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-rw-r--r--src/code/z_actor.c127
1 files changed, 69 insertions, 58 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index ef90f6002..ff44339c2 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -236,19 +236,25 @@ void Actor_ProjectPos(PlayState* play, Vec3f* src, Vec3f* xyzDest, f32* cappedIn
*cappedInvWDest = (*cappedInvWDest < 1.0f) ? 1.0f : (1.0f / *cappedInvWDest);
}
-typedef struct NaviColor {
+typedef struct TargetColor {
/* 0x00 */ Color_RGBA8 inner;
/* 0x04 */ Color_RGBA8 outer;
-} NaviColor; // size = 0x8
-
-NaviColor sNaviColorList[] = {
- { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
- { { 255, 255, 255, 255 }, { 0, 0, 255, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
- { { 150, 150, 255, 255 }, { 150, 150, 255, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } },
- { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
- { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } },
- { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
- { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
+} TargetColor; // size = 0x8
+
+TargetColor sTargetColorList[ACTORCAT_MAX + 1] = {
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_SWITCH
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_BG
+ { { 255, 255, 255, 255 }, { 0, 0, 255, 0 } }, // ACTORCAT_PLAYER
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_EXPLOSIVE
+ { { 150, 150, 255, 255 }, { 150, 150, 255, 0 } }, // ACTORCAT_NPC
+ { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } }, // ACTORCAT_ENEMY
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_PROP
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_ITEMACTION
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_MISC
+ { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } }, // ACTORCAT_BOSS
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_DOOR
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // ACTORCAT_CHEST
+ { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, // unused extra entry
};
// unused
@@ -256,57 +262,62 @@ Gfx D_80115FF0[] = {
gsSPEndDisplayList(),
};
-void func_8002BE64(TargetContext* targetCtx, s32 index, f32 arg2, f32 arg3, f32 arg4) {
- targetCtx->arr_50[index].pos.x = arg2;
- targetCtx->arr_50[index].pos.y = arg3;
- targetCtx->arr_50[index].pos.z = arg4;
- targetCtx->arr_50[index].unk_0C = targetCtx->unk_44;
+void Target_SetReticlePos(TargetContext* targetCtx, s32 reticleNum, f32 x, f32 y, f32 z) {
+ targetCtx->lockOnReticles[reticleNum].pos.x = x;
+ targetCtx->lockOnReticles[reticleNum].pos.y = y;
+ targetCtx->lockOnReticles[reticleNum].pos.z = z;
+
+ targetCtx->lockOnReticles[reticleNum].radius = targetCtx->reticleRadius;
}
-void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, PlayState* play) {
- TargetContextEntry* entry;
- NaviColor* naviColor;
+void Target_InitReticle(TargetContext* targetCtx, s32 actorCategory, PlayState* play) {
+ LockOnReticle* reticle;
+ TargetColor* reticleColor = &sTargetColorList[actorCategory];
s32 i;
Math_Vec3f_Copy(&targetCtx->targetCenterPos, &play->view.eye);
- targetCtx->unk_44 = 500.0f;
- targetCtx->unk_48 = 0x100;
- naviColor = &sNaviColorList[actorCategory];
+ targetCtx->reticleRadius = 500.0f;
+ targetCtx->unk_48 = 256;
+
+ reticle = &targetCtx->lockOnReticles[0];
- entry = &targetCtx->arr_50[0];
- for (i = 0; i < ARRAY_COUNT(targetCtx->arr_50); i++) {
- func_8002BE64(targetCtx, i, 0.0f, 0.0f, 0.0f);
- entry->color.r = naviColor->inner.r;
- entry->color.g = naviColor->inner.g;
- entry->color.b = naviColor->inner.b;
- entry++;
+ for (i = 0; i < ARRAY_COUNT(targetCtx->lockOnReticles); i++, reticle++) {
+ Target_SetReticlePos(targetCtx, i, 0.0f, 0.0f, 0.0f);
+
+ reticle->color.r = reticleColor->inner.r;
+ reticle->color.g = reticleColor->inner.g;
+ reticle->color.b = reticleColor->inner.b;
}
}
-void Actor_SetNaviToActor(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) {
- NaviColor* naviColor = &sNaviColorList[actorCategory];
+void Target_SetNaviState(TargetContext* targetCtx, Actor* actor, s32 actorCategory, PlayState* play) {
+ TargetColor* targetColor = &sTargetColorList[actorCategory];
+
targetCtx->naviRefPos.x = actor->focus.pos.x;
targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y);
targetCtx->naviRefPos.z = actor->focus.pos.z;
- targetCtx->naviInner.r = naviColor->inner.r;
- targetCtx->naviInner.g = naviColor->inner.g;
- targetCtx->naviInner.b = naviColor->inner.b;
- targetCtx->naviInner.a = naviColor->inner.a;
- targetCtx->naviOuter.r = naviColor->outer.r;
- targetCtx->naviOuter.g = naviColor->outer.g;
- targetCtx->naviOuter.b = naviColor->outer.b;
- targetCtx->naviOuter.a = naviColor->outer.a;
+
+ targetCtx->naviInner.r = targetColor->inner.r;
+ targetCtx->naviInner.g = targetColor->inner.g;
+ targetCtx->naviInner.b = targetColor->inner.b;
+ targetCtx->naviInner.a = targetColor->inner.a;
+
+ targetCtx->naviOuter.r = targetColor->outer.r;
+ targetCtx->naviOuter.g = targetColor->outer.g;
+ targetCtx->naviOuter.b = targetColor->outer.b;
+ targetCtx->naviOuter.a = targetColor->outer.a;
}
-void func_8002C0C0(TargetContext* targetCtx, Actor* actor, PlayState* play) {
+void Target_Init(TargetContext* targetCtx, Actor* actor, PlayState* play) {
targetCtx->arrowPointedActor = targetCtx->targetedActor = targetCtx->unk_8C = targetCtx->bgmEnemy = NULL;
targetCtx->unk_4B = 0;
targetCtx->unk_4C = 0;
targetCtx->unk_40 = 0.0f;
- Actor_SetNaviToActor(targetCtx, actor, actor->category, play);
- func_8002BE98(targetCtx, actor->category, play);
+
+ Target_SetNaviState(targetCtx, actor, actor->category, play);
+ Target_InitReticle(targetCtx, actor->category, play);
}
void func_8002C124(TargetContext* targetCtx, PlayState* play) {
@@ -315,7 +326,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_actor.c", 2029);
if (targetCtx->unk_48 != 0) {
- TargetContextEntry* entry;
+ LockOnReticle* entry;
Player* player;
s16 spCE;
f32 var1;
@@ -340,7 +351,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
if (actor != NULL) {
Math_Vec3f_Copy(&targetCtx->targetCenterPos, &actor->focus.pos);
- var1 = (500.0f - targetCtx->unk_44) / 420.0f;
+ var1 = (500.0f - targetCtx->reticleRadius) / 420.0f;
} else {
targetCtx->unk_48 -= 120;
if (targetCtx->unk_48 < 0) {
@@ -364,19 +375,19 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
targetCtx->unk_4C = 2;
}
- func_8002BE64(targetCtx, targetCtx->unk_4C, projTargetCenter.x, projTargetCenter.y, projTargetCenter.z);
+ Target_SetReticlePos(targetCtx, targetCtx->unk_4C, projTargetCenter.x, projTargetCenter.y, projTargetCenter.z);
if (!(player->stateFlags1 & PLAYER_STATE1_6) || (actor != player->unk_664)) {
OVERLAY_DISP = Gfx_SetupDL(OVERLAY_DISP, SETUPDL_57);
for (spB0 = 0, spAC = targetCtx->unk_4C; spB0 < spB8; spB0++, spAC = (spAC + 1) % 3) {
- entry = &targetCtx->arr_50[spAC];
+ entry = &targetCtx->lockOnReticles[spAC];
- if (entry->unk_0C < 500.0f) {
- if (entry->unk_0C <= 120.0f) {
+ if (entry->radius < 500.0f) {
+ if (entry->radius <= 120.0f) {
var2 = 0.15f;
} else {
- var2 = ((entry->unk_0C - 120.0f) * 0.001f) + 0.15f;
+ var2 = ((entry->radius - 120.0f) * 0.001f) + 0.15f;
}
Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW);
@@ -389,7 +400,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
for (i = 0; i < 4; i++) {
Matrix_RotateZ(M_PI / 2, MTXMODE_APPLY);
Matrix_Push();
- Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY);
+ Matrix_Translate(entry->radius, entry->radius, 0.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_actor.c", 2116),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
@@ -407,7 +418,7 @@ void func_8002C124(TargetContext* targetCtx, PlayState* play) {
actor = targetCtx->unk_94;
if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_27)) {
- NaviColor* naviColor = &sNaviColorList[actor->category];
+ TargetColor* naviColor = &sTargetColorList[actor->category];
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_7);
@@ -475,7 +486,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
targetCtx->naviRefPos.y += temp3 * temp1;
targetCtx->naviRefPos.z += temp4 * temp1;
} else {
- Actor_SetNaviToActor(targetCtx, unkActor, actorCategory, play);
+ Target_SetNaviState(targetCtx, unkActor, actorCategory, play);
}
if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
@@ -490,7 +501,7 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
if (actorArg != targetCtx->targetedActor) {
s32 lockOnSfxId;
- func_8002BE98(targetCtx, actorArg->category, play);
+ Target_InitReticle(targetCtx, actorArg->category, play);
targetCtx->targetedActor = actorArg;
if (actorArg->id == ACTOR_EN_BOOM) {
@@ -507,19 +518,19 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
targetCtx->targetCenterPos.z = actorArg->world.pos.z;
if (targetCtx->unk_4B == 0) {
- f32 temp5 = (500.0f - targetCtx->unk_44) * 3.0f;
+ f32 temp5 = (500.0f - targetCtx->reticleRadius) * 3.0f;
f32 temp6 = (temp5 < 30.0f) ? 30.0f : ((100.0f < temp5) ? 100.0f : temp5);
- if (Math_StepToF(&targetCtx->unk_44, 80.0f, temp6) != 0) {
+ if (Math_StepToF(&targetCtx->reticleRadius, 80.0f, temp6) != 0) {
targetCtx->unk_4B++;
}
} else {
targetCtx->unk_4B = (targetCtx->unk_4B + 3) | 0x80;
- targetCtx->unk_44 = 120.0f;
+ targetCtx->reticleRadius = 120.0f;
}
} else {
targetCtx->targetedActor = NULL;
- Math_StepToF(&targetCtx->unk_44, 500.0f, 80.0f);
+ Math_StepToF(&targetCtx->reticleRadius, 500.0f, 80.0f);
}
}
@@ -2137,7 +2148,7 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
actorCtx->absoluteSpace = NULL;
Actor_SpawnEntry(actorCtx, playerEntry, play);
- func_8002C0C0(&actorCtx->targetCtx, actorCtx->actorLists[ACTORCAT_PLAYER].head, play);
+ Target_Init(&actorCtx->targetCtx, actorCtx->actorLists[ACTORCAT_PLAYER].head, play);
func_8002FA60(play);
}