diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/db_camera.c | 35 | ||||
| -rw-r--r-- | src/code/z_camera.c | 10 | ||||
| -rw-r--r-- | src/code/z_debug.c | 22 | ||||
| -rw-r--r-- | src/code/z_map_mark.c | 8 |
4 files changed, 38 insertions, 37 deletions
diff --git a/src/code/db_camera.c b/src/code/db_camera.c index f686a7f37..2a9738228 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -1293,8 +1293,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3); func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084); func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4, - (dbCamera->sub.mode == 1) ? D_8012CF14 - : (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0); + (dbCamera->sub.mode == 1) ? D_8012CF14 + : (dbCamera->sub.mode == 0) ? *D_8012CF18 + : D_8012CFB0); if (dbCamera->sub.unk_0C) { D_8012D05C[80] = '>'; } else { @@ -1319,9 +1320,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { if (dbCamera->sub.mode != 1) { func_8006376C(3, 0x16, - ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) - ? 7 - : !D_80161144 ? 4 : 3, + ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7 + : !D_80161144 ? 4 + : 3, D_8012CF30); sp110 = 'X'; DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6); @@ -1332,10 +1333,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { sp110 = 'Z'; DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6); func_8006376C(3, 0x19, 2, &sp110); - func_8006376C( - 0x1E, 0x16, - ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3, - D_8012CF34); + func_8006376C(0x1E, 0x16, + ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 + : D_80161144 ? 4 + : 3, + D_8012CF34); sp110 = 'X'; DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6); func_8006376C(0x1E, 0x17, 2, &sp110); @@ -1350,9 +1352,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C); spFC.yaw -= cam->playerPosRot.rot.y; func_8006376C(3, 0x16, - ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) - ? 7 - : !D_80161144 ? 4 : 3, + ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7 + : !D_80161144 ? 4 + : 3, D_8012CF30); DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4); func_8006376C(3, 0x17, 3, D_8012D0E4); @@ -1362,10 +1364,11 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) { func_8006376C(3, 0x19, 3, D_8012D0D4); OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80); spFC.yaw -= cam->playerPosRot.rot.y; - func_8006376C( - 0x1E, 0x16, - ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3, - D_8012CF34); + func_8006376C(0x1E, 0x16, + ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 + : D_80161144 ? 4 + : 3, + D_8012CF34); DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4); func_8006376C(0x1C, 0x17, 3, D_8012D0E4); DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 9f6483186..fd287f673 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1690,9 +1690,9 @@ s32 Camera_Normal2(Camera* camera) { anim->unk_20 = BGCAM_ROT(bgData).x; anim->unk_22 = BGCAM_ROT(bgData).y; anim->unk_24 = playerPosRot->pos.y; - anim->unk_1C = BGCAM_FOV(bgData) == -1 - ? norm2->unk_14 - : BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData)) : BGCAM_FOV(bgData); + anim->unk_1C = BGCAM_FOV(bgData) == -1 ? norm2->unk_14 + : BGCAM_FOV(bgData) >= 0x169 ? PCT(BGCAM_FOV(bgData)) + : BGCAM_FOV(bgData); anim->unk_28 = BGCAM_JFIFID(bgData) == -1 ? 0 : BGCAM_JFIFID(bgData); @@ -2920,7 +2920,9 @@ s32 Camera_Battle1(Camera* camera) { } anim->roll += (((OREG(36) * camera->speedRatio) * (1.0f - distRatio)) - anim->roll) * PCT(OREG(37)); camera->roll = DEGF_TO_BINANG(anim->roll); - camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f : gSaveContext.health <= 0x10 ? 0.8f : 1.0f) * + camera->fov = Camera_LERPCeilF((player->swordState != 0 ? 0.8f + : gSaveContext.health <= 0x10 ? 0.8f + : 1.0f) * (fov - ((fov * 0.05f) * distRatio)), camera->fov, camera->fovUpdateRate, 1.0f); } diff --git a/src/code/z_debug.c b/src/code/z_debug.c index 21b0fee3e..55eedb17f 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -151,19 +151,15 @@ void func_8006390C(Input* input) { gGameInfo->dpadLast = dpad; } - increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) - ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) - ? 1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) - ? 100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1) - : CHECK_BTN_ANY(dpad, BTN_DLEFT) - ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) - ? -1000 - : CHECK_BTN_ALL(input->cur.button, BTN_A) - ? -100 - : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1) - : 0; + increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 + : 1) + : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000 + : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100 + : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 + : -1) + : 0; gGameInfo->data[gGameInfo->regCur + regGroup] += increment; if (CHECK_BTN_ANY(dpad, BTN_DUP)) { diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 8718b8de4..a096a9b56 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) { Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); sLoadedMarkDataTable = gMapMarkDataTable; - sLoadedMarkDataTable = (void*)(u32)( - (overlay->vramTable != NULL) - ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr)) - : NULL); + sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL) + ? (void*)((u32)overlay->vramTable - + (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr)) + : NULL); } void MapMark_ClearPointers(GlobalContext* globalCtx) { |
