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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-08-30 23:35:00 +0200
committerGitHub <noreply@github.com>2022-08-30 17:35:00 -0400
commit2e18eb334bad77db0625549c62849333705214b8 (patch)
treec3b39fc35144f6af78437dd766408a26e03be0ef /src/code/code_800EC960.c
parent881fe0ad0a34494ac0e82adaa32daf34d31507c8 (diff)
Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source * Replace tabs with \t in strings * Fix grammar in various comments * Fix "initalize" typos in code * (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized` * Some Link -> Player * Use `EXCH_ITEM_` more * "bgm music" -> "background music" * Fix typos in `place_title_cards.xml` * `SkelAnime_Update` returns a boolean * Run formatter
Diffstat (limited to 'src/code/code_800EC960.c')
-rw-r--r--src/code/code_800EC960.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 074fececa..fc05e71ad 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -4854,7 +4854,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
sPrevSeqMode = seqMode + 0x80;
}
} else {
- // Hyrule Field will play slightly different bgm music depending on whether player is standing
+ // Hyrule Field will play slightly different background music depending on whether player is standing
// still or moving. This is the logic to determine the transition between those two states
if (seqMode == SEQ_MODE_DEFAULT) {
if (sPrevSeqMode == SEQ_MODE_STILL) {