diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_bgcheck.c | 2 | ||||
| -rw-r--r-- | src/code/z_construct.c | 4 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 4 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 4 | ||||
| -rw-r--r-- | src/code/z_play.c | 4 | ||||
| -rw-r--r-- | src/code/z_sram.c | 6 |
6 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index ceea25526..8d4e6b594 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32* /** * Get positive bias subdivision indices - * increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary + * increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary * `sx`, `sy`, `sz` returns the subdivision x, y, z indices */ void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) { diff --git a/src/code/z_construct.c b/src/code/z_construct.c index adc90a410..c886bc73a 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -1,10 +1,10 @@ #include "global.h" -void func_80110990(PlayState* play) { +void Interface_Destroy(PlayState* play) { Map_Destroy(play); } -void func_801109B0(PlayState* play) { +void Interface_Init(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; u32 parameterSize; u16 doActionOffset; diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 1df651bf2..106fdee1a 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve // EffectSsBlast Spawn Functions void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, - Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) { + Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) { EffectSsBlastParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac Color_RGBA8_Copy(&initParams.envColor, envColor); initParams.scale = scale; initParams.scaleStep = scaleStep; - initParams.sclaeStepDecay = sclaeStepDecay; + initParams.scaleStepDecay = scaleStepDecay; initParams.life = life; EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams); diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index d5c88e7c5..2d56bb9a0 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -14,7 +14,7 @@ typedef struct { /* 0x01 */ u8 flags1; /* 0x02 */ u8 flags2; /* 0x03 */ u8 flags3; -} RestrictionFlags; +} RestrictionFlags; // size = 0x4 static RestrictionFlags sRestrictionFlags[] = { { SCENE_SPOT00, 0x00, 0x00, 0x10 }, @@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) { // clang-format off if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if (gSaveContext.doubleDefense && (amount < 0)) { + } else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) { amount >>= 1; osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d" } diff --git a/src/code/z_play.c b/src/code/z_play.c index cda37e5b8..5cbc42e77 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) { } func_80031C3C(&this->actorCtx, this); - func_80110990(this); + Interface_Destroy(this); KaleidoScopeCall_Destroy(this); KaleidoManager_Destroy(); ZeldaArena_Cleanup(); @@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) { Cutscene_HandleEntranceTriggers(this); KaleidoScopeCall_Init(this); - func_801109B0(this); + Interface_Init(this); if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { if (gSaveContext.nextDayTime == NEXT_TIME_DAY) { diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 4aa722e66..4ce0b5d3a 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -20,7 +20,7 @@ typedef struct { /* 0x1E */ u8 isMagicAcquired; /* 0x1F */ u8 unk_1F; /* 0x20 */ u8 isDoubleMagicAcquired; - /* 0x21 */ u8 doubleDefense; + /* 0x21 */ u8 isDoubleDefenseAcquired; /* 0x22 */ u8 bgsFlag; /* 0x23 */ u8 ocarinaGameRoundNum; /* 0x24 */ ItemEquips childEquips; @@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = { false, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired - 0, // doubleDefense + false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { @@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = { true, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired - 0, // doubleDefense + false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { |
