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authorfig02 <fig02srl@gmail.com>2024-09-21 18:25:19 -0400
committerGitHub <noreply@github.com>2024-09-21 18:25:19 -0400
commitfcd5745d404493cda2fdb09f749f53f06f79ba48 (patch)
tree4ceadadbe3a3c9b901be7fd6242e54df73d34c56 /src/code/z_camera.c
parent05b908d0eb881da10a0bca74a8649cf4bfc9b1b2 (diff)
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index be7cc4d27..4f49197df 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6609,7 +6609,7 @@ s32 Camera_Demo5(Camera* camera) {
sp4A = playerhead.rot.y - playerTargetGeo.yaw;
if (camera->target->category == ACTORCAT_PLAYER) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
- if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
+ if (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
// holding object over head.
Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
} else if (ABS(framesDiff) > 3000) {