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-rw-r--r--src/code/audio_load.c5
-rw-r--r--src/code/code_800EC960.c2
-rw-r--r--src/code/db_camera.c62
-rw-r--r--src/code/game.c2
-rw-r--r--src/code/graph.c2
-rw-r--r--src/code/z_camera.c8
-rw-r--r--src/code/z_camera_data.c2
7 files changed, 10 insertions, 73 deletions
diff --git a/src/code/audio_load.c b/src/code/audio_load.c
index 15a55b0bc..acc9dfa06 100644
--- a/src/code/audio_load.c
+++ b/src/code/audio_load.c
@@ -297,13 +297,12 @@ s32 func_800E1D64(s32 arg0, s32 arg1, s32 arg2) {
}
func_800E1C78(instrument->normalNotesSound.sample, arg0);
if (instrument->normalRangeHi != 0x7F) {
- func_800E1C78(instrument->highNotesSound.sample, arg0);
- return;
+ return func_800E1C78(instrument->highNotesSound.sample, arg0);
}
} else if (arg1 == 0x7F) {
Drum* drum = Audio_GetDrum(arg0, arg2);
- if (drum == 0) {
+ if (drum == NULL) {
return -1;
}
func_800E1C78(drum->sound.sample, arg0);
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 79fb1479b..239830925 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -2458,7 +2458,7 @@ void func_800F50CC(void);
void func_800F4A70(void);
void func_800F5CF8(void);
-void func_800F30534(void) {
+void func_800F3054(void) {
if (func_800FAD34() == 0) {
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
sAudioUpdateStartTime = osGetTime();
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index 301024321..07ddcbbf7 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -1,68 +1,6 @@
#include "ultra64.h"
#include "global.h"
-typedef struct {
- /* 0x0000 */ s16 mode;
- /* 0x0002 */ s16 nFrames;
- /* 0x0004 */ s16 nPoints;
- /* 0x0006 */ s16 unkIdx;
- /* 0x0008 */ s16 unk_08;
- /* 0x000A */ s16 unk_0A;
- /* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
- /* 0x0010 */ char unk_10[0x14];
- /* 0x0024 */ CutsceneCameraPoint position[129];
- /* 0x0834 */ CutsceneCameraPoint lookAt[129];
- /* 0x1044 */ s16 demoCtrlMenu;
- /* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
- /* 0x1048 */ s16 demoCtrlToggleSwitch;
- /* 0x104A */ Vec3s unk_104A;
-} DbCameraSub; // size = 0x1050
-
-typedef struct {
- /* 0x0000 */ s32 unk_00;
- /* 0x0004 */ Vec3f at;
- /* 0x0010 */ Vec3f eye;
- /* 0x001C */ Vec3f unk_1C;
- /* 0x0028 */ char unk_28[0xC];
- /* 0x0034 */ s32 unk_34;
- /* 0x0038 */ s32 unk_38;
- /* 0x003C */ s32 unk_3C; // bool
- /* 0x0040 */ s32 unk_40;
- /* 0x0044 */ s32 unk_44;
- /* 0x0048 */ f32 fov;
- /* 0x004C */ s16 roll;
- /* 0x004E */ char unk_4E[0x2];
- /* 0x0050 */ f32 rollDegrees;
- /* 0x0054 */ Vec3f unk_54;
- /* 0x0060 */ Vec3f unk_60;
- /* 0x006C */ Vec3f unk_6C;
- /* 0x0078 */ s16 unk_78;
- /* 0x007A */ s16 unk_7A;
- /* 0x007C */ DbCameraSub sub;
-} DbCamera; // size = 0x10CC
-
-typedef struct {
- /* 0x00 */ char letter;
- /* 0x01 */ u8 unk_01;
- /* 0x02 */ s16 mode;
- /* 0x04 */ CutsceneCameraPoint* position;
- /* 0x08 */ CutsceneCameraPoint* lookAt;
- /* 0x0C */ s16 nFrames;
- /* 0x0E */ s16 nPoints;
-} DbCameraCut; // size = 0x10
-
-typedef struct {
- /* 0x00 */ f32 curFrame;
- /* 0x04 */ f32 unk_04; // frame count?
- /* 0x08 */ s16 keyframe;
- /* 0x0A */ s16 unk_0A;
- /* 0x0C */ s16 unk_0C;
- /* 0x10 */ Vec3f positionPos; // confusing name
- /* 0x1C */ Vec3f lookAtPos;
- /* 0x28 */ f32 roll;
- /* 0x2C */ f32 fov;
-} DbCameraAnim; // size = 0x30
-
char* D_8012CEE0[] = { "\x8Cキ-フレ-ム\x8Dガ" };
const char* D_8012CEE4 = "\x8Dタリマセン。";
const char* D_8012CEE8 = "\x8Dサイセイデキマセン";
diff --git a/src/code/game.c b/src/code/game.c
index 0fbf1a155..61770c304 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) {
// game destructor start
osSyncPrintf("game デストラクタ開始\n");
func_800C3C20();
- func_800F30534();
+ func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {
diff --git a/src/code/graph.c b/src/code/graph.c
index 725cbaaa7..2ad106782 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -362,7 +362,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gfxCtx->fbIdx++;
}
- func_800F30534();
+ func_800F3054();
{
OSTime time = osGetTime();
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 4505e0ebf..7c8047c00 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -7438,11 +7438,11 @@ Vec3s Camera_Update(Camera* camera) {
if (gDbgCamEnabled) {
camera->globalCtx->view.fovy = D_8015BD80.fov;
DbCamera_Update(&D_8015BD80, camera);
- func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.up);
+ func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
if (R_DBG_CAM_UPDATE) {
osSyncPrintf("camera: debug out\n");
}
- return D_8015BD80.unk_10C6;
+ return D_8015BD80.sub.unk_104A;
}
OREG(0) &= ~8;
@@ -7811,7 +7811,7 @@ s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx) {
Vec3s* Camera_GetInputDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
- *dst = D_8015BD80.unk_10C6;
+ *dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
*dst = camera->inputDir;
@@ -7835,7 +7835,7 @@ s16 Camera_GetInputDirYaw(Camera* camera) {
Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera) {
if (gDbgCamEnabled) {
- *dst = D_8015BD80.unk_10C6;
+ *dst = D_8015BD80.sub.unk_104A;
return dst;
} else {
*dst = camera->camDir;
diff --git a/src/code/z_camera_data.c b/src/code/z_camera_data.c
index a88d5e9a1..ed92807e5 100644
--- a/src/code/z_camera_data.c
+++ b/src/code/z_camera_data.c
@@ -3569,5 +3569,5 @@ s16 D_8011DAFC[] = {
};
GlobalContext* D_8015BD7C;
-DBCamera D_8015BD80;
+DbCamera D_8015BD80;
CollisionPoly* playerFloorPoly;