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-rw-r--r--src/code/z_bgcheck.c2
-rw-r--r--src/code/z_construct.c4
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c4
-rw-r--r--src/code/z_parameter.c4
-rw-r--r--src/code/z_play.c4
-rw-r--r--src/code/z_sram.c6
6 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index ceea25526..8d4e6b594 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32*
/**
* Get positive bias subdivision indices
- * increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary
+ * increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary
* `sx`, `sy`, `sz` returns the subdivision x, y, z indices
*/
void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) {
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index adc90a410..c886bc73a 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -1,10 +1,10 @@
#include "global.h"
-void func_80110990(PlayState* play) {
+void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
}
-void func_801109B0(PlayState* play) {
+void Interface_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
u32 parameterSize;
u16 doActionOffset;
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 1df651bf2..106fdee1a 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve
// EffectSsBlast Spawn Functions
void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
- Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) {
+ Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) {
EffectSsBlastParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
Color_RGBA8_Copy(&initParams.envColor, envColor);
initParams.scale = scale;
initParams.scaleStep = scaleStep;
- initParams.sclaeStepDecay = sclaeStepDecay;
+ initParams.scaleStepDecay = scaleStepDecay;
initParams.life = life;
EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams);
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index d5c88e7c5..2d56bb9a0 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -14,7 +14,7 @@ typedef struct {
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
-} RestrictionFlags;
+} RestrictionFlags; // size = 0x4
static RestrictionFlags sRestrictionFlags[] = {
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
@@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
// clang-format off
if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- } else if (gSaveContext.doubleDefense && (amount < 0)) {
+ } else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) {
amount >>= 1;
osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index cda37e5b8..5cbc42e77 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) {
}
func_80031C3C(&this->actorCtx, this);
- func_80110990(this);
+ Interface_Destroy(this);
KaleidoScopeCall_Destroy(this);
KaleidoManager_Destroy();
ZeldaArena_Cleanup();
@@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) {
Cutscene_HandleEntranceTriggers(this);
KaleidoScopeCall_Init(this);
- func_801109B0(this);
+ Interface_Init(this);
if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
if (gSaveContext.nextDayTime == NEXT_TIME_DAY) {
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 4aa722e66..4ce0b5d3a 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -20,7 +20,7 @@ typedef struct {
/* 0x1E */ u8 isMagicAcquired;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 isDoubleMagicAcquired;
- /* 0x21 */ u8 doubleDefense;
+ /* 0x21 */ u8 isDoubleDefenseAcquired;
/* 0x22 */ u8 bgsFlag;
/* 0x23 */ u8 ocarinaGameRoundNum;
/* 0x24 */ ItemEquips childEquips;
@@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = {
false, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
- 0, // doubleDefense
+ false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{
@@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = {
true, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
- 0, // doubleDefense
+ false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{