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Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_play.c10
-rw-r--r--src/code/z_room.c6
-rw-r--r--src/code/z_scene_table.c4
4 files changed, 11 insertions, 11 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 4a5c48306..d95b56c2f 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -265,7 +265,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
break;
case 16:
if (sp3F != 0) {
- D_8015FCCA = Quake_Add(globalCtx->cameraPtrs[globalCtx->activeCamera], 6);
+ D_8015FCCA = Quake_Add(ACTIVE_CAM, 6);
Quake_SetSpeed(D_8015FCCA, 0x7FFF);
Quake_SetQuakeValues(D_8015FCCA, 4, 0, 1000, 0);
Quake_SetCountdown(D_8015FCCA, 800);
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 1e20e00cb..21fd82f92 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -15,7 +15,7 @@ s16 D_801614C8;
u64 D_801614D0[0xA00];
void func_800BC450(GlobalContext* globalCtx) {
- func_8005A7A8(globalCtx->cameraPtrs[globalCtx->activeCamera], globalCtx->unk_1242B - 1);
+ func_8005A7A8(ACTIVE_CAM, globalCtx->unk_1242B - 1);
}
void func_800BC490(GlobalContext* globalCtx, s16 point) {
@@ -1238,9 +1238,9 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if ((HREG(80) != 10) || (HREG(83) != 0)) {
if (globalCtx->skyboxCtx.unk_140 != 0) {
- if (globalCtx->cameraPtrs[globalCtx->activeCamera]->unk_142 != 0x19) {
+ if (ACTIVE_CAM->unk_142 != 0x19) {
Vec3f sp74;
- func_8005AFB4(&sp74, globalCtx->cameraPtrs[globalCtx->activeCamera]);
+ func_8005AFB4(&sp74, ACTIVE_CAM);
func_800B10C4(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
globalCtx->view.eye.x + sp74.x, globalCtx->view.eye.y + sp74.y,
globalCtx->view.eye.z + sp74.z);
@@ -1322,7 +1322,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (globalCtx->view.unk_124 != 0) {
Vec3s sp50;
- func_800591EC(&sp50, globalCtx->cameraPtrs[globalCtx->activeCamera]);
+ func_800591EC(&sp50, ACTIVE_CAM);
func_800AB944(&globalCtx->view);
globalCtx->view.unk_124 = 0;
if ((globalCtx->skyboxId != 0) && (globalCtx->skyboxId != 0x1D) && !globalCtx->envCtx.skyDisabled) {
@@ -1330,7 +1330,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
}
}
- func_80059EC8(globalCtx->cameraPtrs[globalCtx->activeCamera]);
+ func_80059EC8(ACTIVE_CAM);
Graph_CloseDisps(dispRefs, gfxCtx, "../z_play.c", 4508);
}
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 9fcd433f8..439775e30 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -343,7 +343,7 @@ void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) {
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_room.c", 628);
- camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
+ camera = ACTIVE_CAM;
polygon1 = &room->mesh->polygon1;
sp9C = (camera->unk_142 ^ 25) == 0;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
@@ -405,7 +405,7 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
BgImage* bgImage;
s32 i;
- camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
+ camera = ACTIVE_CAM;
camId = camera->unk_148;
camId2 = func_80041C10(&globalCtx->colCtx, camId, 50)->unk_0E;
if (camId2 >= 0) {
@@ -449,7 +449,7 @@ void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) {
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_room.c", 752);
- camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
+ camera = ACTIVE_CAM;
sp98 = (camera->unk_142 ^ 25) == 0;
polygon1 = &room->mesh->polygon1;
polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist);
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index d0e1d8875..f97e900e7 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -1499,14 +1499,14 @@ void func_8009BEEC(GlobalContext* globalCtx) {
s32 var;
if (globalCtx->gameplayFrames % 128 == 13) {
- var = Quake_Add(globalCtx->cameraPtrs[globalCtx->activeCamera], 2);
+ var = Quake_Add(ACTIVE_CAM, 2);
Quake_SetSpeed(var, 10000);
Quake_SetQuakeValues(var, 4, 0, 0, 0);
Quake_SetCountdown(var, 127);
}
if ((globalCtx->gameplayFrames % 64 == 0) && (Math_Rand_ZeroOne() > 0.6f)) {
- var = Quake_Add(globalCtx->cameraPtrs[globalCtx->activeCamera], 3);
+ var = Quake_Add(ACTIVE_CAM, 3);
Quake_SetSpeed(var, 32000.0f + (Math_Rand_ZeroOne() * 3000.0f));
Quake_SetQuakeValues(var, 10.0f - (Math_Rand_ZeroOne() * 9.0f), 0, 0, 0);
Quake_SetCountdown(var, 48.0f - (Math_Rand_ZeroOne() * 15.0f));