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-rw-r--r--src/code/z_scene.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 64135c47b..7cd3d8c39 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -198,7 +198,7 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x01: Actor List
void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->nbSetupActors = cmd->actorList.num;
+ globalCtx->numSetupActors = cmd->actorList.num;
globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment);
}
@@ -222,7 +222,7 @@ void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x04: Room List
void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->nbRooms = cmd->roomList.num;
+ globalCtx->numRooms = cmd->roomList.num;
globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment);
}
@@ -327,17 +327,17 @@ void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x0E: Transition Actor List
void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->nbTransitionActors = cmd->transiActorList.num;
- globalCtx->transitionActorList = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment);
+ globalCtx->transiActorCtx.numActors = cmd->transiActorList.num;
+ globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment);
}
-void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors) {
- *nbTransitionActors = 0;
+void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
+ transiActorCtx->numActors = 0;
}
// Scene Command 0x0F: Light Setting List
void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->envCtx.nbLightSettings = cmd->lightSettingList.num;
+ globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num;
globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment);
}