diff options
Diffstat (limited to 'src/code/code_800EC960.c')
| -rw-r--r-- | src/code/code_800EC960.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 074fececa..fc05e71ad 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) { sPrevSeqMode = seqMode + 0x80; } } else { - // Hyrule Field will play slightly different bgm music depending on whether player is standing + // Hyrule Field will play slightly different background music depending on whether player is standing // still or moving. This is the logic to determine the transition between those two states if (seqMode == SEQ_MODE_DEFAULT) { if (sPrevSeqMode == SEQ_MODE_STILL) { |
