diff options
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 45370e83b..2fde9f8a9 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -17,7 +17,7 @@ static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; -#if OOT_DEBUG +#if DEBUG_FEATURES #define ACTOR_DEBUG_PRINTF \ if (R_ENABLE_ACTOR_DEBUG_PRINTF) \ PRINTF @@ -917,7 +917,7 @@ void Actor_Destroy(Actor* actor, PlayState* play) { actor->destroy(actor, play); actor->destroy = NULL; } else { -#if OOT_DEBUG +#if DEBUG_FEATURES overlayEntry = actor->overlayEntry; name = overlayEntry->name != NULL ? overlayEntry->name : ""; @@ -1468,7 +1468,7 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* *hilite = GRAPH_ALLOC(gfxCtx, sizeof(Hilite)); -#if OOT_DEBUG +#if DEBUG_FEATURES if (R_HREG_MODE == HREG_MODE_PRINT_HILITE_INFO) { PRINTF("z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]\n", correctedEyeX, eye->x, eye->y, eye->z, object->x, object->y, object->z, lightDir->x, lightDir->y, lightDir->z); @@ -2365,7 +2365,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { actorCtx->unk_02--; } -#if OOT_DEBUG +#if DEBUG_FEATURES if (KREG(0) == -100) { Actor* player = &GET_PLAYER(play)->actor; @@ -2488,7 +2488,7 @@ void Actor_FaultPrint(Actor* actor, char* command) { Fault_Printf("ACTOR NAME is NULL"); } -#if OOT_DEBUG +#if DEBUG_FEATURES overlayEntry = actor->overlayEntry; name = overlayEntry->name != NULL ? overlayEntry->name : ""; @@ -2741,22 +2741,22 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { gDPNoOpString(POLY_OPA_DISP++, actorName, i); gDPNoOpString(POLY_XLU_DISP++, actorName, i); - if (OOT_DEBUG) { + if (DEBUG_FEATURES) { HREG(66) = i; } - if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) { SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &actor->world.pos, &actor->projectedPos, &actor->projectedW); } - if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) { if (actor->sfx != 0) { Actor_UpdateFlaggedAudio(actor); } } - if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) { if (func_800314B0(play, actor)) { actor->flags |= ACTOR_FLAG_6; } else { @@ -2766,7 +2766,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { actor->isDrawn = false; - if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_5 | ACTOR_FLAG_6))) { if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) && ((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) || play->actorCtx.lensActive || @@ -2776,7 +2776,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { invisibleActors[invisibleActorCounter] = actor; invisibleActorCounter++; } else { - if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || + if (!DEBUG_FEATURES || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(72) == 0)) { Actor_Draw(play, actor); actor->isDrawn = true; @@ -2789,15 +2789,15 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { } } - if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(73) != 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(73) != 0)) { Effect_DrawAll(play->state.gfxCtx); } - if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(74) != 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(74) != 0)) { EffectSs_DrawAll(play); } - if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(72) != 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(72) != 0)) { if (play->actorCtx.lensActive) { Actor_DrawLensActors(play, invisibleActorCounter, invisibleActors); if ((play->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(play)) { @@ -2812,11 +2812,11 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) { Lights_DrawGlow(play); } - if (!OOT_DEBUG || (HREG(64) != 1) || (HREG(75) != 0)) { + if (!DEBUG_FEATURES || (HREG(64) != 1) || (HREG(75) != 0)) { TitleCard_Draw(play, &actorCtx->titleCtx); } -#if OOT_DEBUG +#if DEBUG_FEATURES if ((HREG(64) != 1) || (HREG(76) != 0)) { CollisionCheck_DrawCollision(play, &play->colChkCtx); } @@ -3009,7 +3009,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos overlayEntry = &gActorOverlayTable[actorId]; ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", "../z_actor.c", 6883); -#if OOT_DEBUG +#if DEBUG_FEATURES name = overlayEntry->name != NULL ? overlayEntry->name : ""; #endif |
