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-rw-r--r--include/ultra64.h7
-rw-r--r--include/ultra64/controller.h5
-rw-r--r--include/ultra64/os_pi.h8
-rw-r--r--include/ultra64/os_system.h31
-rw-r--r--include/ultra64/os_vi.h11
-rw-r--r--include/ultra64/osint.h22
-rw-r--r--include/ultra64/piint.h11
-rw-r--r--include/ultra64/siint.h8
-rw-r--r--include/ultra64/viint.h7
-rw-r--r--include/variables.h54
-rw-r--r--src/boot/boot_main.c1
-rw-r--r--src/boot/z_std_dma.c4
-rw-r--r--src/code/fault_gc.c4
-rw-r--r--src/code/fault_gc_drawer.c5
-rw-r--r--src/code/fault_n64.c3
-rw-r--r--src/code/main.c7
-rw-r--r--src/code/speed_meter.c4
-rw-r--r--src/code/sys_math3d.c4
-rw-r--r--src/code/z_bgcheck.c2
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c2
-rw-r--r--src/code/z_debug.c4
-rw-r--r--src/code/z_demo.c4
-rw-r--r--src/code/z_kaleido_scope_call.c2
-rw-r--r--src/code/z_kankyo.c8
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/libleo/leo/leointerrupt.c2
-rw-r--r--src/libu64/debug.c3
-rw-r--r--src/libultra/io/aisetfreq.c2
-rw-r--r--src/libultra/io/viextendvstart.c2
-rw-r--r--src/libultra/os/initialize.c5
-rw-r--r--src/n64dd/n64dd_801C8940.c1
-rw-r--r--src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c2
-rw-r--r--src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c4
-rw-r--r--src/overlays/actors/ovl_En_Xc/z_en_xc.c6
-rw-r--r--src/overlays/actors/ovl_Fishing/z_fishing.c4
-rw-r--r--src/overlays/actors/ovl_player_actor/z_player.c6
37 files changed, 165 insertions, 94 deletions
diff --git a/include/ultra64.h b/include/ultra64.h
index cccab388b..4a8696a84 100644
--- a/include/ultra64.h
+++ b/include/ultra64.h
@@ -24,12 +24,19 @@
#include "ultra64/sptask.h"
#include "ultra64/gu.h"
#include "ultra64/vi.h"
+#include "ultra64/viint.h"
#include "ultra64/pi.h"
#include "ultra64/controller.h"
#include "ultra64/mbi.h"
#include "ultra64/pfs.h"
#include "ultra64/motor.h"
+#include "ultra64/os_pi.h"
+#include "ultra64/os_system.h"
+#include "ultra64/os_vi.h"
+#include "ultra64/osint.h"
+#include "ultra64/piint.h"
#include "ultra64/R4300.h"
+#include "ultra64/siint.h"
#include "ultra64/ucode.h"
#include "ultra64/version.h"
diff --git a/include/ultra64/controller.h b/include/ultra64/controller.h
index 1b6d0cf32..e233f0048 100644
--- a/include/ultra64/controller.h
+++ b/include/ultra64/controller.h
@@ -182,4 +182,9 @@ typedef struct __OSContReadFormat {
/* 0x07 */ s8 joyY;
} __OSContReadFormat; // size = 0x8
+extern u8 __osContLastCmd;
+extern OSPifRam __osContPifRam;
+extern OSPifRam __osPfsPifRam;
+extern u8 __osMaxControllers;
+
#endif
diff --git a/include/ultra64/os_pi.h b/include/ultra64/os_pi.h
new file mode 100644
index 000000000..5a13f05fd
--- /dev/null
+++ b/include/ultra64/os_pi.h
@@ -0,0 +1,8 @@
+#ifndef ULTRA64_OS_PI_H
+#define ULTRA64_OS_PI_H
+
+#include "pi.h"
+
+extern OSPiHandle* __osPiTable;
+
+#endif
diff --git a/include/ultra64/os_system.h b/include/ultra64/os_system.h
new file mode 100644
index 000000000..19558c310
--- /dev/null
+++ b/include/ultra64/os_system.h
@@ -0,0 +1,31 @@
+#ifndef ULTRA64_OS_SYSTEM_H
+#define ULTRA64_OS_SYSTEM_H
+
+#include "exception.h"
+#include "ultratypes.h"
+
+extern s32 osRomType; /* Bulk or cartridge ROM. 0=cartridge 1=bulk */
+extern void* osRomBase; /* Rom base address of the game image */
+extern s32 osTvType; /* 0 = PAL, 1 = NTSC, 2 = MPAL */
+extern s32 osResetType; /* 0 = cold reset, 1 = NMI */
+extern s32 osCicId;
+extern s32 osVersion;
+extern u32 osMemSize; /* Memory Size */
+extern s32 osAppNMIBuffer[0x10];
+
+extern OSIntMask __OSGlobalIntMask;
+
+#ifdef BBPLAYER
+extern u32 __osBbIsBb;
+extern u32 __osBbEepromSize;
+extern u32 __osBbPakSize;
+extern u32 __osBbFlashSize;
+extern u32 __osBbEepromAddress;
+extern u32 __osBbPakAddress[4];
+extern u32 __osBbFlashAddress;
+extern u32 __osBbSramSize;
+extern u32 __osBbSramAddress;
+extern u32 __osBbHackFlags;
+#endif
+
+#endif
diff --git a/include/ultra64/os_vi.h b/include/ultra64/os_vi.h
new file mode 100644
index 000000000..3b38b60fe
--- /dev/null
+++ b/include/ultra64/os_vi.h
@@ -0,0 +1,11 @@
+#ifndef ULTRA64_OS_VI_H
+#define ULTRA64_OS_VI_H
+
+#include "vi.h"
+
+extern OSViMode osViModeNtscLan1;
+extern OSViMode osViModePalLan1;
+extern OSViMode osViModeMpalLan1;
+extern OSViMode osViModeFpalLan1;
+
+#endif
diff --git a/include/ultra64/osint.h b/include/ultra64/osint.h
new file mode 100644
index 000000000..ec254d416
--- /dev/null
+++ b/include/ultra64/osint.h
@@ -0,0 +1,22 @@
+#ifndef ULTRA64_OSINT_H
+#define ULTRA64_OSINT_H
+
+#include "time.h"
+#include "thread.h"
+#include "ultratypes.h"
+
+extern __OSThreadTail __osThreadTail;
+
+extern OSThread* __osRunningThread;
+extern OSThread* __osActiveQueue;
+extern OSThread* __osFaultedThread;
+extern OSThread* __osRunQueue;
+
+extern OSTimer* __osTimerList;
+extern u32 __osBaseCounter;
+extern OSTime __osCurrentTime;
+extern u32 __osViIntrCount;
+extern u32 __osTimerCounter;
+extern u32 __osShutdown;
+
+#endif
diff --git a/include/ultra64/piint.h b/include/ultra64/piint.h
new file mode 100644
index 000000000..59b200a6c
--- /dev/null
+++ b/include/ultra64/piint.h
@@ -0,0 +1,11 @@
+#ifndef ULTRA64_PIINT_H
+#define ULTRA64_PIINT_H
+
+#include "ultratypes.h"
+#include "pi.h"
+
+extern OSPiHandle* __osCurrentHandle[];
+extern OSMesgQueue __osPiAccessQueue;
+extern u32 __osPiAccessQueueEnabled;
+
+#endif
diff --git a/include/ultra64/siint.h b/include/ultra64/siint.h
new file mode 100644
index 000000000..3c4a2c55c
--- /dev/null
+++ b/include/ultra64/siint.h
@@ -0,0 +1,8 @@
+#ifndef ULTRA64_SIINT_H
+#define ULTRA64_SIINT_H
+
+#include "pfs.h"
+
+extern __OSInode __osPfsInodeCache;
+
+#endif
diff --git a/include/ultra64/viint.h b/include/ultra64/viint.h
index 2df993640..25a6ceb04 100644
--- a/include/ultra64/viint.h
+++ b/include/ultra64/viint.h
@@ -1,6 +1,9 @@
#ifndef ULTRA64_VIINT_H
#define ULTRA64_VIINT_H
+#include "vi.h"
+#include "ultratypes.h"
+
#define VI_STATE_MODE_SET (1 << 0)
#define VI_STATE_XSCALE_SET (1 << 1)
#define VI_STATE_YSCALE_FACTOR_SET (1 << 2)
@@ -43,4 +46,8 @@
#define VI_CTRL_PIXEL_ADV_DEFAULT VI_CTRL_PIXEL_ADV(3)
#endif
+extern OSViContext* __osViCurr;
+extern OSViContext* __osViNext;
+extern u32 __additional_scanline;
+
#endif
diff --git a/include/variables.h b/include/variables.h
index b6f1384fc..aa991f8a4 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -7,48 +7,8 @@
struct MapData;
-extern void* osRomBase;
-extern s32 osTvType;
-extern u32 osRomType;
-extern u32 osVersion;
-extern s32 osResetType;
-extern s32 osCicId;
-extern u32 osMemSize;
-extern u8 osAppNMIBuffer[0x40];
-
-extern u32 __osBbIsBb;
-extern u32 __osBbEepromSize;
-extern u32 __osBbPakSize;
-extern u32 __osBbFlashSize;
-extern u32 __osBbEepromAddress;
-extern u32 __osBbPakAddress[4];
-extern u32 __osBbFlashAddress;
-extern u32 __osBbSramSize;
-extern u32 __osBbSramAddress;
-extern u32 __osBbHackFlags;
-
extern OSPiHandle* gCartHandle;
-extern u32 __osPiAccessQueueEnabled;
-extern OSViMode osViModePalLan1;
-extern s32 osViClock;
-extern u32 __osShutdown;
-extern OSHWIntr __OSGlobalIntMask;
-extern __OSThreadTail __osThreadTail;
-extern OSThread* __osRunQueue;
-extern OSThread* __osActiveQueue;
-extern OSThread* __osRunningThread;
-extern OSThread* __osFaultedThread;
-extern OSPiHandle* __osPiTable;
-extern OSPiHandle* __osCurrentHandle[];
-extern OSTimer* __osTimerList;
-extern OSViMode osViModeNtscLan1;
-extern OSViMode osViModeMpalLan1;
-extern OSViContext* __osViCurr;
-extern OSViContext* __osViNext;
-extern OSViMode osViModeFpalLan1;
-extern u32 __additional_scanline;
-
extern const char gBuildCreator[];
extern const char gBuildDate[];
extern const char gBuildMakeOption[];
@@ -56,13 +16,7 @@ extern const char gBuildMakeOption[];
extern OSMesgQueue gPiMgrCmdQueue;
extern OSViMode gViConfigMode;
extern u8 gViConfigModeType;
-extern OSMesgQueue __osPiAccessQueue;
-extern OSPiHandle __Dom1SpeedParam;
-extern OSPiHandle __Dom2SpeedParam;
-extern OSTime __osCurrentTime;
-extern u32 __osBaseCounter;
-extern u32 __osViIntrCount;
-extern u32 __osTimerCounter;
+
extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
@@ -155,10 +109,4 @@ extern ActiveSequence gActiveSeqs[4];
extern AudioContext gAudioCtx;
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
-extern OSPifRam __osContPifRam;
-extern u8 __osContLastCmd;
-extern u8 __osMaxControllers;
-extern __OSInode __osPfsInodeCache;
-extern OSPifRam __osPfsPifRam;
-
#endif
diff --git a/src/boot/boot_main.c b/src/boot/boot_main.c
index 689d4f031..cbaa418ed 100644
--- a/src/boot/boot_main.c
+++ b/src/boot/boot_main.c
@@ -1,4 +1,5 @@
#include "boot.h"
+
#include "idle.h"
#include "is_debug.h"
#include "stack.h"
diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c
index 9f5901b73..7cc8add92 100644
--- a/src/boot/z_std_dma.c
+++ b/src/boot/z_std_dma.c
@@ -41,8 +41,8 @@
#include "global.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:14" \
- "pal-1.0:12 pal-1.1:12"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:20" \
+ "pal-1.0:18 pal-1.1:18"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;
diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c
index 57db7232f..b70bcf80b 100644
--- a/src/code/fault_gc.c
+++ b/src/code/fault_gc.c
@@ -40,10 +40,10 @@
* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
* DPad-Down disables sending fault pages over osSyncPrintf.
*/
+
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96" \
"gc-us-mq:96 ique-cn:96"
-#include "global.h"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "alloca.h"
@@ -55,7 +55,7 @@
#include "terminal.h"
#include "z64thread.h"
-#include "macros.h"
+#include "global.h"
void Fault_Init(void);
void Fault_SetOsSyncPrintfEnabled(u32 enabled);
diff --git a/src/code/fault_gc_drawer.c b/src/code/fault_gc_drawer.c
index 4482ba9ae..ab95a433a 100644
--- a/src/code/fault_gc_drawer.c
+++ b/src/code/fault_gc_drawer.c
@@ -4,9 +4,12 @@
* Implements routines for drawing text with a fixed font directly to a framebuffer, used in displaying
* the crash screen implemented by fault.c
*/
-#include "global.h"
+
#include "fault.h"
#include "terminal.h"
+
+#include "global.h"
+
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
typedef struct FaultDrawer {
diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c
index ecfc87f10..7da1c5b09 100644
--- a/src/code/fault_n64.c
+++ b/src/code/fault_n64.c
@@ -10,10 +10,9 @@
#include "terminal.h"
#include "z64thread.h"
-#include "macros.h"
#include "global.h"
-#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "ntsc-1.0:86 ntsc-1.1:86 ntsc-1.2:86 pal-1.0:84 pal-1.1:84"
typedef struct FaultMgr {
OSThread thread;
diff --git a/src/code/main.c b/src/code/main.c
index ab330cb33..c4a85b0ee 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -2,6 +2,9 @@
#include "ultra64.h"
#include "versions.h"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:0 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+
// Declared before including other headers for BSS ordering
extern uintptr_t gSegments[NUM_SEGMENTS];
@@ -37,8 +40,8 @@ extern struct IrqMgr gIrqMgr;
#include "global.h"
-#pragma increment_block_number "gc-eu:32 gc-eu-mq:32 gc-jp:32 gc-jp-ce:32 gc-jp-mq:32 gc-us:32 gc-us-mq:32 ique-cn:32" \
- "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:254 pal-1.1:254"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:0 ntsc-1.0:49 ntsc-1.1:49 ntsc-1.2:49 pal-1.0:47 pal-1.1:47"
extern u8 _buffersSegmentEnd[];
diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c
index dabfac7aa..3771c8ce6 100644
--- a/src/code/speed_meter.c
+++ b/src/code/speed_meter.c
@@ -1,5 +1,5 @@
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \
+ "pal-1.0:0 pal-1.1:0"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "gfx.h"
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index 4a1ddaf0b..3ade95d82 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -5,8 +5,8 @@
#include "macros.h"
#include "sys_math3d.h"
-#pragma increment_block_number "gc-eu:120 gc-eu-mq:120 gc-jp:120 gc-jp-ce:120 gc-jp-mq:120 gc-us:120 gc-us-mq:120" \
- "ique-cn:120 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
+#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
+ "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index f4f3a1fd3..24230152f 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -11,7 +11,7 @@
#include "z64player.h"
#include "z64skin_matrix.h"
-#pragma increment_block_number "ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200"
+#pragma increment_block_number "ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 64299a886..11defc6aa 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3658,7 +3658,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:98 ntsc-1.1:98 ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
+ "ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:102 pal-1.1:102"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 392df7c1f..80de8dc12 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -15,7 +15,7 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
-#pragma increment_block_number "ique-cn:0 ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
+#pragma increment_block_number "ique-cn:192 ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200 pal-1.0:200 pal-1.1:200"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index ed02754fc..a43c76cfb 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -24,8 +24,8 @@ typedef struct InputCombo {
/* 0x2 */ u16 press;
} InputCombo; // size = 0x4
-#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
- "ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
RegEditor* gRegEditor;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index d34e0808d..9c990cb90 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -145,8 +145,8 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
- "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:0 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index 2803e5299..b835e64a3 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
- "ique-cn:144 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
+ "ique-cn:128 ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144"
#include "libu64/debug.h"
#include "kaleido_manager.h"
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index d86af19c0..799d904d4 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -1,5 +1,5 @@
-#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
- "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "libc64/qrand.h"
#include "libu64/gfxprint.h"
@@ -235,8 +235,8 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
-#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
- "ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:192 pal-1.1:192"
+#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+ "ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 7e4f5f5e3..f37f80c67 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -44,7 +44,7 @@
#include "global.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
TransitionTile gTransitionTile;
diff --git a/src/libleo/leo/leointerrupt.c b/src/libleo/leo/leointerrupt.c
index d9e2175ad..0d352e123 100644
--- a/src/libleo/leo/leointerrupt.c
+++ b/src/libleo/leo/leointerrupt.c
@@ -5,7 +5,7 @@
#include "ultra64/internal.h"
extern OSThread* __osRunQueue;
-extern OSHWIntr __OSGlobalIntMask;
+extern OSIntMask __OSGlobalIntMask;
void __osLeoAbnormalResume(void);
void __osLeoResume(void);
diff --git a/src/libu64/debug.c b/src/libu64/debug.c
index 80be25f9d..5bd77baa8 100644
--- a/src/libu64/debug.c
+++ b/src/libu64/debug.c
@@ -1,7 +1,8 @@
-#include "global.h"
#include "fault.h"
#include "terminal.h"
+#include "global.h"
+
#if PLATFORM_N64 || DEBUG_FEATURES
f32 LogUtils_CheckFloatRange(const char* exp, int line, const char* valueName, f32 value, const char* minName, f32 min,
const char* maxName, f32 max) {
diff --git a/src/libultra/io/aisetfreq.c b/src/libultra/io/aisetfreq.c
index 9e1b8c44e..140e524bc 100644
--- a/src/libultra/io/aisetfreq.c
+++ b/src/libultra/io/aisetfreq.c
@@ -1,5 +1,7 @@
#include "global.h"
+extern s32 osViClock;
+
/**
* Programs the operating frequency of the Audio DAC.
*
diff --git a/src/libultra/io/viextendvstart.c b/src/libultra/io/viextendvstart.c
index 9efb9dbc3..a28a8386d 100644
--- a/src/libultra/io/viextendvstart.c
+++ b/src/libultra/io/viextendvstart.c
@@ -1,4 +1,4 @@
-#include "global.h"
+#include "ultra64.h"
void osViExtendVStart(u32 value) {
__additional_scanline = value;
diff --git a/src/libultra/os/initialize.c b/src/libultra/os/initialize.c
index 2da86c4a0..9b41822b6 100644
--- a/src/libultra/os/initialize.c
+++ b/src/libultra/os/initialize.c
@@ -10,10 +10,13 @@ typedef struct __osExceptionVector {
extern __osExceptionVector __osExceptionPreamble;
+extern OSPiHandle __Dom1SpeedParam;
+extern OSPiHandle __Dom2SpeedParam;
+
u64 osClockRate = OS_CLOCK_RATE;
s32 osViClock = VI_NTSC_CLOCK;
u32 __osShutdown = false;
-OSHWIntr __OSGlobalIntMask = OS_IM_ALL;
+OSIntMask __OSGlobalIntMask = OS_IM_ALL;
u32 __osFinalrom;
diff --git a/src/n64dd/n64dd_801C8940.c b/src/n64dd/n64dd_801C8940.c
index a0d1ff84b..a0f975c23 100644
--- a/src/n64dd/n64dd_801C8940.c
+++ b/src/n64dd/n64dd_801C8940.c
@@ -1,5 +1,6 @@
// Lower-level command processing in a background thread
#include "n64dd.h"
+
#include "libc64/sleep.h"
#include "attributes.h"
diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
index 97bf27b6f..d4bd1df58 100644
--- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
+++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
@@ -124,7 +124,7 @@ static ColliderCylinderInit sLightBallCylinderInit = {
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static EnGanonMant* sCape;
diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
index 1425b63c8..75b72adde 100644
--- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
+++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c
@@ -32,8 +32,8 @@
#include "assets/objects/object_sst/object_sst.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
- "pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ique-cn:128 pal-1.0:128 pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
index d5d0c9796..33b8a666d 100644
--- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c
+++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c
@@ -30,7 +30,7 @@
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:128 gc-us:0 gc-us-mq:128 ique-cn:128" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
@@ -1412,8 +1412,8 @@ void func_80B3F3D8(void) {
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
}
-#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
- "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:128 gc-jp:64 gc-jp-ce:64 gc-jp-mq:128 gc-us:64 gc-us-mq:128" \
+ "ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
static Vec3f D_80B42DA0;
diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c
index 1ec716f8c..2e4651ff2 100644
--- a/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -36,8 +36,8 @@
#include "cic6105.h"
#endif
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ntsc-1.0:0" \
+ "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c
index 4d5a5f075..f4a8484dc 100644
--- a/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/src/overlays/actors/ovl_player_actor/z_player.c
@@ -366,15 +366,15 @@ static s32 D_80858AA0;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
-#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
static s32 sSavedCurrentMask;
static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
-#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
+#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
+ "ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// .data