diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_n64dd_800AD410.c | 35 | ||||
| -rw-r--r-- | src/code/code_n64dd_800AD4C0.c | 42 | ||||
| -rw-r--r-- | src/code/game.c | 16 | ||||
| -rw-r--r-- | src/code/main.c | 8 | ||||
| -rw-r--r-- | src/code/sys_math3d.c | 2 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 4 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 8 | ||||
| -rw-r--r-- | src/code/z_play.c | 22 | ||||
| -rw-r--r-- | src/code/z_room.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 4 |
11 files changed, 68 insertions, 79 deletions
diff --git a/src/code/code_n64dd_800AD410.c b/src/code/code_n64dd_800AD410.c index 8e380f64c..66dcc3cc7 100644 --- a/src/code/code_n64dd_800AD410.c +++ b/src/code/code_n64dd_800AD410.c @@ -3,32 +3,25 @@ #include "segment_symbols.h" #include "n64dd.h" -DECLARE_SEGMENT(n64dd) -DECLARE_ROM_SEGMENT(n64dd) -DECLARE_BSS_SEGMENT(n64dd) +u8 D_80121210; +u8 D_80121211; +u8 D_80121212; +vu8 D_80121213; +vu8 D_80121214; -s8 func_801C7740_unknown(void); - -u8 B_80121AE0; -s8 B_80121AE1; -u8 B_80121AE2; -vu8 B_80121AE3; -vu8 B_80121AE4; - -void func_800ADA80(void) { - if (!B_80121AE0) { +void func_800AD410(void) { + if (!D_80121210) { DmaMgr_RequestSync(_n64ddSegmentStart, (uintptr_t)_n64ddSegmentRomStart, _n64ddSegmentRomEnd - _n64ddSegmentRomStart); - // TODO use _n64ddSegmentBssStart, _n64ddSegmentBssEnd - bzero(&D_801DA410, &D_801E8090 - &D_801DA410); - B_80121AE0 = true; - B_80121AE1 = func_801C7740_unknown(); - if (B_80121AE1) {} + bzero(_n64ddSegmentBssStart, _n64ddSegmentBssEnd - _n64ddSegmentBssStart); + D_80121210 = true; + D_80121211 = func_801C6E80(); + if (D_80121211) {} } } -void func_800ADAF8(void) { - if (B_80121AE0 && (B_80121AE2 == 0)) { - B_80121AE0 = false; +void func_800AD488(void) { + if (D_80121210 && (D_80121212 == 0)) { + D_80121210 = false; } } diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c index ed1477f93..3f1488c66 100644 --- a/src/code/code_n64dd_800AD4C0.c +++ b/src/code/code_n64dd_800AD4C0.c @@ -2,12 +2,8 @@ #include "fault.h" #include "n64dd.h" -// TODO functions of unknown prototype -extern char osGetIntMask[]; -extern char osSetTime[]; - -n64ddStruct_800FF4B0_pointers D_800FF4B0 = { - func_801C8510_unknown, +n64ddStruct_800FEE70_pointers D_800FEE70 = { + func_801C7C1C, NULL, NULL, Fault_RemoveClient, @@ -16,7 +12,7 @@ n64ddStruct_800FF4B0_pointers D_800FF4B0 = { Fault_WaitForInput, Fault_AddHungupAndCrashImpl, Fault_AddHungupAndCrash, - func_800ADC08, + func_800AD598, _Printf, osCreateThread, osDestroyThread, @@ -53,34 +49,34 @@ n64ddStruct_800FF4B0_pointers D_800FF4B0 = { NULL, }; -n64ddStruct_80121AF0* B_80121AF0; +n64ddStruct_80121220* B_80121220; -n64ddStruct_80121AF0* func_800ADB30(n64ddStruct_80121AF0* arg0) { - n64ddStruct_800FF4B0_pointers* temp_a0 = func_800ADBD0(); +n64ddStruct_80121220* func_800AD4C0(n64ddStruct_80121220* arg0) { + n64ddStruct_800FEE70_pointers* temp_a0 = func_800AD560(); if (arg0 != NULL && arg0->unk_00 != NULL) { arg0->unk_00(temp_a0, arg0); } - B_80121AF0 = arg0; - return B_80121AF0; + B_80121220 = arg0; + return B_80121220; } -void func_800ADB8C(void) { - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_04 != NULL)) { - B_80121AF0->unk_04(); +void func_800AD51C(void) { + if ((B_80121220 != NULL) && (B_80121220->unk_04 != NULL)) { + B_80121220->unk_04(); } - B_80121AF0 = NULL; + B_80121220 = NULL; } -n64ddStruct_800FF4B0_pointers* func_800ADBD0(void) { - D_800FF4B0.unk_04 = 0; - D_800FF4B0.unk_08 = gRegEditor; - D_800FF4B0.unk_88 = &gSaveContext; - return &D_800FF4B0; +n64ddStruct_800FEE70_pointers* func_800AD560(void) { + D_800FEE70.unk_04 = 0; + D_800FEE70.unk_08 = gRegEditor; + D_800FEE70.unk_88 = &gSaveContext; + return &D_800FEE70; } -void func_800ADC00(void) { +void func_800AD590(void) { } -void func_800ADC08(s32 arg0, s32 arg1, s32 arg2) { +void func_800AD598(s32 arg0, s32 arg1, s32 arg2) { } diff --git a/src/code/game.c b/src/code/game.c index 07007f6a7..e00bc7406 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -73,8 +73,8 @@ void GameState_SetFBFilter(Gfx** gfxP) { void func_800C4344(GameState* gameState) { #if PLATFORM_N64 - if (B_80121AE2 != 0) { - func_801C86F0_unknown(); + if (D_80121212 != 0) { + func_801C7E78(); } #elif OOT_DEBUG Input* selectedInput; @@ -245,8 +245,8 @@ void func_800C49F4(GraphicsContext* gfxCtx) { gSPDisplayList(OVERLAY_DISP++, newDlist); #if PLATFORM_N64 - if (B_80121AE2 != 0) { - func_801C7760_unknown(&newDlist); + if (D_80121212 != 0) { + func_801C6EA0(&newDlist); } #endif @@ -271,11 +271,11 @@ void GameState_Update(GameState* gameState) { gameState->main(gameState); #if PLATFORM_N64 - if (B_80121AE2 != 0) { - func_801C86F0_unknown(); + if (D_80121212 != 0) { + func_801C7E78(); } - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_74 != NULL)) { - B_80121AF0->unk_74(gameState); + if ((B_80121220 != NULL) && (B_80121220->unk_74 != NULL)) { + B_80121220->unk_74(gameState); } #endif diff --git a/src/code/main.c b/src/code/main.c index ce1739a5c..248772563 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -60,12 +60,12 @@ void Main(void* arg) { PreNmiBuff_Init(gAppNmiBufferPtr); Fault_Init(); #if PLATFORM_N64 - func_800ADA80(); - if ((u8)B_80121AE1 != 0) { - systemHeapStart = (uintptr_t)&D_801E8090; + func_800AD410(); + if (D_80121211 != 0) { + systemHeapStart = (uintptr_t)&_n64ddSegmentEnd; SysCfb_Init(1); } else { - func_800ADAF8(); + func_800AD488(); systemHeapStart = (uintptr_t)_buffersSegmentEnd; SysCfb_Init(0); } diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index 9d2759601..570da1ab0 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -5,7 +5,7 @@ #include "macros.h" #include "sys_math3d.h" -#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-jp:108 gc-jp-ce:108 gc-jp-mq:108 gc-us:108 gc-us-mq:108" +#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106" s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB, Vec3f* lineAClosestToB, Vec3f* lineBClosestToA); diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index b80ac0bb5..b18f3e226 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -5,7 +5,7 @@ #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0" typedef s32 (*ColChkResetFunc)(PlayState*, Collider*); typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*); diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 56a94816c..6cf3ae941 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -2423,8 +2423,8 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { void Cutscene_SetScript(PlayState* play, void* script) { #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_78 != NULL)) { - if (B_80121AF0->unk_78(play, script, sCutscenesUnknownList)) { + if ((B_80121220 != NULL) && (B_80121220->unk_78 != NULL)) { + if (B_80121220->unk_78(play, script, sCutscenesUnknownList)) { return; } } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 987527712..1e5407165 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -177,16 +177,16 @@ void KaleidoSetup_Init(PlayState* play) { View_Init(&pauseCtx->view, play->state.gfxCtx); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_3C != NULL)) { - B_80121AF0->unk_3C(); + if ((B_80121220 != NULL) && (B_80121220->unk_3C != NULL)) { + B_80121220->unk_3C(); } #endif } void KaleidoSetup_Destroy(PlayState* play) { #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_40 != NULL)) { - B_80121AF0->unk_40(); + if ((B_80121220 != NULL) && (B_80121220->unk_40 != NULL)) { + B_80121220->unk_40(); } #endif } diff --git a/src/code/z_play.c b/src/code/z_play.c index 084ef4ddc..c650cbd6c 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -243,8 +243,8 @@ void Play_Destroy(GameState* thisx) { ZeldaArena_Cleanup(); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_14 != NULL)) { - B_80121AF0->unk_14(this); + if ((B_80121220 != NULL) && (B_80121220->unk_14 != NULL)) { + B_80121220->unk_14(this); } #endif @@ -279,8 +279,8 @@ void Play_Init(GameState* thisx) { GameState_Realloc(&this->state, 0x1D4790); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_10 != NULL)) { - B_80121AF0->unk_10(this); + if ((B_80121220 != NULL) && (B_80121220->unk_10 != NULL)) { + B_80121220->unk_10(this); } #endif @@ -388,7 +388,7 @@ void Play_Init(GameState* thisx) { #endif #if PLATFORM_N64 - if ((B_80121AF0 != NULL && B_80121AF0->unk_54 != NULL && B_80121AF0->unk_54(this))) { + if ((B_80121220 != NULL && B_80121220->unk_54 != NULL && B_80121220->unk_54(this))) { } else { Cutscene_HandleEntranceTriggers(this); } @@ -1499,7 +1499,7 @@ void* Play_LoadFileFromDiskDrive(PlayState* this, RomFile* file) { size = file->vromEnd - file->vromStart; allocp = THA_AllocTailAlign16(&this->state.tha, size); - func_801C8510_unknown(allocp, file->vromStart, size); + func_801C7C1C(allocp, file->vromStart, size); return allocp; } @@ -1537,8 +1537,8 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) { u32 size; #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_48 != NULL)) { - scene = B_80121AF0->unk_48(sceneId, gSceneTable); + if ((B_80121220 != NULL) && (B_80121220->unk_48 != NULL)) { + scene = B_80121220->unk_48(sceneId, gSceneTable); } else { scene = &gSceneTable[sceneId]; scene->unk_13 = 0; @@ -1555,7 +1555,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) { PRINTF("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (scene->unk_12 > 0)) { + if ((B_80121220 != NULL) && (scene->unk_12 > 0)) { this->sceneSegment = Play_LoadFileFromDiskDrive(this, &scene->sceneFile); scene->unk_13 = 1; } else { @@ -1574,8 +1574,8 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) { Play_InitScene(this, spawn); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_0C != NULL)) { - B_80121AF0->unk_0C(this); + if ((B_80121220 != NULL) && (B_80121220->unk_0C != NULL)) { + B_80121220->unk_0C(this); } #endif diff --git a/src/code/z_room.c b/src/code/z_room.c index 2b727deea..5a88f1c28 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -623,8 +623,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) { osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); #if PLATFORM_N64 - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_08 != NULL)) { - B_80121AF0->unk_08(play, roomCtx, roomNum); + if ((B_80121220 != NULL) && (B_80121220->unk_08 != NULL)) { + B_80121220->unk_08(play, roomCtx, roomNum); } else { DMA_REQUEST_ASYNC(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0, &roomCtx->loadQueue, NULL, "../z_room.c", 1036); diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 2879a3fa4..6767993f0 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -196,8 +196,8 @@ SceneDrawConfigFunc sSceneDrawConfigs[SDC_MAX] = { }; void Scene_Draw(PlayState* play) { - if ((B_80121AF0 != NULL) && (B_80121AF0->unk_6C != NULL)) { - B_80121AF0->unk_6C(play, sSceneDrawConfigs); + if ((B_80121220 != NULL) && (B_80121220->unk_6C != NULL)) { + B_80121220->unk_6C(play, sSceneDrawConfigs); return; } |
