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-rw-r--r--src/code/z_player_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index b7fac803d..83ed0dc15 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1130,7 +1130,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
} else if ((sLeftHandType == PLAYER_MODELTYPE_LH_BOOMERANG) && (this->stateFlags1 & PLAYER_STATE1_25)) {
dLists = gPlayerLeftHandOpenDLs + gSaveContext.linkAge;
sLeftHandType = PLAYER_MODELTYPE_LH_OPEN;
- } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speedXZ > 2.0f) &&
+ } else if ((this->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (this->actor.speed > 2.0f) &&
!(this->stateFlags1 & PLAYER_STATE1_27)) {
dLists = gPlayerLeftHandClosedDLs + gSaveContext.linkAge;
sLeftHandType = PLAYER_MODELTYPE_LH_CLOSED;
@@ -1142,7 +1142,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
if (sRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
dLists += this->currentShield * 4;
- } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speedXZ > 2.0f) &&
+ } else if ((this->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (this->actor.speed > 2.0f) &&
!(this->stateFlags1 & PLAYER_STATE1_27)) {
dLists = sPlayerRightHandClosedDLs + gSaveContext.linkAge;
sRightHandType = PLAYER_MODELTYPE_RH_CLOSED;