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-rw-r--r--src/code/z_player_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index f52068507..e6d11311f 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -618,7 +618,7 @@ void func_8008EE08(Player* this) {
(this->stateFlags1 & (PLAYER_STATE1_21 | PLAYER_STATE1_23 | PLAYER_STATE1_27)) ||
(!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19)) &&
((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
- this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL |
+ this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS | PLAYER_STATE1_PARALLEL |
PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE);
} else if (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_21))) {
this->stateFlags1 |= PLAYER_STATE1_19;
@@ -633,7 +633,7 @@ void func_8008EEAC(PlayState* play, Actor* actor) {
func_8008EE08(this);
this->focusActor = actor;
this->unk_684 = actor;
- this->stateFlags1 |= PLAYER_STATE1_16;
+ this->stateFlags1 |= PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS;
Camera_SetViewParam(Play_GetCamera(play, CAM_ID_MAIN), CAM_VIEW_TARGET, actor);
Camera_RequestMode(Play_GetCamera(play, CAM_ID_MAIN), CAM_MODE_Z_TARGET_FRIENDLY);
}