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-rw-r--r--include/regs.h1
-rw-r--r--src/code/z_construct.c10
-rw-r--r--src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c389
3 files changed, 221 insertions, 179 deletions
diff --git a/include/regs.h b/include/regs.h
index b5c39ea63..b708c79af 100644
--- a/include/regs.h
+++ b/include/regs.h
@@ -134,6 +134,7 @@
#define R_START_LABEL_Y(i) ZREG(51 + (i))
#define R_START_LABEL_X(i) ZREG(54 + (i))
#endif
+#define R_PAUSE_QUEST_MEDALLION_SHINE_TIME(i) ZREG(61 + (i)) // i = 0..3 (clashes with ZREG(62) and ZREG(63))
#define R_C_UP_BTN_X ZREG(62)
#define R_C_UP_BTN_Y ZREG(63)
#define R_START_BTN_X ZREG(68)
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index 7041ac230..e190e19d2 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -373,10 +373,12 @@ void Regs_InitDataImpl(void) {
R_START_LABEL_X(2) = 119;
#endif
- ZREG(61) = 1;
- R_C_UP_BTN_X = C_UP_BUTTON_X;
- R_C_UP_BTN_Y = C_UP_BUTTON_Y;
- ZREG(64) = 20;
+ R_PAUSE_QUEST_MEDALLION_SHINE_TIME(0) = 1;
+ //! @bug Overlapping reg usage
+ R_C_UP_BTN_X = C_UP_BUTTON_X; // R_PAUSE_QUEST_MEDALLION_SHINE_TIME(1)
+ R_C_UP_BTN_Y = C_UP_BUTTON_Y; // R_PAUSE_QUEST_MEDALLION_SHINE_TIME(2)
+ R_PAUSE_QUEST_MEDALLION_SHINE_TIME(3) = 20;
+
ZREG(65) = 21;
ZREG(66) = 122;
R_ITEM_BTN_X(1) = C_LEFT_BUTTON_X;
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
index 7856b520b..0847ea554 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c
@@ -13,27 +13,44 @@
#endif
void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
- static s16 D_8082A070[][4] = {
+ static s16 sHpPrimColors[][4] = {
{ 255, 0, 0, 255 },
{ 255, 70, 0, 150 },
{ 255, 70, 0, 150 },
{ 255, 0, 0, 255 },
};
- static s16 D_8082A090[][3] = {
- { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
- { 0, 60, 0 }, { 90, 0, 0 }, { 0, 40, 110 }, { 80, 40, 0 }, { 70, 0, 90 }, { 90, 90, 0 },
+
+ // Shining medallions
+ static s16 sMedallionsEnvColors[6 + 6][3] = {
+ // Target env color when sMedEnvShineState == 0
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ // Target env color when sMedEnvShineState == 2
+ { 0, 60, 0 },
+ { 90, 0, 0 },
+ { 0, 40, 110 },
+ { 80, 40, 0 },
+ { 70, 0, 90 },
+ { 90, 90, 0 },
};
- static s16 D_8082A0D8[] = { 255, 255, 255, 255, 255, 255 };
- static s16 D_8082A0E4[] = { 255, 255, 255, 255, 255, 255 };
- static s16 D_8082A0F0[] = { 150, 150, 150, 150, 150, 150 };
- static s16 D_8082A0FC = 20;
- static s16 D_8082A100 = 0;
- static s16 D_8082A104 = 0;
- static s16 D_8082A108 = 0;
- static s16 D_8082A10C = 0;
- static s16 D_8082A110 = 0;
- static s16 D_8082A114 = 20;
- static s16 D_8082A118 = 0;
+ // Current (animated) env color for each medallion
+ static s16 sMedallionsEnvRed[6] = { 255, 255, 255, 255, 255, 255 };
+ static s16 sMedallionsEnvGreen[6] = { 255, 255, 255, 255, 255, 255 };
+ static s16 sMedallionsEnvBlue[6] = { 150, 150, 150, 150, 150, 150 };
+ static s16 sMedallionsEnvTimer = 20;
+ static s16 sMedallionsEnvShineState = 0;
+
+ static s16 sHpPrimRed = 0;
+ static s16 sHpPrimGreen = 0;
+ static s16 sHpPrimBlue = 0;
+ static s16 sHpPrimAlpha = 0;
+ static s16 sHpPrimTimer = 20;
+ static s16 sHpPrimState = 0;
+
static s16 D_8082A11C = 0;
static s16 D_8082A120 = 0;
static u8 D_8082A124[] = {
@@ -52,15 +69,17 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
static s16 D_8082A150[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
- static s16 D_8082A164[] = {
+
+ static s16 sSongsPrimRed[] = {
150, 255, 100, 255, 255, 255, 255, 255, 255, 255, 255, 255,
};
- static s16 D_8082A17C[] = {
+ static s16 sSongsPrimGreen[] = {
255, 80, 150, 160, 100, 240, 255, 255, 255, 255, 255, 255,
};
- static s16 D_8082A194[] = {
+ static s16 sSongsPrimBlue[] = {
100, 40, 255, 0, 255, 100, 255, 255, 255, 255, 255, 255,
};
+
static s8 D_8082A1AC[][4] = {
{ 0x05, 0x01, 0x05, 0xFE }, { 0x00, 0x02, 0x02, 0xFE }, { 0xFF, 0x13, 0x03, 0x01 }, { 0x04, 0x02, 0x11, 0x02 },
{ 0x05, 0x03, 0x18, 0x05 }, { 0xFF, 0xFF, 0x04, 0x00 }, { 0x0C, 0xFF, 0xFD, 0x07 }, { 0x0D, 0xFF, 0x06, 0x08 },
@@ -70,22 +89,23 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
{ 0x02, 0xFF, 0x13, 0xFE }, { 0xFF, 0x17, 0xFD, 0x16 }, { 0xFF, 0x17, 0x15, 0x18 }, { 0x15, 0x0C, 0xFD, 0x18 },
{ 0xFF, 0x10, 0x16, 0x04 }, { 0x00, 0x00, 0x00, 0x00 },
};
+
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];
- s16 sp226;
- s16 sp224;
- s16 sp222;
- s16 sp220;
+ s16 stepRed;
+ s16 stepGreen;
+ s16 stepBlue;
+ s16 stepAlpha;
s16 phi_s0;
s16 phi_s3;
- s16 sp21A;
- s16 sp218;
+ s16 bufI;
+ s16 j;
s16 sp216;
- s16 phi_s7;
- s16 phi_v1;
+ s16 i;
+ s16 targetColorIndex;
s16 pad2;
s16 cursorItem;
- s16 sp208[3];
+ s16 gsTokenDigits[3];
OPEN_DISPS(gfxCtx, "../z_kaleido_collect.c", 248);
@@ -196,9 +216,9 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->ocarinaSongIdx = gOcarinaSongItemMap[sp216 - QUEST_SONG_MINUET];
D_8082A120 = 10;
- for (phi_s7 = 0; phi_s7 < 8; phi_s7++) {
- D_8082A124[phi_s7] = 0xFF;
- D_8082A150[phi_s7] = 0;
+ for (i = 0; i < 8; i++) {
+ D_8082A124[i] = 0xFF;
+ D_8082A150[i] = 0;
}
D_8082A11C = 0;
@@ -277,9 +297,9 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
pauseCtx->cursorColorSet = 8;
if (--D_8082A120 == 0) {
- for (phi_s7 = 0; phi_s7 < 8; phi_s7++) {
- D_8082A124[phi_s7] = 0xFF;
- D_8082A150[phi_s7] = 0;
+ for (i = 0; i < 8; i++) {
+ D_8082A124[i] = 0xFF;
+ D_8082A150[i] = 0;
}
D_8082A11C = 0;
@@ -305,61 +325,68 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
}
+ // Draw medallions
+ // QUEST_MEDALLION_FOREST to QUEST_MEDALLION_LIGHT
+
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- D_8082A0FC--;
+ sMedallionsEnvTimer--;
- for (sp218 = 0, sp21A = 0; sp218 < 6; sp218++, sp21A += 4) {
- if ((D_8082A100 != 1) && (D_8082A100 != 3)) {
- phi_v1 = (D_8082A100 != 0) ? sp218 + 6 : sp218;
+ for (j = 0, bufI = 0; j < 6; j++, bufI += 4) {
+ if ((sMedallionsEnvShineState != 1) && (sMedallionsEnvShineState != 3)) {
+ targetColorIndex = (sMedallionsEnvShineState != 0) ? j + 6 : j;
- if (D_8082A0FC != 0) {
- sp226 = ABS(D_8082A0D8[sp218] - D_8082A090[phi_v1][0]) / D_8082A0FC;
- sp224 = ABS(D_8082A0E4[sp218] - D_8082A090[phi_v1][1]) / D_8082A0FC;
- sp222 = ABS(D_8082A0F0[sp218] - D_8082A090[phi_v1][2]) / D_8082A0FC;
- if (D_8082A0D8[sp218] >= D_8082A090[phi_v1][0]) {
- D_8082A0D8[sp218] -= sp226;
+ if (sMedallionsEnvTimer != 0) {
+ stepRed = ABS(sMedallionsEnvRed[j] - sMedallionsEnvColors[targetColorIndex][0]) / sMedallionsEnvTimer;
+ stepGreen =
+ ABS(sMedallionsEnvGreen[j] - sMedallionsEnvColors[targetColorIndex][1]) / sMedallionsEnvTimer;
+ stepBlue = ABS(sMedallionsEnvBlue[j] - sMedallionsEnvColors[targetColorIndex][2]) / sMedallionsEnvTimer;
+ if (sMedallionsEnvRed[j] >= sMedallionsEnvColors[targetColorIndex][0]) {
+ sMedallionsEnvRed[j] -= stepRed;
} else {
- D_8082A0D8[sp218] += sp226;
+ sMedallionsEnvRed[j] += stepRed;
}
- if (D_8082A0E4[sp218] >= D_8082A090[phi_v1][1]) {
- D_8082A0E4[sp218] -= sp224;
+ if (sMedallionsEnvGreen[j] >= sMedallionsEnvColors[targetColorIndex][1]) {
+ sMedallionsEnvGreen[j] -= stepGreen;
} else {
- D_8082A0E4[sp218] += sp224;
+ sMedallionsEnvGreen[j] += stepGreen;
}
- if (D_8082A0F0[sp218] >= D_8082A090[phi_v1][2]) {
- D_8082A0F0[sp218] -= sp222;
+ if (sMedallionsEnvBlue[j] >= sMedallionsEnvColors[targetColorIndex][2]) {
+ sMedallionsEnvBlue[j] -= stepBlue;
} else {
- D_8082A0F0[sp218] += sp222;
+ sMedallionsEnvBlue[j] += stepBlue;
}
} else {
- D_8082A0D8[sp218] = D_8082A090[phi_v1][0];
- D_8082A0E4[sp218] = D_8082A090[phi_v1][1];
- D_8082A0F0[sp218] = D_8082A090[phi_v1][2];
+ sMedallionsEnvRed[j] = sMedallionsEnvColors[targetColorIndex][0];
+ sMedallionsEnvGreen[j] = sMedallionsEnvColors[targetColorIndex][1];
+ sMedallionsEnvBlue[j] = sMedallionsEnvColors[targetColorIndex][2];
}
}
- if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST + sp218)) {
+ if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST + j)) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
- gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gDPSetEnvColor(POLY_OPA_DISP++, sMedallionsEnvRed[j], sMedallionsEnvGreen[j], sMedallionsEnvBlue[j], 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
- KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + sp218], QUEST_ICON_WIDTH,
+ KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + j], QUEST_ICON_WIDTH,
QUEST_ICON_HEIGHT, 0);
}
}
- if (D_8082A0FC == 0) {
- D_8082A0FC = ZREG(61 + D_8082A100);
- if (++D_8082A100 >= 4) {
- D_8082A100 = 0;
+ if (sMedallionsEnvTimer == 0) {
+ sMedallionsEnvTimer = R_PAUSE_QUEST_MEDALLION_SHINE_TIME(sMedallionsEnvShineState);
+ if (++sMedallionsEnvShineState >= 4) {
+ sMedallionsEnvShineState = 0;
}
}
+ // Draw songs
+ // QUEST_SONG_MINUET to QUEST_SONG_STORMS
+
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
@@ -367,86 +394,93 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gSongNoteTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- for (sp218 = 0; sp218 < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; sp218++, sp21A += 4) {
- if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + sp218)) {
- if ((QUEST_SONG_MINUET + sp218) == sp216) {
- pauseCtx->questVtx[sp21A + 0].v.ob[0] = pauseCtx->questVtx[sp21A + 2].v.ob[0] =
- pauseCtx->questVtx[sp21A + 0].v.ob[0] - 2;
+ for (j = 0; j < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; j++, bufI += 4) {
+ if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + j)) {
+ if ((QUEST_SONG_MINUET + j) == sp216) {
+ pauseCtx->questVtx[bufI + 0].v.ob[0] = pauseCtx->questVtx[bufI + 2].v.ob[0] =
+ pauseCtx->questVtx[bufI + 0].v.ob[0] - 2;
- pauseCtx->questVtx[sp21A + 1].v.ob[0] = pauseCtx->questVtx[sp21A + 3].v.ob[0] =
- pauseCtx->questVtx[sp21A + 1].v.ob[0] + 4;
+ pauseCtx->questVtx[bufI + 1].v.ob[0] = pauseCtx->questVtx[bufI + 3].v.ob[0] =
+ pauseCtx->questVtx[bufI + 1].v.ob[0] + 4;
- pauseCtx->questVtx[sp21A + 0].v.ob[1] = pauseCtx->questVtx[sp21A + 1].v.ob[1] =
- pauseCtx->questVtx[sp21A + 0].v.ob[1] + 2;
+ pauseCtx->questVtx[bufI + 0].v.ob[1] = pauseCtx->questVtx[bufI + 1].v.ob[1] =
+ pauseCtx->questVtx[bufI + 0].v.ob[1] + 2;
- pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
- pauseCtx->questVtx[sp21A + 2].v.ob[1] - 4;
+ pauseCtx->questVtx[bufI + 2].v.ob[1] = pauseCtx->questVtx[bufI + 3].v.ob[1] =
+ pauseCtx->questVtx[bufI + 2].v.ob[1] - 4;
}
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A164[sp218], D_8082A17C[sp218], D_8082A194[sp218],
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sSongsPrimRed[j], sSongsPrimGreen[j], sSongsPrimBlue[j],
pauseCtx->alpha);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
}
+ // Draw spiritual stones
+ // QUEST_KOKIRI_EMERALD, QUEST_GORON_RUBY, QUEST_ZORA_SAPPHIRE
+
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
- if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + sp218)) {
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
- KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], QUEST_ICON_WIDTH,
+ for (j = 0; j < 3; j++, bufI += 4) {
+ if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + j)) {
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
+ KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + j], QUEST_ICON_WIDTH,
QUEST_ICON_HEIGHT, 0);
}
}
+ // Draw QUEST_STONE_OF_AGONY, QUEST_GERUDOS_CARD, QUEST_SKULL_TOKEN
+
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
- for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
- if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + sp218)) {
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ for (j = 0; j < 3; j++, bufI += 4) {
+ if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + j)) {
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
- KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], QUEST_ICON_WIDTH,
+ KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + j], QUEST_ICON_WIDTH,
QUEST_ICON_HEIGHT, 0);
}
}
- sp226 = ABS(D_8082A104 - D_8082A070[D_8082A118][0]) / D_8082A114;
- sp224 = ABS(D_8082A108 - D_8082A070[D_8082A118][1]) / D_8082A114;
- sp222 = ABS(D_8082A10C - D_8082A070[D_8082A118][2]) / D_8082A114;
- sp220 = ABS(D_8082A110 - D_8082A070[D_8082A118][3]) / D_8082A114;
- if (D_8082A104 >= D_8082A070[D_8082A118][0]) {
- D_8082A104 -= sp226;
+ // Draw heart pieces
+
+ stepRed = ABS(sHpPrimRed - sHpPrimColors[sHpPrimState][0]) / sHpPrimTimer;
+ stepGreen = ABS(sHpPrimGreen - sHpPrimColors[sHpPrimState][1]) / sHpPrimTimer;
+ stepBlue = ABS(sHpPrimBlue - sHpPrimColors[sHpPrimState][2]) / sHpPrimTimer;
+ stepAlpha = ABS(sHpPrimAlpha - sHpPrimColors[sHpPrimState][3]) / sHpPrimTimer;
+ if (sHpPrimRed >= sHpPrimColors[sHpPrimState][0]) {
+ sHpPrimRed -= stepRed;
} else {
- D_8082A104 += sp226;
+ sHpPrimRed += stepRed;
}
- if (D_8082A108 >= D_8082A070[D_8082A118][1]) {
- D_8082A108 -= sp224;
+ if (sHpPrimGreen >= sHpPrimColors[sHpPrimState][1]) {
+ sHpPrimGreen -= stepGreen;
} else {
- D_8082A108 += sp224;
+ sHpPrimGreen += stepGreen;
}
- if (D_8082A10C >= D_8082A070[D_8082A118][2]) {
- D_8082A10C -= sp222;
+ if (sHpPrimBlue >= sHpPrimColors[sHpPrimState][2]) {
+ sHpPrimBlue -= stepBlue;
} else {
- D_8082A10C += sp222;
+ sHpPrimBlue += stepBlue;
}
- if (D_8082A110 >= D_8082A070[D_8082A118][3]) {
- D_8082A110 -= sp220;
+ if (sHpPrimAlpha >= sHpPrimColors[sHpPrimState][3]) {
+ sHpPrimAlpha -= stepAlpha;
} else {
- D_8082A110 += sp220;
+ sHpPrimAlpha += stepAlpha;
}
- if (--D_8082A114 == 0) {
- D_8082A104 = D_8082A070[D_8082A118][0];
- D_8082A108 = D_8082A070[D_8082A118][1];
- D_8082A10C = D_8082A070[D_8082A118][2];
- D_8082A110 = D_8082A070[D_8082A118][3];
- D_8082A114 = ZREG(24 + D_8082A118);
- if (++D_8082A118 >= 4) {
- D_8082A118 = 0;
+ if (--sHpPrimTimer == 0) {
+ sHpPrimRed = sHpPrimColors[sHpPrimState][0];
+ sHpPrimGreen = sHpPrimColors[sHpPrimState][1];
+ sHpPrimBlue = sHpPrimColors[sHpPrimState][2];
+ sHpPrimAlpha = sHpPrimColors[sHpPrimState][3];
+ sHpPrimTimer = ZREG(24 + sHpPrimState);
+ if (++sHpPrimState >= 4) {
+ sHpPrimState = 0;
}
}
@@ -456,14 +490,14 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state == PAUSE_STATE_CLOSING)) {
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A070[0][0], D_8082A070[0][1], D_8082A070[0][2],
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sHpPrimColors[0][0], sHpPrimColors[0][1], sHpPrimColors[0][2],
pauseCtx->alpha);
} else {
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, D_8082A104, D_8082A108, D_8082A10C, D_8082A110);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sHpPrimRed, sHpPrimGreen, sHpPrimBlue, sHpPrimAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
POLY_OPA_DISP,
@@ -473,8 +507,10 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
48, 48, 0);
}
+ //
+
if (pauseCtx->state == PAUSE_STATE_MAIN) {
- sp21A += 4;
+ bufI += 4;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@@ -500,59 +536,60 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
D_8082A124[pauseCtx->ocarinaStaff->pos - 1] = pauseCtx->ocarinaStaff->buttonIndex;
}
- for (sp218 = 0, phi_s7 = 0; sp218 < 8; sp218++, phi_s7 += 4, sp21A += 4) {
- if (D_8082A124[sp218] == 0xFF) {
+ for (j = 0, i = 0; j < 8; j++, i += 4, bufI += 4) {
+ if (D_8082A124[j] == 0xFF) {
break;
}
- if (D_8082A150[sp218] != 255) {
- D_8082A150[sp218] += VREG(50);
- if (D_8082A150[sp218] >= 255) {
- D_8082A150[sp218] = 255;
+ if (D_8082A150[j] != 255) {
+ D_8082A150[j] += VREG(50);
+ if (D_8082A150[j] >= 255) {
+ D_8082A150[j] = 255;
}
}
- pauseCtx->questVtx[sp21A + 0].v.ob[1] = pauseCtx->questVtx[sp21A + 1].v.ob[1] =
- VREG(21 + D_8082A124[sp218]);
+ pauseCtx->questVtx[bufI + 0].v.ob[1] = pauseCtx->questVtx[bufI + 1].v.ob[1] =
+ VREG(21 + D_8082A124[j]);
- pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
- pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
+ pauseCtx->questVtx[bufI + 2].v.ob[1] = pauseCtx->questVtx[bufI + 3].v.ob[1] =
+ pauseCtx->questVtx[bufI + 0].v.ob[1] - 12;
gDPPipeSync(POLY_OPA_DISP++);
- if (D_8082A124[sp218] == 0) {
+ if (D_8082A124[j] == 0) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, KALEIDO_COLOR_COLLECT_UNK_R, KALEIDO_COLOR_COLLECT_UNK_G,
- KALEIDO_COLOR_COLLECT_UNK_B, D_8082A150[sp218]);
+ KALEIDO_COLOR_COLLECT_UNK_B, D_8082A150[j]);
} else {
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 50, D_8082A150[sp218]);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 50, D_8082A150[j]);
}
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
- gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[sp218]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
- 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[j]], G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
}
} else if (((pauseCtx->mainState >= PAUSE_MAIN_STATE_4) && (pauseCtx->mainState <= PAUSE_MAIN_STATE_6)) ||
(pauseCtx->mainState == PAUSE_MAIN_STATE_8)) {
- sp224 = pauseCtx->ocarinaSongIdx;
- sp226 = gOcarinaSongButtons[sp224].numButtons;
+ // temps reused, fake?
+ stepGreen = pauseCtx->ocarinaSongIdx;
+ stepRed = gOcarinaSongButtons[stepGreen].numButtons;
- for (sp218 = sp21A, phi_s7 = 0; phi_s7 < sp226; phi_s7++, sp21A += 4) {
- pauseCtx->questVtx[sp21A + 0].v.ob[1] = pauseCtx->questVtx[sp21A + 1].v.ob[1] =
- VREG(21 + gOcarinaSongButtons[sp224].buttonsIndex[phi_s7]);
+ for (j = bufI, i = 0; i < stepRed; i++, bufI += 4) {
+ pauseCtx->questVtx[bufI + 0].v.ob[1] = pauseCtx->questVtx[bufI + 1].v.ob[1] =
+ VREG(21 + gOcarinaSongButtons[stepGreen].buttonsIndex[i]);
- pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
- pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
+ pauseCtx->questVtx[bufI + 2].v.ob[1] = pauseCtx->questVtx[bufI + 3].v.ob[1] =
+ pauseCtx->questVtx[bufI + 0].v.ob[1] - 12;
gDPPipeSync(POLY_OPA_DISP++);
if (pauseCtx->mainState == PAUSE_MAIN_STATE_8) {
- if (gOcarinaSongButtons[sp224].buttonsIndex[phi_s7] == OCARINA_BTN_A) {
+ if (gOcarinaSongButtons[stepGreen].buttonsIndex[i] == OCARINA_BTN_A) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, KALEIDO_COLOR_COLLECT_UNK_R, KALEIDO_COLOR_COLLECT_UNK_G,
KALEIDO_COLOR_COLLECT_UNK_B, 200);
} else {
@@ -564,9 +601,9 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
- gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[gOcarinaSongButtons[sp224].buttonsIndex[phi_s7]],
+ gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[gOcarinaSongButtons[stepGreen].buttonsIndex[i]],
G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@@ -587,49 +624,49 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
}
- sp21A = sp218 + 32;
- phi_s7 = 0;
- for (; phi_s7 < 8; phi_s7++, sp21A += 4) {
- if (D_8082A124[phi_s7] == 0xFF) {
+ bufI = j + 32;
+ i = 0;
+ for (; i < 8; i++, bufI += 4) {
+ if (D_8082A124[i] == 0xFF) {
continue;
}
- if (D_8082A150[phi_s7] != 255) {
- D_8082A150[phi_s7] += VREG(50);
- if (D_8082A150[phi_s7] >= 255) {
- D_8082A150[phi_s7] = 255;
+ if (D_8082A150[i] != 255) {
+ D_8082A150[i] += VREG(50);
+ if (D_8082A150[i] >= 255) {
+ D_8082A150[i] = 255;
}
}
- pauseCtx->questVtx[sp21A + 0].v.ob[1] = pauseCtx->questVtx[sp21A + 1].v.ob[1] =
- VREG(21 + D_8082A124[phi_s7]);
+ pauseCtx->questVtx[bufI + 0].v.ob[1] = pauseCtx->questVtx[bufI + 1].v.ob[1] =
+ VREG(21 + D_8082A124[i]);
- pauseCtx->questVtx[sp21A + 2].v.ob[1] = pauseCtx->questVtx[sp21A + 3].v.ob[1] =
- pauseCtx->questVtx[sp21A + 0].v.ob[1] - 12;
+ pauseCtx->questVtx[bufI + 2].v.ob[1] = pauseCtx->questVtx[bufI + 3].v.ob[1] =
+ pauseCtx->questVtx[bufI + 0].v.ob[1] - 12;
gDPPipeSync(POLY_OPA_DISP++);
- if (D_8082A124[phi_s7] == 0) {
+ if (D_8082A124[i] == 0) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, KALEIDO_COLOR_COLLECT_UNK_R, KALEIDO_COLOR_COLLECT_UNK_G,
- KALEIDO_COLOR_COLLECT_UNK_B, D_8082A150[phi_s7]);
+ KALEIDO_COLOR_COLLECT_UNK_B, D_8082A150[i]);
} else {
- gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 50, D_8082A150[phi_s7]);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 50, D_8082A150[i]);
}
gDPSetEnvColor(POLY_OPA_DISP++, 10, 10, 10, 0);
- gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
+ gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[bufI], 4, 0);
- gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[phi_s7]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
- 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(POLY_OPA_DISP++, D_8082A130[D_8082A124[i]], G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
}
if (pauseCtx->mainState == PAUSE_MAIN_STATE_4) {
- for (phi_s7 = 0; phi_s7 < 8; phi_s7++) {
- D_8082A124[phi_s7] = 0xFF;
- D_8082A150[phi_s7] = 0;
+ for (i = 0; i < 8; i++) {
+ D_8082A124[i] = 0xFF;
+ D_8082A150[i] = 0;
}
D_8082A11C = 0;
@@ -644,29 +681,31 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
}
+ // Draw amount of gold skulltula tokens
+
if (CHECK_QUEST_ITEM(QUEST_SKULL_TOKEN)) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
- sp208[0] = sp208[1] = 0;
- sp208[2] = gSaveContext.save.info.inventory.gsTokens;
+ gsTokenDigits[0] = gsTokenDigits[1] = 0;
+ gsTokenDigits[2] = gSaveContext.save.info.inventory.gsTokens;
- while (sp208[2] >= 100) {
- sp208[0]++;
- sp208[2] -= 100;
+ while (gsTokenDigits[2] >= 100) {
+ gsTokenDigits[0]++;
+ gsTokenDigits[2] -= 100;
}
- while (sp208[2] >= 10) {
- sp208[1]++;
- sp208[2] -= 10;
+ while (gsTokenDigits[2] >= 10) {
+ gsTokenDigits[1]++;
+ gsTokenDigits[2] -= 10;
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[164], 24, 0);
- for (phi_s7 = 0, sp218 = 0, sp21A = 0; phi_s7 < 2; phi_s7++) {
- if (phi_s7 == 0) {
+ for (i = 0, j = 0; i < 2; i++) {
+ if (i == 0) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha);
} else if (gSaveContext.save.info.inventory.gsTokens == 100) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 50, 50, pauseCtx->alpha);
@@ -675,13 +714,13 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
}
cursorItem = 0;
- for (sp21A = 0; sp21A < 3; sp21A++, sp218 += 4) {
- if ((sp21A >= 2) || (sp208[sp21A] != 0) || (cursorItem != 0)) {
- gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * sp208[sp21A])), G_IM_FMT_I,
- G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ for (bufI = 0; bufI < 3; bufI++, j += 4) {
+ if ((bufI >= 2) || (gsTokenDigits[bufI] != 0) || (cursorItem != 0)) {
+ gDPLoadTextureBlock(POLY_OPA_DISP++, ((u8*)gCounterDigit0Tex + (8 * 16 * gsTokenDigits[bufI])),
+ G_IM_FMT_I, G_IM_SIZ_8b, 8, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSP1Quadrangle(POLY_OPA_DISP++, sp218, sp218 + 2, sp218 + 3, sp218 + 1, 0);
+ gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
cursorItem = 1;
}