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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-08-30 23:35:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-30 17:35:00 -0400 |
| commit | 2e18eb334bad77db0625549c62849333705214b8 (patch) | |
| tree | c3b39fc35144f6af78437dd766408a26e03be0ef /src/code/code_800EC960.c | |
| parent | 881fe0ad0a34494ac0e82adaa32daf34d31507c8 (diff) | |
Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source
* Replace tabs with \t in strings
* Fix grammar in various comments
* Fix "initalize" typos in code
* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`
* Some Link -> Player
* Use `EXCH_ITEM_` more
* "bgm music" -> "background music"
* Fix typos in `place_title_cards.xml`
* `SkelAnime_Update` returns a boolean
* Run formatter
Diffstat (limited to 'src/code/code_800EC960.c')
| -rw-r--r-- | src/code/code_800EC960.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 074fececa..fc05e71ad 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) { sPrevSeqMode = seqMode + 0x80; } } else { - // Hyrule Field will play slightly different bgm music depending on whether player is standing + // Hyrule Field will play slightly different background music depending on whether player is standing // still or moving. This is the logic to determine the transition between those two states if (seqMode == SEQ_MODE_DEFAULT) { if (sPrevSeqMode == SEQ_MODE_STILL) { |
