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-rw-r--r--src/code/z_player_lib.c4
-rw-r--r--src/code/z_skelanime.c6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index a3eebe7fe..981bcf761 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1064,12 +1064,12 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
sCurBodyPartPos = &this->bodyPartsPos[-1];
if (!LINK_IS_ADULT) {
- if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 1)) {
+ if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
pos->x *= 0.64f;
pos->z *= 0.64f;
}
- if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 2)) {
+ if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
pos->y *= 0.64f;
}
}
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index bc8a9f392..0efb58769 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -914,13 +914,13 @@ void AnimationContext_SetCopyFalse(PlayState* play, s32 vecCount, Vec3s* dst, Ve
/**
* Requests moving an actor according to the translation of its root limb
*/
-void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 arg3) {
+void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY) {
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_MOVEACTOR);
if (entry != NULL) {
entry->data.move.actor = actor;
entry->data.move.skelAnime = skelAnime;
- entry->data.move.unk_08 = arg3;
+ entry->data.move.diffScaleY = moveDiffScaleY;
}
}
@@ -1011,7 +1011,7 @@ void AnimationContext_MoveActor(PlayState* play, AnimationEntryData* data) {
SkelAnime_UpdateTranslation(entry->skelAnime, &diff, actor->shape.rot.y);
actor->world.pos.x += diff.x * actor->scale.x;
- actor->world.pos.y += diff.y * actor->scale.y * entry->unk_08;
+ actor->world.pos.y += diff.y * actor->scale.y * entry->diffScaleY;
actor->world.pos.z += diff.z * actor->scale.z;
}