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-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c2
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c72
-rw-r--r--src/code/z_en_item00.c4
-rw-r--r--src/code/z_horse.c2
-rw-r--r--src/code/z_onepointdemo.c2
-rw-r--r--src/code/z_scene_table.c2
-rw-r--r--src/code/z_skin_awb.c2
9 files changed, 46 insertions, 46 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 4fb43be5b..9d84d2a48 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -28,8 +28,8 @@
#include "save.h"
#include "skin_matrix.h"
-#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
-#include "overlays/actors/ovl_En_Part/z_en_part.h"
+#include "src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
+#include "src/overlays/actors/ovl_En_Part/z_en_part.h"
#include "assets/objects/gameplay_keep/shadow_circle.h"
#include "assets/objects/gameplay_keep/shadow_horse.h"
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index fb8b1ccf1..bce305788 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -24,7 +24,7 @@
#include "play_state.h"
#include "player.h"
#include "save.h"
-#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
+#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:64 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 791a3fca6..23c1a2286 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -13,7 +13,7 @@
#include "zelda_arena.h"
#include "play_state.h"
-#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
+#include "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index c6ae48eb2..02ba2968d 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -12,42 +12,42 @@
#include "player.h"
#include "skin_matrix.h"
-#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
-#include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
-#include "overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h"
-#include "overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h"
-#include "overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h"
-#include "overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h"
-#include "overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h"
-#include "overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h"
-#include "overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h"
-#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
-#include "overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h"
-#include "overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h"
-#include "overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h"
-#include "overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h"
-#include "overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h"
-#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
-#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
-#include "overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h"
-#include "overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
-#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
-#include "overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h"
-#include "overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h"
-#include "overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h"
-#include "overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h"
-#include "overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h"
-#include "overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h"
-#include "overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h"
-#include "overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h"
-#include "overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h"
-#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
-#include "overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
+#include "src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h"
+#include "src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h"
+#include "src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h"
+#include "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
+#include "src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h"
+#include "src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h"
+#include "src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h"
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 1fe2d0052..b135a4f63 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1,6 +1,6 @@
#include "z_en_item00.h"
-#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
-#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
+#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
+#include "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#include "libc64/qrand.h"
#include "attributes.h"
diff --git a/src/code/z_horse.c b/src/code/z_horse.c
index 93eec4bd3..c9cf3b374 100644
--- a/src/code/z_horse.c
+++ b/src/code/z_horse.c
@@ -8,7 +8,7 @@
#include "play_state.h"
#include "player.h"
#include "save.h"
-#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
+#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
/**
* Tests if the player horse can be spawned
diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c
index 12915e9a8..49460f5a5 100644
--- a/src/code/z_onepointdemo.c
+++ b/src/code/z_onepointdemo.c
@@ -13,7 +13,7 @@
#include "play_state.h"
#include "player.h"
#include "save.h"
-#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
+#include "src/overlays/actors/ovl_En_Sw/z_en_sw.h"
static s16 sDisableAttention = false;
static s16 sUnused = -1;
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index c9e413649..47fa2e5db 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -39,7 +39,7 @@
#include "assets/scenes/dungeons/men/men_scene.h"
#include "assets/scenes/dungeons/ydan/ydan_scene.h"
-#include "overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h"
+#include "src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h"
void Scene_DrawConfigDefault(PlayState* play);
void Scene_DrawConfigHyruleField(PlayState* play);
diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c
index c6ddc1a79..2afdb94af 100644
--- a/src/code/z_skin_awb.c
+++ b/src/code/z_skin_awb.c
@@ -6,7 +6,7 @@
#include "skin.h"
#include "skin_matrix.h"
-#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
+#include "src/overlays/actors/ovl_En_fHG/z_en_fhg.h"
/**
* Initialises the Vtx buffers used for limb at index `limbIndex`