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-rw-r--r--src/code/z_en_a_keep.c18
-rw-r--r--src/code/z_en_item00.c18
-rw-r--r--src/code/z_player_call.c18
3 files changed, 27 insertions, 27 deletions
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 572479dc7..d0b050868 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -21,15 +21,15 @@ void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
void EnAObj_SetupBlock(EnAObj* this, s16 type);
ActorInit En_A_Obj_InitVars = {
- ACTOR_EN_A_OBJ,
- ACTORCAT_PROP,
- FLAGS,
- OBJECT_GAMEPLAY_KEEP,
- sizeof(EnAObj),
- (ActorFunc)EnAObj_Init,
- (ActorFunc)EnAObj_Destroy,
- (ActorFunc)EnAObj_Update,
- (ActorFunc)EnAObj_Draw,
+ /**/ ACTOR_EN_A_OBJ,
+ /**/ ACTORCAT_PROP,
+ /**/ FLAGS,
+ /**/ OBJECT_GAMEPLAY_KEEP,
+ /**/ sizeof(EnAObj),
+ /**/ EnAObj_Init,
+ /**/ EnAObj_Destroy,
+ /**/ EnAObj_Update,
+ /**/ EnAObj_Draw,
};
static ColliderCylinderInit sCylinderInit = {
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index b7b9e79cd..685464909 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -21,15 +21,15 @@ void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play);
ActorInit En_Item00_InitVars = {
- ACTOR_EN_ITEM00,
- ACTORCAT_MISC,
- FLAGS,
- OBJECT_GAMEPLAY_KEEP,
- sizeof(EnItem00),
- (ActorFunc)EnItem00_Init,
- (ActorFunc)EnItem00_Destroy,
- (ActorFunc)EnItem00_Update,
- (ActorFunc)EnItem00_Draw,
+ /**/ ACTOR_EN_ITEM00,
+ /**/ ACTORCAT_MISC,
+ /**/ FLAGS,
+ /**/ OBJECT_GAMEPLAY_KEEP,
+ /**/ sizeof(EnItem00),
+ /**/ EnItem00_Init,
+ /**/ EnItem00_Destroy,
+ /**/ EnItem00_Update,
+ /**/ EnItem00_Draw,
};
static ColliderCylinderInit sCylinderInit = {
diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c
index 0063298fa..1eb12319c 100644
--- a/src/code/z_player_call.c
+++ b/src/code/z_player_call.c
@@ -18,15 +18,15 @@ void Player_Update(Actor* thisx, PlayState* play);
void Player_Draw(Actor* thisx, PlayState* play);
ActorInit Player_InitVars = {
- ACTOR_PLAYER,
- ACTORCAT_PLAYER,
- FLAGS,
- OBJECT_GAMEPLAY_KEEP,
- sizeof(Player),
- (ActorFunc)PlayerCall_Init,
- (ActorFunc)PlayerCall_Destroy,
- (ActorFunc)PlayerCall_Update,
- (ActorFunc)PlayerCall_Draw,
+ /**/ ACTOR_PLAYER,
+ /**/ ACTORCAT_PLAYER,
+ /**/ FLAGS,
+ /**/ OBJECT_GAMEPLAY_KEEP,
+ /**/ sizeof(Player),
+ /**/ PlayerCall_Init,
+ /**/ PlayerCall_Destroy,
+ /**/ PlayerCall_Update,
+ /**/ PlayerCall_Draw,
};
void PlayerCall_InitFuncPtrs(void) {