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-rw-r--r--src/code/db_camera.c35
-rw-r--r--src/code/z_camera.c10
-rw-r--r--src/code/z_debug.c22
-rw-r--r--src/code/z_map_mark.c8
4 files changed, 38 insertions, 37 deletions
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index f686a7f37..2a9738228 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -1293,8 +1293,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3);
func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084);
func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
- (dbCamera->sub.mode == 1) ? D_8012CF14
- : (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0);
+ (dbCamera->sub.mode == 1) ? D_8012CF14
+ : (dbCamera->sub.mode == 0) ? *D_8012CF18
+ : D_8012CFB0);
if (dbCamera->sub.unk_0C) {
D_8012D05C[80] = '>';
} else {
@@ -1319,9 +1320,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.mode != 1) {
func_8006376C(3, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
- ? 7
- : !D_80161144 ? 4 : 3,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
+ : !D_80161144 ? 4
+ : 3,
D_8012CF30);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6);
@@ -1332,10 +1333,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
sp110 = 'Z';
DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6);
func_8006376C(3, 0x19, 2, &sp110);
- func_8006376C(
- 0x1E, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
- D_8012CF34);
+ func_8006376C(0x1E, 0x16,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
+ : D_80161144 ? 4
+ : 3,
+ D_8012CF34);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6);
func_8006376C(0x1E, 0x17, 2, &sp110);
@@ -1350,9 +1352,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C);
spFC.yaw -= cam->playerPosRot.rot.y;
func_8006376C(3, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
- ? 7
- : !D_80161144 ? 4 : 3,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
+ : !D_80161144 ? 4
+ : 3,
D_8012CF30);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(3, 0x17, 3, D_8012D0E4);
@@ -1362,10 +1364,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
func_8006376C(3, 0x19, 3, D_8012D0D4);
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80);
spFC.yaw -= cam->playerPosRot.rot.y;
- func_8006376C(
- 0x1E, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
- D_8012CF34);
+ func_8006376C(0x1E, 0x16,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
+ : D_80161144 ? 4
+ : 3,
+ D_8012CF34);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(0x1C, 0x17, 3, D_8012D0E4);
DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4);
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 9f6483186..fd287f673 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -1690,9 +1690,9 @@ s32 Camera_Normal2(Camera* camera) {
anim->unk_20 = BGCAM_ROT(bgData).x;
anim->unk_22 = BGCAM_ROT(bgData).y;
anim->unk_24 = playerPosRot->pos.y;
- anim->unk_1C = BGCAM_FOV(bgData) == -1
- ? norm2->unk_14
- : BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData)) : BGCAM_FOV(bgData);
+ anim->unk_1C = BGCAM_FOV(bgData) == -1 ? norm2->unk_14
+ : BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData))
+ : BGCAM_FOV(bgData);
anim->unk_28 = BGCAM_JFIFID(bgData) == -1 ? 0 : BGCAM_JFIFID(bgData);
@@ -2920,7 +2920,9 @@ s32 Camera_Battle1(Camera* camera) {
}
anim->roll += (((OREG(36) * camera->speedRatio) * (1.0f - distRatio)) - anim->roll) * PCT(OREG(37));
camera->roll = DEGF_TO_BINANG(anim->roll);
- camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f : gSaveContext.health <= 0x10 ? 0.8f : 1.0f) *
+ camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f
+ : gSaveContext.health <= 0x10 ? 0.8f
+ : 1.0f) *
(fov - ((fov * 0.05f) * distRatio)),
camera->fov, camera->fovUpdateRate, 1.0f);
}
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index 21b0fee3e..55eedb17f 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -151,19 +151,15 @@ void func_8006390C(Input* input) {
gGameInfo->dpadLast = dpad;
}
- increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT)
- ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
- ? 1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A)
- ? 100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
- : CHECK_BTN_ANY(dpad, BTN_DLEFT)
- ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
- ? -1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A)
- ? -100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
- : 0;
+ increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
+ : 1)
+ : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
+ : -1)
+ : 0;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c
index 8718b8de4..a096a9b56 100644
--- a/src/code/z_map_mark.c
+++ b/src/code/z_map_mark.c
@@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
- sLoadedMarkDataTable = (void*)(u32)(
- (overlay->vramTable != NULL)
- ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
- : NULL);
+ sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL)
+ ? (void*)((u32)overlay->vramTable -
+ (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
+ : NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx) {