diff options
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 87686f852..83ccc2dd2 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1355,9 +1355,9 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) { Gfx* displayListHead; Gfx* displayList; - lightDir.x = globalCtx->envCtx.unk_2A; - lightDir.y = globalCtx->envCtx.unk_2B; - lightDir.z = globalCtx->envCtx.unk_2C; + lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x; + lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y; + lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z; if (HREG(80) == 6) { osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", globalCtx->view.eye.x, @@ -1386,9 +1386,9 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) { Gfx* displayListHead; Gfx* displayList; - lightDir.x = globalCtx->envCtx.unk_2A; - lightDir.y = globalCtx->envCtx.unk_2B; - lightDir.z = globalCtx->envCtx.unk_2C; + lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x; + lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y; + lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z; hilite = func_8002EB44(&actor->world.pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx); @@ -3568,9 +3568,9 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1 Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) { Vec3f lightDir; - lightDir.x = globalCtx->envCtx.unk_2A; - lightDir.y = globalCtx->envCtx.unk_2B; - lightDir.z = globalCtx->envCtx.unk_2C; + lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x; + lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y; + lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z; return func_8002EABC(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx); } @@ -3578,9 +3578,9 @@ Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) { Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx) { Vec3f lightDir; - lightDir.x = globalCtx->envCtx.unk_2A; - lightDir.y = globalCtx->envCtx.unk_2B; - lightDir.z = globalCtx->envCtx.unk_2C; + lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x; + lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y; + lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z; return func_8002EB44(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx); } |
