diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 9 | ||||
| -rw-r--r-- | src/code/z_demo.c | 8 | ||||
| -rw-r--r-- | src/code/z_effect.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 2 | ||||
| -rw-r--r-- | src/code/z_frame_advance.c | 7 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 2 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 41 | ||||
| -rw-r--r-- | src/code/z_play.c | 6 | ||||
| -rw-r--r-- | src/code/z_scene.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 2 | ||||
| -rw-r--r-- | src/code/z_sfx_source.c | 2 |
12 files changed, 56 insertions, 31 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 4caafe18c..681fa2d51 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -6,7 +6,7 @@ // For retail BSS ordering, the block number of D_8015BD7C // must be between 88 and 123 inclusive. -#pragma increment_block_number 30 +#pragma increment_block_number 26 s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index bebcac08d..9b0e03131 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -1,5 +1,8 @@ #include "global.h" #include "terminal.h" + +#include "z64frame_advance.h" + #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); @@ -7,6 +10,8 @@ typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); typedef void (*ColChkVsFunc)(PlayState*, CollisionCheckContext*, Collider*, Collider*); typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec3f*, Vec3f*); +#define SAC_ENABLE (1 << 0) + // For retail BSS ordering, the block number of sparkInit in CollisionCheck_BlueBlood // must be between 183 and 255 inclusive. #pragma increment_block_number 50 @@ -2358,10 +2363,6 @@ void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colCh } } -#if OOT_DEBUG -static s8 sBssDummy7; -#endif - void CollisionCheck_ATTrisVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) { static Vec3f hitPos; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 8cea75bab..4e516005c 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -115,7 +115,7 @@ void* sUnusedEntranceCsList[] = { gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs, }; -#pragma increment_block_number 254 +#pragma increment_block_number 248 // Stores the frame the relevant cam data was last applied on u16 gCamAtSplinePointsAppliedFrame; @@ -2229,11 +2229,15 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) { csCtx->curFrame++; - if (OOT_DEBUG && R_USE_DEBUG_CUTSCENE) { +#if OOT_DEBUG + if (R_USE_DEBUG_CUTSCENE) { Cutscene_ProcessScript(play, csCtx, gDebugCutsceneScript); } else { Cutscene_ProcessScript(play, csCtx, play->csCtx.script); } +#else + Cutscene_ProcessScript(play, csCtx, play->csCtx.script); +#endif } } diff --git a/src/code/z_effect.c b/src/code/z_effect.c index b4226e9de..089387b17 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -1,5 +1,7 @@ #include "global.h" +#include "z64frame_advance.h" + EffectContext sEffectContext; EffectInfo sEffectInfoTable[] = { diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 2fddd8270..20691e716 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -1,6 +1,8 @@ #include "global.h" #include "terminal.h" +#include "z64frame_advance.h" + EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" void EffectSs_InitInfo(PlayState* play, s32 tableSize) { diff --git a/src/code/z_frame_advance.c b/src/code/z_frame_advance.c index 930db59b3..64404fb2f 100644 --- a/src/code/z_frame_advance.c +++ b/src/code/z_frame_advance.c @@ -1,4 +1,9 @@ -#include "global.h" +#include "z64frame_advance.h" + +#include "stdbool.h" + +#include "padmgr.h" +#include "macros.h" void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) { frameAdvCtx->timer = 0; diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index b282fc9e7..ff2f2a57d 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -1,3 +1,5 @@ +#include "z64game_over.h" + #include "global.h" void GameOver_Init(PlayState* play) { diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 5a728aac7..ee1af2c1e 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,13 +1,16 @@ #include "global.h" #include "ultra64.h" #include "terminal.h" + +#include "z64frame_advance.h" + #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" // For retail BSS ordering, the block number of sLensFlareUnused must be lower // than the extern variables declared in the header (e.g. gLightningStrike) // while the block number of sNGameOverLightNode must be higher. -#pragma increment_block_number 78 +#pragma increment_block_number 70 typedef enum { /* 0x00 */ LIGHTNING_BOLT_START, @@ -2069,30 +2072,30 @@ void Environment_PlaySceneSequence(PlayState* play) { SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, ((void)0, gSaveContext.forcedSeqId)); } gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; - } else if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) { - if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { + } else if (play->sceneSequences.seqId == NA_BGM_NO_MUSIC) { + if (play->sceneSequences.natureAmbienceId == NATURE_ID_NONE) { return; } - if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) { - Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); + if (((void)0, gSaveContext.natureAmbienceId) != play->sceneSequences.natureAmbienceId) { + Audio_PlayNatureAmbienceSequence(play->sceneSequences.natureAmbienceId); } - } else if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { + } else if (play->sceneSequences.natureAmbienceId == NATURE_ID_NONE) { // "BGM Configuration" - PRINTF("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sequenceCtx.seqId, + PRINTF("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sceneSequences.seqId, ((void)0, gSaveContext.seqId)); - if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) { - Audio_PlaySceneSequence(play->sequenceCtx.seqId); + if (((void)0, gSaveContext.seqId) != play->sceneSequences.seqId) { + Audio_PlaySceneSequence(play->sceneSequences.seqId); } } else if (((void)0, gSaveContext.save.dayTime) >= CLOCK_TIME(7, 0) && ((void)0, gSaveContext.save.dayTime) <= CLOCK_TIME(17, 10)) { - if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) { - Audio_PlaySceneSequence(play->sequenceCtx.seqId); + if (((void)0, gSaveContext.seqId) != play->sceneSequences.seqId) { + Audio_PlaySceneSequence(play->sceneSequences.seqId); } play->envCtx.timeSeqState = TIMESEQ_FADE_DAY_BGM; } else { - if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) { - Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); + if (((void)0, gSaveContext.natureAmbienceId) != play->sceneSequences.natureAmbienceId) { + Audio_PlayNatureAmbienceSequence(play->sceneSequences.natureAmbienceId); } if (((void)0, gSaveContext.save.dayTime) > CLOCK_TIME(17, 10) && @@ -2108,8 +2111,8 @@ void Environment_PlaySceneSequence(PlayState* play) { PRINTF("\n-----------------\n", ((void)0, gSaveContext.forcedSeqId)); PRINTF("\n 強制BGM=[%d]", ((void)0, gSaveContext.forcedSeqId)); // "Forced BGM" - PRINTF("\n BGM=[%d]", play->sequenceCtx.seqId); - PRINTF("\n エンブ=[%d]", play->sequenceCtx.natureAmbienceId); + PRINTF("\n BGM=[%d]", play->sceneSequences.seqId); + PRINTF("\n エンブ=[%d]", play->sceneSequences.natureAmbienceId); PRINTF("\n status=[%d]", play->envCtx.timeSeqState); Audio_SetEnvReverb(play->roomCtx.curRoom.echo); @@ -2123,7 +2126,7 @@ void Environment_PlayTimeBasedSequence(PlayState* play) { if (play->envCtx.precipitation[PRECIP_RAIN_MAX] == 0 && play->envCtx.precipitation[PRECIP_SOS_MAX] == 0) { PRINTF("\n\n\nNa_StartMorinigBgm\n\n"); - Audio_PlayMorningSceneSequence(play->sequenceCtx.seqId); + Audio_PlayMorningSceneSequence(play->sceneSequences.seqId); } play->envCtx.timeSeqState++; @@ -2149,7 +2152,7 @@ void Environment_PlayTimeBasedSequence(PlayState* play) { case TIMESEQ_EARLY_NIGHT_CRITTERS: if (play->envCtx.precipitation[PRECIP_RAIN_MAX] == 0 && play->envCtx.precipitation[PRECIP_SOS_MAX] == 0) { - Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); + Audio_PlayNatureAmbienceSequence(play->sceneSequences.natureAmbienceId); Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 1); } @@ -2586,10 +2589,10 @@ s32 Environment_IsForcedSequenceDisabled(void) { } void Environment_PlayStormNatureAmbience(PlayState* play) { - if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { + if (play->sceneSequences.natureAmbienceId == NATURE_ID_NONE) { Audio_PlayNatureAmbienceSequence(NATURE_ID_MARKET_NIGHT); } else { - Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); + Audio_PlayNatureAmbienceSequence(play->sceneSequences.natureAmbienceId); } Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1); diff --git a/src/code/z_play.c b/src/code/z_play.c index 589ea596c..e763cd9e0 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -2,6 +2,8 @@ #include "quake.h" #include "terminal.h" +#include "z64frame_advance.h" + #if OOT_DEBUG void* gDebugCutsceneScript = NULL; UNK_TYPE D_8012D1F4 = 0; // unused @@ -451,8 +453,8 @@ void Play_Init(GameState* thisx) { Interface_SetSceneRestrictions(this); Environment_PlaySceneSequence(this); - gSaveContext.seqId = this->sequenceCtx.seqId; - gSaveContext.natureAmbienceId = this->sequenceCtx.natureAmbienceId; + gSaveContext.seqId = this->sceneSequences.seqId; + gSaveContext.natureAmbienceId = this->sceneSequences.natureAmbienceId; func_8002DF18(this, GET_PLAYER(this)); AnimTaskQueue_Update(this, &this->animTaskQueue); gSaveContext.respawnFlag = 0; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 0375786e5..849d936a4 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -409,8 +409,8 @@ BAD_RETURN(s32) Scene_CommandUndefined9(PlayState* play, SceneCmd* cmd) { } BAD_RETURN(s32) Scene_CommandSoundSettings(PlayState* play, SceneCmd* cmd) { - play->sequenceCtx.seqId = cmd->soundSettings.seqId; - play->sequenceCtx.natureAmbienceId = cmd->soundSettings.natureAmbienceId; + play->sceneSequences.seqId = cmd->soundSettings.seqId; + play->sceneSequences.natureAmbienceId = cmd->soundSettings.natureAmbienceId; if (gSaveContext.seqId == (u8)NA_BGM_DISABLED) { SEQCMD_RESET_AUDIO_HEAP(0, cmd->soundSettings.specId); diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 4f4ac1143..b38aa2c8e 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,6 +1,8 @@ #include "global.h" #include "quake.h" +#include "z64frame_advance.h" + #include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" #include "assets/scenes/indoors/souko/souko_scene.h" diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c index c80e0c9b4..1dad38659 100644 --- a/src/code/z_sfx_source.c +++ b/src/code/z_sfx_source.c @@ -1,3 +1,5 @@ +#include "z64sfx_source.h" + #include "global.h" void SfxSource_InitAll(PlayState* play) { |
