diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2022-06-13 01:24:45 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-12 19:24:45 -0400 |
| commit | feadb0d9ee54ecf9db8d8eaea03f5565e2011271 (patch) | |
| tree | 9c5edc44deec6b288719679564c39fade27c0009 /src | |
| parent | 4cb1c3345f3134670537682f4ada2c2a5bdc5a13 (diff) | |
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY
* Enable more IDO warnings and disable unwanted warning 516
* Fix most new and remaining warnings
* Improve skelanime comment
* Improve asmproc pragma comment
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Add suggested comment for a wrong prototype
* Update asm-processor with the latest fix
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Diffstat (limited to 'src')
25 files changed, 55 insertions, 38 deletions
diff --git a/src/code/code_800F9280.c b/src/code/code_800F9280.c index 075d609aa..b1d28d681 100644 --- a/src/code/code_800F9280.c +++ b/src/code/code_800F9280.c @@ -96,9 +96,10 @@ typedef enum { } SeqCmdType; void Audio_ProcessSeqCmd(u32 cmd) { - s32 pad[2]; + s32 pad; u16 fadeTimer; u16 channelMask; + u32 channelMaskReversed; u16 val; u8 oldSpec; u8 spec; @@ -305,9 +306,10 @@ void Audio_ProcessSeqCmd(u32 cmd) { // stop channels Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 1); } - if ((channelMask ^ 0xFFFF) != 0) { + channelMaskReversed = channelMask ^ 0xFFFF; + if (channelMaskReversed != 0) { // with channel mask ~channelMask... - Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), (channelMask ^ 0xFFFF)); + Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), channelMaskReversed); // unstop channels Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 0); } diff --git a/src/code/graph.c b/src/code/graph.c index f70663b59..98b1bcaf6 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -31,6 +31,9 @@ void Graph_FaultClient(void) { osViSwapBuffer(nextFb); } +// TODO: merge Gfx and GfxMod to make this function's arguments consistent +void UCodeDisas_Disassemble(UCodeDisas*, Gfx*); + void Graph_DisassembleUCode(Gfx* workBuf) { UCodeDisas disassembler; diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c index 1d4b5495f..1bd8fa22a 100644 --- a/src/code/sys_cfb.c +++ b/src/code/sys_cfb.c @@ -36,7 +36,7 @@ void SysCfb_Init(s32 n64dd) { osSyncPrintf("フレームバッファのアドレスは %08x と %08x です\n", sSysCfbFbPtr[0], sSysCfbFbPtr[1]); } -void SysCfb_Reset() { +void SysCfb_Reset(void) { sSysCfbFbPtr[0] = 0; sSysCfbFbPtr[1] = 0; sSysCfbEnd = 0; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 6f9face0d..fe079d91b 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -8142,7 +8142,7 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera) { return true; } -s32 Camera_GetDbgCamEnabled() { +s32 Camera_GetDbgCamEnabled(void) { return gDbgCamEnabled; } diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 3767e19da..4557b6334 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -161,7 +161,7 @@ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) { } } -LightNode* Lights_FindBufSlot() { +LightNode* Lights_FindBufSlot(void) { LightNode* node; if (sLightsBuffer.numOccupied >= LIGHTS_BUFFER_SIZE) { diff --git a/src/code/z_play.c b/src/code/z_play.c index 196839f70..dd8c42466 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -307,7 +307,7 @@ void Play_Init(GameState* thisx) { if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT09) && gSaveContext.sceneSetupIndex == 6) { osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts" - ((void (*)())0x81000000)(); + ((void (*)(void))0x81000000)(); osSyncPrintf("出戻り?\n"); // "Return?" } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index fe19883b2..1398b8a52 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1086,9 +1086,9 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade */ void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) { if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) { - skelAnime->update = LinkAnimation_Loop; + skelAnime->update.link = LinkAnimation_Loop; } else { - skelAnime->update = LinkAnimation_Once; + skelAnime->update.link = LinkAnimation_Once; } skelAnime->morphWeight = 0.0f; } @@ -1098,7 +1098,7 @@ void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) { * finishes. */ s32 LinkAnimation_Update(PlayState* play, SkelAnime* skelAnime) { - return skelAnime->update(play, skelAnime); + return skelAnime->update.link(play, skelAnime); } /** @@ -1201,7 +1201,7 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable); morphFrames = -morphFrames; } else { - skelAnime->update = LinkAnimation_Morph; + skelAnime->update.link = LinkAnimation_Morph; AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->morphTable); } @@ -1463,11 +1463,11 @@ SkelAnime_InitSkin(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skelet */ void SkelAnime_SetUpdate(SkelAnime* skelAnime) { if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) { - skelAnime->update = SkelAnime_LoopFull; + skelAnime->update.normal = SkelAnime_LoopFull; } else if (skelAnime->mode <= ANIMMODE_ONCE_INTERP) { - skelAnime->update = SkelAnime_Once; + skelAnime->update.normal = SkelAnime_Once; } else { - skelAnime->update = SkelAnime_LoopPartial; + skelAnime->update.normal = SkelAnime_LoopPartial; } } @@ -1476,7 +1476,7 @@ void SkelAnime_SetUpdate(SkelAnime* skelAnime) { * finishes. */ s32 SkelAnime_Update(SkelAnime* skelAnime) { - return skelAnime->update(skelAnime); + return skelAnime->update.normal(skelAnime); } /** @@ -1636,10 +1636,10 @@ void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 morphFrames = -morphFrames; } else { if (taper != ANIMTAPER_NONE) { - skelAnime->update = SkelAnime_MorphTaper; + skelAnime->update.normal = SkelAnime_MorphTaper; skelAnime->taper = taper; } else { - skelAnime->update = SkelAnime_Morph; + skelAnime->update.normal = SkelAnime_Morph; } SkelAnime_GetFrameData(animation, startFrame, skelAnime->limbCount, skelAnime->morphTable); } diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index f8e6d98b8..f7dce0619 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -266,7 +266,7 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 } break; } - skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8]; + skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8][0]; for (i = 0; i < 0x20; i++) { index = D_8012ADD8[i]; diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 7ed2de3c3..7653d434d 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -2038,7 +2038,7 @@ void BossVa_ZapperAttack(BossVa* this, PlayState* play) { this->skelAnime.playSpeed = 0.0f; if (Math_SmoothStepToF(&this->skelAnime.curFrame, 0.0f, 1.0f, 2.0f, 0.0f) == 0.0f) { - if (sp88 < sp90) { + if (sp88 < (u32)sp90) { this->timer2 = 0; this->burst++; this->unk_1D8 = sp7C; diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 9f09442bc..5f709f809 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -16,7 +16,8 @@ void DemoDu_Draw(Actor* thisx, PlayState* play); static s32 sUnused = 0; -#include "z_demo_du_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_demo_du_cutscene_data.c" static void* sEyeTextures[] = { gDaruniaEyeOpenTex, gDaruniaEyeOpeningTex, gDaruniaEyeShutTex, gDaruniaEyeClosingTex }; static void* sMouthTextures[] = { gDaruniaMouthSeriousTex, gDaruniaMouthGrinningTex, gDaruniaMouthOpenTex, @@ -707,7 +708,7 @@ void DemoDu_InitCs_AfterGanon(DemoDu* this, PlayState* play) { this->actor.shape.shadowAlpha = 0; } -void DemoDu_CsPlaySfx_WhiteOut() { +void DemoDu_CsPlaySfx_WhiteOut(void) { func_800788CC(NA_SE_SY_WHITE_OUT_T); } diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 7e91cd8f4..083aa26a6 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -19,7 +19,7 @@ void DemoGt_Destroy(Actor* thisx, PlayState* play) { } } -void DemoGt_PlayEarthquakeSfx() { +void DemoGt_PlayEarthquakeSfx(void) { func_800788CC(NA_SE_EV_EARTHQUAKE - SFX_FLAG); } @@ -435,7 +435,7 @@ void func_8097ED64(DemoGt* this, PlayState* play, s32 actionIdx) { func_8097E824(this, actionIdx); } -u8 func_8097ED94() { +u8 func_8097ED94(void) { if (kREG(2) != 0) { return true; } else if (gSaveContext.sceneSetupIndex < 4) { diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 7db790345..c27fa42a7 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -72,7 +72,8 @@ static ColliderCylinderInitType1 sCylinderInit = { { 25, 80, 0, { 0, 0, 0 } }, }; -#include "z_demo_im_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_demo_im_cutscene_data.c" static DemoImActionFunc sActionFuncs[] = { func_809856F8, func_80985718, func_80985738, func_80985770, func_809857B0, func_809857F0, func_80985830, diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index 3461f8acc..73e7ccd61 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -71,7 +71,8 @@ static void* sMouthTextures[] = { static u32 D_80990108 = 0; -#include "z_demo_sa_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_demo_sa_cutscene_data.c" static DemoSaActionFunc sActionFuncs[] = { func_8098EBB8, func_8098EBD8, func_8098EBF8, func_8098EC28, func_8098EC60, func_8098EC94, func_8098ECCC, diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 332402db2..b88941f32 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -155,7 +155,7 @@ void EnDs_OfferOddPotion(EnDs* this, PlayState* play) { } } -s32 EnDs_CheckRupeesAndBottle() { +s32 EnDs_CheckRupeesAndBottle(void) { if (gSaveContext.rupees < 100) { return 0; } else if (Inventory_HasEmptyBottle() == 0) { diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c index 2cc4be65f..0f20f0756 100644 --- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c +++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c @@ -34,7 +34,7 @@ const ActorInit En_Eg_InitVars = { (ActorFunc)EnEg_Draw, }; -void EnEg_PlayVoidOutSFX() { +void EnEg_PlayVoidOutSFX(void) { func_800788CC(NA_SE_OC_ABYSS); } diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 9a9e9b1ad..dc113140b 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -798,7 +798,7 @@ void EnFr_CheckOcarinaInputFrogSong(u8 ocarinaNote) { } } -void EnFr_DeactivateButterfly() { +void EnFr_DeactivateButterfly(void) { s32 frogIndex; EnFr* frog; diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 56108c017..45d4dc3ba 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -75,7 +75,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) { this->actionFunc = func; } -s32 EnHoll_IsKokiriSetup8() { +s32 EnHoll_IsKokiriSetup8(void) { return gSaveContext.entranceIndex == ENTR_SPOT04_0 && gSaveContext.sceneSetupIndex == 8; } diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index b8caa43b4..07593b6cd 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -42,7 +42,8 @@ const ActorInit En_Jj_InitVars = { static s32 sUnused = 0; -#include "z_en_jj_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_en_jj_cutscene_data.c" static s32 sUnused2[] = { 0, 0 }; diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index dfddbc35a..7b0a85c3d 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -69,7 +69,7 @@ typedef enum { /* 10 */ ENMD_ANIM_10, /* 11 */ ENMD_ANIM_11, /* 12 */ ENMD_ANIM_12, - /* 13 */ ENMD_ANIM_13, + /* 13 */ ENMD_ANIM_13 } EnMdAnimation; static AnimationInfo sAnimationInfo[] = { diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index f1cf345ef..5935f5cfd 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -85,7 +85,8 @@ static void* sEyeTextures[] = { static s32 D_80AB4318 = 0; -#include "z_en_nb_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_en_nb_cutscene_data.c" s32 EnNb_GetPath(EnNb* this) { s32 path = this->actor.params >> 8; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 4eb0235ae..d5d10dbdb 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -105,7 +105,8 @@ static void* sMouthTextures[] = { static s32 sUnused = 0; -#include "z_en_ru1_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_en_ru1_cutscene_data.c" static u32 D_80AF1938 = 0; diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 21d51afec..cce4a612f 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -63,7 +63,8 @@ static void* sEyeTextures[] = { static UNK_TYPE D_80AF4118 = 0; -#include "z_en_ru2_cutscene_data.c" EARLY +#pragma asmproc recurse +#include "z_en_ru2_cutscene_data.c" static EnRu2ActionFunc sActionFuncs[] = { func_80AF2CB4, func_80AF2CD4, func_80AF2CF4, func_80AF2D2C, func_80AF2D6C, func_80AF2DAC, func_80AF2DEC, @@ -379,7 +380,7 @@ void func_80AF2E1C(EnRu2* this, PlayState* play) { this->actor.shape.shadowAlpha = 0; } -void func_80AF2E64() { +void func_80AF2E64(void) { func_800788CC(NA_SE_SY_WHITE_OUT_T); } diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 7a9604251..a67104cff 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -160,7 +160,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) { next = (EnTp*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TP, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0 * i); - if (0 * i) {} // Very fake, but needed to get the s registers right + if ((0 * i) != 0) {} // Very fake, but needed to get the s registers right + if (next != NULL) { now->actor.child = &next->actor; next->actor.parent = &now->actor; @@ -176,7 +177,8 @@ void EnTp_Init(Actor* thisx, PlayState* play2) { next->timer = next->unk_15C = i * -5; next->horizontalVariation = 6.0f - (i * 0.75f); now = next; - if (0 * i) {} + + if ((0 * i) != 0) {} } } } else if (this->actor.params == TAILPASARAN_TAIL) { diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index 3694d7f9c..edf81820d 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -1360,7 +1360,7 @@ void func_80B3F3C8(EnXc* this, PlayState* play) { this->action = SHEIK_ACTION_45; } -void func_80B3F3D8() { +void func_80B3F3D8(void) { func_800788CC(NA_SE_PL_SKIP); } diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 9775c142c..cd3d98555 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -113,6 +113,9 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) { BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS))); } +// Wrong prototype; this function is called with `play` even though it has no arguments +void KaleidoScope_ProcessPlayerPreRender(PlayState* play); + void KaleidoScope_DrawEquipment(PlayState* play) { PauseContext* pauseCtx = &play->pauseCtx; Input* input = &play->state.input[0]; |
