diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_bgcheck.c | 30 | ||||
| -rw-r--r-- | src/code/z_camera.c | 10 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 2 |
3 files changed, 21 insertions, 21 deletions
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 8d4e6b594..a52400b26 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -4174,9 +4174,9 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3 for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; curWaterBox++) { - room = (curWaterBox->properties >> 13) & 0x3F; - if (room == (u32)play->roomCtx.curRoom.num || room == 0x3F) { - if ((curWaterBox->properties & 0x80000) == 0) { + room = WATERBOX_ROOM(curWaterBox->properties); + if (room == (u32)play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) { + if (!(curWaterBox->properties & WATERBOX_FLAG_19)) { if (curWaterBox->xMin < x && x < curWaterBox->xMin + curWaterBox->xLength) { if (curWaterBox->zMin < z && z < curWaterBox->zMin + curWaterBox->zLength) { *outWaterBox = curWaterBox; @@ -4191,7 +4191,7 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3 } /** - * Gets the first active WaterBox at `pos` where WaterBox.properties & 0x80000 == 0 + * Gets the first active WaterBox at `pos` with WATERBOX_FLAG_19 not set * `surfaceChkDist` is the absolute y distance from the water surface to check * returns the index of the waterbox found, or -1 if no waterbox is found * `outWaterBox` returns the pointer to the waterbox found, or NULL if none is found @@ -4213,10 +4213,10 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos, waterBox = &colHeader->waterBoxes[i]; room = WATERBOX_ROOM(waterBox->properties); - if (!(room == play->roomCtx.curRoom.num || room == 0x3F)) { + if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) { continue; } - if (waterBox->properties & 0x80000) { + if (waterBox->properties & WATERBOX_FLAG_19) { continue; } if (!(waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength)) { @@ -4239,9 +4239,9 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos, * WaterBox get BgCam index */ u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox) { - u32 prop = waterBox->properties >> 0; + u32 bgCamIndex = WATERBOX_BGCAM_INDEX(waterBox->properties); - return prop & 0xFF; + return bgCamIndex; } /** @@ -4261,15 +4261,15 @@ u16 WaterBox_GetBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox) { /** * WaterBox get lighting settings */ -u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox) { - u32 prop = waterBox->properties >> 8; +u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) { + u32 lightIndex = WATERBOX_LIGHT_INDEX(waterBox->properties); - return prop & 0x1F; + return lightIndex; } /** * Get the water surface at point (`x`, `ySurface`, `z`). `ySurface` doubles as position y input - * same as WaterBox_GetSurfaceImpl, but tests if WaterBox properties & 0x80000 != 0 + * same as WaterBox_GetSurfaceImpl, but tests if WATERBOX_FLAG_19 is set * returns true if point is within the xz boundaries of an active water box, else false * `ySurface` returns the water box's surface, while `outWaterBox` returns a pointer to the WaterBox */ @@ -4284,9 +4284,9 @@ s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; curWaterBox++) { - room = (curWaterBox->properties >> 0xD) & 0x3F; - if ((room == (u32)play->roomCtx.curRoom.num) || (room == 0x3F)) { - if ((curWaterBox->properties & 0x80000) != 0) { + room = WATERBOX_ROOM(curWaterBox->properties); + if ((room == (u32)play->roomCtx.curRoom.num) || (room == WATERBOX_ROOM_ALL)) { + if (curWaterBox->properties & WATERBOX_FLAG_19) { if (curWaterBox->xMin < x && x < (curWaterBox->xMin + curWaterBox->xLength)) { if (curWaterBox->zMin < z && z < (curWaterBox->zMin + curWaterBox->zLength)) { *outWaterBox = curWaterBox; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index ee0b45eb5..1dd5b3768 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -540,11 +540,11 @@ s32 Camera_GetWaterBoxBgCamIndex(Camera* camera, f32* waterY) { } /** - * Checks if `chkPos` is inside a waterbox. If there is no water box below `chkPos` - * or if `chkPos` is above the water surface, return BGCHECK_Y_MIN, output - * environment properites to `envProp` if `chkPos` is inside the waterbox. + * Checks if `chkPos` is inside a waterbox. + * If there is no water box below `chkPos` or if `chkPos` is above the water surface, return BGCHECK_Y_MIN. + * If `chkPos` is inside the waterbox, output light index to `lightIndex`. */ -f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) { +f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* lightIndex) { PosRot playerPosRot; f32 waterY; WaterBox* waterBox; @@ -563,7 +563,7 @@ f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) { return BGCHECK_Y_MIN; } - *envProp = WaterBox_GetLightSettingIndex(&camera->play->colCtx, waterBox); + *lightIndex = WaterBox_GetLightIndex(&camera->play->colCtx, waterBox); return waterY; } diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 92ac0336f..3eef3457a 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -783,7 +783,7 @@ void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxCon } void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) { - if (waterLightsIndex == 0x1F) { + if (waterLightsIndex == WATERBOX_LIGHT_INDEX_NONE) { waterLightsIndex = 0; // "Underwater color is not set in the water poly data!" osSyncPrintf(VT_COL(YELLOW, BLACK) "\n水ポリゴンデータに水中カラーが設定されておりません!" VT_RST); |
