelAnime);
}
/**
@@ -1201,7 +1201,7 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe
SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable);
morphFrames = -morphFrames;
} else {
- skelAnime->update = LinkAnimation_Morph;
+ skelAnime->update.link = LinkAnimation_Morph;
AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount,
skelAnime->morphTable);
}
@@ -1463,11 +1463,11 @@ SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skelet
*/
void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) {
- skelAnime->update = SkelAnime_LoopFull;
+ skelAnime->update.normal = SkelAnime_LoopFull;
} else if (skelAnime->mode <= ANIMMODE_ONCE_INTERP) {
- skelAnime->update = SkelAnime_Once;
+ skelAnime->update.normal = SkelAnime_Once;
} else {
- skelAnime->update = SkelAnime_LoopPartial;
+ skelAnime->update.normal = SkelAnime_LoopPartial;
}
}
@@ -1476,7 +1476,7 @@ void SkelAnime_SetUpdate(SkelAnime* skelAnime) {
* finishes.
*/
s32 SkelAnime_Update(SkelAnime* skelAnime) {
- return skelAnime->update(skelAnime);
+ return skelAnime->update.normal(skelAnime);
}
/**
@@ -1636,10 +1636,10 @@ void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32
morphFrames = -morphFrames;
} else {
if (taper != ANIMTAPER_NONE) {
- skelAnime->update = SkelAnime_MorphTaper;
+ skelAnime->update.normal = SkelAnime_MorphTaper;
skelAnime->taper = taper;
} else {
- skelAnime->update = SkelAnime_Morph;
+ skelAnime->update.normal = SkelAnime_Morph;
}
SkelAnime_GetFrameData(animation, startFrame, skelAnime->limbCount, skelAnime->morphTable);
}
diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c
index f8e6d98b8..f7dce0619 100644
--- a/src/code/z_vr_box.c
+++ b/src/code/z_vr_box.c
@@ -266,7 +266,7 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3
}
break;
}
- skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8];
+ skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8][0];
for (i = 0; i < 0x20; i++) {
index = D_8012ADD8[i];
diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
index 7ed2de3c3..7653d434d 100644
--- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
+++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c
@@ -2038,7 +2038,7 @@ void BossVa_ZapperAttack(BossVa* this, PlayState* play) {
this->skelAnime.playSpeed = 0.0f;
if (Math_SmoothStepToF(&this->skelAnime.curFrame, 0.0f, 1.0f, 2.0f, 0.0f) == 0.0f) {
- if (sp88 < sp90) {
+ if (sp88 < (u32)sp90) {
this->timer2 = 0;
this->burst++;
this->unk_1D8 = sp7C;
diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
index 9f09442bc..5f709f809 100644
--- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
+++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c
@@ -16,7 +16,8 @@ void DemoDu_Draw(Actor* thisx, PlayState* play);
static s32 sUnused = 0;
-#include "z_demo_du_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_demo_du_cutscene_data.c"
static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex };
static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex,
@@ -707,7 +708,7 @@ void DemoDu_InitCs_AfterGanon(DemoDu* this, PlayState* play) {
this->actor.shape.shadowAlpha = 0;
}
-void DemoDu_CsPlaySfx_WhiteOut() {
+void DemoDu_CsPlaySfx_WhiteOut(void) {
func_800788CC(NA_SE_SY_WHITE_OUT_T);
}
diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
index 7e91cd8f4..083aa26a6 100644
--- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
+++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
@@ -19,7 +19,7 @@ void DemoGt_Destroy(Actor* thisx, PlayState* play) {
}
}
-void DemoGt_PlayEarthquakeSfx() {
+void DemoGt_PlayEarthquakeSfx(void) {
func_800788CC(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
}
@@ -435,7 +435,7 @@ void func_8097ED64(DemoGt* this, PlayState* play, s32 actionIdx) {
func_8097E824(this, actionIdx);
}
-u8 func_8097ED94() {
+u8 func_8097ED94(void) {
if (kREG(2) != 0) {
return true;
} else if (gSaveContext.sceneSetupIndex < 4) {
diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
index 7db790345..c27fa42a7 100644
--- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
+++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c
@@ -72,7 +72,8 @@ static ColliderCylinderInitType1 sCylinderInit = {
{ 25, 80, 0, { 0, 0, 0 } },
};
-#include "z_demo_im_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_demo_im_cutscene_data.c"
static DemoImActionFunc sActionFuncs[] = {
func_809856F8, func_80985718, func_80985738, func_80985770, func_809857B0, func_809857F0, func_80985830,
diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
index 3461f8acc..73e7ccd61 100644
--- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
+++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c
@@ -71,7 +71,8 @@ static void* sMouthTextures[] = {
static u32 D_80990108 = 0;
-#include "z_demo_sa_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_demo_sa_cutscene_data.c"
static DemoSaActionFunc sActionFuncs[] = {
func_8098EBB8, func_8098EBD8, func_8098EBF8, func_8098EC28, func_8098EC60, func_8098EC94, func_8098ECCC,
diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
index 332402db2..b88941f32 100644
--- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c
+++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
@@ -155,7 +155,7 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) {
}
}
-s32 EnDs_CheckRupeesAndBottle() {
+s32 EnDs_CheckRupeesAndBottle(void) {
if (gSaveContext.rupees < 100) {
return 0;
} else if (Inventory_HasEmptyBottle() == 0) {
diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c
index 2cc4be65f..0f20f0756 100644
--- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c
+++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c
@@ -34,7 +34,7 @@ const ActorInit En_Eg_InitVars = {
(ActorFunc)EnEg_Draw,
};
-void EnEg_PlayVoidOutSFX() {
+void EnEg_PlayVoidOutSFX(void) {
func_800788CC(NA_SE_OC_ABYSS);
}
diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c
index 9a9e9b1ad..dc113140b 100644
--- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c
+++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c
@@ -798,7 +798,7 @@ void EnFr_CheckOcarinaInputFrogSong(u8 ocarinaNote) {
}
}
-void EnFr_DeactivateButterfly() {
+void EnFr_DeactivateButterfly(void) {
s32 frogIndex;
EnFr* frog;
diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
index 56108c017..45d4dc3ba 100644
--- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c
+++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c
@@ -75,7 +75,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
this->actionFunc = func;
}
-s32 EnHoll_IsKokiriSetup8() {
+s32 EnHoll_IsKokiriSetup8(void) {
return gSaveContext.entranceIndex == ENTR_SPOT04_0 && gSaveContext.sceneSetupIndex == 8;
}
diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c
index b8caa43b4..07593b6cd 100644
--- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c
+++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c
@@ -42,7 +42,8 @@ const ActorInit En_Jj_InitVars = {
static s32 sUnused = 0;
-#include "z_en_jj_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_en_jj_cutscene_data.c"
static s32 sUnused2[] = { 0, 0 };
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c
index dfddbc35a..7b0a85c3d 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -69,7 +69,7 @@ typedef enum {
/* 10 */ ENMD_ANIM_10,
/* 11 */ ENMD_ANIM_11,
/* 12 */ ENMD_ANIM_12,
- /* 13 */ ENMD_ANIM_13,
+ /* 13 */ ENMD_ANIM_13
} EnMdAnimation;
static AnimationInfo sAnimationInfo[] = {
diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
index f1cf345ef..5935f5cfd 100644
--- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c
+++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c
@@ -85,7 +85,8 @@ static void* sEyeTextures[] = {
static s32 D_80AB4318 = 0;
-#include "z_en_nb_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_en_nb_cutscene_data.c"
s32 EnNb_GetPath(EnNb* this) {
s32 path = this->actor.params >> 8;
diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
index 4eb0235ae..d5d10dbdb 100644
--- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
+++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c
@@ -105,7 +105,8 @@ static void* sMouthTextures[] = {
static s32 sUnused = 0;
-#include "z_en_ru1_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_en_ru1_cutscene_data.c"
static u32 D_80AF1938 = 0;
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
index 21d51afec..cce4a612f 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
@@ -63,7 +63,8 @@ static void* sEyeTextures[] = {
static UNK_TYPE D_80AF4118 = 0;
-#include "z_en_ru2_cutscene_data.c" EARLY
+#pragma asmproc recurse
+#include "z_en_ru2_cutscene_data.c"
static EnRu2ActionFunc sActionFuncs[] = {
func_80AF2CB4, func_80AF2CD4, func_80AF2CF4, func_80AF2D2C, func_80AF2D6C, func_80AF2DAC, func_80AF2DEC,
@@ -379,7 +380,7 @@ void func_80AF2E1C(EnRu2* this, PlayState* play) {
this->actor.shape.shadowAlpha = 0;
}
-void func_80AF2E64() {
+void func_80AF2E64(void) {
func_800788CC(NA_SE_SY_WHITE_OUT_T);
}
diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c
index 7a9604251..a67104cff 100644
--- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c
+++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c
@@ -160,7 +160,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) {
next = (EnTp*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TP, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0 * i);
- if (0 * i) {} // Very fake, but needed to get the s registers right
+ if ((0 * i) != 0) {} // Very fake, but needed to get the s registers right
+
if (next != NULL) {
now->actor.child = &next->actor;
next->actor.parent = &now->actor;
@@ -176,7 +177,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) {
next->timer = next->unk_15C = i * -5;
next->horizontalVariation = 6.0f - (i * 0.75f);
now = next;
- if (0 * i) {}
+
+ if ((0 * i) != 0) {}
}
}
} else if (this->actor.params == TAILPASARAN_TAIL) {
diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
index 3694d7f9c..edf81820d 100644
--- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c
+++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
@@ -1360,7 +1360,7 @@ void func_80B3F3C8(EnXc* this, PlayState* play) {
this->action = SHEIK_ACTION_45;
}
-void func_80B3F3D8() {
+void func_80B3F3D8(void) {
func_800788CC(NA_SE_PL_SKIP);
}
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
index 9775c142c..cd3d98555 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
@@ -113,6 +113,9 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)));
}
+// Wrong prototype; this function is called with `play` even though it has no arguments
+void KaleidoScope_ProcessPlayerPreRender(PlayState* play);
+
void KaleidoScope_DrawEquipment(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];