diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 4 | ||||
| -rw-r--r-- | src/code/z_skelanime.c | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index a3eebe7fe..981bcf761 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1064,12 +1064,12 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** sCurBodyPartPos = &this->bodyPartsPos[-1]; if (!LINK_IS_ADULT) { - if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 1)) { + if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) { pos->x *= 0.64f; pos->z *= 0.64f; } - if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 2)) { + if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) { pos->y *= 0.64f; } } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index bc8a9f392..0efb58769 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -914,13 +914,13 @@ void AnimationContext_SetCopyFalse(PlayState* play, s32 vecCount, Vec3s* dst, Ve /** * Requests moving an actor according to the translation of its root limb */ -void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 arg3) { +void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY) { AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_MOVEACTOR); if (entry != NULL) { entry->data.move.actor = actor; entry->data.move.skelAnime = skelAnime; - entry->data.move.unk_08 = arg3; + entry->data.move.diffScaleY = moveDiffScaleY; } } @@ -1011,7 +1011,7 @@ void AnimationContext_MoveActor(PlayState* play, AnimationEntryData* data) { SkelAnime_UpdateTranslation(entry->skelAnime, &diff, actor->shape.rot.y); actor->world.pos.x += diff.x * actor->scale.x; - actor->world.pos.y += diff.y * actor->scale.y * entry->unk_08; + actor->world.pos.y += diff.y * actor->scale.y * entry->diffScaleY; actor->world.pos.z += diff.z * actor->scale.z; } |
