summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_800EC960.c11
-rw-r--r--src/code/db_camera.c208
-rw-r--r--src/code/fault.c21
-rw-r--r--src/code/game.c4
-rw-r--r--src/code/mempak.c28
-rw-r--r--src/code/padmgr.c455
-rw-r--r--src/code/padsetup.c4
7 files changed, 428 insertions, 303 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index fc05e71ad..98e3a0356 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -1267,7 +1267,8 @@ OcarinaNote sScarecrowsLongSongSecondNote;
u8 sAudioHasMalonBgm;
f32 sAudioMalonBgmDist;
-void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
+void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
+
void Audio_StepFreqLerp(FreqLerp* lerp);
void func_800F56A8(void);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
@@ -1292,11 +1293,11 @@ void AudioOcarina_SetCustomButtonMapping(u8 useCustom) {
}
void AudioOcarina_ReadControllerInput(void) {
- Input inputs[4];
+ Input inputs[MAXCONTROLLERS];
Input* input = &inputs[0];
u32 ocarinaInputButtonPrev = sOcarinaInputButtonCur;
- PadMgr_RequestPadData(&gPadMgr, inputs, 0);
+ PadMgr_RequestPadData(&gPadMgr, inputs, false);
sOcarinaInputButtonCur = input->cur.button;
sOcarinaInputButtonPrev = ocarinaInputButtonPrev;
sOcarinaInputStickAdj.x = input->rel.stick_x;
@@ -2371,10 +2372,10 @@ u8 sAudioNatureFailed = false;
u8 sPeakNumNotes = 0;
void AudioDebug_SetInput(void) {
- Input inputs[4];
+ Input inputs[MAXCONTROLLERS];
u32 btn;
- PadMgr_RequestPadData(&gPadMgr, inputs, 0);
+ PadMgr_RequestPadData(&gPadMgr, inputs, false);
btn = inputs[3].cur.button;
sDebugPadHold = btn & 0xFFFF;
sDebugPadPress = (btn ^ sDebugPadBtnLast) & btn;
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index 3cb5ffa12..a514f92de 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -1,6 +1,8 @@
#include "ultra64.h"
#include "global.h"
+#define DBCAM_CONTROLLER_PORT 2
+
static PlayState* sPlay;
// TODO: cleanup these arrays and UB access
@@ -346,7 +348,7 @@ s32 func_800B4370(DbCamera* dbCamera, s16 idx, Camera* cam) {
void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
s32 i;
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_0A = 1;
sDbCamAnim.curFrame = 0.0f;
@@ -597,7 +599,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
sp80 = &dbCamera->eye;
sp7C = &dbCamera->at;
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_Z)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_Z)) {
dbCamera->unk_00++;
dbCamera->unk_00 %= 3;
dbCamera->unk_38 = 1;
@@ -688,7 +690,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
dbCamera->unk_3C = D_80161140;
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
sp104.r += temp_f2;
if (sp104.r > 30000.0f) {
@@ -702,7 +704,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
dbCamera->unk_40 = 7;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
spFC = sp104;
spFC.r = temp_f2;
if (!D_80161144) {
@@ -719,7 +721,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 0xB;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
sp104.r -= temp_f2;
if (sp104.r < 10.0f) {
sp104.r = 10.0f;
@@ -730,7 +732,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 8;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
spFC = sp104;
spFC.r = -temp_f2;
if (!D_80161144) {
@@ -752,7 +754,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
}
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN | BTN_L)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN | BTN_L)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@@ -770,7 +772,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 1;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP | BTN_L)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP | BTN_L)) {
spFC = sp104;
spFC.r = -temp_f2;
spFC.pitch = 0;
@@ -787,7 +789,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 2;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0x3FFF;
@@ -803,7 +805,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 3;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = -0x3FFF;
@@ -819,8 +821,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 4;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DRIGHT | BTN_L)) ||
- CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DRIGHT | BTN_L)) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@@ -837,8 +839,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 5;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DLEFT | BTN_L)) ||
- CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DLEFT | BTN_L)) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@@ -855,7 +857,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 6;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
sp104.r = sp104.r + temp_f2;
if (sp104.r > 30000.0f) {
sp104.r = 30000.0f;
@@ -866,7 +868,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 7;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
spFC = sp104;
spFC.r = temp_f2;
if (!D_80161144) {
@@ -883,7 +885,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 0xB;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
sp104.r -= temp_f2;
if (sp104.r < 10.0f) {
@@ -895,7 +897,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 8;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
spFC = sp104;
spFC.r = -temp_f2;
if (!D_80161144) {
@@ -917,7 +919,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_R)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_R)) {
if (dbCamera->unk_00 == 0) {
dbCamera->sub.unk_104A = cam->inputDir;
*sp7C = cam->at;
@@ -932,13 +934,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
} else {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R) &&
- CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
func_800B4088(dbCamera, cam);
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
if (dbCamera->sub.unkIdx == 0x80) {
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -955,8 +957,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
} else {
- temp_f0_5 = sPlay->state.input[2].rel.stick_y;
- temp_f2_2 = sPlay->state.input[2].rel.stick_x;
+ temp_f0_5 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_y;
+ temp_f2_2 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_x;
pitch = CAM_DEG_TO_BINANG((SQ(temp_f0_5) / 600.0f) * 0.8f);
yaw = CAM_DEG_TO_BINANG((SQ(temp_f2_2) / 600.0f) * 0.8f);
if (!D_80161144) {
@@ -977,7 +979,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, spF4.pitch, spF4.yaw,
CAM_DEG_TO_BINANG(dbCamera->rollDegrees));
if (dbCamera->unk_00 == 1) {
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT)) {
cam->inputDir = dbCamera->sub.unk_104A;
new_var2 = OLib_Vec3fDist(&cam->at, &cam->eye);
cam->at = *sp7C;
@@ -991,12 +993,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->unk_00 == 1) {
OREG(0) = 8;
func_8006376C(0xC, 5, 0, D_8012CEF4);
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT) &&
- !CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT) &&
+ !CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
func_800B44E0(dbCamera, cam);
} else {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT) &&
- CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
@@ -1006,14 +1008,14 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
osSyncPrintf("@@@static short nFrames = %d;\n@@@\n", dbCamera->sub.nFrames);
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP) &&
- CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
@@ -1022,7 +1024,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unkIdx = dbCamera->sub.nPoints - 1;
}
} else {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
@@ -1043,8 +1045,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
@@ -1053,7 +1055,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unkIdx = 0;
}
} else {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
@@ -1123,7 +1125,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
break;
case 1:
dbCamera->unk_3C = true;
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 0) {
@@ -1132,7 +1134,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0A--;
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 5) {
@@ -1141,12 +1143,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0A++;
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame -= 5;
} else {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame--;
@@ -1178,7 +1180,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0C = false;
break;
case 2:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll -= 5;
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
} else {
@@ -1190,7 +1192,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -1198,7 +1200,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
switch (dbCamera->sub.unk_0A) {
case 0:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle -= 1.0f;
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
} else {
@@ -1207,7 +1209,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
break;
case 5:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.nFrames -= 10;
} else {
dbCamera->sub.nFrames--;
@@ -1229,13 +1231,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame += 5;
} else {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame++;
@@ -1267,7 +1269,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0C = true;
break;
case 2:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll += 5;
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
} else {
@@ -1278,7 +1280,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
break;
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -1286,7 +1288,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
switch (dbCamera->sub.unk_0A) {
case 0:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle += 1.0f;
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
} else {
@@ -1295,7 +1297,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
break;
case 5:
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.nFrames += 10;
} else {
dbCamera->sub.nFrames++;
@@ -1432,7 +1434,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->roll = 0;
dbCamera->fov = 60.0f;
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
@@ -1603,7 +1605,7 @@ s32 DbCamera_LoadCallback(char* c) {
}
}
- if (!Mempak_Read(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
+ if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
return false;
}
@@ -1618,7 +1620,7 @@ s32 DbCamera_LoadCallback(char* c) {
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847);
return false;
}
- if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
+ if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
return false;
}
off += ALIGN32(size);
@@ -1629,7 +1631,7 @@ s32 DbCamera_LoadCallback(char* c) {
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858);
return false;
}
- if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
+ if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
return false;
}
off += ALIGN32(size);
@@ -1649,16 +1651,16 @@ s32 DbCamera_SaveCallback(char* c) {
s32 size;
s32 i;
- ret = Mempak_GetFileSize(2, *c);
- freeSize = Mempak_GetFreeBytes(2);
+ ret = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, *c);
+ freeSize = Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT);
if ((u32)sAllocSize < (freeSize + ret)) {
- if (!Mempak_Alloc(2, c, sAllocSize)) {
+ if (!Mempak_Alloc(DBCAM_CONTROLLER_PORT, c, sAllocSize)) {
return false;
}
- if (!Mempak_Write(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
- Mempak_DeleteFile(2, *c);
+ if (!Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
+ Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
return false;
}
@@ -1667,13 +1669,13 @@ s32 DbCamera_SaveCallback(char* c) {
if (sDbCameraCuts[i].letter != '?') {
size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint);
- ret = Mempak_Write(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
+ ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
if (!ret) {
break;
}
off += ALIGN32(size);
- ret = Mempak_Write(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
+ ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
if (!ret) {
break;
}
@@ -1686,7 +1688,7 @@ s32 DbCamera_SaveCallback(char* c) {
if (ret) {
return *c;
} else {
- Mempak_DeleteFile(2, *c);
+ Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
return false;
}
}
@@ -1695,7 +1697,7 @@ s32 DbCamera_SaveCallback(char* c) {
}
s32 DbCamera_ClearCallback(char* c) {
- return Mempak_DeleteFile(2, *c);
+ return Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
}
void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorIndex) {
@@ -1861,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
case DEMO_CTRL_MENU(ACTION_LOAD, MENU_INFO):
case DEMO_CTRL_MENU(ACTION_CLEAR, MENU_INFO): {
if ((1 << sCurFileIdx) & sMempakFiles) {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT) ||
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
@@ -1875,7 +1877,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x11, 8, dbCamera->sub.demoCtrlToggleSwitch ? 4 : 7, D_8012CF94);
func_8006376C(0x15, 8, dbCamera->sub.demoCtrlToggleSwitch ? 7 : 4, D_8012CF98);
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -1897,7 +1899,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0xD, 9, dbCamera->sub.demoCtrlToggleSwitch ? 1 : 6, "PRESS B BUTTON");
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
@@ -1933,8 +1935,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x17, 7, 5, D_8012CFA4);
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
@@ -1956,8 +1958,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x17, 7, 5, D_8012CFA4);
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu -= 9;
@@ -1970,12 +1972,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
goto block_1;
default: {
- if (Mempak_Init(2)) {
- sMempakFiles = Mempak_FindFile(2, 'A', 'E');
+ if (Mempak_Init(DBCAM_CONTROLLER_PORT)) {
+ sMempakFiles = Mempak_FindFile(DBCAM_CONTROLLER_PORT, 'A', 'E');
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_CALLBACK);
DbCamera_CalcMempakAllocSize();
if ((1 << sCurFileIdx) & sMempakFiles) {
- sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
+ sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
@@ -1992,7 +1994,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sp74[i * 2 + 0] = '-';
sp74[i * 2 + 1] = '\0';
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx >= 4) {
@@ -2002,14 +2004,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if ((1 << sCurFileIdx) & sMempakFiles) {
- sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
+ sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
dbCamera->sub.demoCtrlActionIdx = ACTION_SAVE;
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx <= 0) {
@@ -2019,7 +2021,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if ((1 << sCurFileIdx) & sMempakFiles) {
- sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
+ sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
@@ -2034,7 +2036,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_SetTextValue(DbCamera_GetMempakAllocSize(), sp74, 6);
func_8006376C(0xD, 9, 6, D_8012CF78); // NEED BYTE
func_8006376C(0x11, 9, 4, sp74);
- DbCamera_SetTextValue(Mempak_GetFreeBytes(2), sp74, 6);
+ DbCamera_SetTextValue(Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT), sp74, 6);
func_8006376C(0xD, 0xA, 6, D_8012CF74); // FREE BYTE
func_8006376C(0x11, 0xA, 4, sp74);
if (sMempakFilesize != 0) {
@@ -2052,24 +2054,24 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0xD, 0x1A, 5, D_8012CF60[0]);
func_8006376C(0x14, 0x1A, 5, D_8012CF70);
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch = 0;
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
@@ -2079,9 +2081,9 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
} else {
func_8006376C(0xC, 0x1A, 4, D_8012CF60[0]);
func_8006376C(0x13, 0x1A, 4, D_8012CF80);
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B) ||
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP) ||
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP) ||
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -2095,14 +2097,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
break;
default: {
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
sCurFileIdx = 0;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
@@ -2116,7 +2118,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(4, 7, 5, D_8012CF4C);
func_8006376C(D_8016110C * 2 + 6, 7, 7, ">");
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
if (D_8016110C > 0) {
D_8016110C--;
}
@@ -2124,7 +2126,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
if (D_8016110C < 14) {
D_8016110C++;
}
@@ -2132,7 +2134,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0;
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
sDbCamAnim.unk_0A = 0;
Interface_ChangeAlpha(2);
Letterbox_SetSizeTarget(0);
@@ -2166,7 +2168,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_L)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_L)) {
if (sp74[sCurFileIdx] == '?') {
sLastFileIdx = -1;
D_801612EA = '*';
@@ -2175,7 +2177,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
D_801612EA = sDbCameraCuts[idx1].letter;
}
if (1) {}
- } else if (!CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
+ } else if (!CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {
case '?':
@@ -2217,7 +2219,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sLastFileIdx = -1;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
if (sp74[sCurFileIdx] == '?') {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -2228,7 +2230,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -2237,7 +2239,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@@ -2261,7 +2263,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx == 0x1E) {
@@ -2270,22 +2272,22 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sCurFileIdx++;
}
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
}
- if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
+ if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
osSyncPrintf("###%2d:(%c) (%d %d) %d %d %d\n", i, sDbCameraCuts[i].letter,
sDbCameraCuts[i].position, sDbCameraCuts[i].lookAt, sDbCameraCuts[i].nFrames,
sDbCameraCuts[i].nPoints, sDbCameraCuts[i].mode);
}
DbCamera_PrintAllCuts(cam);
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
- CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
+ CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
@@ -2294,7 +2296,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_PrintCutBytes(&sDbCameraCuts[i]);
}
}
- } else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
+ } else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0.0f;
diff --git a/src/code/fault.c b/src/code/fault.c
index 6edb90b55..c2cfe1631 100644
--- a/src/code/fault.c
+++ b/src/code/fault.c
@@ -352,18 +352,25 @@ void Fault_Sleep(u32 msec) {
Fault_SleepImpl(msec);
}
-void PadMgr_RequestPadData(Input* input, s32 mode);
+#ifndef AVOID_UB
+void PadMgr_RequestPadData(Input* inputs, s32 gameRequest);
+#endif
-void Fault_PadCallback(Input* input) {
+void Fault_PadCallback(Input* inputs) {
//! @bug This function is not called correctly, it is missing a leading PadMgr* argument. This
//! renders the crash screen unusable.
//! In Majora's Mask, PadMgr functions were changed to not require this argument, and this was
//! likely just not addressed when backporting.
- PadMgr_RequestPadData(input, 0);
+#ifndef AVOID_UB
+ PadMgr_RequestPadData(inputs, false);
+#else
+ // Guarantee crashing behavior: false -> NULL, previous value in a2 is more often non-zero than zero
+ PadMgr_RequestPadData((PadMgr*)inputs, NULL, true);
+#endif
}
void Fault_UpdatePadImpl(void) {
- sFaultInstance->padCallback(&sFaultInstance->padInput);
+ sFaultInstance->padCallback(sFaultInstance->inputs);
}
/**
@@ -376,7 +383,7 @@ void Fault_UpdatePadImpl(void) {
* DPad-Left continues and returns false
*/
u32 Fault_WaitForInputImpl(void) {
- Input* input = &sFaultInstance->padInput;
+ Input* input = &sFaultInstance->inputs[0];
s32 count = 600;
u32 pressedBtn;
@@ -651,7 +658,7 @@ void Fault_Wait5Seconds(void) {
* (L & R & Z) + DPad-Up + C-Down + C-Up + DPad-Down + DPad-Left + C-Left + C-Right + DPad-Right + (B & A & START)
*/
void Fault_WaitForButtonCombo(void) {
- Input* input = &sFaultInstance->padInput;
+ Input* input = &sFaultInstance->inputs[0];
s32 state;
u32 s1;
u32 s2;
@@ -853,7 +860,7 @@ void Fault_DrawMemDumpContents(const char* title, uintptr_t addr, u32 arg2) {
* @param cRightJump Unused parameter, pressing C-Right jumps to this address
*/
void Fault_DrawMemDump(uintptr_t pc, uintptr_t sp, uintptr_t cLeftJump, uintptr_t cRightJump) {
- Input* input = &sFaultInstance->padInput;
+ Input* input = &sFaultInstance->inputs[0];
uintptr_t addr = pc;
s32 scrollCountdown;
u32 off;
diff --git a/src/code/game.c b/src/code/game.c
index 053c836ff..4d49db966 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -227,10 +227,10 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}
-void PadMgr_RequestPadData(PadMgr*, Input*, s32);
+void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void GameState_ReqPadData(GameState* gameState) {
- PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
+ PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
}
void GameState_Update(GameState* gameState) {
diff --git a/src/code/mempak.c b/src/code/mempak.c
index e423c6666..2ccf15135 100644
--- a/src/code/mempak.c
+++ b/src/code/mempak.c
@@ -17,14 +17,14 @@ s32 Mempak_Init(s32 controllerNb) {
s32 pad;
s32 ret = false;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (!osPfsInitPak(mq, &sMempakPfsHandle, controllerNb)) {
ret = true;
}
osPfsFreeBlocks(&sMempakPfsHandle, &sMempakFreeBytes);
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@@ -40,7 +40,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
u32 bit = 1;
s32 flag = 0;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
for (idx = start; idx <= end; idx++) {
sMempakExtName[0] = idx - 0x27;
@@ -57,7 +57,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
osSyncPrintf("mempak: find '%c' (%d)\n", idx, error);
}
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
osSyncPrintf("mempak: find '%c' - '%c' %02x\n", start, end, flag);
return flag;
@@ -69,7 +69,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
s32 ret = false;
s32 pad;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 1, offset, size, buffer);
@@ -78,7 +78,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
}
osSyncPrintf("mempak: write %d byte '%c' (%d)->%d\n", size, idx, sMempakFiles[idx - 'A'], error);
}
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@@ -89,7 +89,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
s32 ret = false;
s32 pad;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 0, offset, size, buffer);
@@ -98,7 +98,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
}
osSyncPrintf("mempak: read %d byte '%c' (%d)<-%d\n", size, idx, sMempakFiles[idx - 'A'], error);
}
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@@ -109,7 +109,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
s32 i;
s32 pad;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (*idx >= 'A' && *idx < 'L') {
sMempakExtName[0] = *idx - 0x27;
@@ -149,7 +149,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
ret = 1;
}
}
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@@ -159,7 +159,7 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
s32 error;
s32 ret = false;
- mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
sMempakExtName[0] = idx - 0x27;
error = osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName);
@@ -167,18 +167,18 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
ret = true;
}
osSyncPrintf("mempak: delete '%c' (%d)\n", idx, error);
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
s32 Mempak_GetFileSize(s32 controllerNb, char idx) {
- OSMesgQueue* mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
+ OSMesgQueue* mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
OSPfsState state;
s32 error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[idx - 'A'], &state);
s32 pad;
- PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
+ PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
if (error != 0) {
return 0;
diff --git a/src/code/padmgr.c b/src/code/padmgr.c
index 160a5301f..b8830d5a2 100644
--- a/src/code/padmgr.c
+++ b/src/code/padmgr.c
@@ -1,12 +1,74 @@
+/**
+ * @file padmgr.c
+ *
+ * This file implements communicating with joybus devices at a high level and serving the results to other threads.
+ *
+ * Any device that can be plugged into one of the four controller ports such as a standard N64 controller is a joybus
+ * device. Some joybus devices are also located inside the cartridge such as EEPROM for save data or the Real-Time
+ * Clock, however neither of these are used in Zelda64 and so this type of communication is unimplemented. Of the
+ * possible devices that can be plugged into the controller ports, the only device that padmgr will recognize and
+ * attempt to communicate with is the standard N64 controller.
+ *
+ * Communicating with these devices is broken down into various layers:
+ *
+ * Other threads : The rest of the program that will use the polled data
+ * |
+ * PadMgr : Manages devices, submits polling commands at vertical retrace
+ * |
+ * Libultra osCont* routines : Interface for building commands and safely using the Serial Interface
+ * |
+ * Serial Interface : Hardware unit for sending joybus commands and receiving data via DMA
+ * |
+ * PIF : Forwards joybus commands and receives response data from the devices
+ * |---¬---¬---¬-------¬
+ * 1 2 3 4 5 : The joybus devices plugged into the four controller ports or on the cartridge
+ *
+ * Joybus communication is handled on another thread as polling and receiving controller data is a slow process; the
+ * N64 programming manual section 26.2.4.1 quotes 2 milliseconds as the expected delay from calling
+ * `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
+ * done while waiting for this operation to complete.
+ */
#include "global.h"
#include "vt.h"
-s32 D_8012D280 = 1;
-
-OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
+#define PADMGR_LOG(controllerNo, msg) \
+ if (1) { \
+ osSyncPrintf(VT_FGCOL(YELLOW)); \
+ /* padmgr: Controller %d: %s */ \
+ osSyncPrintf("padmgr: %dコン: %s\n", (controllerNo) + 1, (msg)); \
+ osSyncPrintf(VT_RST); \
+ } \
+ (void)0
+
+#define LOG_SEVERITY_NOLOG 0
+#define LOG_SEVERITY_CRITICAL 1
+#define LOG_SEVERITY_ERROR 2
+#define LOG_SEVERITY_VERBOSE 3
+
+s32 gPadMgrLogSeverity = LOG_SEVERITY_CRITICAL;
+
+/**
+ * Acquires exclusive access to the serial event queue.
+ *
+ * When a DMA to/from PIF RAM completes, an SI interrupt is generated to notify the process that the DMA has completed
+ * and a message is posted to the serial event queue. If multiple processes are trying to use the SI at the same time
+ * it becomes ambiguous as to which DMA has completed, so a locking system is required to arbitrate access to the SI.
+ *
+ * Once the task requiring the serial event queue is complete, it should be released with a call to
+ * `PadMgr_ReleaseSerialEventQueue()`.
+ *
+ * If another process tries to acquire the event queue, the current thread will be blocked until the event queue is
+ * released. Note the possibility for a deadlock, if the thread that already holds the serial event queue attempts to
+ * acquire it again it will block forever.
+ *
+ * @return The message queue to which SI interrupt events are posted.
+ *
+ * @see PadMgr_ReleaseSerialEventQueue
+ */
+OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr) {
OSMesgQueue* serialEventQueue = NULL;
- if (D_8012D280 > 2) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Waiting for lock"
osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, &serialEventQueue);
@@ -14,7 +76,7 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
osRecvMesg(&padMgr->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
- if (D_8012D280 > 2) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Locked"
osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), serialEventQueue);
@@ -23,8 +85,15 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
return serialEventQueue;
}
-void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
- if (D_8012D280 > 2) {
+/**
+ * Relinquishes access to the serial message queue, allowing another process to acquire and use it.
+ *
+ * @param serialEventQueue The serial message queue acquired by `PadMgr_AcquireSerialEventQueue`
+ *
+ * @see PadMgr_AcquireSerialEventQueue
+ */
+void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Unlock"
osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
@@ -32,97 +101,99 @@ void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue)
osSendMesg(&padMgr->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
- if (D_8012D280 > 2) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Unlocked"
osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
}
}
+/**
+ * Locks controller input data while padmgr is reading new inputs or another thread is using the current inputs.
+ * This prevents new inputs overwriting the current inputs while they are in use.
+ *
+ * @see PadMgr_UnlockPadData
+ */
void PadMgr_LockPadData(PadMgr* padMgr) {
osRecvMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
+/**
+ * Unlocks controller input data, allowing padmgr to read new inputs or another thread to access the most recently
+ * polled inputs.
+ *
+ * @see PadMgr_LockPadData
+ */
void PadMgr_UnlockPadData(PadMgr* padMgr) {
osSendMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
-void PadMgr_RumbleControl(PadMgr* padMgr) {
- static u32 errcnt = 0;
- static u32 frame;
- s32 temp = 1;
+/**
+ * Activates the rumble pak for all controllers it is enabled on, stops it for all controllers it is disabled on and
+ * attempts to initialize it for a controller if it is not already initialized.
+ */
+void PadMgr_UpdateRumble(PadMgr* padMgr) {
+ static u32 sRumbleErrorCount = 0; // original name: "errcnt"
+ static u32 sRumbleUpdateCounter;
+ s32 motorStart = MOTOR_START; // required for matching?
s32 triedRumbleComm;
- OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
- s32 var4;
+ OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
+ s32 ret;
s32 i;
- triedRumbleComm = 0;
+ triedRumbleComm = false;
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->ctrlrIsConnected[i]) {
- if (padMgr->padStatus[i].status & 1) {
- if (padMgr->pakType[i] == temp) {
- if (padMgr->rumbleEnable[i] != 0) {
- if (padMgr->rumbleCounter[i] < 3) {
- // clang-format off
- if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
- // clang-format on
-
- // "Vibration pack jumble jumble"?
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック ぶるぶるぶるぶる");
- osSyncPrintf(VT_RST);
-
- if (__osMotorAccess(&padMgr->pfs[i], temp) != 0) {
- padMgr->pakType[i] = 0;
- osSyncPrintf(VT_FGCOL(YELLOW));
+ // Check status for whether a controller pak is connected
+ if (padMgr->padStatus[i].status & CONT_CARD_ON) {
+ if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
+ if (padMgr->rumbleEnable[i]) {
+ if (padMgr->rumbleTimer[i] < 3) {
+ // "Rumble pack brrr"
+ PADMGR_LOG(i, "振動パック ぶるぶるぶるぶる");
+
+ // This should be the osMotorStart macro, however the temporary variable motorStart is
+ // currently required for matching
+ if (__osMotorAccess(&padMgr->rumblePfs[i], motorStart) != 0) {
+ padMgr->pakType[i] = CONT_PAK_NONE;
+
// "A communication error has occurred with the vibration pack"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
- osSyncPrintf(VT_RST);
+ PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
} else {
- padMgr->rumbleCounter[i] = 3;
+ padMgr->rumbleTimer[i] = 3;
}
- triedRumbleComm = 1;
+ triedRumbleComm = true;
}
} else {
- if (padMgr->rumbleCounter[i] != 0) {
- // clang-format off
- if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
- // clang-format on
-
+ if (padMgr->rumbleTimer[i] != 0) {
// "Stop vibration pack"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
- osSyncPrintf(VT_RST);
+ PADMGR_LOG(i, "振動パック 停止");
+
+ if (osMotorStop(&padMgr->rumblePfs[i]) != 0) {
+ padMgr->pakType[i] = CONT_PAK_NONE;
- if (osMotorStop(&padMgr->pfs[i]) != 0) {
- padMgr->pakType[i] = 0;
- osSyncPrintf(VT_FGCOL(YELLOW));
// "A communication error has occurred with the vibration pack"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
- osSyncPrintf(VT_RST);
+ PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
} else {
- padMgr->rumbleCounter[i]--;
+ padMgr->rumbleTimer[i]--;
}
- triedRumbleComm = 1;
+ triedRumbleComm = true;
}
}
}
} else {
- if (padMgr->pakType[i] != 0) {
- if (padMgr->pakType[i] == 1) {
- osSyncPrintf(VT_FGCOL(YELLOW));
+ if (padMgr->pakType[i] != CONT_PAK_NONE) {
+ if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
// "It seems that a vibration pack was pulled out"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックが抜かれたようです");
- osSyncPrintf(VT_RST);
- padMgr->pakType[i] = 0;
+ PADMGR_LOG(i, "振動パックが抜かれたようです");
+ padMgr->pakType[i] = CONT_PAK_NONE;
} else {
- osSyncPrintf(VT_FGCOL(YELLOW));
// "It seems that a controller pack that is not a vibration pack was pulled out"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1,
- "振動パックではないコントローラパックが抜かれたようです");
- osSyncPrintf(VT_RST);
- padMgr->pakType[i] = 0;
+ PADMGR_LOG(i, "振動パックではないコントローラパックが抜かれたようです");
+ padMgr->pakType[i] = CONT_PAK_NONE;
}
}
}
@@ -130,128 +201,145 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
}
if (!triedRumbleComm) {
- i = frame % 4;
+ // Try to initialize the rumble pak for controller port `i` if a controller pak is connected and
+ // not already known to be an initialized a rumble pak
+ i = sRumbleUpdateCounter % MAXCONTROLLERS;
+
+ if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & CONT_CARD_ON) &&
+ padMgr->pakType[i] != CONT_PAK_RUMBLE) {
+ ret = osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i);
- if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
- var4 = osMotorInit(serialEventQueue, &padMgr->pfs[i], i);
+ if (ret == 0) {
+ padMgr->pakType[i] = CONT_PAK_RUMBLE;
+ osMotorStart(&padMgr->rumblePfs[i]);
+ osMotorStop(&padMgr->rumblePfs[i]);
- if (var4 == 0) {
- padMgr->pakType[i] = 1;
- osMotorStart(&padMgr->pfs[i]);
- osMotorStop(&padMgr->pfs[i]);
- osSyncPrintf(VT_FGCOL(YELLOW));
// "Recognized vibration pack"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックを認識しました");
- osSyncPrintf(VT_RST);
- } else if (var4 == 11) {
- padMgr->pakType[i] = 2;
- } else if (var4 == 4) {
- LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282);
- osSyncPrintf(VT_FGCOL(YELLOW));
+ PADMGR_LOG(i, "振動パックを認識しました");
+ } else if (ret == PFS_ERR_DEVICE) {
+ padMgr->pakType[i] = CONT_PAK_OTHER;
+ } else if (ret == PFS_ERR_CONTRFAIL) {
+ LOG_NUM("++errcnt", ++sRumbleErrorCount, "../padmgr.c", 282);
+
// "Controller pack communication error"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
- osSyncPrintf(VT_RST);
+ PADMGR_LOG(i, "コントローラパックの通信エラー");
}
}
}
+ sRumbleUpdateCounter++;
- frame++;
- PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
+ PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
+/**
+ * Immediately stops rumble on all controllers
+ */
void PadMgr_RumbleStop(PadMgr* padMgr) {
s32 i;
- OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
-
- for (i = 0; i < 4; i++) {
- if (osMotorInit(serialEventQueue, &padMgr->pfs[i], i) == 0) {
- if ((gFaultMgr.msgId == 0) && (padMgr->rumbleOnFrames != 0)) {
- osSyncPrintf(VT_FGCOL(YELLOW));
- // "Stop vibration pack"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
- osSyncPrintf(VT_RST);
- }
+ OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
+
+ for (i = 0; i < MAXCONTROLLERS; i++) {
+ if (osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i) == 0) {
+ // If there is a rumble pak attached to this controller, stop it
- osMotorStop(&padMgr->pfs[i]);
+ if (gFaultMgr.msgId == 0 && padMgr->rumbleOnTimer != 0) {
+ // "Stop rumble pak"
+ PADMGR_LOG(i, "振動パック 停止");
+ }
+ osMotorStop(&padMgr->rumblePfs[i]);
}
}
- PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
+ PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
+/**
+ * Prevents rumble for 3 VI, ~0.05 seconds at 60 VI/sec
+ */
void PadMgr_RumbleReset(PadMgr* padMgr) {
- padMgr->rumbleOffFrames = 3;
+ padMgr->rumbleOffTimer = 3;
}
-void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 ctrlr, u32 rumble) {
- padMgr->rumbleEnable[ctrlr] = rumble;
- padMgr->rumbleOnFrames = 240;
+/**
+ * Enables or disables rumble on controller port `port` for 240 VI,
+ * ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
+ */
+void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble) {
+ padMgr->rumbleEnable[port] = rumble;
+ padMgr->rumbleOnTimer = 240;
}
-void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
+/**
+ * Enables or disables rumble on all controller ports for 240 VI,
+ * ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
+ *
+ * @param enable Array of u8 of length MAXCONTROLLERS containing either true or false to enable or disable rumble
+ * for that controller
+ */
+void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable) {
s32 i;
- for (i = 0; i < 4; i++) {
- padMgr->rumbleEnable[i] = ctrlrRumbles[i];
+ for (i = 0; i < MAXCONTROLLERS; i++) {
+ padMgr->rumbleEnable[i] = enable[i];
}
- padMgr->rumbleOnFrames = 240;
+ padMgr->rumbleOnTimer = 240;
}
-void PadMgr_ProcessInputs(PadMgr* padMgr) {
+/**
+ * Updates `padMgr->inputs` based on the error response of each controller
+ */
+void PadMgr_UpdateInputs(PadMgr* padMgr) {
s32 i;
Input* input;
- OSContPad* padnow1; // original name
+ OSContPad* pad; // original name: "padnow1"
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
- input = &padMgr->inputs[0];
- padnow1 = &padMgr->pads[0];
-
- for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
+ for (input = &padMgr->inputs[0], pad = &padMgr->pads[0], i = 0; i < padMgr->nControllers; i++, input++, pad++) {
input->prev = input->cur;
- if (1) {} // Necessary to match
-
- switch (padnow1->errno) {
+ switch (pad->errno) {
case 0:
- input->cur = *padnow1;
+ // No error, copy inputs
+ input->cur = *pad;
if (!padMgr->ctrlrIsConnected[i]) {
padMgr->ctrlrIsConnected[i] = true;
- osSyncPrintf(VT_FGCOL(YELLOW));
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "認識しました"); // "Recognized"
- osSyncPrintf(VT_RST);
+ // "Recognized"
+ PADMGR_LOG(i, "認識しました");
}
break;
- case 4:
+ case (CHNL_ERR_OVERRUN >> 4):
+ // Overrun error, reuse previous inputs
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
- osSyncPrintf(VT_FGCOL(YELLOW));
// "Overrun error occurred"
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
- osSyncPrintf(VT_RST);
+ PADMGR_LOG(i, "オーバーランエラーが発生");
break;
- case 8:
+ case (CHNL_ERR_NORESP >> 4):
+ // No response error, take inputs as 0
input->cur.button = 0;
input->cur.stick_x = 0;
input->cur.stick_y = 0;
- input->cur.errno = padnow1->errno;
+ input->cur.errno = pad->errno;
if (padMgr->ctrlrIsConnected[i]) {
+ // If we get no response, consider the controller disconnected
padMgr->ctrlrIsConnected[i] = false;
- padMgr->pakType[i] = 0;
- padMgr->rumbleCounter[i] = 0xFF;
- osSyncPrintf(VT_FGCOL(YELLOW));
- // "Do not respond"?
- osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "応答しません");
- osSyncPrintf(VT_RST);
+ padMgr->pakType[i] = CONT_PAK_NONE;
+ padMgr->rumbleTimer[i] = UINT8_MAX;
+ // "Not responding"
+ PADMGR_LOG(i, "応答しません");
}
break;
default:
- LOG_HEX("padnow1->errno", padnow1->errno, "../padmgr.c", 396);
+ // Unknown error response
+ LOG_HEX("padnow1->errno", pad->errno, "../padmgr.c", 396);
Fault_AddHungupAndCrash("../padmgr.c", 397);
+ break;
}
+ // Calculate pressed and relative inputs
buttonDiff = input->prev.button ^ input->cur.button;
input->press.button |= (u16)(buttonDiff & input->cur.button);
input->rel.button |= (u16)(buttonDiff & input->prev.button);
@@ -263,29 +351,43 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
PadMgr_UnlockPadData(padMgr);
}
-void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
+void PadMgr_HandleRetrace(PadMgr* padMgr) {
s32 i;
- OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
+ OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
u32 mask;
+ // Begin reading controller data
osContStartReadData(serialEventQueue);
- if (padMgr->retraceCallback) {
+
+ // Execute retrace callback
+ if (padMgr->retraceCallback != NULL) {
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
}
+
+ // Wait for controller data
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetReadData(padMgr->pads);
- if (padMgr->preNMIShutdown) {
+
+ // If resetting, clear all controllers
+ if (padMgr->isResetting) {
bzero(padMgr->pads, sizeof(padMgr->pads));
}
- PadMgr_ProcessInputs(padMgr);
+
+ // Update input data
+ PadMgr_UpdateInputs(padMgr);
+
+ // Query controller status for all controllers
osContStartQuery(serialEventQueue);
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetQuery(padMgr->padStatus);
- PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
+ PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
+
+ // Update the state of connected controllers
mask = 0;
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->padStatus[i].errno == 0) {
+ // Only standard N64 controllers are supported
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
@@ -298,53 +400,64 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
padMgr->validCtrlrsMask = mask;
if (gFaultMgr.msgId != 0) {
+ // If fault is active, no rumble
PadMgr_RumbleStop(padMgr);
- } else if (padMgr->rumbleOffFrames > 0) {
- --padMgr->rumbleOffFrames;
+ } else if (padMgr->rumbleOffTimer > 0) {
+ // If the rumble off timer is active, no rumble
+ --padMgr->rumbleOffTimer;
PadMgr_RumbleStop(padMgr);
- } else if (padMgr->rumbleOnFrames == 0) {
+ } else if (padMgr->rumbleOnTimer == 0) {
+ // If the rumble on timer is inactive, no rumble
PadMgr_RumbleStop(padMgr);
- } else if (!padMgr->preNMIShutdown) {
- PadMgr_RumbleControl(padMgr);
- --padMgr->rumbleOnFrames;
+ } else if (!padMgr->isResetting) {
+ // If not resetting, update rumble
+ PadMgr_UpdateRumble(padMgr);
+ --padMgr->rumbleOnTimer;
}
}
void PadMgr_HandlePreNMI(PadMgr* padMgr) {
osSyncPrintf("padmgr_HandlePreNMI()\n");
- padMgr->preNMIShutdown = true;
+ padMgr->isResetting = true;
PadMgr_RumbleReset(padMgr);
}
-void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
+/**
+ * Fetches the most recently polled inputs from padmgr
+ *
+ * @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
+ * @param gamePoll True if polling inputs for updating the game state
+ */
+void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest) {
s32 i;
- Input* ogInput;
- Input* newInput;
+ Input* inputIn;
+ Input* inputOut;
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
- ogInput = &padMgr->inputs[0];
- newInput = &inputs[0];
- for (i = 0; i < 4; i++) {
- if (mode != 0) {
- *newInput = *ogInput;
- ogInput->press.button = 0;
- ogInput->press.stick_x = 0;
- ogInput->press.stick_y = 0;
- ogInput->rel.button = 0;
+ for (inputIn = &padMgr->inputs[0], inputOut = &inputs[0], i = 0; i < MAXCONTROLLERS; i++, inputIn++, inputOut++) {
+ if (gameRequest) {
+ // Copy inputs as-is, press and rel are calculated prior in `PadMgr_UpdateInputs`
+ *inputOut = *inputIn;
+ // Zero parts of the press and rel inputs in the polled inputs so they are not read more than once
+ inputIn->press.button = 0;
+ inputIn->press.stick_x = 0;
+ inputIn->press.stick_y = 0;
+ inputIn->rel.button = 0;
} else {
- newInput->prev = newInput->cur;
- newInput->cur = ogInput->cur;
- buttonDiff = newInput->prev.button ^ newInput->cur.button;
- newInput->press.button = newInput->cur.button & buttonDiff;
- newInput->rel.button = newInput->prev.button & buttonDiff;
- PadUtils_UpdateRelXY(newInput);
- newInput->press.stick_x += (s8)(newInput->cur.stick_x - newInput->prev.stick_x);
- newInput->press.stick_y += (s8)(newInput->cur.stick_y - newInput->prev.stick_y);
+ // Take as the previous inputs the inputs that are currently in the destination array
+ inputOut->prev = inputOut->cur;
+ // Copy current inputs from the polled inputs
+ inputOut->cur = inputIn->cur;
+ // Calculate press and rel from these
+ buttonDiff = inputOut->prev.button ^ inputOut->cur.button;
+ inputOut->press.button = inputOut->cur.button & buttonDiff;
+ inputOut->rel.button = inputOut->prev.button & buttonDiff;
+ PadUtils_UpdateRelXY(inputOut);
+ inputOut->press.stick_x += (s8)(inputOut->cur.stick_x - inputOut->prev.stick_x);
+ inputOut->press.stick_y += (s8)(inputOut->cur.stick_y - inputOut->prev.stick_y);
}
- ogInput++;
- newInput++;
}
PadMgr_UnlockPadData(padMgr);
@@ -358,7 +471,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
exit = false;
while (!exit) {
- if ((D_8012D280 > 2) && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
// "Waiting for controller thread event"
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
@@ -368,16 +481,15 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
switch (*msg) {
case OS_SC_RETRACE_MSG:
- if (D_8012D280 > 2) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
- PadMgr_HandleRetraceMsg(padMgr);
+ PadMgr_HandleRetrace(padMgr);
- if (D_8012D280 > 2) {
+ if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
osSyncPrintf("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
-
break;
case OS_SC_PRE_NMI_MSG:
PadMgr_HandlePreNMI(padMgr);
@@ -401,13 +513,16 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr,
osCreateMesgQueue(&padMgr->interruptQueue, padMgr->interruptMsgBuf, ARRAY_COUNT(padMgr->interruptMsgBuf));
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptQueue);
- osCreateMesgQueue(&padMgr->serialLockQueue, padMgr->serialLockMsgBuf, ARRAY_COUNT(padMgr->serialLockMsgBuf));
- PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
- osCreateMesgQueue(&padMgr->lockQueue, padMgr->lockMsgBuf, ARRAY_COUNT(padMgr->lockMsgBuf));
+
+ osCreateMesgQueue(&padMgr->serialLockQueue, &padMgr->serialMsg, 1);
+ PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
+
+ osCreateMesgQueue(&padMgr->lockQueue, &padMgr->lockMsg, 1);
PadMgr_UnlockPadData(padMgr);
+
PadSetup_Init(serialEventQueue, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
- padMgr->nControllers = 4;
+ padMgr->nControllers = MAXCONTROLLERS;
osContSetCh(padMgr->nControllers);
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);
diff --git a/src/code/padsetup.c b/src/code/padsetup.c
index e4e8a0d68..20a546ae3 100644
--- a/src/code/padsetup.c
+++ b/src/code/padsetup.c
@@ -9,16 +9,16 @@ s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status) {
if (ret != 0) {
return ret;
}
+
if (*outMask == 0xFF) {
if (osContStartQuery(mq) != 0) {
return 1;
}
-
osRecvMesg(mq, NULL, OS_MESG_BLOCK);
osContGetQuery(status);
*outMask = 0;
- for (i = 0; i < 4; i++) {
+ for (i = 0; i < MAXCONTROLLERS; i++) {
switch (status[i].errno) {
case 0:
if (status[i].type == CONT_TYPE_NORMAL) {