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-rw-r--r--src/code/z_camera.c4
-rw-r--r--src/code/z_onepointdemo.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 6b15d4c32..b746da902 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6178,8 +6178,8 @@ s32 Camera_Demo9(Camera* camera) {
// Run the at and eye cs interpoloation functions, if either of them return 1 (that no more points
// exist) change the animation state to 2 (standby)
- if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints,
- &anim->keyframe, &anim->curFrame) != 0 ||
+ if (func_800BB2B4(&csEyeUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.eyePoints, &anim->keyframe,
+ &anim->curFrame) != 0 ||
func_800BB2B4(&csAtUpdate, &newRoll, camFOV, demo9OnePoint->onePointCs.atPoints, &anim->keyframe,
&anim->curFrame) != 0) {
camera->animState = 2;
diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c
index acdcae4c6..d3f995642 100644
--- a/src/code/z_onepointdemo.c
+++ b/src/code/z_onepointdemo.c
@@ -47,7 +47,7 @@ f32 OnePointCutscene_RaycastFloor(CollisionContext* colCtx, Vec3f* pos) {
}
void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints,
- CutsceneCameraPoint* eyePoints) {
+ CutsceneCameraPoint* eyePoints) {
OnePointCsCamera* onePointCamData = (OnePointCsCamera*)&camera->paramData;
onePointCamData->atPoints = atPoints;