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-rw-r--r--src/code/z_actor.c55
1 files changed, 34 insertions, 21 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 069bca7fa..e45d96552 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1938,7 +1938,7 @@ void Actor_PlaySfx(Actor* actor, u16 sfxId) {
Sfx_PlaySfxAtPos(&actor->projectedPos, sfxId);
}
-void func_8002F850(PlayState* play, Actor* actor) {
+void Actor_PlaySfx_SurfaceBomb(PlayState* play, Actor* actor) {
s32 surfaceSfxOffset;
if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
@@ -1955,32 +1955,45 @@ void func_8002F850(PlayState* play, Actor* actor) {
Sfx_PlaySfxAtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
}
-void func_8002F8F0(Actor* actor, u16 sfxId) {
+/**
+ * Play a sfx at the actor's position using the shared flagged audio system
+ */
+void Actor_PlaySfx_Flagged2(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
- actor->flags |= ACTOR_FLAG_19;
- actor->flags &= ~(ACTOR_FLAG_20 | ACTOR_FLAG_21 | ACTOR_FLAG_28);
+ actor->flags |= ACTOR_FLAG_SFX_ACTOR_POS_2;
+ actor->flags &= ~(ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER);
}
-void func_8002F91C(Actor* actor, u16 sfxId) {
+/**
+ * Play a sfx at the center of the screen using the shared flagged audio system
+ */
+void Actor_PlaySfx_FlaggedCentered1(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
- actor->flags |= ACTOR_FLAG_20;
- actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_21 | ACTOR_FLAG_28);
+ actor->flags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_1;
+ actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | ACTOR_FLAG_SFX_TIMER);
}
-void func_8002F948(Actor* actor, u16 sfxId) {
+/**
+ * Play a sfx at the center of the screen using the shared flagged audio system
+ */
+void Actor_PlaySfx_FlaggedCentered2(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
- actor->flags |= ACTOR_FLAG_21;
- actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_28);
+ actor->flags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_2;
+ actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_FLAG_SFX_TIMER);
}
-void func_8002F974(Actor* actor, u16 sfxId) {
- actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21 | ACTOR_FLAG_28);
+/**
+ * Play a sfx at the actor's position using the shared flagged audio system
+ */
+void Actor_PlaySfx_Flagged(Actor* actor, u16 sfxId) {
+ actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 |
+ ACTOR_FLAG_SFX_TIMER);
actor->sfx = sfxId;
}
-void func_8002F994(Actor* actor, s32 timer) {
- actor->flags |= ACTOR_FLAG_28;
- actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21);
+void Actor_PlaySfx_FlaggedTimer(Actor* actor, s32 timer) {
+ actor->flags |= ACTOR_FLAG_SFX_TIMER;
+ actor->flags &= ~(ACTOR_FLAG_SFX_ACTOR_POS_2 | ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2);
// The sfx field is not used for an actual sound effect here.
// Instead, it controls the tick speed of the timer sound effect.
@@ -2507,15 +2520,15 @@ void Actor_Draw(PlayState* play, Actor* actor) {
Fault_RemoveClient(&faultClient);
}
-void func_80030ED8(Actor* actor) {
- if (actor->flags & ACTOR_FLAG_19) {
+void Actor_UpdateFlaggedAudio(Actor* actor) {
+ if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) {
Audio_PlaySfxGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- } else if (actor->flags & ACTOR_FLAG_20) {
+ } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
Sfx_PlaySfxCentered(actor->sfx);
- } else if (actor->flags & ACTOR_FLAG_21) {
+ } else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
Sfx_PlaySfxCentered2(actor->sfx);
- } else if (actor->flags & ACTOR_FLAG_28) {
+ } else if (actor->flags & ACTOR_FLAG_SFX_TIMER) {
func_800F4C58(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1));
} else {
Sfx_PlaySfxAtPos(&actor->projectedPos, actor->sfx);
@@ -2687,7 +2700,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) {
if (actor->sfx != 0) {
- func_80030ED8(actor);
+ Actor_UpdateFlaggedAudio(actor);
}
}