diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_en_a_keep.c | 18 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 18 | ||||
| -rw-r--r-- | src/code/z_player_call.c | 18 |
3 files changed, 27 insertions, 27 deletions
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 572479dc7..d0b050868 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -21,15 +21,15 @@ void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type); void EnAObj_SetupBlock(EnAObj* this, s16 type); ActorInit En_A_Obj_InitVars = { - ACTOR_EN_A_OBJ, - ACTORCAT_PROP, - FLAGS, - OBJECT_GAMEPLAY_KEEP, - sizeof(EnAObj), - (ActorFunc)EnAObj_Init, - (ActorFunc)EnAObj_Destroy, - (ActorFunc)EnAObj_Update, - (ActorFunc)EnAObj_Draw, + /**/ ACTOR_EN_A_OBJ, + /**/ ACTORCAT_PROP, + /**/ FLAGS, + /**/ OBJECT_GAMEPLAY_KEEP, + /**/ sizeof(EnAObj), + /**/ EnAObj_Init, + /**/ EnAObj_Destroy, + /**/ EnAObj_Update, + /**/ EnAObj_Draw, }; static ColliderCylinderInit sCylinderInit = { diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index b7b9e79cd..685464909 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -21,15 +21,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play); void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play); ActorInit En_Item00_InitVars = { - ACTOR_EN_ITEM00, - ACTORCAT_MISC, - FLAGS, - OBJECT_GAMEPLAY_KEEP, - sizeof(EnItem00), - (ActorFunc)EnItem00_Init, - (ActorFunc)EnItem00_Destroy, - (ActorFunc)EnItem00_Update, - (ActorFunc)EnItem00_Draw, + /**/ ACTOR_EN_ITEM00, + /**/ ACTORCAT_MISC, + /**/ FLAGS, + /**/ OBJECT_GAMEPLAY_KEEP, + /**/ sizeof(EnItem00), + /**/ EnItem00_Init, + /**/ EnItem00_Destroy, + /**/ EnItem00_Update, + /**/ EnItem00_Draw, }; static ColliderCylinderInit sCylinderInit = { diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index 0063298fa..1eb12319c 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -18,15 +18,15 @@ void Player_Update(Actor* thisx, PlayState* play); void Player_Draw(Actor* thisx, PlayState* play); ActorInit Player_InitVars = { - ACTOR_PLAYER, - ACTORCAT_PLAYER, - FLAGS, - OBJECT_GAMEPLAY_KEEP, - sizeof(Player), - (ActorFunc)PlayerCall_Init, - (ActorFunc)PlayerCall_Destroy, - (ActorFunc)PlayerCall_Update, - (ActorFunc)PlayerCall_Draw, + /**/ ACTOR_PLAYER, + /**/ ACTORCAT_PLAYER, + /**/ FLAGS, + /**/ OBJECT_GAMEPLAY_KEEP, + /**/ sizeof(Player), + /**/ PlayerCall_Init, + /**/ PlayerCall_Destroy, + /**/ PlayerCall_Update, + /**/ PlayerCall_Draw, }; void PlayerCall_InitFuncPtrs(void) { |
