diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 2 | ||||
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 6 | ||||
| -rw-r--r-- | src/code/z_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 3 |
6 files changed, 10 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 1e02acdc8..750192508 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -35,8 +35,8 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \ - "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" CollisionPoly* sCurCeilingPoly; s32 sCurCeilingBgId; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 9e71fa628..656bb04b5 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -14,7 +14,7 @@ #include "player.h" #include "skin_matrix.h" -#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144" +#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136" u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList); void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index dde42b792..00d2735f1 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:76 ntsc-1.1:76 ntsc-1.2:76 pal-1.0:76 pal-1.1:76" + "ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73" s32 Camera_KeepOn4(Camera* camera) { static Vec3f sAtTarget; diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 771368e35..98ea5c09a 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -172,7 +172,7 @@ s32 Collider_DestroyElementDamageInfoAT(PlayState* play, ColliderElementDamageIn s32 Collider_SetElementDamageInfoAT(PlayState* play, ColliderElementDamageInfoAT* dest, ColliderElementDamageInfoAT* src) { dest->dmgFlags = src->dmgFlags; - dest->effect = src->effect; + dest->hitSpecialEffect = src->hitSpecialEffect; dest->damage = src->damage; return true; } @@ -1735,7 +1735,7 @@ s32 CollisionCheck_SetATvsAC(PlayState* play, Collider* atCol, ColliderElement* acElem->acHitElem = atElem; acElem->acElemFlags |= ACELEM_HIT; if (acCol->actor != NULL) { - acCol->actor->colChkInfo.acHitEffect = atElem->atDmgInfo.effect; + acCol->actor->colChkInfo.acHitSpecialEffect = atElem->atDmgInfo.hitSpecialEffect; } acElem->acDmgInfo.hitPos.x = hitPos->x; acElem->acDmgInfo.hitPos.y = hitPos->y; @@ -3016,7 +3016,7 @@ void CollisionCheck_ResetDamage(CollisionCheckInfo* info) { info->damage = 0; info->damageReaction = 0; info->atHitBacklash = HIT_BACKLASH_0; - info->acHitEffect = 0; + info->acHitSpecialEffect = HIT_SPECIAL_EFFECT_0; info->displacement.x = info->displacement.y = info->displacement.z = 0.0f; } diff --git a/src/code/z_message.c b/src/code/z_message.c index 09647912c..08d4c7181 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -26,7 +26,7 @@ #include "assets/textures/parameter_static/parameter_static.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \ +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \ "ntsc-1.1:16 ntsc-1.2:16 pal-1.0:0 pal-1.1:0" #if !PLATFORM_IQUE diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 1709031cf..1eb2b08ab 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -29,7 +29,8 @@ #include "assets/textures/do_action_static/do_action_static.h" #include "assets/textures/icon_item_static/icon_item_static.h" -#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.0:128 ntsc-1.1:128" \ + "ntsc-1.2:128" typedef struct RestrictionFlags { /* 0x00 */ u8 sceneId; |
