diff options
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index b7fac803d..83ed0dc15 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1130,7 +1130,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** } else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && (this->stateFlags1 & PLAYER_STATE1_25)) { dLists = gPlayerLeftHandOpenDLs + gSaveContext.linkAge; sLeftHandType = PLAYER_MODELTYPE_LH_OPEN; - } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) && + } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speed > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_27)) { dLists = gPlayerLeftHandClosedDLs + gSaveContext.linkAge; sLeftHandType = PLAYER_MODELTYPE_LH_CLOSED; @@ -1142,7 +1142,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** if (sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) { dLists += this->currentShield * 4; - } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) && + } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speed > 2.0f) && !(this->stateFlags1 & PLAYER_STATE1_27)) { dLists = sPlayerRightHandClosedDLs + gSaveContext.linkAge; sRightHandType = PLAYER_MODELTYPE_RH_CLOSED; |
