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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-04-02 20:30:26 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-02 19:30:26 -0400 |
| commit | c94e595dc1dad2d7a152b5b8492cd34bfb7e7f7e (patch) | |
| tree | 4642bdabaf04f80dde72ac312bb4fc7021c00ef2 /docs/tutorial/object_decomp.md | |
| parent | fa5e785760254860c0a10195d1e0cb566314a27a (diff) | |
Misc objects problems (#748)
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
Diffstat (limited to 'docs/tutorial/object_decomp.md')
| -rw-r--r-- | docs/tutorial/object_decomp.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md index cb397e09a..f7964bf32 100644 --- a/docs/tutorial/object_decomp.md +++ b/docs/tutorial/object_decomp.md @@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th | 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 | | 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 | | 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 | -| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 | -| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 | -| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 | +| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 | +| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 | +| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 | | 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 | | 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 | | 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) | |
