summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c20
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c14
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_en_a_keep.c2
-rw-r--r--src/code/z_parameter.c5
-rw-r--r--src/code/z_play.c8
-rw-r--r--src/code/z_scene.c4
8 files changed, 29 insertions, 28 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 172f755ee..fabe0c5a9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1697,16 +1697,16 @@ void func_8002F850(GlobalContext* globalCtx, Actor* actor) {
if (actor->bgCheckFlags & 0x20) {
if (actor->waterY < 20.0f) {
- sfxId = NA_SE_PL_WALK_WATER0;
+ sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
} else {
- sfxId = NA_SE_PL_WALK_WATER1;
+ sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
}
} else {
sfxId = func_80041F34(&globalCtx->colCtx, actor->floorPoly, actor->floorPolySource);
}
func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
- func_80078914(&actor->projectedPos, sfxId + 0x800);
+ func_80078914(&actor->projectedPos, sfxId + SFX_FLAG);
}
void func_8002F8F0(Actor* actor, u16 sfxId) {
@@ -1732,15 +1732,15 @@ void func_8002F974(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
}
-void func_8002F994(Actor* actor, s32 sfxId) {
+void func_8002F994(Actor* actor, s32 arg1) {
actor->flags |= 0x10000000;
actor->flags &= ~0x00380000;
- if (sfxId < NA_SE_PL_LAND_GRASS) {
- actor->sfx = NA_SE_PL_WALK_DIRT;
- } else if (sfxId < NA_SE_PL_DIVE_BUBBLE) {
- actor->sfx = NA_SE_PL_WALK_CONCRETE;
+ if (arg1 < 40) {
+ actor->sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG;
+ } else if (arg1 < 100) {
+ actor->sfx = NA_SE_PL_WALK_CONCRETE - SFX_FLAG;
} else {
- actor->sfx = NA_SE_PL_WALK_SAND;
+ actor->sfx = NA_SE_PL_WALK_SAND - SFX_FLAG;
}
}
@@ -2263,7 +2263,7 @@ void func_80030ED8(Actor* actor) {
} else if (actor->flags & 0x200000) {
func_800788CC(actor->sfx);
} else if (actor->flags & 0x10000000) {
- func_800F4C58(&D_801333D4, 0x2021, (s8)(actor->sfx - 1));
+ func_800F4C58(&D_801333D4, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1));
} else {
func_80078914(&actor->projectedPos, actor->sfx);
}
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 510340516..4693fa171 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3518,7 +3518,7 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) {
if (camera->status == 7) {
switch (phi_v0) {
case 1:
- func_80078884(NA_SE_PL_WALK_GROUND);
+ func_80078884(NA_SE_PL_WALK_GROUND - SFX_FLAG);
break;
case 2:
if (1 == camera->globalCtx->roomCtx.curRoom.unk_03) {
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index c8729cb32..fbe38abad 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1408,14 +1408,14 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (rightBody->flags == 1) {
- Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
- &D_801333E8);
- } else if (2 == rightBody->flags) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
- &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ } else if (rightBody->flags == 2) {
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
} else if (rightBody->flags == 3) {
- Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
- &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
}
}
}
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index df0f8c227..f0bc2a333 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -358,7 +358,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
if (sp3F != 0) {
globalCtx->envCtx.unk_E6 = 1;
}
- func_800788CC(0x20C0);
+ func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.unk_1422 = 1;
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 309b3d32e..ed2ab16b6 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -317,7 +317,7 @@ void func_8001D608(EnAObj* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxMinF(&this->dyna.actor.speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);
if (this->dyna.actor.speedXZ != 0.0f) {
- Audio_PlayActorSound2(&this->dyna.actor, 0x200A);
+ Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
this->dyna.unk_154 = 0.0f;
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 4caee3394..fb6e5a436 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2422,7 +2422,8 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
- Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
}
// Translates to: "Storage MAGIC_NOW=%d (%d)"
@@ -2550,7 +2551,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
break;
case 10:
gSaveContext.magic += 4;
- Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (gSaveContext.magic >= gSaveContext.unk_13F8) {
gSaveContext.magic = gSaveContext.unk_13F8;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 6082a593e..d91464eaa 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -404,8 +404,8 @@ void Gameplay_Init(GlobalContext* globalCtx) {
Interface_SetSceneRestrictions(globalCtx);
func_800758AC(globalCtx);
- gSaveContext.seqIndex = globalCtx->soundCtx.musicSeq;
- gSaveContext.nightSeqIndex = globalCtx->soundCtx.nighttimeSFX;
+ gSaveContext.seqIndex = globalCtx->soundCtx.seqIndex;
+ gSaveContext.nightSeqIndex = globalCtx->soundCtx.nightSeqIndex;
func_8002DF18(globalCtx, PLAYER);
func_800A390C(globalCtx, &globalCtx->animationCtx);
gSaveContext.respawnFlag = 0;
@@ -714,7 +714,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
break;
case 13:
- Audio_PlaySoundGeneral(0x20C0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (globalCtx->sceneLoadFlag == -0x14) {
if (globalCtx->envCtx.unk_E7 < 0x6E) {
gTrnsnUnkState = 0;
@@ -747,7 +747,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
break;
case 15:
- Audio_PlaySoundGeneral(0x20C0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (globalCtx->sceneLoadFlag == -0x14) {
if (globalCtx->envCtx.unk_E7 <= 0) {
gTrnsnUnkState = 0;
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 74859ffe4..6fdb658cb 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -441,8 +441,8 @@ void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x15: Sound Settings
void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->soundCtx.musicSeq = cmd->soundSettings.musicSeq;
- globalCtx->soundCtx.nighttimeSFX = cmd->soundSettings.nighttimeSFX;
+ globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex;
+ globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex;
if (gSaveContext.seqIndex == 0xFF) {
Audio_SetBGM(cmd->soundSettings.bgmId | 0xF0000000);