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Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 87686f852..83ccc2dd2 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1355,9 +1355,9 @@ void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag) {
Gfx* displayListHead;
Gfx* displayList;
- lightDir.x = globalCtx->envCtx.unk_2A;
- lightDir.y = globalCtx->envCtx.unk_2B;
- lightDir.z = globalCtx->envCtx.unk_2C;
+ lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
+ lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
+ lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
if (HREG(80) == 6) {
osSyncPrintf("z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f]\n", globalCtx->view.eye.x,
@@ -1386,9 +1386,9 @@ void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag) {
Gfx* displayListHead;
Gfx* displayList;
- lightDir.x = globalCtx->envCtx.unk_2A;
- lightDir.y = globalCtx->envCtx.unk_2B;
- lightDir.z = globalCtx->envCtx.unk_2C;
+ lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
+ lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
+ lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
hilite = func_8002EB44(&actor->world.pos, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
@@ -3568,9 +3568,9 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) {
Vec3f lightDir;
- lightDir.x = globalCtx->envCtx.unk_2A;
- lightDir.y = globalCtx->envCtx.unk_2B;
- lightDir.z = globalCtx->envCtx.unk_2C;
+ lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
+ lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
+ lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
return func_8002EABC(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
}
@@ -3578,9 +3578,9 @@ Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx) {
Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx) {
Vec3f lightDir;
- lightDir.x = globalCtx->envCtx.unk_2A;
- lightDir.y = globalCtx->envCtx.unk_2B;
- lightDir.z = globalCtx->envCtx.unk_2C;
+ lightDir.x = globalCtx->envCtx.dirLight1.params.dir.x;
+ lightDir.y = globalCtx->envCtx.dirLight1.params.dir.y;
+ lightDir.z = globalCtx->envCtx.dirLight1.params.dir.z;
return func_8002EB44(object, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
}