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-rw-r--r--src/code/game.c2
-rw-r--r--src/code/z_map_exp.c2
-rw-r--r--src/code/z_skin_matrix.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/code/game.c b/src/code/game.c
index ec67cde03..7a247dafe 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -341,7 +341,7 @@ void GameState_Update(GameState* gameState) {
void GameState_InitArena(GameState* gameState, size_t size) {
void* arena;
- PRINTF("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes"
+ PRINTF("ハイラル確保 サイズ=%u バイト\n", size); // "Hyrule reserved size = %u bytes"
arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992);
if (arena != NULL) {
diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c
index a4eb9d520..4360f92fd 100644
--- a/src/code/z_map_exp.c
+++ b/src/code/z_map_exp.c
@@ -235,7 +235,7 @@ void Map_Init(PlayState* play) {
interfaceCtx->mapSegment = GAME_STATE_ALLOC(&play->state, 0x1000, "../z_map_exp.c", 457);
// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
PRINTF("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneId,
- interfaceCtx->mapSegment, play);
+ interfaceCtx->mapSegment);
ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459);
switch (play->sceneId) {
diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c
index 46d2fbe4c..98f8fc4d2 100644
--- a/src/code/z_skin_matrix.c
+++ b/src/code/z_skin_matrix.c
@@ -589,7 +589,7 @@ Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {
Mtx* mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
if (mtx == NULL) {
- PRINTF("Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了\n", mtx);
+ PRINTF("Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了\n");
return NULL;
}
SkinMatrix_MtxFToMtx(src, mtx);