diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/fault_gc.c | 2 | ||||
| -rw-r--r-- | src/code/z_construct.c | 8 | ||||
| -rw-r--r-- | src/code/z_kaleido_scope_call.c | 4 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 8 |
4 files changed, 11 insertions, 11 deletions
diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index 32d99f368..30ffc5309 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -42,7 +42,7 @@ */ #if PLATFORM_GC -#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-eu-mq-dbg:208 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208" \ +#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-eu-mq-dbg:192 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208" \ "gc-us-mq:208" #include "global.h" diff --git a/src/code/z_construct.c b/src/code/z_construct.c index 8c1be3c70..e75875777 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -647,10 +647,10 @@ void Regs_InitDataImpl(void) { VREG(57) = 255; VREG(58) = 255; VREG(59) = 255; - VREG(60) = 20; - VREG(61) = 100; - VREG(62) = 0; - VREG(63) = 10; + R_KALEIDO_PROMPT_CURSOR_ALPHA_TIMER_BASE = 20; + R_KALEIDO_PROMPT_CURSOR_ALPHA = 100; + R_KALEIDO_PROMPT_CURSOR_ALPHA_STATE = 0; + R_KALEIDO_PROMPT_CURSOR_ALPHA_TIMER = 10; R_ITEM_AMMO_X(1) = C_LEFT_BUTTON_X + 1; R_ITEM_AMMO_X(2) = C_DOWN_BUTTON_X + 1; R_ITEM_AMMO_X(3) = C_RIGHT_BUTTON_X + 1; diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 4e4eca0a8..1f4ea9a50 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -66,7 +66,7 @@ void KaleidoScopeCall_Update(PlayState* play) { R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP; pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE; - pauseCtx->unk_1EC = 0; + pauseCtx->savePromptState = PAUSE_SAVE_PROMPT_STATE_APPEARING; pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_WAIT_BG_PRERENDER } } else if (pauseCtx->state == PAUSE_STATE_8) { @@ -77,7 +77,7 @@ void KaleidoScopeCall_Update(PlayState* play) { R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP; pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE; - pauseCtx->unk_1EC = 0; + pauseCtx->savePromptState = PAUSE_SAVE_PROMPT_STATE_APPEARING; pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1; // PAUSE_STATE_9 } else if ((pauseCtx->state == PAUSE_STATE_WAIT_BG_PRERENDER) || (pauseCtx->state == PAUSE_STATE_9)) { PRINTF("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_BG_PRERENDER_STATE); diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 1a2bb9924..9e4a00993 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3392,7 +3392,7 @@ void Interface_Draw(PlayState* play) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - // PAUSE_QUAD_CURSOR_4 + // PAUSE_CURSOR_QUAD_4 pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10; pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = pauseCtx->cursorVtx[16].v.ob[0] + WREG(90) / 10; @@ -3403,7 +3403,7 @@ void Interface_Draw(PlayState* play) { if (pauseCtx->equipTargetItem < 0xBF) { // Normal Equip (icon goes from the inventory slot to the C button when equipping it) gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha); - gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_QUAD_CURSOR_4 * 4], 4, 0); + gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -3416,7 +3416,7 @@ void Interface_Draw(PlayState* play) { if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) { svar1 = (pauseCtx->equipAnimAlpha / 8) / 2; - // PAUSE_QUAD_CURSOR_4 + // PAUSE_CURSOR_QUAD_4 pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->cursorVtx[16].v.ob[0] - svar1; pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = @@ -3427,7 +3427,7 @@ void Interface_Draw(PlayState* play) { pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32; } - gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_QUAD_CURSOR_4 * 4], 4, 0); + gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0); gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); |
