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Diffstat (limited to 'src/code/z_map_exp.c')
-rw-r--r--src/code/z_map_exp.c36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index 6fa9d2f20..b327e122e 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "textures/parameter_static/parameter_static.h"
MapData* gMapData;
@@ -377,7 +378,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
- if (!R_MINIMAP_TOGGLED) {
+ if (!R_MINIMAP_DISABLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
@@ -391,7 +392,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
gSPTextureRectangle(OVERLAY_DISP++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
(R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
- 0, 0, 1024, 1024);
+ 0, 0, 1 << 10, 1 << 10);
}
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
@@ -404,12 +405,12 @@ void Minimap_Draw(GlobalContext* globalCtx) {
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
// clang-format off
- if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
- &D_801333E0, &D_801333E0, &D_801333E8); }
+ if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
- R_MINIMAP_TOGGLED ^= 1;
+ R_MINIMAP_DISABLED ^= 1;
}
break;
@@ -433,7 +434,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
- if (!R_MINIMAP_TOGGLED) {
+ if (!R_MINIMAP_DISABLED) {
func_80094520(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@@ -448,7 +449,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
gSPTextureRectangle(OVERLAY_DISP++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
(R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2,
(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
- 0, 1024, 1024);
+ 0, 1 << 10, 1 << 10);
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
(globalCtx->sceneNum != SCENE_SPOT08)) ||
@@ -457,25 +458,26 @@ void Minimap_Draw(GlobalContext* globalCtx) {
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
- gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
+ 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++,
gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2,
gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
(gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + 8) << 2,
- G_TX_RENDERTILE, 0, 0, 1024, 1024);
+ G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
- gDPLoadTextureBlock(OVERLAY_DISP++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8,
+ 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024);
+ gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1 << 10,
+ 1 << 10);
}
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
@@ -483,12 +485,12 @@ void Minimap_Draw(GlobalContext* globalCtx) {
if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
// clang-format off
- if (!R_MINIMAP_TOGGLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
- &D_801333E0, &D_801333E0, &D_801333E8); }
+ if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
- R_MINIMAP_TOGGLED ^= 1;
+ R_MINIMAP_DISABLED ^= 1;
}
break;