diff options
Diffstat (limited to 'src/code/z_camera.c')
| -rw-r--r-- | src/code/z_camera.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index be7cc4d27..4f49197df 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -6609,7 +6609,7 @@ s32 Camera_Demo5(Camera* camera) { sp4A = playerhead.rot.y - playerTargetGeo.yaw; if (camera->target->category == ACTORCAT_PLAYER) { framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame; - if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) { + if (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) { // holding object over head. Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8); } else if (ABS(framesDiff) > 3000) { |
