diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/ucode_disas.c | 4 | ||||
| -rw-r--r-- | src/code/z_actor.c | 12 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 4 | ||||
| -rw-r--r-- | src/code/z_camera.c | 10 | ||||
| -rw-r--r-- | src/code/z_debug.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | src/code/z_play.c | 2 | ||||
| -rw-r--r-- | src/code/z_vimode.c | 2 |
8 files changed, 19 insertions, 19 deletions
diff --git a/src/code/ucode_disas.c b/src/code/ucode_disas.c index ab0fe378e..0aa1c2dee 100644 --- a/src/code/ucode_disas.c +++ b/src/code/ucode_disas.c @@ -716,7 +716,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) { : (setscissor.pad == G_SC_EVEN_INTERLACE) ? "G_SC_EVEN_INTERLACE" : "???"; - if ((setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac)) { + if (setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac) { if (1) {} DISAS_LOG("gsDPSetScissorFrac(%s, %d, %d, %d, %d),", modeStr, (setscissor.x0 << 2) + setscissor.x0frac, (setscissor.y0 << 2) + setscissor.y0frac, @@ -1189,7 +1189,7 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) { } break; case G_MV_LIGHT: { - switch ((movemem.offset * 8)) { + switch (movemem.offset * 8) { case G_MVO_LOOKATX: { DISAS_LOG("gsSPLookAtX(0x%08x),", movemem.data); } break; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 44685c632..4f6c2bf26 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -353,7 +353,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { func_8002BE64(targetCtx, targetCtx->unk_4C, projTargetCenter.x, projTargetCenter.y, projTargetCenter.z); - if ((!(player->stateFlags1 & PLAYER_STATE1_6)) || (actor != player->unk_664)) { + if (!(player->stateFlags1 & PLAYER_STATE1_6) || (actor != player->unk_664)) { OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x39); for (spB0 = 0, spAC = targetCtx->unk_4C; spB0 < spB8; spB0++, spAC = (spAC + 1) % 3) { @@ -3888,7 +3888,7 @@ s16 func_80034DD4(Actor* actor, GlobalContext* globalCtx, s16 arg2, f32 arg3) { Player* player = GET_PLAYER(globalCtx); f32 var; - if ((globalCtx->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) { + if ((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) { var = Math_Vec3f_DistXYZ(&actor->world.pos, &globalCtx->view.eye) * 0.25f; } else { var = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos); @@ -5550,7 +5550,7 @@ s32 func_80038154(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* ar actor->focus.pos = actor->world.pos; actor->focus.pos.y += arg4; - if (!(((globalCtx->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + if (!(((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); @@ -5560,7 +5560,7 @@ s32 func_80038154(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* ar } } - if (((globalCtx->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + if (((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { sp2C = globalCtx->view.eye; } else { @@ -5581,7 +5581,7 @@ s32 func_80038290(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* ar actor->focus.pos = arg4; - if (!(((globalCtx->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + if (!(((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { var = actor->yawTowardsPlayer - actor->shape.rot.y; abs_var = ABS(var); @@ -5591,7 +5591,7 @@ s32 func_80038290(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* ar } } - if (((globalCtx->csCtx.state != CS_STATE_IDLE) || (gDbgCamEnabled)) && + if (((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { sp24 = globalCtx->view.eye; } else { diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 8c8797641..f3a11e896 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -2920,7 +2920,7 @@ void func_8003F8EC(GlobalContext* globalCtx, DynaCollisionContext* dyna, Actor* s32 i; for (i = 0; i < BG_ACTOR_MAX; i++) { - if ((dyna->bgActorFlags[i] & 1)) { + if (dyna->bgActorFlags[i] & 1) { dynaActor = DynaPoly_GetActor(&globalCtx->colCtx, i); if (dynaActor != NULL && &dynaActor->actor == actor) { func_800434A0((DynaPolyActor*)actor); @@ -4245,7 +4245,7 @@ s32 WaterBox_GetSurface2(GlobalContext* globalCtx, CollisionContext* colCtx, Vec if (!(room == globalCtx->roomCtx.curRoom.num || room == 0x3F)) { continue; } - if ((waterBox->properties & 0x80000)) { + if (waterBox->properties & 0x80000) { continue; } if (!(waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength)) { diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 6f72e8868..33b377aeb 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1604,7 +1604,7 @@ s32 Camera_Normal1(Camera* camera) { } Camera_Vec3fVecSphGeoAdd(eyeNext, at, &eyeAdjustment); - if ((camera->status == CAM_STAT_ACTIVE) && (!(roData->interfaceFlags & 0x10))) { + if ((camera->status == CAM_STAT_ACTIVE) && !(roData->interfaceFlags & 0x10)) { rwData->swingYawTarget = BINANG_ROT180(camera->playerPosRot.rot.y); if (rwData->startSwingTimer > 0) { func_80046E20(camera, &eyeAdjustment, roData->distMin, roData->unk_0C, &sp98, &rwData->swing); @@ -4881,7 +4881,7 @@ s32 Camera_Unique0(Camera* camera) { if (rwData->animTimer > 0) { rwData->animTimer--; rwData->initalPos = playerPosRot->pos; - } else if ((!(player->stateFlags1 & PLAYER_STATE1_29)) && + } else if (!(player->stateFlags1 & PLAYER_STATE1_29) && ((OLib_Vec3fDistXZ(&playerPosRot->pos, &rwData->initalPos) >= 10.0f) || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_B) || @@ -4909,7 +4909,7 @@ s32 Camera_Unique0(Camera* camera) { rwData->initalPos = playerPosRot->pos; } - if ((!(player->stateFlags1 & PLAYER_STATE1_29)) && + if (!(player->stateFlags1 & PLAYER_STATE1_29) && ((0.001f < camera->xzSpeed) || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CLEFT) || @@ -7444,7 +7444,7 @@ Vec3s Camera_Update(Camera* camera) { camera->nextCamDataIdx = -1; } - if ((camera->unk_14C & 1) && (camera->unk_14C & 4) && (!(camera->unk_14C & 0x400)) && + if ((camera->unk_14C & 1) && (camera->unk_14C & 4) && !(camera->unk_14C & 0x400) && (!(camera->unk_14C & 0x200) || (player->currentBoots == PLAYER_BOOTS_IRON)) && (!(camera->unk_14C & (s16)0x8000)) && (playerGroundY != BGCHECK_Y_MIN)) { camDataIdx = Camera_GetDataIdxForPoly(camera, &bgId, playerFloorPoly); @@ -7833,7 +7833,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { return -99; } - if ((setting == camera->setting) && (!(flags & 1))) { + if ((setting == camera->setting) && !(flags & 1)) { camera->unk_14A |= 0x10; if (!(flags & 2)) { camera->unk_14A |= 1; diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 8b2a6fe93..c3d4f8cc8 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -67,7 +67,7 @@ void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) { i = 0; bufText = buf->text; - while ((*bufText++ = *text++)) { + while ((*bufText++ = *text++) != '\0') { if (i++ > 0x14) { break; } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index dc0468a5b..e6e448fd0 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3711,7 +3711,7 @@ void Interface_Draw(GlobalContext* globalCtx) { &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } else if (gSaveContext.timer2Value > 10) { - if ((timerDigits[4] & 1)) { + if (timerDigits[4] & 1) { Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); diff --git a/src/code/z_play.c b/src/code/z_play.c index 2600243c5..9d55cd40f 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1043,7 +1043,7 @@ skip: LOG_NUM("1", 1, "../z_play.c", 3801); } - if ((sp80 == 0) || (gDbgCamEnabled)) { + if ((sp80 == 0) || gDbgCamEnabled) { s32 pad3[5]; s32 i; diff --git a/src/code/z_vimode.c b/src/code/z_vimode.c index d0987ea24..f7f81bca9 100644 --- a/src/code/z_vimode.c +++ b/src/code/z_vimode.c @@ -56,7 +56,7 @@ void ViMode_Configure(ViMode* viMode, s32 mode, s32 type, s32 unk_70, s32 unk_74 unk_top &= ~1; unk_bottom &= ~1; - yScaleLo = (cond_4C ? 2 : 1) * (((height << 11)) / (SCREEN_HEIGHT * 2 + unk_bottom - unk_top) / (unk_70 ? 1 : 2)); + yScaleLo = (cond_4C ? 2 : 1) * ((height << 11) / (SCREEN_HEIGHT * 2 + unk_bottom - unk_top) / (unk_70 ? 1 : 2)); yScaleHi0 = not_78 ? (cond_40 ? 0x1000000 : 0x2000000) : 0; yScaleHi1 = not_78 ? (cond_40 ? 0x3000000 : 0x2000000) : 0; |
