summaryrefslogtreecommitdiff
path: root/src/code/z_actor.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 45370e83b..2fde9f8a9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -17,7 +17,7 @@
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
-#if OOT_DEBUG
+#if DEBUG_FEATURES
#define ACTOR_DEBUG_PRINTF \
if (R_ENABLE_ACTOR_DEBUG_PRINTF) \
PRINTF
@@ -917,7 +917,7 @@ void Actor_Destroy(Actor* actor, PlayState* play) {
actor->destroy(actor, play);
actor->destroy = NULL;
} else {
-#if OOT_DEBUG
+#if DEBUG_FEATURES
overlayEntry = actor->overlayEntry;
name = overlayEntry->name != NULL ? overlayEntry->name : "";
@@ -1468,7 +1468,7 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext*
*hilite = GRAPH_ALLOC(gfxCtx, sizeof(Hilite));
-#if OOT_DEBUG
+#if DEBUG_FEATURES
if (R_HREG_MODE == HREG_MODE_PRINT_HILITE_INFO) {
PRINTF("z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]\n", correctedEyeX,
eye->x, eye->y, eye->z, object->x, object->y, object->z, lightDir->x, lightDir->y, lightDir->z);
@@ -2365,7 +2365,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
actorCtx->unk_02--;
}
-#if OOT_DEBUG
+#if DEBUG_FEATURES
if (KREG(0) == -100) {
Actor* player = &GET_PLAYER(play)->actor;
@@ -2488,7 +2488,7 @@ void Actor_FaultPrint(Actor* actor, char* command) {
Fault_Printf("ACTOR NAME is NULL");
}
-#if OOT_DEBUG
+#if DEBUG_FEATURES
overlayEntry = actor->overlayEntry;
name = overlayEntry->name != NULL ? overlayEntry->name : "";
@@ -2741,22 +2741,22 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
gDPNoOpString(POLY_OPA_DISP++, actorName, i);
gDPNoOpString(POLY_XLU_DISP++, actorName, i);
- if (OOT_DEBUG) {
+ if (DEBUG_FEATURES) {
HREG(66) = i;
}
- if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) {
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &actor->world.pos, &actor->projectedPos,
&actor->projectedW);
}
- if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) {
if (actor->sfx != 0) {
Actor_UpdateFlaggedAudio(actor);
}
}
- if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) {
if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_6;
} else {
@@ -2766,7 +2766,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
- if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_5 | ACTOR_FLAG_6))) {
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) || play->actorCtx.lensActive ||
@@ -2776,7 +2776,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
invisibleActors[invisibleActorCounter] = actor;
invisibleActorCounter++;
} else {
- if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) ||
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) ||
(HREG(72) == 0)) {
Actor_Draw(play, actor);
actor->isDrawn = true;
@@ -2789,15 +2789,15 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
}
}
- if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(73) != 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(73) != 0)) {
Effect_DrawAll(play->state.gfxCtx);
}
- if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(74) != 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(74) != 0)) {
EffectSs_DrawAll(play);
}
- if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(72) != 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(72) != 0)) {
if (play->actorCtx.lensActive) {
Actor_DrawLensActors(play, invisibleActorCounter, invisibleActors);
if ((play->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(play)) {
@@ -2812,11 +2812,11 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
Lights_DrawGlow(play);
}
- if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(75) != 0)) {
+ if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(75) != 0)) {
TitleCard_Draw(play, &actorCtx->titleCtx);
}
-#if OOT_DEBUG
+#if DEBUG_FEATURES
if ((HREG(64) != 1) || (HREG(76) != 0)) {
CollisionCheck_DrawCollision(play, &play->colChkCtx);
}
@@ -3009,7 +3009,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
overlayEntry = &gActorOverlayTable[actorId];
ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", "../z_actor.c", 6883);
-#if OOT_DEBUG
+#if DEBUG_FEATURES
name = overlayEntry->name != NULL ? overlayEntry->name : "";
#endif