diff options
Diffstat (limited to 'src/code/z_scene.c')
| -rw-r--r-- | src/code/z_scene.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 64135c47b..7cd3d8c39 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -198,7 +198,7 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x01: Actor List void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbSetupActors = cmd->actorList.num; + globalCtx->numSetupActors = cmd->actorList.num; globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment); } @@ -222,7 +222,7 @@ void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x04: Room List void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbRooms = cmd->roomList.num; + globalCtx->numRooms = cmd->roomList.num; globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment); } @@ -327,17 +327,17 @@ void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) { // Scene Command 0x0E: Transition Actor List void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->nbTransitionActors = cmd->transiActorList.num; - globalCtx->transitionActorList = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); + globalCtx->transiActorCtx.numActors = cmd->transiActorList.num; + globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); } -void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors) { - *nbTransitionActors = 0; +void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) { + transiActorCtx->numActors = 0; } // Scene Command 0x0F: Light Setting List void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->envCtx.nbLightSettings = cmd->lightSettingList.num; + globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num; globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment); } |
