diff options
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 589ea596c..e763cd9e0 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -2,6 +2,8 @@ #include "quake.h" #include "terminal.h" +#include "z64frame_advance.h" + #if OOT_DEBUG void* gDebugCutsceneScript = NULL; UNK_TYPE D_8012D1F4 = 0; // unused @@ -451,8 +453,8 @@ void Play_Init(GameState* thisx) { Interface_SetSceneRestrictions(this); Environment_PlaySceneSequence(this); - gSaveContext.seqId = this->sequenceCtx.seqId; - gSaveContext.natureAmbienceId = this->sequenceCtx.natureAmbienceId; + gSaveContext.seqId = this->sceneSequences.seqId; + gSaveContext.natureAmbienceId = this->sceneSequences.natureAmbienceId; func_8002DF18(this, GET_PLAYER(this)); AnimTaskQueue_Update(this, &this->animTaskQueue); gSaveContext.respawnFlag = 0; |
