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-rw-r--r--src/code/z_path.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/code/z_path.c b/src/code/z_path.c
new file mode 100644
index 000000000..03dc6d6f6
--- /dev/null
+++ b/src/code/z_path.c
@@ -0,0 +1,46 @@
+#include <ultra64.h>
+#include <global.h>
+
+Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max) {
+ Path* path;
+
+ if (index != max) {
+ path = &globalCtx->setupPathList[index];
+ } else {
+ path = NULL;
+ }
+
+ return path;
+}
+
+f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
+ f32 dx;
+ f32 dz;
+ Vec3s* pointPos;
+
+ if (path == NULL) {
+ return -1.0;
+ }
+
+ pointPos = SEGMENTED_TO_VIRTUAL(path->points);
+ pointPos = &pointPos[waypoint];
+
+ dx = pointPos->x - actor->posRot.pos.x;
+ dz = pointPos->z - actor->posRot.pos.z;
+
+ *yaw = Math_atan2f(dx, dz) * (32768 / M_PI);
+
+ return SQ(dx) + SQ(dz);
+}
+
+void Path_CopyLastPoint(Path* path, Vec3f* dest) {
+ Vec3s* pointPos;
+
+ if (path != NULL) {
+ pointPos = &((Vec3s*)SEGMENTED_TO_VIRTUAL(path->points))[path->count - 1];
+
+ dest->x = pointPos->x;
+ dest->y = pointPos->y;
+ dest->z = pointPos->z;
+ }
+}