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-rw-r--r--docs/tutorial/object_decomp.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md
index cb397e09a..f7964bf32 100644
--- a/docs/tutorial/object_decomp.md
+++ b/docs/tutorial/object_decomp.md
@@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th
| 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 |
| 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 |
| 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 |
-| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 |
-| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 |
-| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 |
+| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 |
+| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 |
+| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 |
| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 |
| 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 |
| 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) |