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-rw-r--r--src/code/code_800EC960.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 074fececa..fc05e71ad 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
sPrevSeqMode = seqMode + 0x80;
}
} else {
- // Hyrule Field will play slightly different bgm music depending on whether player is standing
+ // Hyrule Field will play slightly different background music depending on whether player is standing
// still or moving. This is the logic to determine the transition between those two states
if (seqMode == SEQ_MODE_DEFAULT) {
if (sPrevSeqMode == SEQ_MODE_STILL) {