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-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_en_item00.c7
-rw-r--r--src/code/z_kanfont.c4
-rw-r--r--src/code/z_parameter.c6
4 files changed, 10 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 000b012d8..24176a48f 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1147,7 +1147,7 @@ u32 D_8015BBA4;
s32 func_8002E2AC(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, s32 arg3) {
f32 sp34;
- u32 sp30;
+ s32 sp30;
arg2->y += 50.0f;
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index df18eb7f7..f94a453d3 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#define FLAGS 0x00000000
@@ -876,7 +877,7 @@ EnItem00* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, s16 pa
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
spawnedActor = (EnItem00*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x,
- spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, 0x0002);
+ spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED);
EffectSsDeadSound_SpawnStationary(globalCtx, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
DEADSOUND_REPEAT_MODE_OFF, 40);
} else {
@@ -920,7 +921,7 @@ EnItem00* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s16 p
if (((params & 0x00FF) == ITEM00_FLEXIBLE) && !param4000) {
// TODO: Prevent the cast to EnItem00 here since this is a different actor (En_Elf)
spawnedActor = (EnItem00*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x,
- spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, 0x0002);
+ spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, FAIRY_HEAL_TIMED);
EffectSsDeadSound_SpawnStationary(globalCtx, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
DEADSOUND_REPEAT_MODE_OFF, 40);
} else {
@@ -990,7 +991,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (dropId == ITEM00_FLEXIBLE) {
if (gSaveContext.health <= 0x10) { // 1 heart or less
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0,
- 0, 0, 0x0002);
+ 0, 0, FAIRY_HEAL_TIMED);
EffectSsDeadSound_SpawnStationary(globalCtx, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
DEADSOUND_REPEAT_MODE_OFF, 40);
return;
diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c
index 104d6be42..c38eb11aa 100644
--- a/src/code/z_kanfont.c
+++ b/src/code/z_kanfont.c
@@ -33,8 +33,8 @@ void Font_LoadOrderedFont(Font* font) {
font->msgOffset = D_070380D4 - D_07000000;
len = font->msgLength = D_0703811C - D_070380D4;
- DmaMgr_SendRequest1(font->msgBuf, &_nes_message_data_staticSegmentRomStart[font->msgOffset], len,
- "../z_kanfont.c", 122);
+ DmaMgr_SendRequest1(font->msgBuf, &_nes_message_data_staticSegmentRomStart[font->msgOffset], len, "../z_kanfont.c",
+ 122);
osSyncPrintf("msg_data=%x, msg_data0=%x jj=%x\n", font->msgOffset, font->msgLength, jj = len);
len = jj;
for (fontBufIndex = 0, codePointIndex = 0; font->msgBuf[codePointIndex] != MESSAGE_END; codePointIndex++) {
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 9f72fb887..ea5ce52a9 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1685,7 +1685,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return item;
} else if (item == ITEM_MAGIC_SMALL) {
if (gSaveContext.unk_13F0 != 10) {
- func_80087680(globalCtx);
+ Magic_Fill(globalCtx);
}
func_80087708(globalCtx, 12, 5);
@@ -1698,7 +1698,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return item;
} else if (item == ITEM_MAGIC_LARGE) {
if (gSaveContext.unk_13F0 != 10) {
- func_80087680(globalCtx);
+ Magic_Fill(globalCtx);
}
func_80087708(globalCtx, 24, 5);
@@ -2256,7 +2256,7 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
osSyncPrintf("合計 = (%d)\n", AMMO(item));
}
-void func_80087680(GlobalContext* globalCtx) {
+void Magic_Fill(GlobalContext* globalCtx) {
if (gSaveContext.magicAcquired) {
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30;