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-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_bgcheck.c2
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c6
-rw-r--r--src/code/z_message.c2
-rw-r--r--src/code/z_parameter.c3
6 files changed, 10 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 1e02acdc8..750192508 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -35,8 +35,8 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
- "ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
+ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
CollisionPoly* sCurCeilingPoly;
s32 sCurCeilingBgId;
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index 9e71fa628..656bb04b5 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -14,7 +14,7 @@
#include "player.h"
#include "skin_matrix.h"
-#pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144"
+#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index dde42b792..00d2735f1 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3661,7 +3661,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ique-cn:128 ntsc-1.0:76 ntsc-1.1:76 ntsc-1.2:76 pal-1.0:76 pal-1.1:76"
+ "ique-cn:128 ntsc-1.0:73 ntsc-1.1:73 ntsc-1.2:73 pal-1.0:73 pal-1.1:73"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f sAtTarget;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 771368e35..98ea5c09a 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -172,7 +172,7 @@ s32 Collider_DestroyElementDamageInfoAT(PlayState* play, ColliderElementDamageIn
s32 Collider_SetElementDamageInfoAT(PlayState* play, ColliderElementDamageInfoAT* dest,
ColliderElementDamageInfoAT* src) {
dest->dmgFlags = src->dmgFlags;
- dest->effect = src->effect;
+ dest->hitSpecialEffect = src->hitSpecialEffect;
dest->damage = src->damage;
return true;
}
@@ -1735,7 +1735,7 @@ s32 CollisionCheck_SetATvsAC(PlayState* play, Collider* atCol, ColliderElement*
acElem->acHitElem = atElem;
acElem->acElemFlags |= ACELEM_HIT;
if (acCol->actor != NULL) {
- acCol->actor->colChkInfo.acHitEffect = atElem->atDmgInfo.effect;
+ acCol->actor->colChkInfo.acHitSpecialEffect = atElem->atDmgInfo.hitSpecialEffect;
}
acElem->acDmgInfo.hitPos.x = hitPos->x;
acElem->acDmgInfo.hitPos.y = hitPos->y;
@@ -3016,7 +3016,7 @@ void CollisionCheck_ResetDamage(CollisionCheckInfo* info) {
info->damage = 0;
info->damageReaction = 0;
info->atHitBacklash = HIT_BACKLASH_0;
- info->acHitEffect = 0;
+ info->acHitSpecialEffect = HIT_SPECIAL_EFFECT_0;
info->displacement.x = info->displacement.y = info->displacement.z = 0.0f;
}
diff --git a/src/code/z_message.c b/src/code/z_message.c
index 09647912c..08d4c7181 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -26,7 +26,7 @@
#include "assets/textures/parameter_static/parameter_static.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:16" \
"ntsc-1.1:16 ntsc-1.2:16 pal-1.0:0 pal-1.1:0"
#if !PLATFORM_IQUE
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 1709031cf..1eb2b08ab 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -29,7 +29,8 @@
#include "assets/textures/do_action_static/do_action_static.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
-#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
+#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.0:128 ntsc-1.1:128" \
+ "ntsc-1.2:128"
typedef struct RestrictionFlags {
/* 0x00 */ u8 sceneId;